/* void NPC_Precache ( char *NPCName ) Precaches NPC skins, tgas and md3s. */ void NPC_Precache ( gentity_t *spawner ) { clientInfo_t ci={0}; renderInfo_t ri={0}; team_t playerTeam = TEAM_FREE; const char *token; const char *value; const char *p; char *patch; char sound[MAX_QPATH]; qboolean md3Model = qfalse; char playerModel[MAX_QPATH]; char customSkin[MAX_QPATH]; if ( !Q_stricmp( "random", spawner->NPC_type ) ) {//sorry, can't precache a random just yet return; } strcpy(customSkin,"default"); p = NPCParms; COM_BeginParseSession(); // look for the right NPC while ( p ) { token = COM_ParseExt( &p, qtrue ); if ( token[0] == 0 ) { return; } if ( !Q_stricmp( token, spawner->NPC_type ) ) { break; } SkipBracedSection( &p ); } if ( !p ) { return; } if ( G_ParseLiteral( &p, "{" ) ) { return; } // parse the NPC info block while ( 1 ) { token = COM_ParseExt( &p, qtrue ); if ( !token[0] ) { gi.Printf( S_COLOR_RED"ERROR: unexpected EOF while parsing '%s'\n", spawner->NPC_type ); return; } if ( !Q_stricmp( token, "}" ) ) { break; } // headmodel if ( !Q_stricmp( token, "headmodel" ) ) { if ( COM_ParseString( &p, &value ) ) { continue; } if(!Q_stricmp("none", value)) { } else { Q_strncpyz( ri.headModelName, value, sizeof(ri.headModelName), qtrue); } md3Model = qtrue; continue; } // torsomodel if ( !Q_stricmp( token, "torsomodel" ) ) { if ( COM_ParseString( &p, &value ) ) { continue; } if(!Q_stricmp("none", value)) { } else { Q_strncpyz( ri.torsoModelName, value, sizeof(ri.torsoModelName), qtrue); } md3Model = qtrue; continue; } // legsmodel if ( !Q_stricmp( token, "legsmodel" ) ) { if ( COM_ParseString( &p, &value ) ) { continue; } Q_strncpyz( ri.legsModelName, value, sizeof(ri.legsModelName), qtrue); md3Model = qtrue; continue; } // playerModel if ( !Q_stricmp( token, "playerModel" ) ) { if ( COM_ParseString( &p, &value ) ) { continue; } Q_strncpyz( playerModel, value, sizeof(playerModel), qtrue); md3Model = qfalse; continue; } // customSkin if ( !Q_stricmp( token, "customSkin" ) ) { if ( COM_ParseString( &p, &value ) ) { continue; } Q_strncpyz( customSkin, value, sizeof(customSkin), qtrue); continue; } // playerTeam if ( !Q_stricmp( token, "playerTeam" ) ) { if ( COM_ParseString( &p, &value ) ) { continue; } playerTeam = TranslateTeamName(value); continue; } // snd if ( !Q_stricmp( token, "snd" ) ) { if ( COM_ParseString( &p, &value ) ) { continue; } if ( !(spawner->svFlags&SVF_NO_BASIC_SOUNDS) ) { //FIXME: store this in some sound field or parse in the soundTable like the animTable... Q_strncpyz( sound, value, sizeof( sound ) ); patch = strstr( sound, "/" ); if ( patch ) { *patch = 0; } ci.customBasicSoundDir = G_NewString( sound ); } continue; } // sndcombat if ( !Q_stricmp( token, "sndcombat" ) ) { if ( COM_ParseString( &p, &value ) ) { continue; } if ( !(spawner->svFlags&SVF_NO_COMBAT_SOUNDS) ) { //FIXME: store this in some sound field or parse in the soundTable like the animTable... Q_strncpyz( sound, value, sizeof( sound ) ); patch = strstr( sound, "/" ); if ( patch ) { *patch = 0; } ci.customCombatSoundDir = G_NewString( sound ); } continue; } // sndextra if ( !Q_stricmp( token, "sndextra" ) ) { if ( COM_ParseString( &p, &value ) ) { continue; } if ( !(spawner->svFlags&SVF_NO_EXTRA_SOUNDS) ) { //FIXME: store this in some sound field or parse in the soundTable like the animTable... Q_strncpyz( sound, value, sizeof( sound ) ); patch = strstr( sound, "/" ); if ( patch ) { *patch = 0; } ci.customExtraSoundDir = G_NewString( sound ); } continue; } // sndjedi if ( !Q_stricmp( token, "sndjedi" ) ) { if ( COM_ParseString( &p, &value ) ) { continue; } if ( !(spawner->svFlags&SVF_NO_EXTRA_SOUNDS) ) { //FIXME: store this in some sound field or parse in the soundTable like the animTable... Q_strncpyz( sound, value, sizeof( sound ) ); patch = strstr( sound, "/" ); if ( patch ) { *patch = 0; } ci.customJediSoundDir = G_NewString( sound ); } continue; } } if ( md3Model ) { CG_RegisterClientRenderInfo( &ci, &ri ); } else { char skinName[MAX_QPATH]; //precache ghoul2 model gi.G2API_PrecacheGhoul2Model( va( "models/players/%s/model.glm", playerModel ) ); //precache skin Com_sprintf( skinName, sizeof( skinName ), "models/players/%s/model_%s.skin", playerModel, customSkin ); // lets see if it's out there gi.RE_RegisterSkin( skinName ); } //precache this NPC's possible weapons NPC_PrecacheWeapons( playerTeam, spawner->spawnflags, spawner->NPC_type ); CG_RegisterNPCCustomSounds( &ci ); CG_RegisterNPCEffects( playerTeam ); //FIXME: Look for a "sounds" directory and precache death, pain, alert sounds }
/* void NPC_Precache ( char *NPCName ) Precaches NPC skins, tgas and md3s. */ void NPC_Precache ( gentity_t *spawner ) { clientInfo_t ci={0}; renderInfo_t ri={0}; team_t playerTeam = TEAM_FREE; char *token; char *value; char *p; char *patch; char sound[MAX_QPATH]; if ( !Q_stricmp( "random", spawner->NPC_type ) ) {//sorry, can't precache a random just yet return; } p = NPCParms; COM_BeginParseSession(); // look for the right NPC while ( p ) { token = COM_ParseExt( &p, qtrue ); if ( token[0] == 0 ) return; if ( !Q_stricmp( token, spawner->NPC_type ) ) { break; } SkipBracedSection( &p ); } if ( !p ) { return; } if ( G_ParseLiteral( &p, "{" ) ) { return; } // parse the NPC info block while ( 1 ) { token = COM_ParseExt( &p, qtrue ); if ( !token[0] ) { gi.Printf( S_COLOR_RED"ERROR: unexpected EOF while parsing '%s'\n", spawner->NPC_type ); return; } if ( !Q_stricmp( token, "}" ) ) { break; } // headmodel if ( !Q_stricmp( token, "headmodel" ) ) { if ( G_ParseString( &p, &value ) ) { continue; } if(!Q_stricmp("none", value)) { } else { Q_strncpyz( ri.headModelName, value, sizeof(ri.headModelName), qtrue); } continue; } // torsomodel if ( !Q_stricmp( token, "torsomodel" ) ) { if ( G_ParseString( &p, &value ) ) { continue; } if(!Q_stricmp("none", value)) { } else { Q_strncpyz( ri.torsoModelName, value, sizeof(ri.torsoModelName), qtrue); } continue; } // legsmodel if ( !Q_stricmp( token, "legsmodel" ) ) { if ( G_ParseString( &p, &value ) ) { continue; } Q_strncpyz( ri.legsModelName, value, sizeof(ri.legsModelName), qtrue); continue; } // playerTeam if ( !Q_stricmp( token, "playerTeam" ) ) { if ( G_ParseString( &p, &value ) ) { continue; } playerTeam = TranslateTeamName(value); continue; } // snd if ( !Q_stricmp( token, "snd" ) ) { if ( G_ParseString( &p, &value ) ) { continue; } if ( !(spawner->svFlags&SVF_NO_BASIC_SOUNDS) ) { //FIXME: store this in some sound field or parse in the soundTable like the animTable... Q_strncpyz( sound, value, sizeof( sound ) ); patch = strstr( sound, "/" ); if ( patch ) { *patch = 0; } ci.customBasicSoundDir = G_NewString( sound ); } continue; } // sndcombat if ( !Q_stricmp( token, "sndcombat" ) ) { if ( G_ParseString( &p, &value ) ) { continue; } if ( !(spawner->svFlags&SVF_NO_COMBAT_SOUNDS) ) { //FIXME: store this in some sound field or parse in the soundTable like the animTable... Q_strncpyz( sound, value, sizeof( sound ) ); patch = strstr( sound, "/" ); if ( patch ) { *patch = 0; } ci.customCombatSoundDir = G_NewString( sound ); } continue; } // sndextra if ( !Q_stricmp( token, "sndextra" ) ) { if ( G_ParseString( &p, &value ) ) { continue; } if ( !(spawner->svFlags&SVF_NO_EXTRA_SOUNDS) ) { //FIXME: store this in some sound field or parse in the soundTable like the animTable... Q_strncpyz( sound, value, sizeof( sound ) ); patch = strstr( sound, "/" ); if ( patch ) { *patch = 0; } ci.customExtraSoundDir = G_NewString( sound ); } continue; } // sndscav if ( !Q_stricmp( token, "sndscav" ) ) { if ( G_ParseString( &p, &value ) ) { continue; } if ( !(spawner->svFlags&SVF_NO_SCAV_SOUNDS) ) { //FIXME: store this in some sound field or parse in the soundTable like the animTable... Q_strncpyz( sound, value, sizeof( sound ) ); patch = strstr( sound, "/" ); if ( patch ) { *patch = 0; } ci.customScavSoundDir = G_NewString( sound ); } continue; } } CG_RegisterClientRenderInfo( &ci, &ri ); CG_RegisterNPCCustomSounds( &ci ); CG_RegisterNPCEffects( playerTeam ); //FIXME: precache the beam-in/exit sound and effect if not silentspawn //FIXME: Look for a "sounds" directory and precache death, pain, alert sounds }