/* * CL_InitCinematics */ void CL_InitCinematics( void ) { CIN_LoadLibrary( qtrue ); Cmd_AddCommand( "cinematic", CL_PlayCinematic_f ); Cmd_AddCommand( "cinepause", CL_PauseCinematic_f ); }
/* * CL_InitCinematics */ void CL_InitCinematics( void ) { CIN_LoadLibrary( true ); Cmd_AddCommand( "cinematic", CL_PlayCinematic_f ); Cmd_AddCommand( "cinepause", CL_PauseCinematic_f ); Cmd_SetCompletionFunc( "cinematic", CL_CinematicsComplete_f ); }