Esempio n. 1
0
/*
==================
V_PostRender

==================
*/
void V_PostRender( void )
{
	R_Set2DMode( true );

	if( cls.state == ca_active )
	{
		CL_DrawHUD( CL_ACTIVE );
#ifndef NO_VGUI
		VGui_Paint();
#endif
	}

	if( cls.scrshot_action == scrshot_inactive || cls.scrshot_action == scrshot_normal )
	{
		SCR_RSpeeds();
		SCR_NetSpeeds();
		SCR_DrawFPS();
		CL_DrawDemoRecording();
		R_ShowTextures();
		CL_DrawHUD( CL_CHANGELEVEL );
		Con_DrawConsole();
		UI_UpdateMenu( host.realtime );
		Con_DrawDebug(); // must be last
		S_ExtraUpdate();
	}

	SCR_MakeScreenShot();
	R_EndFrame();
}
Esempio n. 2
0
/*
==================
V_PostRender

==================
*/
void V_PostRender( void )
{
	qboolean	draw_2d = false;

	R_Set2DMode( true );

	if( cls.state == ca_active )
	{
		SCR_TileClear();
		CL_DrawHUD( CL_ACTIVE );
#ifdef XASH_VGUI
		VGui_Paint();
#endif
	}

	switch( cls.scrshot_action )
	{
	case scrshot_inactive:
	case scrshot_normal:
	case scrshot_snapshot:
		draw_2d = true;
		break;
	}

	if( draw_2d )
	{
		SCR_RSpeeds();
		SCR_NetSpeeds();
		SCR_DrawFPS();
		SV_DrawOrthoTriangles();
		CL_DrawDemoRecording();
		R_ShowTextures();
		CL_DrawHUD( CL_CHANGELEVEL );
		Con_DrawConsole();
		UI_UpdateMenu( host.realtime );
		Con_DrawVersion();
		Con_DrawDebug(); // must be last
		S_ExtraUpdate();
	}

	SCR_MakeScreenShot();
	R_EndFrame();
}