int Local_GetACEquipAdjustment (CNWSCreatureStats *stats, int touch, int adj) {
#ifdef NWNX_DEFENSES_HG
    if (!touch) {
        int i;

        /* Insurmountable Protection feats */
        for (i = 3105; i <= 3109; i++) {
            if (CNWSCreatureStats__HasFeat(stats, i))
                adj += 2;
        }

        /* cap shield AC for large/tower shields */
        if (stats->cs_ac_shield_base > 1 && stats->cs_ac_armour_base < 6) {
            int dex = CNWSCreatureStats__GetDEXMod(stats, 1);

            if (stats->cs_ac_shield_base == 3) {
                if (dex > (11 - stats->cs_ac_armour_base))
                    adj -= dex - (11 - stats->cs_ac_armour_base);
            } else if (stats->cs_ac_shield_base == 2) {
                if (dex > (18 - stats->cs_ac_armour_base))
                    adj -= dex - (18 - stats->cs_ac_armour_base);
            }
        }
    }

#endif

    return adj;
}
Esempio n. 2
0
static int Hook_GetCasterClassAbility(CNWSCreatureStats *stats, int cl)
{
    int abil, force = 0;

    if (cl < 0 || cl > 255)
        cl = 255;

#ifdef NWNX_SPELLS_HG
    {
        int i, level = 0;

        for (i = 0; i < stats->cs_classes_len; i++)
            level += stats->cs_classes[i].cl_level;

        if (level >= 40)
            force = 1;
    }
#endif

    switch (abil = Table_SpellAbilities[cl] - 1) {
        case ABILITY_STRENGTH:
            Hook_SCA_Ability  = CNWSCreatureStats__GetSTRStat(stats);
            Hook_SCA_Modifier = (force ? (stats->cs_str / 2) + 1 : stats->cs_str_mod);
            break;

        case ABILITY_DEXTERITY:
            Hook_SCA_Ability  = CNWSCreatureStats__GetDEXStat(stats);
            Hook_SCA_Modifier = (force ? (stats->cs_dex / 2) + 1 : CNWSCreatureStats__GetDEXMod(stats, 0));
            break;

        case ABILITY_CONSTITUTION:
            Hook_SCA_Ability  = CNWSCreatureStats__GetCONStat(stats);
            Hook_SCA_Modifier = (force ? (stats->cs_con / 2) + 1 : stats->cs_con_mod);
            break;

        case ABILITY_INTELLIGENCE:
            Hook_SCA_Ability  = CNWSCreatureStats__GetINTStat(stats);
            Hook_SCA_Modifier = (force ? (stats->cs_int / 2) + 1 : stats->cs_int_mod);
            break;

        case ABILITY_WISDOM:
            Hook_SCA_Ability  = CNWSCreatureStats__GetWISStat(stats);
            Hook_SCA_Modifier = (force ? (stats->cs_wis / 2) + 1 : stats->cs_wis_mod);
            break;

        case ABILITY_CHARISMA:
            Hook_SCA_Ability  = CNWSCreatureStats__GetCHAStat(stats);
            Hook_SCA_Modifier = (force ? (stats->cs_cha / 2) + 1 : stats->cs_cha_mod);
            break;

        default:
            Hook_SCA_Ability  = 0;
            Hook_SCA_Modifier = 0;
            abil = -1;
            break;
    }

    return abil;
}
Esempio n. 3
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char CNWSCreatureStats_s::GetDEXMod(int bMaxArmorDex) {
	return CNWSCreatureStats__GetDEXMod(this, bMaxArmorDex);
}