/* Comments needed Returns 1 if solution, 0 if not */ int CbcHeuristicPivotAndFix::solution(double & /*solutionValue*/, double * /*betterSolution*/) { numCouldRun_++; // Todo: Ask JJHF what this for. std::cout << "Entering Pivot-and-Fix Heuristic" << std::endl; #ifdef HEURISTIC_INFORM printf("Entering heuristic %s - nRuns %d numCould %d when %d\n", heuristicName(),numRuns_,numCouldRun_,when_); #endif #ifdef FORNOW std::cout << "Lucky you! You're in the Pivot-and-Fix Heuristic" << std::endl; // The struct should be moved to member data typedef struct { int numberSolutions; int maximumSolutions; int numberColumns; double ** solution; int * numberUnsatisfied; } clpSolution; double start = CoinCpuTime(); OsiClpSolverInterface * clpSolverOriginal = dynamic_cast<OsiClpSolverInterface *> (model_->solver()); assert (clpSolverOriginal); OsiClpSolverInterface *clpSolver(clpSolverOriginal); ClpSimplex * simplex = clpSolver->getModelPtr(); // Initialize the structure holding the solutions clpSolution solutions; // Set typeStruct field of ClpTrustedData struct to one. // This tells Clp it's "Mahdi!" ClpTrustedData trustedSolutions; trustedSolutions.typeStruct = 1; trustedSolutions.data = &solutions; solutions.numberSolutions = 0; solutions.maximumSolutions = 0; solutions.numberColumns = simplex->numberColumns(); solutions.solution = NULL; solutions.numberUnsatisfied = NULL; simplex->setTrustedUserPointer(&trustedSolutions); // Solve from all slack to get some points simplex->allSlackBasis(); simplex->primal(); // ------------------------------------------------- // Get the problem information // - get the number of cols and rows int numCols = clpSolver->getNumCols(); int numRows = clpSolver->getNumRows(); // - get the right hand side of the rows const double * rhs = clpSolver->getRightHandSide(); // - find the integer variables bool * varClassInt = new bool[numCols]; int numInt = 0; for (int i = 0; i < numCols; i++) { if (clpSolver->isContinuous(i)) varClassInt[i] = 0; else { varClassInt[i] = 1; numInt++; } } // -Get the rows sense const char * rowSense; rowSense = clpSolver->getRowSense(); // -Get the objective coefficients const double *objCoefficients = clpSolver->getObjCoefficients(); double *originalObjCoeff = new double [numCols]; for (int i = 0; i < numCols; i++) originalObjCoeff[i] = objCoefficients[i]; // -Get the matrix of the problem double ** matrix = new double * [numRows]; for (int i = 0; i < numRows; i++) { matrix[i] = new double[numCols]; for (int j = 0; j < numCols; j++) matrix[i][j] = 0; } const CoinPackedMatrix* matrixByRow = clpSolver->getMatrixByRow(); const double * matrixElements = matrixByRow->getElements(); const int * matrixIndices = matrixByRow->getIndices(); const int * matrixStarts = matrixByRow->getVectorStarts(); for (int j = 0; j < numRows; j++) { for (int i = matrixStarts[j]; i < matrixStarts[j+1]; i++) { matrix[j][matrixIndices[i]] = matrixElements[i]; } } // The newObj is the randomly perturbed constraint used to find new // corner points double * newObj = new double [numCols]; // Set the random seed srand ( time(NULL) + 1); int randNum; // We're going to add a new row to the LP formulation // after finding each new solution. // Adding a new row requires the new elements and the new indices. // The elements are original objective function coefficients. // The indicies are the (dense) columns indices stored in addRowIndex. // The rhs is the value of the new solution stored in solutionValue. int * addRowIndex = new int[numCols]; for (int i = 0; i < numCols; i++) addRowIndex[i] = i; // The number of feasible solutions found by the PF heuristic. // This controls the return code of the solution() method. int numFeasibles = 0; // Shuffle the rows int * index = new int [numRows]; for (int i = 0; i < numRows; i++) index[i] = i; for (int i = 0; i < numRows; i++) { int temp = index[i]; int randNumTemp = i + (rand() % (numRows - i)); index[i] = index[randNumTemp]; index[randNumTemp] = temp; } // In the clpSolution struct, we store a lot of column solutions. // For each perturb objective, we store the solution from each // iteration of the LP solve. // For each perturb objective, we look at the collection of // solutions to do something extremly intelligent :-) // We could (and should..and will :-) wipe out the block of // solutions when we're done with them. But for now, we just move on // and store the next block of solutions for the next (perturbed) // objective. // The variable startIndex tells us where the new block begins. int startIndex = 0; // At most "fixThreshold" number of integer variables can be unsatisfied // for calling smallBranchAndBound(). // The PF Heuristic only fixes fixThreshold number of variables to // their integer values. Not more. Not less. The reason is to give // the smallBB some opportunity to find better solutions. If we fix // everything it might be too many (leading the heuristic to come up // with infeasibility rather than a useful result). // (This is an important paramater. And it is dynamically set.) double fixThreshold; /* if(numInt > 400) fixThreshold = 17*sqrt(numInt); if(numInt<=400 && numInt>100) fixThreshold = 5*sqrt(numInt); if(numInt<=100) fixThreshold = 4*sqrt(numInt); */ // Initialize fixThreshold based on the number of integer // variables if (numInt <= 100) fixThreshold = .35 * numInt; if (numInt > 100 && numInt < 1000) fixThreshold = .85 * numInt; if (numInt >= 1000) fixThreshold = .1 * numInt; // Whenever the dynamic system for changing fixThreshold // kicks in, it changes the parameter by the // fixThresholdChange amount. // (The 25% should be member data and tuned. Another paper!) double fixThresholdChange = 0.25 * fixThreshold; // maxNode is the maximum number of nodes we allow smallBB to // search. It's initialized to 400 and changed dynamically. // The 400 should be member data, if we become virtuous. int maxNode = 400; // We control the decision to change maxNode through the boolean // variable changeMaxNode. The boolean variable is initialized to // true and gets set to false under a condition (and is never true // again.) // It's flipped off and stays off (in the current incarnation of PF) bool changeMaxNode = 1; // The sumReturnCode is used for the dynamic system that sets // fixThreshold and changeMaxNode. // // We track what's happening in sumReturnCode. There are 8 switches. // The first 5 switches corresponds to a return code for smallBB. // // We want to know how many times we consecutively get the same // return code. // // If "good" return codes are happening often enough, we're happy. // // If a "bad" returncodes happen consecutively, we want to // change something. // // The switch 5 is the number of times PF didn't call smallBB // becuase the number of integer variables that took integer values // was less than fixThreshold. // // The swicth 6 was added for a brilliant idea...to be announced // later (another paper!) // // The switch 7 is the one that changes the max node. Read the // code. (Todo: Verbalize the brilliant idea for the masses.) // int sumReturnCode[8]; /* sumReturnCode[0] ~ -1 --> problem too big for smallBB sumReturnCode[1] ~ 0 --> smallBB not finshed and no soln sumReturnCode[2] ~ 1 --> smallBB not finshed and there is a soln sumReturnCode[3] ~ 2 --> smallBB finished and no soln sumReturnCode[4] ~ 3 --> smallBB finished and there is a soln sumReturnCode[5] ~ didn't call smallBranchAndBound too few to fix sumReturnCode[6] ~ didn't call smallBranchAndBound too many unsatisfied sumReturnCode[7] ~ the same as sumReturnCode[1] but becomes zero just if the returnCode is not 0 */ for (int i = 0; i < 8; i++) sumReturnCode[i] = 0; int * colIndex = new int[numCols]; for (int i = 0; i < numCols; i++) colIndex[i] = i; double cutoff = COIN_DBL_MAX; bool didMiniBB; // Main loop for (int i = 0; i < numRows; i++) { // track the number of mini-bb for the dynamic threshold setting didMiniBB = 0; for (int k = startIndex; k < solutions.numberSolutions; k++) //if the point has 0 unsatisfied variables; make sure it is //feasible. Check integer feasiblity and constraints. if (solutions.numberUnsatisfied[k] == 0) { double feasibility = 1; //check integer feasibility for (int icol = 0; icol < numCols; icol++) { double closest = floor(solutions.solution[k][icol] + 0.5); if (varClassInt[icol] && (fabs(solutions.solution[k][icol] - closest) > 1e-6)) { feasibility = 0; break; } } //check if the solution satisfies the constraints for (int irow = 0; irow < numRows; irow++) { double lhs = 0; for (int j = 0; j < numCols; j++) lhs += matrix[irow][j] * solutions.solution[k][j]; if (rowSense[irow] == 'L' && lhs > rhs[irow] + 1e-6) { feasibility = 0; break; } if (rowSense[irow] == 'G' && lhs < rhs[irow] - 1e-6) { feasibility = 0; break; } if (rowSense[irow] == 'E' && (lhs - rhs[irow] > 1e-6 || lhs - rhs[irow] < -1e-6)) { feasibility = 0; break; } } //if feasible, find the objective value and set the cutoff // for the smallBB and add a new constraint to the LP // (and update the best solution found so far for the // return arguments) if (feasibility) { double objectiveValue = 0; for (int j = 0; j < numCols; j++) objectiveValue += solutions.solution[k][j] * originalObjCoeff[j]; cutoff = objectiveValue; clpSolver->addRow(numCols, addRowIndex, originalObjCoeff, -COIN_DBL_MAX, cutoff); // Todo: pick up the best solution in the block (not // the last). solutionValue = objectiveValue; for (int m = 0; m < numCols; m++) betterSolution[m] = solutions.solution[k][m]; numFeasibles++; } } // Go through the block of solution and decide if to call smallBB for (int k = startIndex; k < solutions.numberSolutions; k++) { if (solutions.numberUnsatisfied[k] <= fixThreshold) { // get new copy OsiSolverInterface * newSolver; newSolver = new OsiClpSolverInterface(*clpSolver); newSolver->setObjSense(1); newSolver->setObjective(originalObjCoeff); int numberColumns = newSolver->getNumCols(); int numFixed = 0; // Fix the first fixThreshold number of integer vars // that are satisfied for (int iColumn = 0 ; iColumn < numberColumns ; iColumn++) { if (newSolver->isInteger(iColumn)) { double value = solutions.solution[k][iColumn]; double intValue = floor(value + 0.5); if (fabs(value - intValue) < 1.0e-5) { newSolver->setColLower(iColumn, intValue); newSolver->setColUpper(iColumn, intValue); numFixed++; if (numFixed > numInt - fixThreshold) break; } } } COIN_DETAIL_PRINT(printf("numFixed: %d\n", numFixed)); COIN_DETAIL_PRINT(printf("fixThreshold: %f\n", fixThreshold)); COIN_DETAIL_PRINT(printf("numInt: %d\n", numInt)); double *newSolution = new double[numCols]; double newSolutionValue; // Call smallBB on the modified problem int returnCode = smallBranchAndBound(newSolver, maxNode, newSolution, newSolutionValue, cutoff, "mini"); // If smallBB found a solution, update the better // solution and solutionValue (we gave smallBB our // cutoff, so it only finds improving solutions) if (returnCode == 1 || returnCode == 3) { numFeasibles ++; solutionValue = newSolutionValue; for (int m = 0; m < numCols; m++) betterSolution[m] = newSolution[m]; COIN_DETAIL_PRINT(printf("cutoff: %f\n", newSolutionValue)); COIN_DETAIL_PRINT(printf("time: %.2lf\n", CoinCpuTime() - start)); } didMiniBB = 1; COIN_DETAIL_PRINT(printf("returnCode: %d\n", returnCode)); //Update sumReturnCode array for (int iRC = 0; iRC < 6; iRC++) { if (iRC == returnCode + 1) sumReturnCode[iRC]++; else sumReturnCode[iRC] = 0; } if (returnCode != 0) sumReturnCode[7] = 0; else sumReturnCode[7]++; if (returnCode == 1 || returnCode == 3) { cutoff = newSolutionValue; clpSolver->addRow(numCols, addRowIndex, originalObjCoeff, -COIN_DBL_MAX, cutoff); COIN_DETAIL_PRINT(printf("******************\n\n*****************\n")); } break; } } if (!didMiniBB && solutions.numberSolutions - startIndex > 0) { sumReturnCode[5]++; for (int iRC = 0; iRC < 5; iRC++) sumReturnCode[iRC] = 0; } //Change "fixThreshold" if needed // using the data we've recorded in sumReturnCode if (sumReturnCode[1] >= 3) fixThreshold -= fixThresholdChange; if (sumReturnCode[7] >= 3 && changeMaxNode) { maxNode *= 5; changeMaxNode = 0; } if (sumReturnCode[3] >= 3 && fixThreshold < 0.95 * numInt) fixThreshold += fixThresholdChange; if (sumReturnCode[5] >= 4) fixThreshold += fixThresholdChange; if (sumReturnCode[0] > 3) fixThreshold -= fixThresholdChange; startIndex = solutions.numberSolutions; //Check if the maximum iterations limit is reached // rlh: Ask John how this is working with the change to trustedUserPtr. if (solutions.numberSolutions > 20000) break; // The first time in this loop PF solves orig LP. //Generate the random objective function randNum = rand() % 10 + 1; randNum = fmod(randNum, 2); for (int j = 0; j < numCols; j++) { if (randNum == 1) if (fabs(matrix[index[i]][j]) < 1e-6) newObj[j] = 0.1; else newObj[j] = matrix[index[i]][j] * 1.1; else if (fabs(matrix[index[i]][j]) < 1e-6) newObj[j] = -0.1; else newObj[j] = matrix[index[i]][j] * 0.9; } clpSolver->setObjective(newObj); if (rowSense[i] == 'L') clpSolver->setObjSense(-1); else // Todo #1: We don't need to solve the LPs to optimality. // We just need corner points. // There's a problem in stopping Clp that needs to be looked // into. So for now, we solve optimality. clpSolver->setObjSense(1); // simplex->setMaximumIterations(100); clpSolver->getModelPtr()->primal(1); // simplex->setMaximumIterations(100000); #ifdef COIN_DETAIL printf("cutoff: %f\n", cutoff); printf("time: %.2f\n", CoinCpuTime() - start); for (int iRC = 0; iRC < 8; iRC++) printf("%d ", sumReturnCode[iRC]); printf("\nfixThreshold: %f\n", fixThreshold); printf("numInt: %d\n", numInt); printf("\n---------------------------------------------------------------- %d\n", i); #endif //temp: if (i > 3) break; } COIN_DETAIL_PRINT(printf("Best Feasible Found: %f\n", cutoff)); COIN_DETAIL_PRINT(printf("Total time: %.2f\n", CoinCpuTime() - start)); if (numFeasibles == 0) { return 0; } // We found something better std::cout << "See you soon! You're leaving the Pivot-and-Fix Heuristic" << std::endl; std::cout << std::endl; return 1; #endif return 0; }
/* Orders rows and saves pointer to matrix.and model */ int ClpCholeskyMumps::order(ClpInterior * model) { numberRows_ = model->numberRows(); if (doKKT_) { numberRows_ += numberRows_ + model->numberColumns(); printf("finish coding MUMPS KKT!\n"); abort(); } rowsDropped_ = new char [numberRows_]; memset(rowsDropped_, 0, numberRows_); numberRowsDropped_ = 0; model_ = model; rowCopy_ = model->clpMatrix()->reverseOrderedCopy(); const CoinBigIndex * columnStart = model_->clpMatrix()->getVectorStarts(); const int * columnLength = model_->clpMatrix()->getVectorLengths(); const int * row = model_->clpMatrix()->getIndices(); const CoinBigIndex * rowStart = rowCopy_->getVectorStarts(); const int * rowLength = rowCopy_->getVectorLengths(); const int * column = rowCopy_->getIndices(); // We need two arrays for counts int * which = new int [numberRows_]; int * used = new int[numberRows_+1]; CoinZeroN(used, numberRows_); int iRow; sizeFactor_ = 0; for (iRow = 0; iRow < numberRows_; iRow++) { int number = 1; // make sure diagonal exists which[0] = iRow; used[iRow] = 1; if (!rowsDropped_[iRow]) { CoinBigIndex startRow = rowStart[iRow]; CoinBigIndex endRow = rowStart[iRow] + rowLength[iRow]; for (CoinBigIndex k = startRow; k < endRow; k++) { int iColumn = column[k]; CoinBigIndex start = columnStart[iColumn]; CoinBigIndex end = columnStart[iColumn] + columnLength[iColumn]; for (CoinBigIndex j = start; j < end; j++) { int jRow = row[j]; if (jRow >= iRow && !rowsDropped_[jRow]) { if (!used[jRow]) { used[jRow] = 1; which[number++] = jRow; } } } } sizeFactor_ += number; int j; for (j = 0; j < number; j++) used[which[j]] = 0; } } delete [] which; // NOT COMPRESSED FOR NOW ??? - Space for starts mumps_->ICNTL(5) = 0; // say NOT compressed format try { choleskyStart_ = new CoinBigIndex[numberRows_+1+sizeFactor_]; } catch (...) { // no memory return -1; } // Now we have size - create arrays and fill in try { choleskyRow_ = new int [sizeFactor_]; } catch (...) { // no memory delete [] choleskyStart_; choleskyStart_ = NULL; return -1; } try { sparseFactor_ = new double[sizeFactor_]; } catch (...) { // no memory delete [] choleskyRow_; choleskyRow_ = NULL; delete [] choleskyStart_; choleskyStart_ = NULL; return -1; } sizeFactor_ = 0; which = choleskyRow_; for (iRow = 0; iRow < numberRows_; iRow++) { int number = 1; // make sure diagonal exists which[0] = iRow; used[iRow] = 1; choleskyStart_[iRow] = sizeFactor_; if (!rowsDropped_[iRow]) { CoinBigIndex startRow = rowStart[iRow]; CoinBigIndex endRow = rowStart[iRow] + rowLength[iRow]; for (CoinBigIndex k = startRow; k < endRow; k++) { int iColumn = column[k]; CoinBigIndex start = columnStart[iColumn]; CoinBigIndex end = columnStart[iColumn] + columnLength[iColumn]; for (CoinBigIndex j = start; j < end; j++) { int jRow = row[j]; if (jRow >= iRow && !rowsDropped_[jRow]) { if (!used[jRow]) { used[jRow] = 1; which[number++] = jRow; } } } } sizeFactor_ += number; int j; for (j = 0; j < number; j++) used[which[j]] = 0; // Sort std::sort(which, which + number); // move which on which += number; } } choleskyStart_[numberRows_] = sizeFactor_; delete [] used; permuteInverse_ = new int [numberRows_]; permute_ = new int[numberRows_]; // To Fortran and fake for (iRow = 0; iRow < numberRows_ + 1; iRow++) { int k = choleskyStart_[iRow]; int kEnd = choleskyStart_[iRow+1]; k += numberRows_ + 1; kEnd += numberRows_ + 1; for (; k < kEnd; k++) choleskyStart_[k] = iRow + 1; choleskyStart_[iRow]++; } mumps_->nz = sizeFactor_; mumps_->irn = choleskyStart_ + numberRows_ + 1; mumps_->jcn = choleskyRow_; mumps_->a = NULL; for (CoinBigIndex i = 0; i < sizeFactor_; i++) { choleskyRow_[i]++; #ifndef NDEBUG assert (mumps_->irn[i] >= 1 && mumps_->irn[i] <= numberRows_); assert (mumps_->jcn[i] >= 1 && mumps_->jcn[i] <= numberRows_); #endif } // validate //mumps code here mumps_->n = numberRows_; mumps_->nelt = numberRows_; mumps_->eltptr = choleskyStart_; mumps_->eltvar = choleskyRow_; mumps_->a_elt = NULL; mumps_->rhs = NULL; mumps_->job = 1; // order dmumps_c(mumps_); mumps_->a = sparseFactor_; if (mumps_->infog[0]) { COIN_DETAIL_PRINT(printf("MUMPS ordering failed -error %d %d\n", mumps_->infog[0], mumps_->infog[1])); return 1; } else { double size = mumps_->infog[19]; if (size < 0) size *= -1000000; COIN_DETAIL_PRINT(printf("%g nonzeros, flop count %g\n", size, mumps_->rinfog[0])); } for (iRow = 0; iRow < numberRows_; iRow++) { permuteInverse_[iRow] = iRow; permute_[iRow] = iRow; } return 0; }
/* Factorize - filling in rowsDropped and returning number dropped */ int ClpCholeskyMumps::factorize(const double * diagonal, int * rowsDropped) { const CoinBigIndex * columnStart = model_->clpMatrix()->getVectorStarts(); const int * columnLength = model_->clpMatrix()->getVectorLengths(); const int * row = model_->clpMatrix()->getIndices(); const double * element = model_->clpMatrix()->getElements(); const CoinBigIndex * rowStart = rowCopy_->getVectorStarts(); const int * rowLength = rowCopy_->getVectorLengths(); const int * column = rowCopy_->getIndices(); const double * elementByRow = rowCopy_->getElements(); int numberColumns = model_->clpMatrix()->getNumCols(); int iRow; double * work = new double[numberRows_]; CoinZeroN(work, numberRows_); const double * diagonalSlack = diagonal + numberColumns; int newDropped = 0; double largest; //double smallest; //perturbation double perturbation = model_->diagonalPerturbation() * model_->diagonalNorm(); perturbation = 0.0; perturbation = perturbation * perturbation; if (perturbation > 1.0) { #ifdef COIN_DEVELOP //if (model_->model()->logLevel()&4) std::cout << "large perturbation " << perturbation << std::endl; #endif perturbation = sqrt(perturbation);; perturbation = 1.0; } double delta2 = model_->delta(); // add delta*delta to diagonal delta2 *= delta2; for (iRow = 0; iRow < numberRows_; iRow++) { double * put = sparseFactor_ + choleskyStart_[iRow] - 1; // Fortran int * which = choleskyRow_ + choleskyStart_[iRow] - 1; // Fortran int number = choleskyStart_[iRow+1] - choleskyStart_[iRow]; if (!rowLength[iRow]) rowsDropped_[iRow] = 1; if (!rowsDropped_[iRow]) { CoinBigIndex startRow = rowStart[iRow]; CoinBigIndex endRow = rowStart[iRow] + rowLength[iRow]; work[iRow] = diagonalSlack[iRow] + delta2; for (CoinBigIndex k = startRow; k < endRow; k++) { int iColumn = column[k]; if (!whichDense_ || !whichDense_[iColumn]) { CoinBigIndex start = columnStart[iColumn]; CoinBigIndex end = columnStart[iColumn] + columnLength[iColumn]; double multiplier = diagonal[iColumn] * elementByRow[k]; for (CoinBigIndex j = start; j < end; j++) { int jRow = row[j]; if (jRow >= iRow && !rowsDropped_[jRow]) { double value = element[j] * multiplier; work[jRow] += value; } } } } int j; for (j = 0; j < number; j++) { int jRow = which[j] - 1; // to Fortran put[j] = work[jRow]; work[jRow] = 0.0; } } else { // dropped int j; for (j = 1; j < number; j++) { put[j] = 0.0; } put[0] = 1.0; } } //check sizes double largest2 = maximumAbsElement(sparseFactor_, sizeFactor_); largest2 *= 1.0e-20; largest = CoinMin(largest2, 1.0e-11); int numberDroppedBefore = 0; for (iRow = 0; iRow < numberRows_; iRow++) { int dropped = rowsDropped_[iRow]; // Move to int array rowsDropped[iRow] = dropped; if (!dropped) { CoinBigIndex start = choleskyStart_[iRow] - 1; // to Fortran double diagonal = sparseFactor_[start]; if (diagonal > largest2) { sparseFactor_[start] = CoinMax(diagonal, 1.0e-10); } else { sparseFactor_[start] = CoinMax(diagonal, 1.0e-10); rowsDropped[iRow] = 2; numberDroppedBefore++; } } } delete [] work; // code here mumps_->a_elt = sparseFactor_; mumps_->rhs = NULL; mumps_->job = 2; // factorize dmumps_c(mumps_); if (mumps_->infog[0]) { COIN_DETAIL_PRINT(printf("MUMPS factorization failed -error %d %d\n", mumps_->infog[0], mumps_->infog[1])); } choleskyCondition_ = 1.0; bool cleanCholesky; if (model_->numberIterations() < 2000) cleanCholesky = true; else cleanCholesky = false; if (cleanCholesky) { //drop fresh makes some formADAT easier //int oldDropped=numberRowsDropped_; if (newDropped || numberRowsDropped_) { //std::cout <<"Rank "<<numberRows_-newDropped<<" ( "<< // newDropped<<" dropped)"; //if (newDropped>oldDropped) //std::cout<<" ( "<<newDropped-oldDropped<<" dropped this time)"; //std::cout<<std::endl; newDropped = 0; for (int i = 0; i < numberRows_; i++) { int dropped = rowsDropped[i]; rowsDropped_[i] = (char)dropped; if (dropped == 2) { //dropped this time rowsDropped[newDropped++] = i; rowsDropped_[i] = 0; } } numberRowsDropped_ = newDropped; newDropped = -(2 + newDropped); } } else { if (newDropped) { newDropped = 0; for (int i = 0; i < numberRows_; i++) { int dropped = rowsDropped[i]; rowsDropped_[i] = (char)dropped; if (dropped == 2) { //dropped this time rowsDropped[newDropped++] = i; rowsDropped_[i] = 1; } } } numberRowsDropped_ += newDropped; if (numberRowsDropped_ && 0) { std::cout << "Rank " << numberRows_ - numberRowsDropped_ << " ( " << numberRowsDropped_ << " dropped)"; if (newDropped) { std::cout << " ( " << newDropped << " dropped this time)"; } std::cout << std::endl; } } status_ = 0; return newDropped; }
int CbcBranchDefaultDecision::bestBranch (CbcBranchingObject ** objects, int numberObjects, int numberUnsatisfied, double * changeUp, int * numberInfeasibilitiesUp, double * changeDown, int * numberInfeasibilitiesDown, double objectiveValue) { int bestWay = 0; int whichObject = -1; if (numberObjects) { CbcModel * model = cbcModel(); // at continuous //double continuousObjective = model->getContinuousObjective(); //int continuousInfeasibilities = model->getContinuousInfeasibilities(); // average cost to get rid of infeasibility //double averageCostPerInfeasibility = //(objectiveValue-continuousObjective)/ //(double) (abs(continuousInfeasibilities-numberUnsatisfied)+1); /* beforeSolution is : 0 - before any solution n - n heuristic solutions but no branched one -1 - branched solution found */ int numberSolutions = model->getSolutionCount(); double cutoff = model->getCutoff(); int method = 0; int i; if (numberSolutions) { int numberHeuristic = model->getNumberHeuristicSolutions(); if (numberHeuristic < numberSolutions) { method = 1; } else { method = 2; // look further for ( i = 0 ; i < numberObjects ; i++) { int numberNext = numberInfeasibilitiesUp[i]; if (numberNext < numberUnsatisfied) { int numberUp = numberUnsatisfied - numberInfeasibilitiesUp[i]; double perUnsatisfied = changeUp[i] / static_cast<double> (numberUp); double estimatedObjective = objectiveValue + numberUnsatisfied * perUnsatisfied; if (estimatedObjective < cutoff) method = 3; } numberNext = numberInfeasibilitiesDown[i]; if (numberNext < numberUnsatisfied) { int numberDown = numberUnsatisfied - numberInfeasibilitiesDown[i]; double perUnsatisfied = changeDown[i] / static_cast<double> (numberDown); double estimatedObjective = objectiveValue + numberUnsatisfied * perUnsatisfied; if (estimatedObjective < cutoff) method = 3; } } } method = 2; } else { method = 0; } // Uncomment next to force method 4 //method=4; // FIXME This should be an enum. It will be easier to // understand in the code than numbers. /* Methods : 0 - fewest infeasibilities 1 - largest min change in objective 2 - as 1 but use sum of changes if min close 3 - predicted best solution 4 - take cheapest up branch if infeasibilities same */ int bestNumber = COIN_INT_MAX; double bestCriterion = -1.0e50; double alternativeCriterion = -1.0; double bestEstimate = 1.0e100; switch (method) { case 0: // could add in depth as well for ( i = 0 ; i < numberObjects ; i++) { int thisNumber = CoinMin(numberInfeasibilitiesUp[i], numberInfeasibilitiesDown[i]); if (thisNumber <= bestNumber) { int betterWay = 0; if (numberInfeasibilitiesUp[i] < numberInfeasibilitiesDown[i]) { if (numberInfeasibilitiesUp[i] < bestNumber) { betterWay = 1; } else { if (changeUp[i] < bestCriterion) betterWay = 1; } } else if (numberInfeasibilitiesUp[i] > numberInfeasibilitiesDown[i]) { if (numberInfeasibilitiesDown[i] < bestNumber) { betterWay = -1; } else { if (changeDown[i] < bestCriterion) betterWay = -1; } } else { // up and down have same number bool better = false; if (numberInfeasibilitiesUp[i] < bestNumber) { better = true; } else if (numberInfeasibilitiesUp[i] == bestNumber) { if (CoinMin(changeUp[i], changeDown[i]) < bestCriterion) better = true;; } if (better) { // see which way if (changeUp[i] <= changeDown[i]) betterWay = 1; else betterWay = -1; } } if (betterWay) { bestCriterion = CoinMin(changeUp[i], changeDown[i]); bestNumber = thisNumber; whichObject = i; bestWay = betterWay; } } } break; case 1: for ( i = 0 ; i < numberObjects ; i++) { int betterWay = 0; if (changeUp[i] <= changeDown[i]) { if (changeUp[i] > bestCriterion) betterWay = 1; } else { if (changeDown[i] > bestCriterion) betterWay = -1; } if (betterWay) { bestCriterion = CoinMin(changeUp[i], changeDown[i]); whichObject = i; bestWay = betterWay; } } break; case 2: for ( i = 0 ; i < numberObjects ; i++) { double change = CoinMin(changeUp[i], changeDown[i]); double sum = changeUp[i] + changeDown[i]; bool take = false; if (change > 1.1*bestCriterion) take = true; else if (change > 0.9*bestCriterion && sum + change > bestCriterion + alternativeCriterion) take = true; if (take) { if (changeUp[i] <= changeDown[i]) { if (changeUp[i] > bestCriterion) bestWay = 1; } else { if (changeDown[i] > bestCriterion) bestWay = -1; } bestCriterion = change; alternativeCriterion = sum; whichObject = i; } } break; case 3: for ( i = 0 ; i < numberObjects ; i++) { int numberNext = numberInfeasibilitiesUp[i]; if (numberNext < numberUnsatisfied) { int numberUp = numberUnsatisfied - numberInfeasibilitiesUp[i]; double perUnsatisfied = changeUp[i] / static_cast<double> (numberUp); double estimatedObjective = objectiveValue + numberUnsatisfied * perUnsatisfied; if (estimatedObjective < bestEstimate) { bestEstimate = estimatedObjective; bestWay = 1; whichObject = i; } } numberNext = numberInfeasibilitiesDown[i]; if (numberNext < numberUnsatisfied) { int numberDown = numberUnsatisfied - numberInfeasibilitiesDown[i]; double perUnsatisfied = changeDown[i] / static_cast<double> (numberDown); double estimatedObjective = objectiveValue + numberUnsatisfied * perUnsatisfied; if (estimatedObjective < bestEstimate) { bestEstimate = estimatedObjective; bestWay = -1; whichObject = i; } } } break; case 4: // if number infeas same then cheapest up // first get best number or when going down // now choose smallest change up amongst equal number infeas for ( i = 0 ; i < numberObjects ; i++) { int thisNumber = CoinMin(numberInfeasibilitiesUp[i], numberInfeasibilitiesDown[i]); if (thisNumber <= bestNumber) { int betterWay = 0; if (numberInfeasibilitiesUp[i] < numberInfeasibilitiesDown[i]) { if (numberInfeasibilitiesUp[i] < bestNumber) { betterWay = 1; } else { if (changeUp[i] < bestCriterion) betterWay = 1; } } else if (numberInfeasibilitiesUp[i] > numberInfeasibilitiesDown[i]) { if (numberInfeasibilitiesDown[i] < bestNumber) { betterWay = -1; } else { if (changeDown[i] < bestCriterion) betterWay = -1; } } else { // up and down have same number bool better = false; if (numberInfeasibilitiesUp[i] < bestNumber) { better = true; } else if (numberInfeasibilitiesUp[i] == bestNumber) { if (CoinMin(changeUp[i], changeDown[i]) < bestCriterion) better = true;; } if (better) { // see which way if (changeUp[i] <= changeDown[i]) betterWay = 1; else betterWay = -1; } } if (betterWay) { bestCriterion = CoinMin(changeUp[i], changeDown[i]); bestNumber = thisNumber; whichObject = i; bestWay = betterWay; } } } bestCriterion = 1.0e50; for ( i = 0 ; i < numberObjects ; i++) { int thisNumber = numberInfeasibilitiesUp[i]; if (thisNumber == bestNumber && changeUp) { if (changeUp[i] < bestCriterion) { bestCriterion = changeUp[i]; whichObject = i; bestWay = 1; } } } break; } // set way in best if (whichObject >= 0) { CbcBranchingObject * bestObject = objects[whichObject]; if (bestObject->object() && bestObject->object()->preferredWay()) bestWay = bestObject->object()->preferredWay(); bestObject->way(bestWay); } else { COIN_DETAIL_PRINT(printf("debug\n")); } } return whichObject; }
/* Orders rows and saves pointer to matrix.and model */ int ClpCholeskyUfl::order(ClpInterior * model) { numberRows_ = model->numberRows(); if (doKKT_) { numberRows_ += numberRows_ + model->numberColumns(); printf("finish coding UFL KKT!\n"); abort(); } rowsDropped_ = new char [numberRows_]; memset(rowsDropped_, 0, numberRows_); numberRowsDropped_ = 0; model_ = model; rowCopy_ = model->clpMatrix()->reverseOrderedCopy(); // Space for starts choleskyStart_ = new CoinBigIndex[numberRows_+1]; const CoinBigIndex * columnStart = model_->clpMatrix()->getVectorStarts(); const int * columnLength = model_->clpMatrix()->getVectorLengths(); const int * row = model_->clpMatrix()->getIndices(); const CoinBigIndex * rowStart = rowCopy_->getVectorStarts(); const int * rowLength = rowCopy_->getVectorLengths(); const int * column = rowCopy_->getIndices(); // We need two arrays for counts int * which = new int [numberRows_]; int * used = new int[numberRows_+1]; CoinZeroN(used, numberRows_); int iRow; sizeFactor_ = 0; for (iRow = 0; iRow < numberRows_; iRow++) { int number = 1; // make sure diagonal exists which[0] = iRow; used[iRow] = 1; if (!rowsDropped_[iRow]) { CoinBigIndex startRow = rowStart[iRow]; CoinBigIndex endRow = rowStart[iRow] + rowLength[iRow]; for (CoinBigIndex k = startRow; k < endRow; k++) { int iColumn = column[k]; CoinBigIndex start = columnStart[iColumn]; CoinBigIndex end = columnStart[iColumn] + columnLength[iColumn]; for (CoinBigIndex j = start; j < end; j++) { int jRow = row[j]; if (jRow >= iRow && !rowsDropped_[jRow]) { if (!used[jRow]) { used[jRow] = 1; which[number++] = jRow; } } } } sizeFactor_ += number; int j; for (j = 0; j < number; j++) used[which[j]] = 0; } } delete [] which; // Now we have size - create arrays and fill in try { choleskyRow_ = new int [sizeFactor_]; } catch (...) { // no memory delete [] choleskyStart_; choleskyStart_ = NULL; return -1; } try { sparseFactor_ = new double[sizeFactor_]; } catch (...) { // no memory delete [] choleskyRow_; choleskyRow_ = NULL; delete [] choleskyStart_; choleskyStart_ = NULL; return -1; } sizeFactor_ = 0; which = choleskyRow_; for (iRow = 0; iRow < numberRows_; iRow++) { int number = 1; // make sure diagonal exists which[0] = iRow; used[iRow] = 1; choleskyStart_[iRow] = sizeFactor_; if (!rowsDropped_[iRow]) { CoinBigIndex startRow = rowStart[iRow]; CoinBigIndex endRow = rowStart[iRow] + rowLength[iRow]; for (CoinBigIndex k = startRow; k < endRow; k++) { int iColumn = column[k]; CoinBigIndex start = columnStart[iColumn]; CoinBigIndex end = columnStart[iColumn] + columnLength[iColumn]; for (CoinBigIndex j = start; j < end; j++) { int jRow = row[j]; if (jRow >= iRow && !rowsDropped_[jRow]) { if (!used[jRow]) { used[jRow] = 1; which[number++] = jRow; } } } } sizeFactor_ += number; int j; for (j = 0; j < number; j++) used[which[j]] = 0; // Sort std::sort(which, which + number); // move which on which += number; } } choleskyStart_[numberRows_] = sizeFactor_; delete [] used; permuteInverse_ = new int [numberRows_]; permute_ = new int[numberRows_]; cholmod_sparse A ; A.nrow = numberRows_; A.ncol = numberRows_; A.nzmax = choleskyStart_[numberRows_]; A.p = choleskyStart_; A.i = choleskyRow_; A.x = NULL; A.stype = -1; A.itype = CHOLMOD_INT; A.xtype = CHOLMOD_PATTERN; A.dtype = CHOLMOD_DOUBLE; A.sorted = 1; A.packed = 1; c_->nmethods = 9; c_->postorder = true; //c_->dbound=1.0e-20; L_ = cholmod_analyze (&A, c_) ; if (c_->status) { COIN_DETAIL_PRINT(std::cout << "CHOLMOD ordering failed" << std::endl); return 1; } else { COIN_DETAIL_PRINT(printf("%g nonzeros, flop count %g\n", c_->lnz, c_->fl)); } for (iRow = 0; iRow < numberRows_; iRow++) { permuteInverse_[iRow] = iRow; permute_[iRow] = iRow; } return 0; }
int CbcHeuristicNaive::solution(double & solutionValue, double * betterSolution) { numCouldRun_++; // See if to do bool atRoot = model_->getNodeCount() == 0; int passNumber = model_->getCurrentPassNumber(); if (!when() || (when() == 1 && model_->phase() != 1) || !atRoot || passNumber != 1) return 0; // switched off // Don't do if it was this heuristic which found solution! if (this == model_->lastHeuristic()) return 0; numRuns_++; double cutoff; model_->solver()->getDblParam(OsiDualObjectiveLimit, cutoff); double direction = model_->solver()->getObjSense(); cutoff *= direction; cutoff = CoinMin(cutoff, solutionValue); OsiSolverInterface * solver = model_->continuousSolver(); if (!solver) solver = model_->solver(); const double * colLower = solver->getColLower(); const double * colUpper = solver->getColUpper(); const double * objective = solver->getObjCoefficients(); int numberColumns = model_->getNumCols(); int numberIntegers = model_->numberIntegers(); const int * integerVariable = model_->integerVariable(); int i; bool solutionFound = false; CoinWarmStartBasis saveBasis; CoinWarmStartBasis * basis = dynamic_cast<CoinWarmStartBasis *>(solver->getWarmStart()) ; if (basis) { saveBasis = * basis; delete basis; } // First just fix all integers as close to zero as possible OsiSolverInterface * newSolver = cloneBut(7); // wassolver->clone(); for (i = 0; i < numberIntegers; i++) { int iColumn = integerVariable[i]; double lower = colLower[iColumn]; double upper = colUpper[iColumn]; double value; if (lower > 0.0) value = lower; else if (upper < 0.0) value = upper; else value = 0.0; newSolver->setColLower(iColumn, value); newSolver->setColUpper(iColumn, value); } newSolver->initialSolve(); if (newSolver->isProvenOptimal()) { double solValue = newSolver->getObjValue() * direction ; if (solValue < cutoff) { // we have a solution solutionFound = true; solutionValue = solValue; memcpy(betterSolution, newSolver->getColSolution(), numberColumns*sizeof(double)); COIN_DETAIL_PRINT(printf("Naive fixing close to zero gave solution of %g\n", solutionValue)); cutoff = solValue - model_->getCutoffIncrement(); } } // Now fix all integers as close to zero if zero or large cost int nFix = 0; for (i = 0; i < numberIntegers; i++) { int iColumn = integerVariable[i]; double lower = colLower[iColumn]; double upper = colUpper[iColumn]; double value; if (fabs(objective[i]) > 0.0 && fabs(objective[i]) < large_) { nFix++; if (lower > 0.0) value = lower; else if (upper < 0.0) value = upper; else value = 0.0; newSolver->setColLower(iColumn, value); newSolver->setColUpper(iColumn, value); } else { // set back to original newSolver->setColLower(iColumn, lower); newSolver->setColUpper(iColumn, upper); } } const double * solution = solver->getColSolution(); if (nFix) { newSolver->setWarmStart(&saveBasis); newSolver->setColSolution(solution); newSolver->initialSolve(); if (newSolver->isProvenOptimal()) { double solValue = newSolver->getObjValue() * direction ; if (solValue < cutoff) { // try branch and bound double * newSolution = new double [numberColumns]; COIN_DETAIL_PRINT(printf("%d fixed after fixing costs\n", nFix)); int returnCode = smallBranchAndBound(newSolver, numberNodes_, newSolution, solutionValue, solutionValue, "CbcHeuristicNaive1"); if (returnCode < 0) returnCode = 0; // returned on size if ((returnCode&2) != 0) { // could add cut returnCode &= ~2; } if (returnCode == 1) { // solution solutionFound = true; memcpy(betterSolution, newSolution, numberColumns*sizeof(double)); COIN_DETAIL_PRINT(printf("Naive fixing zeros gave solution of %g\n", solutionValue)); cutoff = solutionValue - model_->getCutoffIncrement(); } delete [] newSolution; } } } #if 1 newSolver->setObjSense(-direction); // maximize newSolver->setWarmStart(&saveBasis); newSolver->setColSolution(solution); for (int iColumn = 0; iColumn < numberColumns; iColumn++) { double value = solution[iColumn]; double lower = colLower[iColumn]; double upper = colUpper[iColumn]; double newLower; double newUpper; if (newSolver->isInteger(iColumn)) { newLower = CoinMax(lower, floor(value) - 2.0); newUpper = CoinMin(upper, ceil(value) + 2.0); } else { newLower = CoinMax(lower, value - 1.0e5); newUpper = CoinMin(upper, value + 1.0e-5); } newSolver->setColLower(iColumn, newLower); newSolver->setColUpper(iColumn, newUpper); } newSolver->initialSolve(); if (newSolver->isProvenOptimal()) { double solValue = newSolver->getObjValue() * direction ; if (solValue < cutoff) { nFix = 0; newSolver->setObjSense(direction); // correct direction //const double * thisSolution = newSolver->getColSolution(); for (int iColumn = 0; iColumn < numberColumns; iColumn++) { double value = solution[iColumn]; double lower = colLower[iColumn]; double upper = colUpper[iColumn]; double newLower = lower; double newUpper = upper; if (newSolver->isInteger(iColumn)) { if (value < lower + 1.0e-6) { nFix++; newUpper = lower; } else if (value > upper - 1.0e-6) { nFix++; newLower = upper; } else { newLower = CoinMax(lower, floor(value) - 2.0); newUpper = CoinMin(upper, ceil(value) + 2.0); } } newSolver->setColLower(iColumn, newLower); newSolver->setColUpper(iColumn, newUpper); } // try branch and bound double * newSolution = new double [numberColumns]; COIN_DETAIL_PRINT(printf("%d fixed after maximizing\n", nFix)); int returnCode = smallBranchAndBound(newSolver, numberNodes_, newSolution, solutionValue, solutionValue, "CbcHeuristicNaive1"); if (returnCode < 0) returnCode = 0; // returned on size if ((returnCode&2) != 0) { // could add cut returnCode &= ~2; } if (returnCode == 1) { // solution solutionFound = true; memcpy(betterSolution, newSolution, numberColumns*sizeof(double)); COIN_DETAIL_PRINT(printf("Naive maximizing gave solution of %g\n", solutionValue)); cutoff = solutionValue - model_->getCutoffIncrement(); } delete [] newSolution; } } #endif delete newSolver; return solutionFound ? 1 : 0; }
/* First tries setting a variable to better value. If feasible then tries setting others. If not feasible then tries swaps Returns 1 if solution, 0 if not The main body of this routine implements an O((q^2)/2) brute force search around the current solution, for q = number of integer variables. Call this the inc/dec heuristic. For each integer variable x<i>, first decrement the value. Then, for integer variables x<i+1>, ..., x<q-1>, try increment and decrement. If one of these permutations produces a better solution, remember it. Then repeat, with x<i> incremented. If we find a better solution, update our notion of current solution and continue. The net effect is a greedy walk: As each improving pair is found, the current solution is updated and the search continues from this updated solution. Way down at the end, we call solutionFix, which will create a drastically restricted problem based on variables marked as used, then do mini-BaC on the restricted problem. This can occur even if we don't try the inc/dec heuristic. This would be more obvious if the inc/dec heuristic were broken out as a separate routine and solutionFix had a name that reflected where it was headed. The return code of 0 is grossly overloaded, because it maps to a return code of 0 from solutionFix, which is itself grossly overloaded. See comments in solutionFix and in CbcHeuristic::smallBranchAndBound. */ int CbcHeuristicLocal::solution(double & solutionValue, double * betterSolution) { /* Execute only if a new solution has been discovered since the last time we were called. */ numCouldRun_++; // See if frequency kills off idea int swap = swap_%100; int skip = swap_/100; int nodeCount = model_->getNodeCount(); if (nodeCount<lastRunDeep_+skip && nodeCount != lastRunDeep_+1) return 0; if (numberSolutions_ == model_->getSolutionCount() && (numberSolutions_ == howOftenShallow_ || nodeCount < lastRunDeep_+2*skip)) return 0; howOftenShallow_ = numberSolutions_; numberSolutions_ = model_->getSolutionCount(); if (nodeCount<lastRunDeep_+skip ) return 0; lastRunDeep_ = nodeCount; howOftenShallow_ = numberSolutions_; if ((swap%10) == 2) { // try merge return solutionFix( solutionValue, betterSolution, NULL); } /* Exclude long (column), thin (row) systems. Given the n^2 nature of the search, more than 100,000 columns could get expensive. But I don't yet see the rationale for the second part of the condition (cols > 10*rows). And cost is proportional to number of integer variables --- shouldn't we use that? Why wait until we have more than one solution? */ if ((model_->getNumCols() > 100000 && model_->getNumCols() > 10*model_->getNumRows()) || numberSolutions_ <= 1) return 0; // probably not worth it // worth trying OsiSolverInterface * solver = model_->solver(); const double * rowLower = solver->getRowLower(); const double * rowUpper = solver->getRowUpper(); const double * solution = model_->bestSolution(); /* Shouldn't this test be redundant if we've already checked that numberSolutions_ > 1? Stronger: shouldn't this be an assertion? */ if (!solution) return 0; // No solution found yet const double * objective = solver->getObjCoefficients(); double primalTolerance; solver->getDblParam(OsiPrimalTolerance, primalTolerance); int numberRows = matrix_.getNumRows(); int numberIntegers = model_->numberIntegers(); const int * integerVariable = model_->integerVariable(); int i; double direction = solver->getObjSense(); double newSolutionValue = model_->getObjValue() * direction; int returnCode = 0; numRuns_++; // Column copy const double * element = matrix_.getElements(); const int * row = matrix_.getIndices(); const CoinBigIndex * columnStart = matrix_.getVectorStarts(); const int * columnLength = matrix_.getVectorLengths(); // Get solution array for heuristic solution int numberColumns = solver->getNumCols(); double * newSolution = new double [numberColumns]; memcpy(newSolution, solution, numberColumns*sizeof(double)); #ifdef LOCAL_FIX_CONTINUOUS // mark continuous used const double * columnLower = solver->getColLower(); for (int iColumn = 0; iColumn < numberColumns; iColumn++) { if (!solver->isInteger(iColumn)) { if (solution[iColumn] > columnLower[iColumn] + 1.0e-8) used_[iColumn] = numberSolutions_; } } #endif // way is 1 if down possible, 2 if up possible, 3 if both possible char * way = new char[numberIntegers]; // corrected costs double * cost = new double[numberIntegers]; // for array to mark infeasible rows after iColumn branch char * mark = new char[numberRows]; memset(mark, 0, numberRows); // space to save values so we don't introduce rounding errors double * save = new double[numberRows]; /* Force variables within their original bounds, then to the nearest integer. Overall, we seem to be prepared to cope with noninteger bounds. Is this necessary? Seems like we'd be better off to force the bounds to integrality as part of preprocessing. More generally, why do we need to do this? This solution should have been cleaned and checked when it was accepted as a solution! Once the value is set, decide whether we can move up or down. The only place that used_ is used is in solutionFix; if a variable is not flagged as used, it will be fixed (at lower bound). Why the asymmetric treatment? This makes some sense for binary variables (for which there are only two options). But for general integer variables, why not make a similar test against the original upper bound? */ // clean solution for (i = 0; i < numberIntegers; i++) { int iColumn = integerVariable[i]; const OsiObject * object = model_->object(i); // get original bounds double originalLower; double originalUpper; getIntegerInformation( object, originalLower, originalUpper); double value = newSolution[iColumn]; if (value < originalLower) { value = originalLower; newSolution[iColumn] = value; } else if (value > originalUpper) { value = originalUpper; newSolution[iColumn] = value; } double nearest = floor(value + 0.5); //assert(fabs(value-nearest)<10.0*primalTolerance); value = nearest; newSolution[iColumn] = nearest; // if away from lower bound mark that fact if (nearest > originalLower) { used_[iColumn] = numberSolutions_; } cost[i] = direction * objective[iColumn]; /* Given previous computation we're checking that value is at least 1 away from the original bounds. */ int iway = 0; if (value > originalLower + 0.5) iway = 1; if (value < originalUpper - 0.5) iway |= 2; way[i] = static_cast<char>(iway); } /* Calculate lhs of each constraint for groomed solution. */ // get row activities double * rowActivity = new double[numberRows]; memset(rowActivity, 0, numberRows*sizeof(double)); for (i = 0; i < numberColumns; i++) { int j; double value = newSolution[i]; if (value) { for (j = columnStart[i]; j < columnStart[i] + columnLength[i]; j++) { int iRow = row[j]; rowActivity[iRow] += value * element[j]; } } } /* Check that constraints are satisfied. For small infeasibility, force the activity within bound. Again, why is this necessary if the current solution was accepted as a valid solution? Why are we scanning past the first unacceptable constraint? */ // check was feasible - if not adjust (cleaning may move) // if very infeasible then give up bool tryHeuristic = true; for (i = 0; i < numberRows; i++) { if (rowActivity[i] < rowLower[i]) { if (rowActivity[i] < rowLower[i] - 10.0*primalTolerance) tryHeuristic = false; rowActivity[i] = rowLower[i]; } else if (rowActivity[i] > rowUpper[i]) { if (rowActivity[i] < rowUpper[i] + 10.0*primalTolerance) tryHeuristic = false; rowActivity[i] = rowUpper[i]; } } /* This bit of code is not quite totally redundant: it'll bail at 10,000 instead of 100,000. Potentially we can do a lot of work to get here, only to abandon it. */ // Switch off if may take too long if (model_->getNumCols() > 10000 && model_->getNumCols() > 10*model_->getNumRows()) tryHeuristic = false; /* Try the inc/dec heuristic? */ if (tryHeuristic) { // total change in objective double totalChange = 0.0; // local best change in objective double bestChange = 0.0; // maybe just do 1000 int maxIntegers = numberIntegers; if (((swap/10) &1) != 0) { maxIntegers = CoinMin(1000,numberIntegers); } /* Outer loop to walk integer variables. Call the current variable x<i>. At the end of this loop, bestChange will contain the best (negative) change in the objective for any single pair. The trouble is, we're limited to monotonically increasing improvement. Suppose we discover an improvement of 10 for some pair. If, later in the search, we discover an improvement of 9 for some other pair, we will not use it. That seems wasteful. */ for (i = 0; i < numberIntegers; i++) { int iColumn = integerVariable[i]; bestChange = 0.0; int endInner = CoinMin(numberIntegers,i+maxIntegers); double objectiveCoefficient = cost[i]; int k; int j; int goodK = -1; int wayK = -1, wayI = -1; /* Try decrementing x<i>. */ if ((way[i]&1) != 0) { int numberInfeasible = 0; /* Adjust row activities where x<i> has a nonzero coefficient. Save the old values for restoration. Mark any rows that become infeasible as a result of the decrement. */ // save row activities and adjust for (j = columnStart[iColumn]; j < columnStart[iColumn] + columnLength[iColumn]; j++) { int iRow = row[j]; save[iRow] = rowActivity[iRow]; rowActivity[iRow] -= element[j]; if (rowActivity[iRow] < rowLower[iRow] - primalTolerance || rowActivity[iRow] > rowUpper[iRow] + primalTolerance) { // mark row mark[iRow] = 1; numberInfeasible++; } } /* Run through the remaining integer variables. Try increment and decrement on each one. If the potential objective change is better than anything we've seen so far, do a full evaluation of x<k> in that direction. If we can repair all infeasibilities introduced by pushing x<i> down, we have a winner. Remember the best variable, and the direction for x<i> and x<k>. */ // try down for (k = i + 1; k < endInner; k++) { if ((way[k]&1) != 0) { // try down if (-objectiveCoefficient - cost[k] < bestChange) { // see if feasible down bool good = true; int numberMarked = 0; int kColumn = integerVariable[k]; for (j = columnStart[kColumn]; j < columnStart[kColumn] + columnLength[kColumn]; j++) { int iRow = row[j]; double newValue = rowActivity[iRow] - element[j]; if (newValue < rowLower[iRow] - primalTolerance || newValue > rowUpper[iRow] + primalTolerance) { good = false; break; } else if (mark[iRow]) { // made feasible numberMarked++; } } if (good && numberMarked == numberInfeasible) { // better solution goodK = k; wayK = -1; wayI = -1; bestChange = -objectiveCoefficient - cost[k]; } } } if ((way[k]&2) != 0) { // try up if (-objectiveCoefficient + cost[k] < bestChange) { // see if feasible up bool good = true; int numberMarked = 0; int kColumn = integerVariable[k]; for (j = columnStart[kColumn]; j < columnStart[kColumn] + columnLength[kColumn]; j++) { int iRow = row[j]; double newValue = rowActivity[iRow] + element[j]; if (newValue < rowLower[iRow] - primalTolerance || newValue > rowUpper[iRow] + primalTolerance) { good = false; break; } else if (mark[iRow]) { // made feasible numberMarked++; } } if (good && numberMarked == numberInfeasible) { // better solution goodK = k; wayK = 1; wayI = -1; bestChange = -objectiveCoefficient + cost[k]; } } } } /* Remove effect of decrementing x<i> by restoring original lhs values. */ // restore row activities for (j = columnStart[iColumn]; j < columnStart[iColumn] + columnLength[iColumn]; j++) { int iRow = row[j]; rowActivity[iRow] = save[iRow]; mark[iRow] = 0; } } /* Try to increment x<i>. Actions as for decrement. */ if ((way[i]&2) != 0) { int numberInfeasible = 0; // save row activities and adjust for (j = columnStart[iColumn]; j < columnStart[iColumn] + columnLength[iColumn]; j++) { int iRow = row[j]; save[iRow] = rowActivity[iRow]; rowActivity[iRow] += element[j]; if (rowActivity[iRow] < rowLower[iRow] - primalTolerance || rowActivity[iRow] > rowUpper[iRow] + primalTolerance) { // mark row mark[iRow] = 1; numberInfeasible++; } } // try up for (k = i + 1; k < endInner; k++) { if ((way[k]&1) != 0) { // try down if (objectiveCoefficient - cost[k] < bestChange) { // see if feasible down bool good = true; int numberMarked = 0; int kColumn = integerVariable[k]; for (j = columnStart[kColumn]; j < columnStart[kColumn] + columnLength[kColumn]; j++) { int iRow = row[j]; double newValue = rowActivity[iRow] - element[j]; if (newValue < rowLower[iRow] - primalTolerance || newValue > rowUpper[iRow] + primalTolerance) { good = false; break; } else if (mark[iRow]) { // made feasible numberMarked++; } } if (good && numberMarked == numberInfeasible) { // better solution goodK = k; wayK = -1; wayI = 1; bestChange = objectiveCoefficient - cost[k]; } } } if ((way[k]&2) != 0) { // try up if (objectiveCoefficient + cost[k] < bestChange) { // see if feasible up bool good = true; int numberMarked = 0; int kColumn = integerVariable[k]; for (j = columnStart[kColumn]; j < columnStart[kColumn] + columnLength[kColumn]; j++) { int iRow = row[j]; double newValue = rowActivity[iRow] + element[j]; if (newValue < rowLower[iRow] - primalTolerance || newValue > rowUpper[iRow] + primalTolerance) { good = false; break; } else if (mark[iRow]) { // made feasible numberMarked++; } } if (good && numberMarked == numberInfeasible) { // better solution goodK = k; wayK = 1; wayI = 1; bestChange = objectiveCoefficient + cost[k]; } } } } // restore row activities for (j = columnStart[iColumn]; j < columnStart[iColumn] + columnLength[iColumn]; j++) { int iRow = row[j]; rowActivity[iRow] = save[iRow]; mark[iRow] = 0; } } /* We've found a pair x<i> and x<k> which produce a better solution. Update our notion of current solution to match. Why does this not update newSolutionValue? */ if (goodK >= 0) { // we found something - update solution for (j = columnStart[iColumn]; j < columnStart[iColumn] + columnLength[iColumn]; j++) { int iRow = row[j]; rowActivity[iRow] += wayI * element[j]; } newSolution[iColumn] += wayI; int kColumn = integerVariable[goodK]; for (j = columnStart[kColumn]; j < columnStart[kColumn] + columnLength[kColumn]; j++) { int iRow = row[j]; rowActivity[iRow] += wayK * element[j]; } newSolution[kColumn] += wayK; /* Adjust motion range for x<k>. We may have banged up against a bound with that last move. */ // See if k can go further ? const OsiObject * object = model_->object(goodK); // get original bounds double originalLower; double originalUpper; getIntegerInformation( object, originalLower, originalUpper); double value = newSolution[kColumn]; int iway = 0; if (value > originalLower + 0.5) iway = 1; if (value < originalUpper - 0.5) iway |= 2; way[goodK] = static_cast<char>(iway); totalChange += bestChange; } } /* End of loop to try increment/decrement of integer variables. newSolutionValue does not necessarily match the current newSolution, and bestChange simply reflects the best single change. Still, that's sufficient to indicate that there's been at least one change. Check that we really do have a valid solution. */ if (totalChange + newSolutionValue < solutionValue) { // paranoid check memset(rowActivity, 0, numberRows*sizeof(double)); for (i = 0; i < numberColumns; i++) { int j; double value = newSolution[i]; if (value) { for (j = columnStart[i]; j < columnStart[i] + columnLength[i]; j++) { int iRow = row[j]; rowActivity[iRow] += value * element[j]; } } } int numberBad = 0; double sumBad = 0.0; // check was approximately feasible for (i = 0; i < numberRows; i++) { if (rowActivity[i] < rowLower[i]) { sumBad += rowLower[i] - rowActivity[i]; if (rowActivity[i] < rowLower[i] - 10.0*primalTolerance) numberBad++; } else if (rowActivity[i] > rowUpper[i]) { sumBad += rowUpper[i] - rowActivity[i]; if (rowActivity[i] > rowUpper[i] + 10.0*primalTolerance) numberBad++; } } if (!numberBad) { for (i = 0; i < numberIntegers; i++) { int iColumn = integerVariable[i]; const OsiObject * object = model_->object(i); // get original bounds double originalLower; double originalUpper; getIntegerInformation( object, originalLower, originalUpper); double value = newSolution[iColumn]; // if away from lower bound mark that fact if (value > originalLower) { used_[iColumn] = numberSolutions_; } } /* Copy the solution to the array returned to the client. Grab a basis from the solver (which, if it exists, is almost certainly infeasible, but it should be ok for a dual start). The value returned as solutionValue is conservative because of handling of newSolutionValue and bestChange, as described above. */ // new solution memcpy(betterSolution, newSolution, numberColumns*sizeof(double)); CoinWarmStartBasis * basis = dynamic_cast<CoinWarmStartBasis *>(solver->getWarmStart()) ; if (basis) { model_->setBestSolutionBasis(* basis); delete basis; } returnCode = 1; solutionValue = newSolutionValue + bestChange; } else { // bad solution - should not happen so debug if see message COIN_DETAIL_PRINT(printf("Local search got bad solution with %d infeasibilities summing to %g\n", numberBad, sumBad)); } } } /* We're done. Clean up. */ delete [] newSolution; delete [] rowActivity; delete [] way; delete [] cost; delete [] save; delete [] mark; /* Do we want to try swapping values between solutions? swap_ is set elsewhere; it's not adjusted during heuristic execution. Again, redundant test. We shouldn't be here if numberSolutions_ = 1. */ if (numberSolutions_ > 1 && (swap%10) == 1) { // try merge int returnCode2 = solutionFix( solutionValue, betterSolution, NULL); if (returnCode2) returnCode = 1; } return returnCode; }
/* Returns step length which gives minimum of objective for solution + theta * change vector up to maximum theta. arrays are numberColumns+numberRows */ double ClpQuadraticObjective::stepLength(ClpSimplex *model, const double *solution, const double *change, double maximumTheta, double ¤tObj, double &predictedObj, double &thetaObj) { const double *cost = model->costRegion(); bool inSolve = true; if (!cost) { // not in solve cost = objective_; inSolve = false; } double delta = 0.0; double linearCost = 0.0; int numberRows = model->numberRows(); int numberColumns = model->numberColumns(); int numberTotal = numberColumns; if (inSolve) numberTotal += numberRows; currentObj = 0.0; thetaObj = 0.0; for (int iColumn = 0; iColumn < numberTotal; iColumn++) { delta += cost[iColumn] * change[iColumn]; linearCost += cost[iColumn] * solution[iColumn]; } if (!activated_ || !quadraticObjective_) { currentObj = linearCost; thetaObj = currentObj + delta * maximumTheta; if (delta < 0.0) { return maximumTheta; } else { COIN_DETAIL_PRINT(printf("odd linear direction %g\n", delta)); return 0.0; } } assert(model); bool scaling = false; if ((model->rowScale() || model->objectiveScale() != 1.0 || model->optimizationDirection() != 1.0) && inSolve) scaling = true; const int *columnQuadratic = quadraticObjective_->getIndices(); const CoinBigIndex *columnQuadraticStart = quadraticObjective_->getVectorStarts(); const int *columnQuadraticLength = quadraticObjective_->getVectorLengths(); const double *quadraticElement = quadraticObjective_->getElements(); double a = 0.0; double b = delta; double c = 0.0; if (!scaling) { if (!fullMatrix_) { int iColumn; for (iColumn = 0; iColumn < numberColumns_; iColumn++) { double valueI = solution[iColumn]; double changeI = change[iColumn]; CoinBigIndex j; for (j = columnQuadraticStart[iColumn]; j < columnQuadraticStart[iColumn] + columnQuadraticLength[iColumn]; j++) { int jColumn = columnQuadratic[j]; double valueJ = solution[jColumn]; double changeJ = change[jColumn]; double elementValue = quadraticElement[j]; if (iColumn != jColumn) { a += changeI * changeJ * elementValue; b += (changeI * valueJ + changeJ * valueI) * elementValue; c += valueI * valueJ * elementValue; } else { a += 0.5 * changeI * changeI * elementValue; b += changeI * valueI * elementValue; c += 0.5 * valueI * valueI * elementValue; } } } } else { // full matrix stored int iColumn; for (iColumn = 0; iColumn < numberColumns_; iColumn++) { double valueI = solution[iColumn]; double changeI = change[iColumn]; CoinBigIndex j; for (j = columnQuadraticStart[iColumn]; j < columnQuadraticStart[iColumn] + columnQuadraticLength[iColumn]; j++) { int jColumn = columnQuadratic[j]; double valueJ = solution[jColumn]; double changeJ = change[jColumn]; double elementValue = quadraticElement[j]; valueJ *= elementValue; a += changeI * changeJ * elementValue; b += changeI * valueJ; c += valueI * valueJ; } } a *= 0.5; c *= 0.5; } } else { // scaling // for now only if half assert(!fullMatrix_); const double *columnScale = model->columnScale(); double direction = model->optimizationDirection() * model->objectiveScale(); // direction is actually scale out not scale in if (direction) direction = 1.0 / direction; if (!columnScale) { for (int iColumn = 0; iColumn < numberColumns_; iColumn++) { double valueI = solution[iColumn]; double changeI = change[iColumn]; CoinBigIndex j; for (j = columnQuadraticStart[iColumn]; j < columnQuadraticStart[iColumn] + columnQuadraticLength[iColumn]; j++) { int jColumn = columnQuadratic[j]; double valueJ = solution[jColumn]; double changeJ = change[jColumn]; double elementValue = quadraticElement[j]; elementValue *= direction; if (iColumn != jColumn) { a += changeI * changeJ * elementValue; b += (changeI * valueJ + changeJ * valueI) * elementValue; c += valueI * valueJ * elementValue; } else { a += 0.5 * changeI * changeI * elementValue; b += changeI * valueI * elementValue; c += 0.5 * valueI * valueI * elementValue; } } } } else { // scaling for (int iColumn = 0; iColumn < numberColumns_; iColumn++) { double valueI = solution[iColumn]; double changeI = change[iColumn]; double scaleI = columnScale[iColumn] * direction; CoinBigIndex j; for (j = columnQuadraticStart[iColumn]; j < columnQuadraticStart[iColumn] + columnQuadraticLength[iColumn]; j++) { int jColumn = columnQuadratic[j]; double valueJ = solution[jColumn]; double changeJ = change[jColumn]; double elementValue = quadraticElement[j]; elementValue *= scaleI * columnScale[jColumn]; if (iColumn != jColumn) { a += changeI * changeJ * elementValue; b += (changeI * valueJ + changeJ * valueI) * elementValue; c += valueI * valueJ * elementValue; } else { a += 0.5 * changeI * changeI * elementValue; b += changeI * valueI * elementValue; c += 0.5 * valueI * valueI * elementValue; } } } } } double theta; //printf("Current cost %g\n",c+linearCost); currentObj = c + linearCost; thetaObj = currentObj + a * maximumTheta * maximumTheta + b * maximumTheta; // minimize a*x*x + b*x + c if (a <= 0.0) { theta = maximumTheta; } else { theta = -0.5 * b / a; } predictedObj = currentObj + a * theta * theta + b * theta; if (b > 0.0) { if (model->messageHandler()->logLevel() & 32) printf("a %g b %g c %g => %g\n", a, b, c, theta); b = 0.0; } return CoinMin(theta, maximumTheta); }