CONFIG_VARIABLE_INT (gamepad_use, gamepaduse, 2), CONFIG_VARIABLE_INT (gamepad_vibrate, gamepadvibrate, 1), CONFIG_VARIABLE_INT (gamepad_weapon1, gamepadweapon1, 2), CONFIG_VARIABLE_INT (gamepad_weapon2, gamepadweapon2, 2), CONFIG_VARIABLE_INT (gamepad_weapon3, gamepadweapon3, 2), CONFIG_VARIABLE_INT (gamepad_weapon4, gamepadweapon4, 2), CONFIG_VARIABLE_INT (gamepad_weapon5, gamepadweapon5, 2), CONFIG_VARIABLE_INT (gamepad_weapon6, gamepadweapon6, 2), CONFIG_VARIABLE_INT (gamepad_weapon7, gamepadweapon7, 2), CONFIG_VARIABLE_FLOAT (gamma, gamma, 0), CONFIG_VARIABLE_INT (graphicdetail, graphicdetail, 6), CONFIG_VARIABLE_INT (grid, grid, 1), CONFIG_VARIABLE_INT (homindicator, homindicator, 1), CONFIG_VARIABLE_INT (hud, hud, 1), CONFIG_VARIABLE_STRING(iwadfolder, iwadfolder, 0), CONFIG_VARIABLE_KEY (key_down, key_down, 3), CONFIG_VARIABLE_KEY (key_down2, key_down2, 3), CONFIG_VARIABLE_KEY (key_fire, key_fire, 3), CONFIG_VARIABLE_KEY (key_left, key_left, 3), CONFIG_VARIABLE_KEY (key_nextweapon, key_nextweapon, 3), CONFIG_VARIABLE_KEY (key_prevweapon, key_prevweapon, 3), CONFIG_VARIABLE_KEY (key_right, key_right, 3), CONFIG_VARIABLE_KEY (key_speed, key_speed, 3), CONFIG_VARIABLE_KEY (key_strafe, key_strafe, 3), CONFIG_VARIABLE_KEY (key_strafeleft, key_strafeleft, 3), CONFIG_VARIABLE_KEY (key_straferight, key_straferight, 3), CONFIG_VARIABLE_KEY (key_up, key_up, 3), CONFIG_VARIABLE_KEY (key_up2, key_up2, 3), CONFIG_VARIABLE_KEY (key_use, key_use, 3), CONFIG_VARIABLE_INT (messages, messages, 1), CONFIG_VARIABLE_INT (mirrorweapons, mirrorweapons, 1),
//! // @game doom // // If non-zero, messages are displayed on the heads-up display // in the game ("picked up a clip", etc). If zero, these messages // are not displayed. // CONFIG_VARIABLE_INT(show_messages), //! // Keyboard key to turn right. // CONFIG_VARIABLE_KEY(key_right), //! // Keyboard key to turn left. // CONFIG_VARIABLE_KEY(key_left), //! // Keyboard key to move forward. // CONFIG_VARIABLE_KEY(key_up), //! // Keyboard key to move backward.
CONFIG_VARIABLE_INT(music_volume, musicVolume), //! // If non-zero, messages are displayed on the heads-up display // in the game ("picked up a clip", etc). If zero, these messages // are not displayed. // CONFIG_VARIABLE_INT(show_messages, showMessages), //! // Keyboard key to turn right. // CONFIG_VARIABLE_KEY(key_right, key_right), //! // Keyboard key to turn left. // CONFIG_VARIABLE_KEY(key_left, key_left), //! // Keyboard key to move forward. // CONFIG_VARIABLE_KEY(key_up, key_up), //! // Keyboard key to move backward.