void CAK47::Spawn() { CCSBaseGunInfo info; info.m_flAccuracyDivisor = 200; info.m_flAccuracyOffset = 0.35; info.m_flMaxInaccuracy = 1.25; info.m_iPenetration = 2; info.m_iDamage = 36; info.m_flRangeModifier = 0.98; info.m_flTimeToIdleAfterFire = 1.9; info.m_flIdleInterval = 20; CSBaseGunSpawn( &info ); }
void CWeaponG3SG1::Spawn() { CCSBaseGunInfo info; info.m_flAccuracyDivisor = -1; info.m_flAccuracyOffset = 0; info.m_flMaxInaccuracy = 0; info.m_iPenetration = 3; info.m_iDamage = 60; info.m_flRangeModifier = 0.98; info.m_flTimeToIdleAfterFire = 1.8; info.m_flIdleInterval = 60; CSBaseGunSpawn( &info ); }
void CWeaponSG552::Spawn( ) { m_flAccuracy = 0.2; m_iShotsFired = 0; CCSBaseGunInfo info; info.m_flAccuracyDivisor = 220; info.m_flAccuracyOffset = 0.3; info.m_flMaxInaccuracy = 1; info.m_iPenetration = 2; info.m_iDamage = 3; info.m_flRangeModifier = 0.955; info.m_flTimeToIdleAfterFire = 2; info.m_flIdleInterval = 20; CSBaseGunSpawn( &info ); }
void CWeaponM4A1::Spawn( ) { m_flAccuracy = 0.2; m_iShotsFired = 0; m_bDelayFire = true; CCSBaseGunInfo info; info.m_flAccuracyDivisor = 220; info.m_flAccuracyOffset = 0.3; info.m_flMaxInaccuracy = 1; info.m_iPenetration = 2; info.m_iDamage = 33; info.m_flRangeModifier = 0.99; info.m_flTimeToIdleAfterFire = 1.5; info.m_flIdleInterval = 60; CSBaseGunSpawn( &info ); }