Esempio n. 1
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int			soundtime;		// sample PAIRS
int   		paintedtime; 	// sample PAIRS


#define	MAX_SFX		512
sfx_t		*known_sfx;		// hunk allocated [MAX_SFX]
int			num_sfx;

sfx_t		*ambient_sfx[NUM_AMBIENTS];

int 		desired_speed = 11025;
int 		desired_bits = 16;

int sound_started=0;

cvar_t bgmvolume = CVAR3("bgmvolume", "1", true);
cvar_t volume = CVAR3("volume", "0.7", true);

cvar_t nosound = CVAR2("nosound", "0");
cvar_t precache = CVAR2("precache", "1");
cvar_t loadas8bit = CVAR2("loadas8bit", "0");
cvar_t bgmbuffer = CVAR2("bgmbuffer", "4096");
cvar_t ambient_level = CVAR2("ambient_level", "0.3");
cvar_t ambient_fade = CVAR2("ambient_fade", "100");
cvar_t snd_noextraupdate = CVAR2("snd_noextraupdate", "0");
cvar_t snd_show = CVAR2("snd_show", "0");
cvar_t _snd_mixahead = CVAR3("_snd_mixahead", "0.1", true);


// ====================================================================
// User-setable variables
Esempio n. 2
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model_t	*loadmodel;
char	loadname[32];	// for hunk tags

void Mod_LoadSpriteModel (model_t *mod, void *buffer);
void Mod_LoadBrushModel (model_t *mod, void *buffer);
void Mod_LoadAliasModel (model_t *mod, void *buffer);
model_t *Mod_LoadModel (model_t *mod, qboolean crash);

byte	mod_novis[MAX_MAP_LEAFS/8];

#define	MAX_MOD_KNOWN	512
model_t	mod_known[MAX_MOD_KNOWN];
int		mod_numknown;

cvar_t gl_subdivide_size = CVAR3("gl_subdivide_size", "128", true);

/*
===============
Mod_Init
===============
*/
void Mod_Init (void)
{
	Cvar_RegisterVariable (&gl_subdivide_size);
	memset (mod_novis, 0xff, sizeof(mod_novis));
}

/*
===============
Mod_Init
Esempio n. 3
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#include "quakedef.h"



int			glx, gly, glwidth, glheight;

// only the refresh window will be updated unless these variables are flagged
int			scr_copytop;
int			scr_copyeverything;

float		scr_con_current;
float		scr_conlines;		// lines of console to display

float		oldscreensize, oldfov;
cvar_t          scr_viewsize = CVAR3("viewsize","100", true);
cvar_t          scr_fov = CVAR2("fov","90"); // 10 - 170
cvar_t          scr_conspeed = CVAR2("scr_conspeed","300");
cvar_t          scr_centertime = CVAR2("scr_centertime","2");
cvar_t          scr_showram = CVAR2("showram","1");
cvar_t          scr_showturtle = CVAR2("showturtle","0");
cvar_t          scr_showpause = CVAR2("showpause","1");
cvar_t          scr_printspeed = CVAR2("scr_printspeed","8");
cvar_t			scr_allowsnap = CVAR2("scr_allowsnap", "1");
cvar_t			gl_triplebuffer = CVAR3("gl_triplebuffer", "1", true );
extern	cvar_t	crosshair;

qboolean	scr_initialized;		// ready to draw

qpic_t		*scr_ram;
qpic_t		*scr_net;