Esempio n. 1
0
// config dialog calls this when some settings change
void Initialize(::Wiimote::InitializeMode init_mode)
{
  if (!g_real_wiimotes_initialized)
    g_wiimote_scanner.StartThread();

  if (SConfig::GetInstance().m_WiimoteContinuousScanning)
    g_wiimote_scanner.SetScanMode(WiimoteScanMode::CONTINUOUSLY_SCAN);
  else
    g_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);

  // wait for connection because it should exist before state load
  if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES)
  {
    int timeout = 100;
    g_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
    while (CalculateWantedWiimotes() > CalculateConnectedWiimotes() && timeout)
    {
      Common::SleepCurrentThread(100);
      timeout--;
    }
  }

  if (g_real_wiimotes_initialized)
    return;

  NOTICE_LOG(WIIMOTE, "WiimoteReal::Initialize");

  g_real_wiimotes_initialized = true;
}
Esempio n. 2
0
// config dialog calls this when some settings change
void Initialize(bool wait)
{
	if (SConfig::GetInstance().m_WiimoteContinuousScanning)
		g_wiimote_scanner.StartScanning();
	else
		g_wiimote_scanner.StopScanning();

	std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);

	g_wiimote_scanner.WantWiimotes(0 != CalculateWantedWiimotes());
	g_wiimote_scanner.WantBB(0 != CalculateWantedBB());

	// wait for connection because it should exist before state load
	if (wait)
	{
		int timeout = 100;
		std::vector<Wiimote*> found_wiimotes;
		Wiimote* found_board = nullptr;
		g_wiimote_scanner.FindWiimotes(found_wiimotes, found_board);
		if (SConfig::GetInstance().m_WiimoteContinuousScanning)
		{
			while (CalculateWantedWiimotes() && CalculateConnectedWiimotes() < found_wiimotes.size() && timeout)
			{
				Common::SleepCurrentThread(100);
				timeout--;
			}
		}
	}

	if (g_real_wiimotes_initialized)
		return;

	NOTICE_LOG(WIIMOTE, "WiimoteReal::Initialize");

	g_real_wiimotes_initialized = true;
}