/** ** Draw the unit info into top-panel. ** ** @param unit Pointer to unit. */ static void DrawUnitInfo(CUnit &unit) { UpdateUnitVariables(unit); for (size_t i = 0; i != UI.InfoPanelContents.size(); ++i) { if (CanShowContent(UI.InfoPanelContents[i]->Condition, unit)) { for (std::vector<CContentType *>::const_iterator content = UI.InfoPanelContents[i]->Contents.begin(); content != UI.InfoPanelContents[i]->Contents.end(); ++content) { if (CanShowContent((*content)->Condition, unit)) { (*content)->Draw(unit, UI.InfoPanelContents[i]->DefaultFont); } } } } const CUnitType &type = *unit.Type; Assert(&type); // Draw IconUnit DrawUnitInfo_portrait(unit); //Wyrmgus start // if (unit.Player != ThisPlayer && !ThisPlayer->IsAllied(*unit.Player)) { if (unit.Player != ThisPlayer && !ThisPlayer->IsAllied(*unit.Player) && unit.Player->Type != PlayerNeutral) { //Wyrmgus end return; } // Show progress if they are selected. if (IsOnlySelected(unit)) { if (DrawUnitInfo_single_selection(unit)) { return; } } // Transporting units. if (type.CanTransport() && unit.BoardCount && CurrentButtonLevel == unit.Type->ButtonLevelForTransporter) { DrawUnitInfo_transporter(unit); return; } //Wyrmgus start if (unit.HasInventory() && unit.InsideCount && CurrentButtonLevel == unit.Type->ButtonLevelForInventory) { DrawUnitInfo_inventory(unit); return; } //Wyrmgus end }
/** ** Draw the unit info into top-panel. ** ** @param unit Pointer to unit. */ static void DrawUnitInfo(CUnit *unit) { int i; CUnitType *type; const CUnitStats *stats; int x; int y; CUnit *uins; Assert(unit); UpdateUnitVariables(unit); for (i = 0; i < (int)UI.InfoPanelContents.size(); ++i) { if (CanShowContent(UI.InfoPanelContents[i]->Condition, unit)) { for (std::vector<CContentType *>::const_iterator content = UI.InfoPanelContents[i]->Contents.begin(); content != UI.InfoPanelContents[i]->Contents.end(); ++content) { if (CanShowContent((*content)->Condition, unit)) { (*content)->Draw(unit, UI.InfoPanelContents[i]->DefaultFont); } } } } type = unit->Type; stats = unit->Stats; Assert(type); Assert(stats); // Draw IconUnit #ifdef USE_MNG if (type->Portrait.Num) { type->Portrait.Mngs[type->Portrait.CurrMng]->Draw( UI.SingleSelectedButton->X, UI.SingleSelectedButton->Y); if (type->Portrait.Mngs[type->Portrait.CurrMng]->iteration == type->Portrait.NumIterations) { type->Portrait.Mngs[type->Portrait.CurrMng]->Reset(); // FIXME: should be configurable if (type->Portrait.CurrMng == 0) { type->Portrait.CurrMng = (SyncRand() % (type->Portrait.Num - 1)) + 1; type->Portrait.NumIterations = 1; } else { type->Portrait.CurrMng = 0; type->Portrait.NumIterations = SyncRand() % 16 + 1; } } } else #endif if (UI.SingleSelectedButton) { x = UI.SingleSelectedButton->X; y = UI.SingleSelectedButton->Y; type->Icon.Icon->DrawUnitIcon(unit->Player, UI.SingleSelectedButton->Style, (ButtonAreaUnderCursor == ButtonAreaSelected && ButtonUnderCursor == 0) ? (IconActive | (MouseButtons & LeftButton)) : 0, x, y, ""); } x = UI.InfoPanel.X; y = UI.InfoPanel.Y; // // Show progress if they are selected. // if (NumSelected == 1 && Selected[0] == unit) { // // Building training units. // if (unit->Orders[0]->Action == UnitActionTrain) { if (unit->OrderCount == 1 || unit->Orders[1]->Action != UnitActionTrain) { if (!UI.SingleTrainingText.empty()) { VideoDrawText(UI.SingleTrainingTextX, UI.SingleTrainingTextY, UI.SingleTrainingFont, UI.SingleTrainingText); } if (UI.SingleTrainingButton) { unit->Orders[0]->Type->Icon.Icon->DrawUnitIcon(unit->Player, UI.SingleTrainingButton->Style, (ButtonAreaUnderCursor == ButtonAreaTraining && ButtonUnderCursor == 0) ? (IconActive | (MouseButtons & LeftButton)) : 0, UI.SingleTrainingButton->X, UI.SingleTrainingButton->Y, ""); } } else { if (!UI.TrainingText.empty()) { VideoDrawTextCentered(UI.TrainingTextX, UI.TrainingTextY, UI.TrainingFont, UI.TrainingText); } if (!UI.TrainingButtons.empty()) { for (i = 0; i < unit->OrderCount && i < (int)UI.TrainingButtons.size(); ++i) { if (unit->Orders[i]->Action == UnitActionTrain) { unit->Orders[i]->Type->Icon.Icon->DrawUnitIcon(unit->Player, UI.TrainingButtons[i].Style, (ButtonAreaUnderCursor == ButtonAreaTraining && ButtonUnderCursor == i) ? (IconActive | (MouseButtons & LeftButton)) : 0, UI.TrainingButtons[i].X, UI.TrainingButtons[i].Y, ""); } } } } return; } // // Building upgrading to better type. // if (unit->Orders[0]->Action == UnitActionUpgradeTo) { if (UI.UpgradingButton) { unit->Orders[0]->Type->Icon.Icon->DrawUnitIcon(unit->Player, UI.UpgradingButton->Style, (ButtonAreaUnderCursor == ButtonAreaUpgrading && ButtonUnderCursor == 0) ? (IconActive | (MouseButtons & LeftButton)) : 0, UI.UpgradingButton->X, UI.UpgradingButton->Y, ""); } return; } // // Building research new technology. // if (unit->Orders[0]->Action == UnitActionResearch) { if (UI.ResearchingButton) { unit->Data.Research.Upgrade->Icon->DrawUnitIcon(unit->Player, UI.ResearchingButton->Style, (ButtonAreaUnderCursor == ButtonAreaResearching && ButtonUnderCursor == 0) ? (IconActive | (MouseButtons & LeftButton)) : 0, UI.ResearchingButton->X, UI.ResearchingButton->Y, ""); } return; } } // // Transporting units. // if (type->CanTransport && unit->BoardCount) { int j; uins = unit->UnitInside; for (i = j = 0; i < unit->InsideCount; ++i, uins = uins->NextContained) { if (uins->Boarded && j < (int)UI.TransportingButtons.size()) { uins->Type->Icon.Icon->DrawUnitIcon(unit->Player, UI.TransportingButtons[j].Style, (ButtonAreaUnderCursor == ButtonAreaTransporting && ButtonUnderCursor == j) ? (IconActive | (MouseButtons & LeftButton)) : 0, UI.TransportingButtons[j].X, UI.TransportingButtons[j].Y, ""); UiDrawLifeBar(uins, UI.TransportingButtons[j].X, UI.TransportingButtons[j].Y); if (uins->Type->CanCastSpell && uins->Variable[MANA_INDEX].Max) { UiDrawManaBar(uins, UI.TransportingButtons[j].X, UI.TransportingButtons[j].Y); } if (ButtonAreaUnderCursor == ButtonAreaTransporting && ButtonUnderCursor == j) { UI.StatusLine.Set(uins->Type->Name); } ++j; } } return; } }