int PSPSaveDialog::Shutdown(bool force) { if (GetStatus() != SCE_UTILITY_STATUS_FINISHED && !force) return SCE_ERROR_UTILITY_INVALID_STATUS; PSPDialog::Shutdown(force); if (!force) { ChangeStatusShutdown(SAVEDATA_SHUTDOWN_DELAY_US); } param.SetPspParam(0); return 0; }
int PSPSaveDialog::Init(int paramAddr) { // Ignore if already running if (GetStatus() != SCE_UTILITY_STATUS_NONE) { ERROR_LOG_REPORT(SCEUTILITY, "A save request is already running, not starting a new one"); return SCE_ERROR_UTILITY_INVALID_STATUS; } JoinIOThread(); ioThreadStatus = SAVEIO_NONE; requestAddr = paramAddr; int size = Memory::Read_U32(requestAddr); memset(&request, 0, sizeof(request)); // Only copy the right size to support different save request format if (size != SAVEDATA_DIALOG_SIZE_V1 && size != SAVEDATA_DIALOG_SIZE_V2 && size != SAVEDATA_DIALOG_SIZE_V3) { ERROR_LOG_REPORT(SCEUTILITY, "sceUtilitySavedataInitStart: invalid size %d", size); return SCE_ERROR_UTILITY_INVALID_PARAM_SIZE; } Memory::Memcpy(&request, requestAddr, size); Memory::Memcpy(&originalRequest, requestAddr, size); int retval = param.SetPspParam(&request); const u32 mode = (u32)param.GetPspParam()->mode; const char *modeName = mode < ARRAY_SIZE(utilitySavedataTypeNames) ? utilitySavedataTypeNames[mode] : "UNKNOWN"; INFO_LOG(SCEUTILITY,"sceUtilitySavedataInitStart(%08x) - %s (%d)", paramAddr, modeName, mode); INFO_LOG(SCEUTILITY,"sceUtilitySavedataInitStart(%08x) : Game key (hex): %s", paramAddr, param.GetKey(param.GetPspParam()).c_str()); yesnoChoice = 1; switch ((SceUtilitySavedataFocus)(u32)param.GetPspParam()->focus) { case SCE_UTILITY_SAVEDATA_FOCUS_NAME: currentSelectedSave = param.GetSaveNameIndex(param.GetPspParam()); break; case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTLIST: currentSelectedSave = param.GetFirstListSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LASTLIST: currentSelectedSave = param.GetLastListSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LATEST: currentSelectedSave = param.GetLatestSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_OLDEST: currentSelectedSave = param.GetOldestSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTDATA: currentSelectedSave = param.GetFirstDataSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LASTDATA: currentSelectedSave = param.GetLastDataSave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_FIRSTEMPTY: currentSelectedSave = param.GetFirstEmptySave(); break; case SCE_UTILITY_SAVEDATA_FOCUS_LASTEMPTY: currentSelectedSave = param.GetLastEmptySave(); break; default: WARN_LOG(SCEUTILITY, "Unknown save list focus option: %d", param.GetPspParam()->focus); currentSelectedSave = 0; break; } switch ((SceUtilitySavedataType)(u32)param.GetPspParam()->mode) { case SCE_UTILITY_SAVEDATA_TYPE_LOAD: DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if (param.GetFileInfo(0).size != 0) display = DS_LOAD_CONFIRM; else display = DS_LOAD_NODATA; break; case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD: DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_NONE; // Is this necessary? // currentSelectedSave = param.GetSelectedSave(); break; case SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD: DEBUG_LOG(SCEUTILITY, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if(param.GetFilenameCount() == 0) display = DS_LOAD_NODATA; else display = DS_LOAD_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_SAVE: DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if (param.GetFileInfo(0).size != 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else display = DS_SAVE_CONFIRM; break; case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE: DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_NONE; // Is this necessary? // currentSelectedSave = param.GetSelectedSave(); break; case SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE: DEBUG_LOG(SCEUTILITY, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); display = DS_SAVE_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE: DEBUG_LOG(SCEUTILITY, "Delete. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); if(param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; break; case SCE_UTILITY_SAVEDATA_TYPE_SIZES: case SCE_UTILITY_SAVEDATA_TYPE_LIST: case SCE_UTILITY_SAVEDATA_TYPE_FILES: case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE: case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA: case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_READDATA: case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: display = DS_NONE; break; case SCE_UTILITY_SAVEDATA_TYPE_DELETE: // When run on a PSP, displays a list of all saves on the PSP. Weird. (Not really, it's to let you free up space) display = DS_DELETE_LIST_CHOICE; break; default: { ERROR_LOG_REPORT(SCEUTILITY, "Load/Save function %d not coded. Title: %s Save: %s File: %s", (SceUtilitySavedataType)(u32)param.GetPspParam()->mode, param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str()); param.GetPspParam()->common.result = 0; ChangeStatusInit(SAVEDATA_INIT_DELAY_US); display = DS_NONE; return 0; // Return 0 should allow the game to continue, but missing function must be implemented and returning the right value or the game can block. } break; } if (retval < 0) { ChangeStatusShutdown(SAVEDATA_SHUTDOWN_DELAY_US); } else { ChangeStatusInit(SAVEDATA_INIT_DELAY_US); } UpdateButtons(); StartFade(true); /*INFO_LOG(SCEUTILITY,"Dump Param :"); INFO_LOG(SCEUTILITY,"size : %d",param.GetPspParam()->common.size); INFO_LOG(SCEUTILITY,"language : %d",param.GetPspParam()->common.language); INFO_LOG(SCEUTILITY,"buttonSwap : %d",param.GetPspParam()->common.buttonSwap); INFO_LOG(SCEUTILITY,"result : %d",param.GetPspParam()->common.result); INFO_LOG(SCEUTILITY,"mode : %d",param.GetPspParam()->mode); INFO_LOG(SCEUTILITY,"bind : %d",param.GetPspParam()->bind); INFO_LOG(SCEUTILITY,"overwriteMode : %d",param.GetPspParam()->overwriteMode); INFO_LOG(SCEUTILITY,"gameName : %s",param.GetGameName(param.GetPspParam()).c_str()); INFO_LOG(SCEUTILITY,"saveName : %s",param.GetPspParam()->saveName); INFO_LOG(SCEUTILITY,"saveNameList : %08x",*((unsigned int*)¶m.GetPspParam()->saveNameList)); INFO_LOG(SCEUTILITY,"fileName : %s",param.GetPspParam()->fileName); INFO_LOG(SCEUTILITY,"dataBuf : %08x",*((unsigned int*)¶m.GetPspParam()->dataBuf)); INFO_LOG(SCEUTILITY,"dataBufSize : %u",param.GetPspParam()->dataBufSize); INFO_LOG(SCEUTILITY,"dataSize : %u",param.GetPspParam()->dataSize); INFO_LOG(SCEUTILITY,"sfo title : %s",param.GetPspParam()->sfoParam.title); INFO_LOG(SCEUTILITY,"sfo savedataTitle : %s",param.GetPspParam()->sfoParam.savedataTitle); INFO_LOG(SCEUTILITY,"sfo detail : %s",param.GetPspParam()->sfoParam.detail); INFO_LOG(SCEUTILITY,"icon0 data : %08x",*((unsigned int*)¶m.GetPspParam()->icon0FileData.buf)); INFO_LOG(SCEUTILITY,"icon0 size : %u",param.GetPspParam()->icon0FileData.bufSize); INFO_LOG(SCEUTILITY,"icon1 data : %08x",*((unsigned int*)¶m.GetPspParam()->icon1FileData.buf)); INFO_LOG(SCEUTILITY,"icon1 size : %u",param.GetPspParam()->icon1FileData.bufSize); INFO_LOG(SCEUTILITY,"pic1 data : %08x",*((unsigned int*)¶m.GetPspParam()->pic1FileData.buf)); INFO_LOG(SCEUTILITY,"pic1 size : %u",param.GetPspParam()->pic1FileData.bufSize); INFO_LOG(SCEUTILITY,"snd0 data : %08x",*((unsigned int*)¶m.GetPspParam()->snd0FileData.buf)); INFO_LOG(SCEUTILITY,"snd0 size : %u",param.GetPspParam()->snd0FileData.bufSize);*/ return retval; }
int PSPSaveDialog::Update(int animSpeed) { if (GetStatus() != SCE_UTILITY_STATUS_RUNNING) return SCE_ERROR_UTILITY_INVALID_STATUS; if (!param.GetPspParam()) { ChangeStatusShutdown(SAVEDATA_SHUTDOWN_DELAY_US); return 0; } if (pendingStatus != SCE_UTILITY_STATUS_RUNNING) { // We're actually done, we're just waiting to tell the game that. return 0; } // The struct may have been updated by the game. This happens in "Where Is My Heart?" // Check if it has changed, reload it. // TODO: Cut down on preloading? This rebuilds the list from scratch. int size = Memory::Read_U32(requestAddr); if (memcmp(Memory::GetPointer(requestAddr), &originalRequest, size) != 0) { memset(&request, 0, sizeof(request)); Memory::Memcpy(&request, requestAddr, size); Memory::Memcpy(&originalRequest, requestAddr, size); lock_guard guard(paramLock); param.SetPspParam(&request); } UpdateButtons(); UpdateFade(animSpeed); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if (param.GetPspParam()->common.buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } I18NCategory *di = GetI18NCategory("Dialog"); switch (display) { case DS_SAVE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { // Save exist, ask user confirm if (param.GetFileInfo(currentSelectedSave).size > 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else { display = DS_SAVE_SAVING; StartIOThread(); } } EndDraw(); break; case DS_SAVE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Confirm Save", "Do you want to save this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; StartIOThread(); } EndDraw(); break; case DS_SAVE_CONFIRM_OVERWRITE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Confirm Overwrite","Do you want to overwrite the data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) display = DS_SAVE_LIST_CHOICE; else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; StartIOThread(); } EndDraw(); break; case DS_SAVE_SAVING: if (ioThreadStatus != SAVEIO_PENDING) { JoinIOThread(); } StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Saving","Saving\nPlease Wait...")); DisplayBanner(DB_SAVE); EndDraw(); break; case DS_SAVE_FAILED: JoinIOThread(); StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("SavingFailed", "Unable to save data.")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { // Go back to the list so they can try again. if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) { display = DS_SAVE_LIST_CHOICE; } else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } EndDraw(); break; case DS_SAVE_DONE: if (ioThread) { JoinIOThread(); param.SetPspParam(param.GetPspParam()); } StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Save completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; StartIOThread(); } EndDraw(); break; case DS_LOAD_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("ConfirmLoad", "Load this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; StartIOThread(); } EndDraw(); break; case DS_LOAD_LOADING: if (ioThreadStatus != SAVEIO_PENDING) { JoinIOThread(); } StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Loading","Loading\nPlease Wait...")); DisplayBanner(DB_LOAD); EndDraw(); break; case DS_LOAD_FAILED: JoinIOThread(); StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("LoadingFailed", "Unable to load data.")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { // Go back to the list so they can try again. if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_LOAD) { display = DS_LOAD_LIST_CHOICE; } else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } EndDraw(); break; case DS_LOAD_DONE: JoinIOThread(); StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Load completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); // Allow OK to be pressed as well to confirm the save. // The PSP only allows cancel, but that's generally not great UX. // Allowing this here makes it quicker for most users to get into the actual game. if (IsButtonPressed(cancelButtonFlag) || IsButtonPressed(okButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_NODATA: StartDraw(); DisplayMessage(di->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; StartFade(false); } EndDraw(); break; case DS_DELETE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { yesnoChoice = 0; display = DS_DELETE_CONFIRM; } EndDraw(); break; case DS_DELETE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("DeleteConfirm", "This save data will be deleted.\nAre you sure you want to continue?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) display = DS_DELETE_LIST_CHOICE; else if (IsButtonPressed(okButtonFlag)) { if (yesnoChoice == 0) display = DS_DELETE_LIST_CHOICE; else { display = DS_DELETE_DELETING; StartIOThread(); } } EndDraw(); break; case DS_DELETE_DELETING: if (ioThreadStatus != SAVEIO_PENDING) { JoinIOThread(); } StartDraw(); DisplayMessage(di->T("Deleting","Deleting\nPlease Wait...")); DisplayBanner(DB_DELETE); EndDraw(); break; case DS_DELETE_FAILED: JoinIOThread(); StartDraw(); DisplayMessage(di->T("DeleteFailed", "Unable to delete data.")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_DONE: if (ioThread) { JoinIOThread(); param.SetPspParam(param.GetPspParam()); } StartDraw(); DisplayMessage(di->T("Delete completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { if (param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_NODATA: StartDraw(); DisplayMessage(di->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; StartFade(false); } EndDraw(); break; case DS_NONE: // For action which display nothing switch (ioThreadStatus) { case SAVEIO_NONE: StartIOThread(); break; case SAVEIO_PENDING: case SAVEIO_DONE: // To make sure there aren't any timing variations, we sync the next frame. JoinIOThread(); ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; } break; default: ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; } if (status == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED) Memory::Memcpy(requestAddr, &request, request.common.size); return 0; }
int PSPSaveDialog::Update(int animSpeed) { if (GetStatus() != SCE_UTILITY_STATUS_RUNNING) return SCE_ERROR_UTILITY_INVALID_STATUS; if (!param.GetPspParam()) { ChangeStatusShutdown(SAVEDATA_SHUTDOWN_DELAY_US); return 0; } if (pendingStatus != SCE_UTILITY_STATUS_RUNNING) { // We're actually done, we're just waiting to tell the game that. return 0; } // The struct may have been updated by the game. This happens in "Where Is My Heart?" // Check if it has changed, reload it. // TODO: Cut down on preloading? This rebuilds the list from scratch. int size = Memory::Read_U32(requestAddr); if (memcmp(Memory::GetPointer(requestAddr), &originalRequest, size) != 0) { memset(&request, 0, sizeof(request)); Memory::Memcpy(&request, requestAddr, size); Memory::Memcpy(&originalRequest, requestAddr, size); param.SetPspParam(&request); } UpdateButtons(); UpdateFade(animSpeed); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if (param.GetPspParam()->common.buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } I18NCategory *d = GetI18NCategory("Dialog"); switch (display) { case DS_SAVE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { // Save exist, ask user confirm if (param.GetFileInfo(currentSelectedSave).size > 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else { display = DS_SAVE_SAVING; if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else display = DS_SAVE_LIST_CHOICE; // This will probably need error message ? } } EndDraw(); break; case DS_SAVE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Confirm Save", "Do you want to save this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else { // TODO: This should probably show an error message? StartFade(false); } } EndDraw(); break; case DS_SAVE_CONFIRM_OVERWRITE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Confirm Overwrite","Do you want to overwrite the data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) display = DS_SAVE_LIST_CHOICE; else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else { // TODO: This should probably show an error message? if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) display = DS_SAVE_LIST_CHOICE; else StartFade(false); } } EndDraw(); break; case DS_SAVE_SAVING: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Saving","Saving\nPlease Wait...")); DisplayBanner(DB_SAVE); EndDraw(); break; case DS_SAVE_DONE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Save completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave)) display = DS_LOAD_DONE; } EndDraw(); break; case DS_LOAD_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("ConfirmLoad", "Load this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave)) display = DS_LOAD_DONE; else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } EndDraw(); break; case DS_LOAD_LOADING: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Loading","Loading\nPlease Wait...")); DisplayBanner(DB_LOAD); EndDraw(); break; case DS_LOAD_DONE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Load completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); // Allow OK to be pressed as well to confirm the save. // The PSP only allows cancel, but that's generally not great UX. // Allowing this here makes it quicker for most users to get into the actual game. if (IsButtonPressed(cancelButtonFlag) || IsButtonPressed(okButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_NODATA: StartDraw(); DisplayMessage(d->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; StartFade(false); } EndDraw(); break; case DS_DELETE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { yesnoChoice = 0; display = DS_DELETE_CONFIRM; } EndDraw(); break; case DS_DELETE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("DeleteConfirm", "This save data will be deleted.\nAre you sure you want to continue?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) display = DS_DELETE_LIST_CHOICE; else if (IsButtonPressed(okButtonFlag)) { if (yesnoChoice == 0) display = DS_DELETE_LIST_CHOICE; else { display = DS_DELETE_DELETING; if (param.Delete(param.GetPspParam(),currentSelectedSave)) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_DELETE_DONE; } else display = DS_DELETE_LIST_CHOICE; // This will probably need error message ? } } EndDraw(); break; case DS_DELETE_DELETING: StartDraw(); DisplayMessage(d->T("Deleting","Deleting\nPlease Wait...")); DisplayBanner(DB_DELETE); EndDraw(); break; case DS_DELETE_DONE: StartDraw(); DisplayMessage(d->T("Delete completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { if (param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_NODATA: StartDraw(); DisplayMessage(d->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; StartFade(false); } EndDraw(); break; case DS_NONE: // For action which display nothing { switch ((SceUtilitySavedataType)(u32)param.GetPspParam()->mode) { case SCE_UTILITY_SAVEDATA_TYPE_LOAD: // Only load and exit case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD: if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; case SCE_UTILITY_SAVEDATA_TYPE_SAVE: // Only save and exit case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE: if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE; ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; case SCE_UTILITY_SAVEDATA_TYPE_SIZES: param.GetPspParam()->common.result = param.GetSizes(param.GetPspParam()); ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; case SCE_UTILITY_SAVEDATA_TYPE_LIST: param.GetList(param.GetPspParam()); param.GetPspParam()->common.result = 0; ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; case SCE_UTILITY_SAVEDATA_TYPE_FILES: param.GetPspParam()->common.result = param.GetFilesList(param.GetPspParam()); ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE: { bool result = param.GetSize(param.GetPspParam()); // TODO: According to JPCSP, should test/verify this part but seems edge casey. if (MemoryStick_State() != PSP_MEMORYSTICK_STATE_DRIVER_READY) param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_MEMSTICK; else if (result) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); } break; case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: DEBUG_LOG(SCEUTILITY, "sceUtilitySavedata DELETEDATA: %s", param.GetPspParam()->saveName); param.GetPspParam()->common.result = param.DeleteData(param.GetPspParam()); ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; //case SCE_UTILITY_SAVEDATA_TYPE_AUTODELETE: case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE: if (param.Delete(param.GetPspParam(), param.GetSelectedSave())) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; // TODO: Should reset the directory's other files. case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE: if (param.Save(param.GetPspParam(), GetSelectedSaveDirName(), param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE: if (param.Save(param.GetPspParam(), GetSelectedSaveDirName(), param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; case SCE_UTILITY_SAVEDATA_TYPE_READDATA: case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE: if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave, param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) param.GetPspParam()->common.result = 0; else if (param.secureCanSkip(param.GetPspParam(),param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) { INFO_LOG(SCEUTILITY,"Has not been saved yet, just skip."); param.GetPspParam()->common.result = 0; } else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; // not sure if correct code ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; default: ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; } } break; default: ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; } if (status == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED) Memory::Memcpy(requestAddr, &request, request.common.size); return 0; }