Esempio n. 1
0
Screen::Screen(int l, int c)
  : lines(l),
    columns(c),
    screenLines(new ImageLine[lines+1] ),
    _scrolledLines(0),
    _droppedLines(0),
    hist(new HistoryScrollNone()),
    cuX(0), cuY(0),
    cu_re(0),
    tmargin(0), bmargin(0),
    tabstops(0),
    sel_begin(0), sel_TL(0), sel_BR(0),
    sel_busy(false),
    columnmode(false),
    ef_fg(CharacterColor()), ef_bg(CharacterColor()), ef_re(0),
    sa_cuX(0), sa_cuY(0),
    sa_cu_re(0),
    lastPos(-1)
{
  lineProperties.resize(lines+1);
  for (int i=0;i<lines+1;i++)
          lineProperties[i]=LINE_DEFAULT;

  initTabStops();
  clearSelection();
  reset();
}
Esempio n. 2
0
void Screen::setBackColor(int space, int color)
{
    currentBackground = CharacterColor(space, color);

    if ( currentBackground.isValid() )
        updateEffectiveRendition();
    else
        setBackColor(COLOR_SPACE_DEFAULT,DEFAULT_BACK_COLOR);
}
Esempio n. 3
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void Screen::setBackColor(int space, int color)
{
  cu_bg = CharacterColor(space, color);

  if ( cu_bg.isValid() ) 
    effectiveRendition();
  else
    setBackColor(COLOR_SPACE_DEFAULT,DEFAULT_BACK_COLOR);
}
Esempio n. 4
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void Screen::setForeColor(int space, int color)
{
  cu_fg = CharacterColor(space, color);

  if ( cu_fg.isValid() ) 
    effectiveRendition();
  else 
    setForeColor(COLOR_SPACE_DEFAULT,DEFAULT_FORE_COLOR);
}
Esempio n. 5
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Screen::Screen(int l, int c)
    : lines(l),
    columns(c),
    screenLines(new ImageLine[lines+1] ),
    _scrolledLines(0),
    _droppedLines(0),
    history(new HistoryScrollNone()),
    cuX(0), cuY(0),
    currentRendition(0),
    _topMargin(0), _bottomMargin(0),
    selBegin(0), selTopLeft(0), selBottomRight(0),
    blockSelectionMode(false),
    effectiveForeground(CharacterColor()), effectiveBackground(CharacterColor()), effectiveRendition(0),
    lastPos(-1)
{
    lineProperties.resize(lines+1);
    for (int i=0;i<lines+1;i++)
        lineProperties[i]=LINE_DEFAULT;

    initTabStops();
    clearSelection();
    reset();
}
Esempio n. 6
0
//Macro to convert x,y position on screen to position within an image.
//
//Originally the image was stored as one large contiguous block of
//memory, so a position within the image could be represented as an
//offset from the beginning of the block.  For efficiency reasons this
//is no longer the case.
//Many internal parts of this class still use this representation for parameters and so on,
//notably moveImage() and clearImage().
//This macro converts from an X,Y position into an image offset.
#ifndef loc
#define loc(X,Y) ((Y)*columns+(X))
#endif


Character Screen::defaultChar = Character(' ',
        CharacterColor(COLOR_SPACE_DEFAULT,DEFAULT_FORE_COLOR),
        CharacterColor(COLOR_SPACE_DEFAULT,DEFAULT_BACK_COLOR),
        DEFAULT_RENDITION);

//#define REVERSE_WRAPPED_LINES  // for wrapped line debug

Screen::Screen(int l, int c)
    : lines(l),
    columns(c),
    screenLines(new ImageLine[lines+1] ),
    _scrolledLines(0),
    _droppedLines(0),
    history(new HistoryScrollNone()),
    cuX(0), cuY(0),
    currentRendition(0),
    _topMargin(0), _bottomMargin(0),