// Exit game emulation extern "C" INT32 BurnDrvExit() { #if defined (FBA_DEBUG) if (starttime) { clock_t endtime; clock_t nElapsedSecs; endtime = clock(); nElapsedSecs = (endtime - starttime); bprintf(PRINT_IMPORTANT, _T(" ** Emulation ended (running for %.2f seconds).\n"), (float)nElapsedSecs / CLOCKS_PER_SEC); bprintf(PRINT_IMPORTANT, _T(" %.2f%% of frames rendered (%d out of a total %d).\n"), (float)nFramesRendered / nFramesEmulated * 100, nFramesRendered, nFramesEmulated); bprintf(PRINT_IMPORTANT, _T(" %.2f frames per second (average).\n"), (float)nFramesRendered / nFramesEmulated * nBurnFPS / 100); bprintf(PRINT_NORMAL, _T("\n")); } #endif CheatExit(); CheatSearchExit(); HiscoreExit(); BurnStateExit(); nBurnCPUSpeedAdjust = 0x0100; pBurnDrvPalette = NULL; INT32 nRet = pDriver[nBurnDrvActive]->Exit(); // Forward to drivers function BurnExitMemoryManager(); #if defined FBA_DEBUG DebugTrackerExit(); #endif return nRet; }
// Exit game emulation extern "C" int BurnDrvExit() { #if defined (FBA_DEBUG) if (starttime) { clock_t endtime; clock_t nElapsedSecs; endtime = clock(); nElapsedSecs = (endtime - starttime); bprintf(PRINT_IMPORTANT, _T(" ** Emulation ended (running for %.2f seconds).\n"), (float)nElapsedSecs / CLOCKS_PER_SEC); bprintf(PRINT_IMPORTANT, _T(" %.2f%% of frames rendered (%d out of a total %d).\n"), (float)nFramesRendered / nFramesEmulated * 100, nFramesRendered, nFramesEmulated); bprintf(PRINT_IMPORTANT, _T(" %.2f frames per second (average).\n"), (float)nFramesRendered / nFramesEmulated * nBurnFPS / 100); bprintf(PRINT_NORMAL, _T("\n")); } #endif CheatExit(); CheatSearchExit(); BurnStateExit(); nBurnCPUSpeedAdjust = 0x0100; return pDriver[nBurnDrvSelect]->Exit(); // Forward to drivers function }