/* static */
nsresult
sbURIChecker::CheckURI(nsACString& aDomain,
                       nsACString& aPath,
                       nsIURI* aURI)
{
#ifdef PR_LOGGING
  if (!gURICheckerLog) {
    gURICheckerLog = PR_NewLogModule("sbURIChecker");
  }
  LOG(("sbURIChecker::CheckURI(domain:%s path:%s)",
       aDomain.BeginReading(), aPath.BeginReading()));
#endif
  NS_ENSURE_ARG_POINTER(aURI);
  
  nsCString domain(aDomain);
  nsresult rv = CheckDomain( domain, aURI );
  if ( NS_FAILED(rv) ) {
    LOG(("sbURIChecker::CheckURI() -- FAILED domain Check"));
    return rv;
  }

  nsCString path(aPath);
  rv = CheckPath( path, aURI );
  if ( NS_FAILED(rv) ) {
    LOG(("sbURIChecker::CheckURI() -- FAILED path Check"));
    return rv;
  }

  // everything passed, assign into the inputs
  if ( aDomain.IsEmpty() ) {
    aDomain.Assign(domain);
  }
  if ( aPath.IsEmpty() ) {
    aPath.Assign(path);
  }
  return NS_OK;
}
Esempio n. 2
0
    //
    // Constructor
    //
    CCgShader::CCgShader( 
                         CGenum SourceType, const string& SourceStr, CGprofile Profile, CGGLenum ProfileClass,
                         const string& Entry, const string& Arguments
                         ):
        m_Program( NULL )
    {
        if (SourceType != CG_SOURCE && SourceType != CG_OBJECT)
            throw Sys::CDeveloperException( "GL::CCgShader", "::CCgShader() : Invalid <SourceType> parameter." );
        if (SourceStr.length() == 0)
            throw Sys::CDeveloperException( "GL::CCgShader", "::CCgShader() : Invalid <SourceStr> parameter." );

        CCgContext::AddRef();

        if (Profile == CG_PROFILE_UNKNOWN)
            Profile = cgGLGetLatestProfile( ProfileClass );
        else 
        {
            CheckDomain( Profile, ProfileClass );
            if (cgGLIsProfileSupported( Profile ) == CG_FALSE)
            {
                const char *ProfileName = GetProfileName( Profile );
                if (!ProfileName)
                    throw Sys::CException( 0, "GL::CCgShader", "::CCgShader() : Unknown shader profile." );
                else
                {
                    throw Sys::CException( 0, "GL::CCgShader", "::CCgShader() : Profile %s unsupported.\n"
                        "A profile may not be supported if required OpenGL extension is not available.", ProfileName );
                }
            }
        }

        try
        {
            const char *TypeName = NULL;
            switch (ProfileClass)
            {
            case CG_GL_VERTEX:
                TypeName = "vertex";
                break;
            case CG_GL_GEOMETRY:
                TypeName = "geometry";
                break;
            case CG_GL_FRAGMENT:
                TypeName = "fragment";
                break;
            }

            const char *Args[ 2 ] =
            {
                Arguments.c_str(),
                NULL
            };
            
            m_Program = cgCreateProgram( CCgContext::GetContext(), SourceType, SourceStr.c_str(), Profile, 
                (Entry.length() == 0) ? NULL : Entry.c_str(), (Arguments.length() == 0) ? NULL : Args );
            if (!m_Program)
            {
                m_LastListing = CCgContext::GetLastListing();
    #ifdef _DEBUG
                OutputDebugLog();
    #endif
                throw CCgException( "GL::CCgShader", cgGetError(), "::CCgShader() : Failed to create Cg %s shader.\nSee program log for more details.", TypeName );
            }

            cgCompileProgram( m_Program );
            CGerror Error = cgGetError();
            if (Error != CG_NO_ERROR)
            {
                m_LastListing = CCgContext::GetLastListing();
    #ifdef _DEBUG
                OutputDebugLog();
    #endif
                throw CCgException( "GL::CCgShader", Error, "::CCgShader() : Failed to compile Cg %s shader.\nSee program log for more details.", TypeName );
            }
        }
        catch (const Sys::CException& Ex)
        {
            if (cgIsProgram( m_Program ))
                cgDestroyProgram( m_Program );

            CCgContext::Release();

            throw Ex;
        }
    }