Esempio n. 1
0
	void Drawing::SetMessage(int x, int y, char* msg)
	{
		// Determine the size of the message and clear it if it is empty.
		size_t len = strnlen(msg, MSG_MAX - 1);
		if (len == 0)
		{
			ClearMessage();
			return;
		}

		// Set the message, location, and mark new lines.
		strncpy(msgVal, msg, len + 1);
		newLineCount = 0;
		for (size_t i = 0; i < len && newLineCount < MSG_LINE_MAX; ++i)
		{
			if (msgVal[i] == '\n' || msgVal[i] == '\r')
			{
				msgVal[i] = 0;
				newLines[newLineCount++] = i + 1;
			}
		}
		msgX = x < 0 ? 10 : x;
		msgY = y < 0 ? 600 : y;

		// Enable drawing if necessary
		if (!msgEnabled)
		{
            XPLMRegisterDrawCallback(MessageDrawCallback, xplm_Phase_Window, 0, NULL);
			msgEnabled = true;
		}
	}
Esempio n. 2
0
task main()
{
  int message_first;
  int message_second;
  int message_third;

  while(true)
  {
    //Read the messages to variables
	  message_first = messageParm[0];
	  message_second = messageParm[1];
	  message_third = messageParm[2];

	  //Something got through if the signals are not all zero
	  if(message_first != 0 || message_second  != 0  || message_third != 0)
	  {
		  //display the values as stored in the variables
		  nxtDisplayBigTextLine(2,"1: %d",message_first);
		  nxtDisplayBigTextLine(4,"2: %d",message_second);
		  //nxtDisplayBigTextLine(6,"3: %d",message_third);

		  //Clear the messages, set them to 0
		  ClearMessage();
	  }
	  //Checking for a message every half a second is
	  //fine for this simple test
	  wait1Msec(100);

	}



}
Esempio n. 3
0
task listenToBluetooth(){
	int receiver, method, payload;
	while(true)
	{
		receiver = messageParm[0];
		method = messageParm[1];
		payload = messageParm[2];
		if(receiver != 0 || method	!= 0 || payload != 0){
			PlaySound(soundBlip);
			switch(method){
			case CONVEYOR_JOB_START:
				nxtDisplayBigTextLine(2,"Job: %d", payload);
				moteToPrinterAndSendJob(payload);
				break;
			case CONVEYOR_MOVE:
				conveyor_move(payload);
				break;
			default:
				PlaySound(soundException);
				// method not supported
			}
			ClearMessage();
		}
		wait1Msec(500);
	}
}
Esempio n. 4
0
bool Bluetooth_ReadMessage(int* One, int* Two, int* Three)
{
	Bluetooth_Initialize();

	if(bQueuedMsgAvailable())
	{
		eraseDisplay();

		nxtDisplayString(1, "%i", messageParm[0]);
		nxtDisplayString(2, "%i", messageParm[1]);
		nxtDisplayString(3, "%i", messageParm[2]);

		*One = messageParm[0];
		*Two = messageParm[1];
		*Three = messageParm[2];

		ClearMessage();

		return true;
	}
	else
	{
		return false;
	}
}
Esempio n. 5
0
void SuggestionsSidebarBlock::Update(const CatalogItemPtr& item)
{
    ClearMessage();
    ClearSuggestions();

    UpdateSuggestionsForItem(item);
}
Esempio n. 6
0
/*
This is a program for mohair's robot.
Mohair's "Bat Mobeile" for the outreach places that we go to.
This program will look for bluetooth signals coming fromm 2 nxt bricks
This is the reveiving program for the "Master, Slave" setup
it will allow us to have 1 nxt brick contolling the motors getting signals of what motors to move from another nxt
This program will use the left right and enter button of 1 of the nxt's to control 2 motors

*/
task main()
{
	/*
	Here just for syntax refrence (ignore)

	motor[mL]=100;
	motor[mR]=100;
	while (true) {}
	while (nNxtButtonPressed!=kRightButton) {}
	motor[mR]=-100;
	int x=0;

	while (nNxtButtonPressed=kRightButton) {}
	x++;
	(nxtDisplayString(3, "%d", x);

	*/
int x=0;    //Ths line sets the variable x to 0 allowing us for cetain dislpay properties
int xx=0;   // This allows another variale to set to 0 for certain parts with the reciving program
while(true)  //Just a while loop that makes sure the program runs indefianatly
{
eraseDisplay ();  //erases the display at the beining of the program to clear
xx = message;     //this sets our variable to be able to reseave messages from the "Master Nxt" devise
    if (xx==1)    //If the varibable for the messages is equal to 1 witch is the motion for the movment of right
    	{
      x++;                                 //Adds +1 to display everytime right button is pressed
					nxtDisplayString (3, "%d", x);
			motor[mL]=100;                       //robot turns right when right button is pressed
			motor[mR]=-100;
       wait1Msec(1000);                     //waits so it doesn bug up
       motor[mL] = 0;
       motor[mR] = 0;
       wait1Msec(1000);
		}

		if (xx==2)                             //If the variable equals 2 it will move left
			{
		  x--;                                 //Subtracts -1 to display everytime left button is pressed
			nxtDisplayString (3, "%d", x);
			motor[mL]=-100;                      //robot turns left with left button is pressed
			motor[mR]=100;
       wait1Msec(1000);                   // waits so it doesnt bug up - no
       motor[mL] = 0;
       motor[mR] = 0;
       wait1Msec(1000);
		}

		if (xx==3)                            //If the varibable equals 3 ( if the ceneter/orange/enter button is pressed) it moves forward
			{
		  motor[mL]=100;                      //robot moves forward when enter button is pressed
		  motor[mR]=100;
       wait1Msec(1000);                   //waits so it doesnt bug up
       motor[mL] = 0;
       motor[mR] = 0;
       wait1Msec(1000);
    }

   ClearMessage();
    }
		}
Esempio n. 7
0
void SuggestionsSidebarBlock::Update(CatalogItem *item)
{
    // FIXME: Cancel previous pending async operation if any

    ClearMessage();
    ClearSuggestions();

    QueryAllProviders(item);
}
Esempio n. 8
0
void Bluetooth_Initialize()
{
	if(!Bluetooth_Initialized)
	{
		Bluetooth_Initialized = true;
		while(bQueuedMsgAvailable())
		{
			ClearMessage();
		}
	}
}
Esempio n. 9
0
bool notReceived (int messageNumber1) //checks  to make sure the sensor block hasn't sent a message
{
	int myMessage=0;
	if(myMessage==0)
	{
		myMessage=message;
	}
	if (myMessage==messageNumber1)
	{
		ClearMessage();

		return false;  //returns false if it finds a message corresponding to the specified integer
	}
	else
		return true; //returns true if none have been found
}
Esempio n. 10
0
void SuggestionsSidebarBlock::Update(const CatalogItemPtr& item)
{
    // FIXME: Cancel previous pending async operation if any

    ClearMessage();
    ClearSuggestions();

    auto srclang = m_parent->GetCurrentSourceLanguage();
    auto lang = m_parent->GetCurrentLanguage();
    if (!srclang.IsValid() || !lang.IsValid() || srclang == lang)
    {
        OnQueriesFinished();
        return;
    }

    QueryAllProviders(item);
}
Esempio n. 11
0
task main(){
  RgtMUp = 0;
  RgtMRnd = 0;
  LftMUp = 0;
  LftMRnd = 0;

  checkBTLinkConnected();
  while(true){
    wait1Msec(1);
    while (bQueuedMsgAvailable()){
      ClearMessage();
      LftRec = messageParm[0];
      RgtRec = messageParm[1];
    }
    /*if(message == 0){
      wait1Msec(5);
      nxtDisplayTextLine(2,"no message");
      continue;
    }*/

    nxtDisplayTextLine(1,"message[0] = %d",LftRec);
    nxtDisplayTextLine(2,"message[1] = %d",RgtRec);

    LftGUp = LftRec/100;
    LftGRnd = LftRec%100;

    RgtGUp = RgtRec/100;
    RgtGRnd = RgtRec%100;

    RgtMUp = RgtGUp * 16;
    RgtMRnd = (RgtGRnd * 16);
    LftMUp = LftGUp * 16;
    LftMRnd = (LftGRnd * 16);

    nxtDisplayTextLine(3,"RGU = %d",RgtGUp);
    nxtDisplayTextLine(4,"RGR = %d",RgtGRnd);
    nxtDisplayTextLine(5,"LGU = %d",LftGUp);
    nxtDisplayTextLine(6,"LGR = %d",LftGRnd);

    servo[srvo_S1_C2_1] = RgtMUp;
    servo[srvo_S1_C2_2] = RgtMRnd;
    servo[srvo_S1_C2_3] = LftMUp;
    servo[srvo_S1_C2_4] = LftMRnd;

  }
}
Esempio n. 12
0
task listenToBluetooth(){
	int receiver, method, payload;
	while(true)
	{
		receiver = messageParm[0];
		method = messageParm[1];
		payload = messageParm[2];
		if(receiver != 0 || method	!= 0 || payload != 0){
			PlaySound(soundBlip);
			switch(method){
				case PRINTER_PRINT:
				// print the letter
				startPrint(payload);
				break;
			default:
				PlaySound(soundException);
				// method not supported
			}
			ClearMessage();
		}
		wait1Msec(500);
	}
}
void RocketTaskbar::SetMessage(const QString &message, uint autoHideTimeMsec)
{
    if (message.isEmpty())
    {
        ClearMessage();
        return;
    }

    if (loadBarEnabled_)
    {
        if (ui_.labelLoaderInfo->text() != message)
        {
            ui_.labelLoaderInfo->setText(message);
            ui_.labelLoaderInfo->show();
            if (!ui_.frameLoader->isVisible())
                ui_.frameLoader->show();
            resizeDelayTimer_.start(5);
        }
    }

    if (autoHideTimeMsec > 0)
        messageHideTimer_.start(autoHideTimeMsec);
}
Esempio n. 14
0
task main()
{
	ClearMessage();
  float widthOfRoom=perimeterX(); //calculate the width of the room
	float distanceY=perimeterY(); //calculate the length of the room
	int repitition=reps(widthOfRoom); //calculate how many repititions of the cleaning cycle it needs to do
	float distanceX= distX(widthOfRoom); //calculate the distance per strafe on the repititions
	bool hit= false;
	int counter=0;

	while((counter<repitition-3)&&hit!=1)// run while it hasn't hit the bottom, or has not completed all of its repititions
	{
		hit=drive(1,distanceY-40); //drive forward -20cm for clearance from wall
		if(hit) //if it hit something go through obstacle functions
		{
			float lengthOfObstacle=obstacle(1); //drive around the obstacle
			drive(1, distanceY-lengthOfObstacle +10); //drive forward the remainder of the distance
			hit=false; //reset hit
		}
		drive(3, distanceX); //drive right
		hit=drive(2, (distanceY+20) ); //drive backwards -20cm for clearance from wall
		if(hit) //if it hits something go through obstacle functions
		{
			wait1Msec(2000); //wait for sensor to rotate
			float lengthOfObstacle=obstacle(2); //drive around the obstacle
			drive(2, distanceY+lengthOfObstacle); //drive the remainder of the distance
			hit=false; //reset hit
		}
		hit=drive(3, distanceX);//drive right
        counter++;
	}
	motor[motorA]=0;
	motor[motorB]=0;
	motor[motorC]=0;

}
Esempio n. 15
0
/*******************************************************************************
関数名:	void UpdateGame(void)
引数:	なし
戻り値:	なし
説明:	ゲームの更新関数
*******************************************************************************/
void UpdateGame(void)
{
	//初期値
	g_fTimeSpeed = 0.01f;

	GAME_STEP stepNow = GetGameStep();
	switch(stepNow)
	{
		case STEP_PLAY:

			UpdatePlayer();
			UpdateCamera();
			UpdateGun();
			
			UpdatePlayerBullet(g_fTimeSpeed);
			UpdateEnemy( g_fTimeSpeed);
			UpdateEnemyBullet( g_fTimeSpeed);

			//UpdateBillBoard();
			UpdateParticle( g_fTimeSpeed);
			UpdateStageManager( g_fTimeSpeed);

			//UpdateModel();
			UpdateGunSight();
			UpdateItemBullet();
			UpdateClock( g_fTimeSpeed);
			UpdateTime( g_fTimeSpeed);

			if(GetKeyboardTrigger(DIK_P) )
			{
				SetGameStep(STEP_PAUSE);
				SetMessage(MSG_PAUSE);
			}
			break;
		case STEP_SHOOT:
			
			ChangeTimeSpeed( 1.0f);
			
			UpdateEnemy( g_fTimeSpeed);
			//UpdatePlayer();
			UpdatePlayerBullet( g_fTimeSpeed);
			//UpdateEnemyBullet( g_fTimeSpeed);
			UpdateClock( g_fTimeSpeed);
			UpdateTime( g_fTimeSpeed);

			g_nCounterShoot++;
			if( g_nCounterShoot > 15)
			{
				g_nCounterShoot = 0;
				SetGameStep(STEP_PLAY);
			}
			break;
		case STEP_PAUSE:
			StopSound();
			if(GetKeyboardTrigger(DIK_P) )
			{
				SetGameStep(STEP_PLAY);
				ClearMessage(MSG_PAUSE);
			}
			break;
		case STEP_DIE:
			ChangeTimeSpeed( 1.0f);

			UpdateEnemy( g_fTimeSpeed);
			UpdateEnemyBullet( g_fTimeSpeed);
			UpdatePlayerBullet( g_fTimeSpeed);
			UpdateParticle( g_fTimeSpeed);

			g_nCounterFrame++;
			if( g_nCounterFrame > 90)
			{
				g_nCounterFrame = 0;
				if( GetPlayer()->nLife <= 0)
				{
					FadeOutToNext(MODE_RESULT);
				}
				else
				{
					FadeOutToNext(STEP_RESET);
					SetGameStep(STEP_NOTHING);
				}
				
			}

			break;
		case STEP_RESET:
			InitStageManager( false, GetPlayer()->nLife);
			SetGameStep(STEP_PLAY);	
			break;
		case STEP_CLEAR:
			StopSound(SOUND_LABEL_SE_RUN);
			SetMessage(MSG_STAGECLEAR);

			g_nCounterFrame++;
			if( g_nCounterFrame > 90)
			{
				g_nCounterFrame = 0;

				switch(GetStageMode())
				{
				case STAGE0:
					FadeOutToNext(STAGE1);
					break;
				case STAGE1:
					FadeOutToNext(STAGE2);
					break;
				case STAGE2:
					FadeOutToNext(STAGE3);
					break;
				case STAGE3:
					FadeOutToNext(MODE_RESULT);
					g_bGameClear = true;
					break;
				}
				
				SetGameStep(STEP_NOTHING);
			}
			break;
		case STEP_NOTHING:
			//just let time go, and do nothing
			break;
	}	

	//UI update
	UpdateNumBullet();

	//Debug update
	UpdateMeshDome();

	if(GetKeyboardTrigger(DIK_RETURN) )
	{	
		FadeOutToNext(MODE_RESULT);
	}
	if(GetKeyboardTrigger(DIK_F3))
	{	
		PlaySound( SOUND_LABEL_SE_CLEAR);
		SetGameStep(STEP_CLEAR);
	}
	if(GetKeyboardTrigger(DIK_F2))
	{
		PlaySound(SOUND_LABEL_SE_SWITCH);
		SwitchDebug();
	}
}
Esempio n. 16
0
void cGameStateCredits::initialize(){

  SCROLL_MSG msg;
 // msg = ;
  m_msg.push_back(SetGraphic(-1, 1006));//credits graphic
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());
  m_msg.push_back(SetMessage(-1,F_V20, 180, 0, 0, "Team \"Pacific - Atlantic Gameworks\" "));
  m_msg.push_back(ClearMessage());
  m_msg.push_back(SetGraphic(50, 1009));//large cloud
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());
  m_msg.push_back(SetMessage(500,F_V20, 0, 70, 0, "www.gameinstitute.com"));
  m_msg.push_back(SetMessage(500,F_V20, 0, 70, 0, "  Game Challenge 10"));
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());
  m_msg.push_back(SetMessage(-1,F_V20, 0, 0, 0, "Editor Programmed by Chuck Bolin"));
  m_msg.push_back(SetMessage(-1,F_V16, 0, 0, 0, "January 2009"));
  m_msg.push_back(ClearMessage());
  m_msg.push_back(SetGraphic(712, 1010));//credits graphic
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());
  m_msg.push_back(ClearMessage());

  m_timer.initialize(); 
  m_scrollValue = 0;

  //used to show several images in the background
  m_secondTimer.initialize();
  m_secondCount = 0;

  //used for fading
  m_red = 255;//255;
  m_green =255;//255;
  m_blue = 255;//255;
  m_fadeTimer.initialize();
  
}
RocketTaskbar::RocketTaskbar(Framework *framework, QWidget *observed) :
    QGraphicsProxyWidget(0, Qt::Widget),
    LC("[RocketTaskbar]: "),
    framework_(framework),
    observed_(observed),
    widget_(new QWidget(0)),
    anchor_(Bottom),
    style_(SolidDefault),
    sizePolicy_(QSizePolicy::Minimum),
    loadBarEnabled_(true),
    hideRequested_(false),
    minimumWidth_(0),
    loaderAnimation_(0)
{
    ui_.setupUi(widget_);
    setWidget(widget_);

    loaderAnimation_ = new QMovie(":/images/loader.gif", "GIF", this);
    if (loaderAnimation_->isValid())
    {
        ui_.labelLoader->setMovie(loaderAnimation_);
        loaderAnimation_->setCacheMode(QMovie::CacheAll);
    }

    // Hide loader widgets initially.
    ui_.labelLoader->hide();
    ui_.labelLoaderInfo->hide();
    ui_.frameLoader->hide();
    
    // Prepare toolbar for QActions
    toolBarRight_ = new QToolBar(widget_);
    toolBarRight_->setContentsMargins(0,0,0,0);
    toolBarRight_->setStyleSheet("background-color: none; border: 0px;");
    toolBarRight_->setToolButtonStyle(Qt::ToolButtonIconOnly);
    toolBarRight_->setOrientation(Qt::Horizontal);
    toolBarRight_->setIconSize(QSize(32,32));
    toolBarRight_->setFloatable(false);
    toolBarRight_->setMovable(false);
    toolBarRight_->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);

    QHBoxLayout *lRight = qobject_cast<QHBoxLayout*>(ui_.frameRight->layout());
    if (lRight)
        lRight->addWidget(toolBarRight_);
    
    // Set initial style
    CheckStyleSheets();
    
    // Support "legacy" icons from BrowserUiPlugin, without linking to it, we don't want to fail loading if not present.
    QObject *browserPlugin = framework_->property("browserplugin").value<QObject*>();
    if (browserPlugin)
    {
        connect(browserPlugin, SIGNAL(ActionAddRequest(QAction*, QString)), SLOT(AddAction(QAction*)));
        connect(browserPlugin, SIGNAL(OpenUrlRequest(const QUrl&, bool)), SLOT(OnOpenUrl(const QUrl&)));
    }
    
    resizeDelayTimer_.setSingleShot(true);
    messageHideTimer_.setSingleShot(true);

    // Connections.
    connect(framework_->Ui()->GraphicsScene(), SIGNAL(sceneRectChanged(const QRectF&)), SLOT(OnWindowResized(const QRectF&)));
    connect(&resizeDelayTimer_, SIGNAL(timeout()), SLOT(OnDelayedResize()));
    connect(&messageHideTimer_, SIGNAL(timeout()), SLOT(ClearMessage()));
    connect(ui_.buttonDisconnect, SIGNAL(clicked()), SIGNAL(DisconnectRequest()));
    
    // Add ourselves to the scene.
    framework_->Ui()->GraphicsScene()->addItem(this);
    hide();
}
void RocketTaskbar::ClearMessageAndStopLoadAnimation()
{
    ClearMessage();
    StopLoadAnimation();
}