void GateModule::handle_message(const message& msg) { switch (msg.get_type()) { case EMessageType::SocketConnect: { ClientConnect(msg); break; } case EMessageType::SocketData: { ClientData(msg); break; } case EMessageType::SocketClose: { ClientClose(msg); break; } case EMessageType::ActorData: { ActorData(msg); break; } case EMessageType::ToClient: { ToClientData(msg); break; } } }
void Client(char *filename) { int clientSocketDescriptor; int connectResult; FILE *rdfile; rdfile = fopen(filename, "r"); if (rdfile == NULL) { puts ("Error while opening file."); return; } clientSocketDescriptor = StartClient("tcp"); connectResult = ClientConnect(clientSocketDescriptor, "127.0.0.1", 6660); if (connectResult == -1) { return; } if (SendFileName(clientSocketDescriptor, filename) == -1) { return; } if (SendFileSize(clientSocketDescriptor, rdfile) == -1) { return; } ClientProcess(clientSocketDescriptor, rdfile); ShutdownSocket(clientSocketDescriptor); CloseSocket(clientSocketDescriptor); fclose(rdfile); return; }
SslHandle *NetlibSslConnect(SOCKET s, const char* host, int verify) { /* negotiate SSL session, verify cert, return NULL if failed */ bool res = SSL_library_load(); if (!res) return NULL; SslHandle *ssl = (SslHandle*)mir_calloc(sizeof(SslHandle)); ssl->s = s; res = ClientConnect(ssl, host); if (res && verify) { DWORD dwFlags = 0; if (!host || inet_addr(host) != INADDR_NONE) dwFlags |= 0x00001000; res = VerifyCertificate(ssl, host, dwFlags); } if(res) { return ssl; } else { NetlibSslFree(ssl); return NULL; } }
/////////////////////////////////////////////////////////////////////// // Spawn the bot /////////////////////////////////////////////////////////////////////// void BOT_SpawnBot (char *team, char *name, char *skin, char *userinfo) { edict_t *bot; if( !nav.loaded ) { Com_Printf("Can't spawn bots without a valid navigation file\n"); return; } bot = BOT_FindFreeClient (); if (!bot) { safe_bprintf (PRINT_MEDIUM, "Server is full, increase Maxclients.\n"); return; } //init the bot bot->inuse = true; bot->yaw_speed = 100; // To allow bots to respawn if(userinfo == NULL) BOT_SetName(bot, name, skin, team); else ClientConnect (bot, userinfo); G_InitEdict (bot); G_SpawnAI(bot); //jabot092(2) bot->ai->is_bot = true; InitClientResp (bot->client); PutClientInServer(bot); BOT_StartAsSpectator (bot); //skill bot->ai->pers.skillLevel = (int)(random()*MAX_BOT_SKILL); if (bot->ai->pers.skillLevel > MAX_BOT_SKILL) //fix if off-limits bot->ai->pers.skillLevel = MAX_BOT_SKILL; else if (bot->ai->pers.skillLevel < 0) bot->ai->pers.skillLevel = 0; BOT_DMclass_InitPersistant(bot); AI_ResetWeights(bot); AI_ResetNavigation(bot); bot->think = BOT_JoinGame; bot->nextthink = level.time + (int)(random()*6.0); if( ctf->value && team != NULL ) { if( !Q_stricmp( team, "blue" ) ) bot->think = BOT_JoinBlue; else if( !Q_stricmp( team, "red" ) ) bot->think = BOT_JoinRed; } AI_EnemyAdded (bot); // let the ai know we added another }
char* __cdecl My_ClientConnect(int clientNum, qboolean firstTime, qboolean isBot) { if (firstTime) { char* res = ClientConnectDispatcher(clientNum, isBot); if (res && !isBot) { return res; } } return ClientConnect(clientNum, firstTime, isBot); }
int baseq3_qagame_vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { #else int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { #endif // IOS switch ( command ) { case GAME_INIT: G_InitGame( arg0, arg1, arg2 ); return 0; case GAME_SHUTDOWN: G_ShutdownGame( arg0 ); return 0; case GAME_CLIENT_CONNECT: return (int)ClientConnect( arg0, arg1, arg2 ); case GAME_CLIENT_THINK: ClientThink( arg0 ); return 0; case GAME_CLIENT_USERINFO_CHANGED: ClientUserinfoChanged( arg0 ); return 0; case GAME_CLIENT_DISCONNECT: ClientDisconnect( arg0 ); return 0; case GAME_CLIENT_BEGIN: ClientBegin( arg0 ); return 0; case GAME_CLIENT_COMMAND: ClientCommand( arg0 ); return 0; case GAME_RUN_FRAME: G_RunFrame( arg0 ); return 0; case GAME_CONSOLE_COMMAND: return ConsoleCommand(); case BOTAI_START_FRAME: return BotAIStartFrame( arg0 ); } return -1; } void QDECL G_Printf( const char *fmt, ... ) { va_list argptr; char text[1024]; va_start (argptr, fmt); vsprintf (text, fmt, argptr); va_end (argptr); trap_Printf( text ); }
//----(SA) modified this for head separation gentity_t *AICast_AddCastToGame( gentity_t *ent, char *castname, char *model, char *head, char *sex, char *color, char *handicap ) { int clientNum; gentity_t *bot; char userinfo[MAX_INFO_STRING]; usercmd_t cmd; // create the bot's userinfo userinfo[0] = '\0'; Info_SetValueForKey( userinfo, "name", castname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "handicap", handicap ); Info_SetValueForKey( userinfo, "model", model ); Info_SetValueForKey( userinfo, "head", head ); Info_SetValueForKey( userinfo, "color", color ); // have the server allocate a client slot clientNum = trap_BotAllocateClient(); if ( clientNum == -1 ) { G_Printf( S_COLOR_RED "BotAllocateClient failed\n" ); return NULL; } bot = &g_entities[ clientNum ]; bot->r.svFlags |= SVF_BOT; bot->r.svFlags |= SVF_CASTAI; // flag it for special Cast AI behaviour // register the userinfo trap_SetUserinfo( bot->s.number, userinfo ); // have it connect to the game as a normal client //----(SA) ClientConnect requires a third 'isbot' parameter. setting to qfalse and noting ClientConnect( bot->s.number, qtrue, qfalse ); //----(SA) end // copy the origin/angles across VectorCopy( ent->s.origin, bot->s.origin ); VectorCopy( ent->s.angles, bot->s.angles ); memset( &cmd, 0, sizeof( cmd ) ); ClientBegin( bot->s.number ); // set up the ai AICast_SetupClient( bot->s.number ); return bot; }
void SocketConnect(char *argv[]) { nPort = atoi(argv[1]); nSocketDesc = socket(AF_INET,SOCK_STREAM,0); serv.sin_family = AF_INET; serv.sin_addr.s_addr = INADDR_ANY; serv.sin_port = htons(nPort); bind(nSocketDesc,(struct sockaddr *)&serv,sizeof(serv)); listen(nSocketDesc,5); printf("\n===========================\n"); printf("Waiting for connection\n"); printf("===========================\n\n"); ClientConnect(); close(nSocketDesc); }
void ServerNetwork::newConnection() { while (server->hasPendingConnections()) { QTcpSocket *socket = server->nextPendingConnection(); s32 clientId = clientManager->AddClient(socket); emit ClientConnect(clientId); connect(socket, SIGNAL(readyRead()), SLOT(readyRead())); connect(socket, SIGNAL(disconnected()), SLOT(disconnected())); QByteArray *buffer = new QByteArray(); buffers.insert(socket, buffer); qDebug().nospace() << "Connected: Instrument #" << clientId << " at " << qPrintable(socket->peerAddress().toString()) << ":" << socket->peerPort(); } }
/////////////////////////////////////////////////////////////////////// // Spawn the bot /////////////////////////////////////////////////////////////////////// void ACESP_SpawnBot (char *team, char *name, char *skin, char *userinfo) { edict_t *bot; bot = ACESP_FindFreeClient (); if (!bot) { safe_bprintf (PRINT_MEDIUM, "Server is full, increase Maxclients.\n"); return; } bot->yaw_speed = 100; // yaw speed bot->inuse = true; bot->is_bot = true; // To allow bots to respawn if(userinfo == NULL) ACESP_SetName(bot, name, skin, team); else ClientConnect (bot, userinfo); G_InitEdict (bot); InitClientResp (bot->client); // locate ent at a spawn point /*if(ctf->value) { if (team != NULL && strcmp(team,"red")==0) ACESP_PutClientInServer (bot,false, CTF_TEAM1); else ACESP_PutClientInServer (bot,false, CTF_TEAM2); } else*/ ACESP_PutClientInServer (bot,false,0); // make sure all view stuff is valid ClientEndServerFrame (bot); ACEIT_PlayerAdded (bot); // let the world know we added another ACEAI_PickLongRangeGoal(bot); // pick a new goal }
void ServerSystem::Update( double DeltaTime ) { PerfTimer.Log( "server update started" ); ENetEvent event; while( enet_host_service ( mServer, & event, 0 ) > 0 ) { //PerfTimer.Log("server enter"); switch ( event.type ) { case ENET_EVENT_TYPE_CONNECT: ClientConnect( event ); break; case ENET_EVENT_TYPE_RECEIVE: Receive( event ); break; case ENET_EVENT_TYPE_DISCONNECT: ClientDisconnect( event ); break; } } PerfTimer.Log( "server receive ended" ); MessageList& messages = mMessageHolder.GetOutgoingMessages(); if ( messages.mMessages.size() > 0 ) { std::ostringstream oss; eos::portable_oarchive oa( oss ); oa& messages; std::string astr( oss.str() ); // L1("server sends - %s:\n",astr.c_str()); ENetPacket* packet = enet_packet_create ( astr.c_str(), astr.size(), ENET_PACKET_FLAG_RELIABLE ); mSentMessagesSize += packet->dataLength * mClients.size(); enet_host_broadcast( mServer, 0, packet ); enet_host_flush( mServer ); mMessageHolder.ClearOutgoingMessages(); } PerfTimer.Log( "server update ended" ); }
SslHandle* NetlibSslConnect(SOCKET s, const char* host, int verify) { SslHandle *ssl = (SslHandle*)mir_calloc(sizeof(SslHandle)); ssl->s = s; SecInvalidateHandle(&ssl->hContext); DWORD dwFlags = 0; if (!host || inet_addr(host) != INADDR_NONE) dwFlags |= 0x00001000; bool res = SSL_library_init(); if (res) res = ClientConnect(ssl, host); if (res && verify) res = VerifyCertificate(ssl, host, dwFlags); if (!res) { NetlibSslFree(ssl); ssl = NULL; } return ssl; }
/* ================ vmMain This is the only way control passes into the module. This must be the very first function compiled into the .q3vm file ================ */ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { switch ( command ) { case GAME_INIT: G_InitGame( arg0, arg1, arg2 ); return 0; case GAME_SHUTDOWN: G_ShutdownGame( arg0 ); return 0; case GAME_CLIENT_CONNECT: return (intptr_t)ClientConnect( arg0, arg1, arg2 ); case GAME_CLIENT_THINK: ClientThink( arg0 ); return 0; case GAME_CLIENT_USERINFO_CHANGED: ClientUserinfoChanged( arg0 ); return 0; case GAME_CLIENT_DISCONNECT: ClientDisconnect( arg0 ); return 0; case GAME_CLIENT_BEGIN: ClientBegin( arg0 ); return 0; case GAME_CLIENT_COMMAND: ClientCommand( arg0 ); return 0; case GAME_RUN_FRAME: G_RunFrame( arg0 ); return 0; case GAME_CONSOLE_COMMAND: return ConsoleCommand(); case BOTAI_START_FRAME: return BotAIStartFrame( arg0 ); } return -1; }
int main(int /*argc*/, char** /*argv*/) { char logbuf[k_LogBufSize]; int retval; printf("Starting Emperor\n"); //printf("sizeof(long long int) = %d\n", sizeof(long long int)); //printf("sizeof(double) = %d\n", sizeof(double)); //printf("timestamp: %.6f\n", emperor_current_time()); //6 decimal places is microseconds printf("Please ensure that driver-gui.sc (viewer '()) is running on %s\n", k_Server); pan_fd = open(pan_file, O_WRONLY); if (pan_fd < 1) { perror("pan:"); emperor_signal_handler(SIGTERM); return -1; } tilt_fd = open(tilt_file, O_WRONLY); if (tilt_fd < 1) { perror("tilt:"); emperor_signal_handler(SIGTERM); return -1; } motor_fd = initport(); if (motor_fd < 1) { perror("motor:"); emperor_signal_handler(SIGTERM); return -1; } gpio_fd = open(gpio_file, O_RDONLY); if (gpio_fd < 1) { perror("gpio:"); emperor_signal_handler(SIGTERM); return -1; } //start network stuff and wait for connection printf("Connecting to %s on port %s for commands...\n", k_Server, k_CommandPort); sockfd = -1; while (sockfd == -1) { sockfd = ClientConnect(k_Server, k_CommandPort); } printf("success!\n"); printf("Connecting to %s on port %s for data logging...\n", k_Server, k_LogPort); log_sockfd = -1; while (log_sockfd == -1) { log_sockfd = ClientConnect(k_Server, k_LogPort); } sprintf(logbuf, "Logging started"); emperor_log_data(logbuf, log_sockfd); printf("success!\n"); //printf("log_sockfd = %d\n", log_sockfd); //start bump switch monitoring thread here gpio_thread_should_die = FALSE; pthread_attr_t attributes; pthread_attr_init(&attributes); pthread_attr_setdetachstate(&attributes, PTHREAD_CREATE_JOINABLE); pthread_create(&gpio_thread, &attributes, emperor_monitor_bump_switches, NULL); sprintf(logbuf, "Bump switch monitoring active"); retval = emperor_log_data(logbuf, log_sockfd); if (retval != 0) printf("logging failed for \'%s\'\n", logbuf); pthread_attr_destroy(&attributes); printf("%s\n", logbuf); //***START IMU AND GPS THREAD(S) HERE*** //start the functions from run-sensors printf("Starting sensors..."); //call setup function if (!run_sensors_setup()) { printf("run_sensors_setup() failed\n"); emperor_signal_handler(SIGTERM); return -1; } //call start function run_sensors_start(); printf("sensors started successfully\n"); //register signal handler for termination signal(SIGINT, emperor_signal_handler); signal(SIGTERM, emperor_signal_handler); char msgbuf[k_maxBufSize]; char prevmsgbuf[k_maxBufSize]; memset(prevmsgbuf, 0, sizeof(prevmsgbuf)); memset(motor_prev, 0, sizeof(motor_prev)); memset(pan_prev, 0, sizeof(pan_prev)); memset(tilt_prev, 0, sizeof(tilt_prev)); //int retval; //loop on listening for commands while(1) { memset(msgbuf, 0, sizeof(msgbuf)); //clear buffer retval = recv(sockfd, &msgbuf, sizeof(msgbuf), 0); if (retval < 0) { printf("Error in recv\n"); emperor_signal_handler(SIGTERM); return -1; } if (retval == 0) { printf("Sender closed connection\n"); emperor_signal_handler(SIGTERM); return -1; } //if we get here, we have something useful in msgbuf, so do something with it if (strncmp(msgbuf, prevmsgbuf, k_maxBufSize) != 0) //received new command { // printf("Received %d bytes: %s\n", retval, msgbuf); strncpy(prevmsgbuf, msgbuf, k_maxBufSize); } else //got a repeat of the last received command, so ignore it continue; //do stuff with commands received retval = emperor_parse_and_execute(msgbuf); if (retval != 0) { printf("Error in emperor_parse_and_execute\n"); emperor_signal_handler(SIGTERM); return -1; } } //cleanup done in signal handler return 0; }
static void G_AddBot( const char *name, int skill, const char *team, const char *spawnPoint, int playerClass, int playerWeapon, int characerIndex, const char *respawn, const char *scriptName, int rank, int skills[], qboolean pow ) { #define MAX_BOTNAMES 1024 int clientNum; char *botinfo; gentity_t *bot; char *key; char *s; char *botname; // char *model; char userinfo[MAX_INFO_STRING]; // get the botinfo from bots.txt botinfo = G_GetBotInfoByName( "wolfbot" ); if ( !botinfo ) { G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name ); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = Info_ValueForKey( botinfo, "funname" ); if( !botname[0] ) { botname = Info_ValueForKey( botinfo, "name" ); } Info_SetValueForKey( userinfo, "name", botname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "skill", va("%i", skill) ); s = Info_ValueForKey(botinfo, "aifile"); if (!*s ) { trap_Printf( S_COLOR_RED "Error: bot has no aifile specified\n" ); return; } // have the server allocate a client slot clientNum = trap_BotAllocateClient( 0 ); // Arnout: 0 means no prefered clientslot if ( clientNum == -1 ) { G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" ); G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" ); return; } // initialize the bot settings if( !team || !*team ) { if( PickTeam(clientNum) == TEAM_AXIS) { team = "red"; } else { team = "blue"; } } Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) ); //Info_SetValueForKey( userinfo, "skill", va( "%i", skill ) ); Info_SetValueForKey( userinfo, "team", team ); if( spawnPoint && spawnPoint[0] ) { Info_SetValueForKey( userinfo, "spawnPoint", spawnPoint ); } if (scriptName && scriptName[0]) { Info_SetValueForKey( userinfo, "scriptName", scriptName ); } /* if (playerClass > 0) { Info_SetValueForKey( userinfo, "pClass", va("%i", playerClass) ); } if (playerWeapon) { Info_SetValueForKey( userinfo, "pWeapon", va("%i", playerWeapon) ); }*/ // END Mad Doc - TDF key = "wolfbot"; if (!Q_stricmp( (char *)name, key )) { // read the botnames file, and pick a name that doesnt exist fileHandle_t f; int len, i, j, k; qboolean setname = qfalse; char botnames[8192], *pbotnames, *listbotnames[MAX_BOTNAMES], *token, *oldpbotnames; int lengthbotnames[MAX_BOTNAMES]; len = trap_FS_FOpenFile( "botfiles/botnames.txt", &f, FS_READ ); if (len >= 0) { if (len > sizeof(botnames)) { G_Error( "botfiles/botnames.txt is too big (max = %i)", (int)sizeof(botnames) ); } memset( botnames, 0, sizeof(botnames) ); trap_FS_Read( botnames, len, f ); pbotnames = botnames; // read them in i = 0; oldpbotnames = pbotnames; while ((token = COM_Parse( &pbotnames ))) { if (!token[0]) break; listbotnames[i] = strstr( oldpbotnames, token ); lengthbotnames[i] = strlen(token); listbotnames[i][lengthbotnames[i]] = 0; oldpbotnames = pbotnames; if (++i == MAX_BOTNAMES) break; } // if (i > 2) { j = rand() % (i-1); // start at a random spot inthe list for( k = j + 1; k != j; k++ ) { if( k == i ) { k = -1; // gets increased on next loop continue; } if (ClientFromName( listbotnames[k] ) == -1) { // found an unused name Info_SetValueForKey( userinfo, "name", listbotnames[k] ); setname = qtrue; break; } } } // trap_FS_FCloseFile( f ); } if (!setname) { Info_SetValueForKey( userinfo, "name", va("wolfbot_%i", clientNum+1) ); } } else { Info_SetValueForKey( userinfo, "name", name ); } // if a character was specified, put the index of that character filename in the CS_CHARACTERS table in the userinfo if( characerIndex != -1 ) { Info_SetValueForKey( userinfo, "ch", va( "%i", characerIndex ) ); } // if a rank was specified, use that /* if (rank != -1) { Info_SetValueForKey(userinfo, "rank", va("%i", rank)); }*/ // END Mad Doc - TDF bot = &g_entities[ clientNum ]; bot->r.svFlags |= SVF_BOT; if( pow ) { bot->r.svFlags |= SVF_POW; } bot->inuse = qtrue; bot->aiName = bot->client->pers.netname; // register the userinfo trap_SetUserinfo( clientNum, userinfo ); // have it connect to the game as a normal client if ((s = ClientConnect( clientNum, qtrue, qtrue ))) { G_Printf( S_COLOR_RED "Unable to add bot: %s\n", s ); return; } SetTeam( bot, (char *)team, qtrue, -1, -1, qfalse ); /* if( skills ) { int i; for( i = 0; i < SK_NUM_SKILLS; i++ ) { bot->client->sess.skill[i] = skills[i]; } }*/ return; }
/* =============== G_AddBot =============== */ static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { int clientNum; char *botinfo; gentity_t *bot; char *key; char *s; char *botname; char *model; char *headmodel; char userinfo[MAX_INFO_STRING]; // get the botinfo from bots.txt botinfo = G_GetBotInfoByName( name ); if ( !botinfo ) { G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name ); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = Info_ValueForKey( botinfo, "funname" ); if( !botname[0] ) { botname = Info_ValueForKey( botinfo, "name" ); } // check for an alternative name if (altname && altname[0]) { botname = altname; } Info_SetValueForKey( userinfo, "name", botname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) ); if ( skill >= 1 && skill < 2 ) { Info_SetValueForKey( userinfo, "handicap", "50" ); } else if ( skill >= 2 && skill < 3 ) { Info_SetValueForKey( userinfo, "handicap", "70" ); } else if ( skill >= 3 && skill < 4 ) { Info_SetValueForKey( userinfo, "handicap", "90" ); } key = "model"; model = Info_ValueForKey( botinfo, key ); if ( !*model ) { model = "sarge/default"; } Info_SetValueForKey( userinfo, key, model ); key = "team_model"; Info_SetValueForKey( userinfo, key, model ); key = "headmodel"; headmodel = Info_ValueForKey( botinfo, key ); if ( !*headmodel ) { headmodel = model; } Info_SetValueForKey( userinfo, key, headmodel ); key = "team_headmodel"; Info_SetValueForKey( userinfo, key, headmodel ); key = "gender"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "male"; } Info_SetValueForKey( userinfo, "sex", s ); key = "color1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "4"; } Info_SetValueForKey( userinfo, key, s ); key = "color2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "5"; } Info_SetValueForKey( userinfo, key, s ); s = Info_ValueForKey(botinfo, "aifile"); if (!*s ) { trap_Printf( S_COLOR_RED "Error: bot has no aifile specified\n" ); return; } // have the server allocate a client slot clientNum = trap_BotAllocateClient(); if ( clientNum == -1 ) { G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" ); G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" ); return; } // initialize the bot settings if( !team || !*team ) { if( g_gametype.integer >= GT_TEAM && g_ffa_gt!=1) { if( PickTeam(clientNum) == TEAM_RED) { team = "red"; } else { team = "blue"; } } else { team = "red"; } } Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) ); Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) ); Info_SetValueForKey( userinfo, "team", team ); bot = &g_entities[ clientNum ]; bot->r.svFlags |= SVF_BOT; bot->inuse = qtrue; // register the userinfo trap_SetUserinfo( clientNum, userinfo ); // have it connect to the game as a normal client if ( ClientConnect( clientNum, qtrue, qtrue ) ) { return; } if( delay == 0 ) { ClientBegin( clientNum ); return; } AddBotToSpawnQueue( clientNum, delay ); }
/* =============== G_AddBot =============== */ static void G_AddBot( const char *name, float skill, const char *team, const char *pclass, int delay, char *altname) { int clientNum; char *botinfo; gentity_t *bot; char *key; char *s; char *botname; char *model; char userinfo[MAX_INFO_STRING]; int preTeam = 0; // get the botinfo from bots.txt botinfo = G_GetBotInfoByName( name ); if ( !botinfo ) { G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name ); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = Info_ValueForKey( botinfo, "funname" ); if( !botname[0] ) { botname = Info_ValueForKey( botinfo, "name" ); } // check for an alternative name if (altname && altname[0]) { botname = altname; } Info_SetValueForKey( userinfo, "name", botname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) ); /* if ( skill >= 1 && skill < 2 ) { Info_SetValueForKey( userinfo, "handicap", "50" ); } else if ( skill >= 2 && skill < 3 ) { Info_SetValueForKey( userinfo, "handicap", "70" ); } else if ( skill >= 3 && skill < 4 ) { Info_SetValueForKey( userinfo, "handicap", "90" ); } */ key = "model"; model = Info_ValueForKey( botinfo, key ); if ( !*model ) { model = "munro/main/default"; //RPG-X MODEL SYSTEM } Info_SetValueForKey( userinfo, key, model ); key = "gender"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "male"; } Info_SetValueForKey( userinfo, "sex", s ); key = "color"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "4"; } Info_SetValueForKey( userinfo, key, s ); s = Info_ValueForKey(botinfo, "aifile"); if (!*s ) { trap_Printf( S_COLOR_RED "Error: bot has no aifile specified\n" ); return; } // have the server allocate a client slot clientNum = trap_BotAllocateClient(); if ( clientNum == -1 ) { G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" ); G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" ); return; } // initialize the bot settings if( !team || !*team ) { if( g_gametype.integer >= GT_TEAM ) { if( PickTeam(clientNum) == TEAM_RED) { team = "red"; } else { team = "blue"; } } else { team = "red"; } } Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) ); Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) ); Info_SetValueForKey( userinfo, "team", team ); bot = &g_entities[ clientNum ]; bot->r.svFlags |= SVF_BOT; bot->inuse = qtrue; // register the userinfo trap_SetUserinfo( clientNum, userinfo ); if (g_gametype.integer >= GT_TEAM) { if (team && Q_stricmp(team, "red") == 0) { bot->client->sess.sessionTeam = TEAM_RED; } else if (team && Q_stricmp(team, "blue") == 0) { bot->client->sess.sessionTeam = TEAM_BLUE; } else { bot->client->sess.sessionTeam = PickTeam( -1 ); } } preTeam = bot->client->sess.sessionTeam; // have it connect to the game as a normal client if ( ClientConnect( clientNum, qtrue, qtrue ) ) { return; } if (bot->client->sess.sessionTeam != preTeam) { trap_GetUserinfo(clientNum, userinfo, MAX_INFO_STRING); if (bot->client->sess.sessionTeam == TEAM_SPECTATOR) { bot->client->sess.sessionTeam = preTeam; } if (bot->client->sess.sessionTeam == TEAM_RED) { team = "Red"; } else { team = "Blue"; } Info_SetValueForKey( userinfo, "team", team ); trap_SetUserinfo( clientNum, userinfo ); bot->client->ps.persistant[ PERS_TEAM ] = bot->client->sess.sessionTeam; G_ReadSessionData( bot->client ); ClientUserinfoChanged( clientNum ); } if( delay == 0 ) { ClientBegin( clientNum, qfalse, qfalse, qfalse ); return; } AddBotToSpawnQueue( clientNum, delay ); }
/* =============== G_AddBot =============== */ static void G_AddBot(const char *name, float skill, const char *team, int delay, char *altname) { int clientNum; char *botinfo; gentity_t *bot; char *s; char *botname; char *model; char *headmodel; char userinfo[MAX_INFO_STRING]; weapon_t tpWeapon = WP_M4; holdable_t tpItem = HI_LASER; // get the botinfo from bots.txt botinfo = G_GetBotInfoByName(name); if (!botinfo) { G_Printf(S_COLOR_RED "Error: Bot '%s' not defined\n", name); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = Info_ValueForKey(botinfo, "funname"); if (!botname[0]) { botname = Info_ValueForKey(botinfo, "name"); } // check for an alternative name if (altname && altname[0]) { botname = altname; } Info_SetValueForKey(userinfo, "name", botname); Info_SetValueForKey(userinfo, "rate", "25000"); Info_SetValueForKey(userinfo, "snaps", "20"); Info_SetValueForKey(userinfo, "skill", va("%1.2f", skill)); if (skill >= 1 && skill < 2) { Info_SetValueForKey(userinfo, "handicap", "50"); } else if (skill >= 2 && skill < 3) { Info_SetValueForKey(userinfo, "handicap", "70"); } else if (skill >= 3 && skill < 4) { Info_SetValueForKey(userinfo, "handicap", "90"); } model = Info_ValueForKey(botinfo, "model"); if (!*model) { // Elder: changed to our default model = "reactionmale/default"; } Info_SetValueForKey(userinfo, "model", model); Info_SetValueForKey(userinfo, "team_model", model); headmodel = Info_ValueForKey(botinfo, "headmodel"); if (!*headmodel) { headmodel = model; } Info_SetValueForKey(userinfo, "headmodel", headmodel); Info_SetValueForKey(userinfo, "team_headmodel", headmodel); s = Info_ValueForKey(botinfo, "gender"); if (!*s) { s = "male"; } Info_SetValueForKey(userinfo, "sex", s); s = Info_ValueForKey(botinfo, "color1"); if (!*s) { s = "4"; } Info_SetValueForKey(userinfo, "color1", s); s = Info_ValueForKey(botinfo, "color2"); if (!*s) { s = "5"; } Info_SetValueForKey(userinfo, "color2", s); s = Info_ValueForKey(botinfo, "aifile"); if (!*s) { trap_Printf(S_COLOR_RED "Error: bot has no aifile specified\n"); return; } // have the server allocate a client slot clientNum = trap_BotAllocateClient(); if (clientNum == -1) { G_Printf(S_COLOR_RED "Unable to add bot. All player slots are in use.\n"); G_Printf(S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n"); return; } // initialize the bot settings if (!team || !*team) { if (g_gametype.integer >= GT_TEAM) { if (PickTeam(clientNum) == TEAM_RED) { team = "red"; } else { team = "blue"; } } else { team = "red"; } } Info_SetValueForKey(userinfo, "characterfile", Info_ValueForKey(botinfo, "aifile")); Info_SetValueForKey(userinfo, "skill", va("%5.2f", skill)); Info_SetValueForKey(userinfo, "team", team); if (g_gametype.integer == GT_TEAMPLAY) { //Makro - load custom weapon/item from bot file tpWeapon = CharToWeapon(Info_ValueForKey(botinfo, "weapon"), WP_M4); tpItem = CharToItem(Info_ValueForKey(botinfo, "item"), HI_LASER); } Info_SetValueForKey(userinfo, "tpw", va("%i", tpWeapon - WP_NONE)); Info_SetValueForKey(userinfo, "tpi", va("%i", tpItem - HI_NONE)); bot = &g_entities[clientNum]; bot->r.svFlags |= SVF_BOT; bot->inuse = qtrue; // register the userinfo trap_SetUserinfo(clientNum, userinfo); // have it connect to the game as a normal client if (ClientConnect(clientNum, qtrue, qtrue)) { return; } if (delay == 0) { ClientBegin(clientNum); //Makro - load custom weapon/item from bot file if (g_gametype.integer == GT_TEAMPLAY) { bot->client->teamplayWeapon = tpWeapon; bot->client->teamplayItem = tpItem; } return; } AddBotToSpawnQueue(clientNum, delay); //Makro - load custom weapon/item from bot file if (g_gametype.integer == GT_TEAMPLAY) { bot->client->teamplayWeapon = tpWeapon; bot->client->teamplayItem = tpItem; } }
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { ClearGlobals(); switch ( command ) { case GAME_INIT: api_ver = trap_GetApiVersion(); if ( api_ver < MIN_API_VERSION ) { G_conprintf("Mod requried API_VERSION %d or higher, server have %d\n", MIN_API_VERSION, api_ver); return 0; } if( api_ver >= MIN_API_VERSION && api_ver <= GAME_API_VERSION ) { gamedata.APIversion = api_ver; } G_InitGame( arg0, arg1 ); return ( int ) ( &gamedata ); case GAME_LOADENTS: G_SpawnEntitiesFromString(); return 1; case GAME_START_FRAME: StartFrame( arg0 ); return 1; case GAME_CLIENT_CONNECT: self = PROG_TO_EDICT( g_globalvars.self ); self->auth_time = g_globalvars.time + 10.0; self->isSpectator = arg0?1:0; if ( arg0 ) SpectatorConnect(); else ClientConnect(); return 1; case GAME_PUT_CLIENT_IN_SERVER: self = PROG_TO_EDICT( g_globalvars.self ); if ( !arg0 ) PutClientInServer(); return 1; case GAME_CLIENT_DISCONNECT: self = PROG_TO_EDICT( g_globalvars.self ); if ( arg0 ) SpectatorDisconnect(); else ClientDisconnect(); return 1; case GAME_SETNEWPARMS: SetNewParms(); return 1; case GAME_CLIENT_PRETHINK: self = PROG_TO_EDICT( g_globalvars.self ); if ( !arg0 ) PlayerPreThink(); return 1; case GAME_CLIENT_POSTTHINK: self = PROG_TO_EDICT( g_globalvars.self ); if ( !arg0 ) PlayerPostThink(); else SpectatorThink(); return 1; case GAME_EDICT_TOUCH: G_EdictTouch(); return 1; case GAME_EDICT_THINK: G_EdictThink(); return 1; case GAME_EDICT_BLOCKED: G_EdictBlocked(); return 1; case GAME_SETCHANGEPARMS: //called before spawn new server for save client params self = PROG_TO_EDICT( g_globalvars.self ); SetChangeParms(); return 1; case GAME_CLIENT_COMMAND: self = PROG_TO_EDICT( g_globalvars.self ); return ClientCommand(); case GAME_CLIENT_USERINFO_CHANGED: // called on user /cmd setinfo if value changed // return not zero dont allow change // params like GAME_CLIENT_COMMAND, but argv(0) always "setinfo" and argc always 3 self = PROG_TO_EDICT( g_globalvars.self ); return ClientUserInfoChanged(); case GAME_SHUTDOWN: return 0; case GAME_CONSOLE_COMMAND: // called on server console command "mod" // params like GAME_CLIENT_COMMAND, but argv(0) always "mod" // self - rconner if can detect else world // other //SV_CMD_CONSOLE 0 //SV_CMD_RCON 1 //SV_CMD_MASTER 2 //SV_CMD_BOT 3 self = PROG_TO_EDICT( g_globalvars.self ); ModCommand(); return 0; } return 0; }
/* =============== G_AddBot =============== */ static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { int clientNum; char *botinfo; gentity_t *bot; char *key; char *s; char *botname; char *model; // char *headmodel; char userinfo[MAX_INFO_STRING]; int preTeam = 0; // get the botinfo from bots.txt botinfo = G_GetBotInfoByName( name ); if ( !botinfo ) { G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name ); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = Info_ValueForKey( botinfo, "funname" ); if( !botname[0] ) { botname = Info_ValueForKey( botinfo, "name" ); } // check for an alternative name if (altname && altname[0]) { botname = altname; } Info_SetValueForKey( userinfo, "name", botname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) ); if ( skill >= 1 && skill < 2 ) { Info_SetValueForKey( userinfo, "handicap", "50" ); } else if ( skill >= 2 && skill < 3 ) { Info_SetValueForKey( userinfo, "handicap", "70" ); } else if ( skill >= 3 && skill < 4 ) { Info_SetValueForKey( userinfo, "handicap", "90" ); } key = "model"; model = Info_ValueForKey( botinfo, key ); if ( !*model ) { model = "kyle/default"; } Info_SetValueForKey( userinfo, key, model ); /* key = "headmodel"; headmodel = Info_ValueForKey( botinfo, key ); if ( !*headmodel ) { headmodel = model; } Info_SetValueForKey( userinfo, key, headmodel ); key = "team_headmodel"; Info_SetValueForKey( userinfo, key, headmodel ); */ key = "gender"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "male"; } Info_SetValueForKey( userinfo, "sex", s ); key = "color1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "4"; } Info_SetValueForKey( userinfo, key, s ); key = "color2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "4"; } Info_SetValueForKey( userinfo, key, s ); key = "saber1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "single_1"; } Info_SetValueForKey( userinfo, key, s ); key = "saber2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "none"; } Info_SetValueForKey( userinfo, key, s ); s = Info_ValueForKey(botinfo, "personality"); if (!*s ) { Info_SetValueForKey( userinfo, "personality", "botfiles/default.jkb" ); } else { Info_SetValueForKey( userinfo, "personality", s ); } // have the server allocate a client slot clientNum = trap_BotAllocateClient(); if ( clientNum == -1 ) { // G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" ); // G_Printf( S_COLOR_RED "Start server with more 'open' slots.\n" ); trap_SendServerCommand( -1, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "UNABLE_TO_ADD_BOT"))); return; } // initialize the bot settings if( !team || !*team ) { if( g_gametype.integer >= GT_TEAM ) { if( PickTeam(clientNum) == TEAM_RED) { team = "red"; } else { team = "blue"; } } else { team = "red"; } } // Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) ); Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) ); Info_SetValueForKey( userinfo, "team", team ); bot = &g_entities[ clientNum ]; bot->r.svFlags |= SVF_BOT; bot->inuse = qtrue; // register the userinfo trap_SetUserinfo( clientNum, userinfo ); if (g_gametype.integer >= GT_TEAM) { if (team && Q_stricmp(team, "red") == 0) { bot->client->sess.sessionTeam = TEAM_RED; } else if (team && Q_stricmp(team, "blue") == 0) { bot->client->sess.sessionTeam = TEAM_BLUE; } else { bot->client->sess.sessionTeam = PickTeam( -1 ); } } if (g_gametype.integer == GT_SIEGE) { bot->client->sess.siegeDesiredTeam = bot->client->sess.sessionTeam; bot->client->sess.sessionTeam = TEAM_SPECTATOR; } preTeam = bot->client->sess.sessionTeam; // have it connect to the game as a normal client if ( ClientConnect( clientNum, qtrue, qtrue ) ) { return; } if (bot->client->sess.sessionTeam != preTeam) { trap_GetUserinfo(clientNum, userinfo, MAX_INFO_STRING); if (bot->client->sess.sessionTeam == TEAM_SPECTATOR) { bot->client->sess.sessionTeam = preTeam; } if (bot->client->sess.sessionTeam == TEAM_RED) { team = "Red"; } else { if (g_gametype.integer == GT_SIEGE) { if (bot->client->sess.sessionTeam == TEAM_BLUE) { team = "Blue"; } else { team = "s"; } } else { team = "Blue"; } } Info_SetValueForKey( userinfo, "team", team ); trap_SetUserinfo( clientNum, userinfo ); bot->client->ps.persistant[ PERS_TEAM ] = bot->client->sess.sessionTeam; G_ReadSessionData( bot->client ); ClientUserinfoChanged( clientNum ); } if (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL) { int loners = 0; int doubles = 0; bot->client->sess.duelTeam = 0; G_PowerDuelCount(&loners, &doubles, qtrue); if (!doubles || loners > (doubles/2)) { bot->client->sess.duelTeam = DUELTEAM_DOUBLE; } else { bot->client->sess.duelTeam = DUELTEAM_LONE; } bot->client->sess.sessionTeam = TEAM_SPECTATOR; SetTeam(bot, "s"); } else { if( delay == 0 ) { ClientBegin( clientNum, qfalse ); return; } AddBotToSpawnQueue( clientNum, delay ); } }
/* =============== G_AddBot =============== */ static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { gentity_t *bot = NULL; int clientNum, preTeam = TEAM_FREE; char userinfo[MAX_INFO_STRING] = {0}, *botinfo = NULL, *key = NULL, *s = NULL, *botname = NULL, *model = NULL; // have the server allocate a client slot clientNum = trap->BotAllocateClient(); if ( clientNum == -1 ) { // trap->Print( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" ); // trap->Print( S_COLOR_RED "Start server with more 'open' slots.\n" ); trap->SendServerCommand( -1, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "UNABLE_TO_ADD_BOT"))); return; } // get the botinfo from bots.txt botinfo = G_GetBotInfoByName( name ); if ( !botinfo ) { trap->BotFreeClient( clientNum ); trap->Print( S_COLOR_RED "Error: Bot '%s' not defined\n", name ); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = Info_ValueForKey( botinfo, "funname" ); if( !botname[0] ) botname = Info_ValueForKey( botinfo, "name" ); // check for an alternative name if ( altname && altname[0] ) botname = altname; Info_SetValueForKey( userinfo, "name", botname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "ip", "localhost" ); Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) ); if ( skill >= 1 && skill < 2 ) Info_SetValueForKey( userinfo, "handicap", "50" ); else if ( skill >= 2 && skill < 3 ) Info_SetValueForKey( userinfo, "handicap", "70" ); else if ( skill >= 3 && skill < 4 ) Info_SetValueForKey( userinfo, "handicap", "90" ); else Info_SetValueForKey( userinfo, "handicap", "100" ); key = "model"; model = Info_ValueForKey( botinfo, key ); if ( !*model ) model = DEFAULT_MODEL"/default"; Info_SetValueForKey( userinfo, key, model ); key = "sex"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = Info_ValueForKey( botinfo, "gender" ); if ( !*s ) s = "male"; Info_SetValueForKey( userinfo, key, s ); key = "color1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = "4"; Info_SetValueForKey( userinfo, key, s ); key = "color2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = "4"; Info_SetValueForKey( userinfo, key, s ); key = "saber1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = DEFAULT_SABER; Info_SetValueForKey( userinfo, key, s ); key = "saber2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = "none"; Info_SetValueForKey( userinfo, key, s ); key = "forcepowers"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = DEFAULT_FORCEPOWERS; Info_SetValueForKey( userinfo, key, s ); key = "cg_predictItems"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = "1"; Info_SetValueForKey( userinfo, key, s ); key = "char_color_red"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = "255"; Info_SetValueForKey( userinfo, key, s ); key = "char_color_green"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = "255"; Info_SetValueForKey( userinfo, key, s ); key = "char_color_blue"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = "255"; Info_SetValueForKey( userinfo, key, s ); key = "teamtask"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = "0"; Info_SetValueForKey( userinfo, key, s ); key = "personality"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) s = "botfiles/default.jkb"; Info_SetValueForKey( userinfo, key, s ); // initialize the bot settings if ( !team || !*team ) { if ( level.gametype >= GT_TEAM ) { if ( PickTeam( clientNum ) == TEAM_RED) team = "red"; else team = "blue"; } else team = "red"; } Info_SetValueForKey( userinfo, "team", team ); bot = &g_entities[ clientNum ]; // bot->r.svFlags |= SVF_BOT; // bot->inuse = qtrue; // register the userinfo trap->SetUserinfo( clientNum, userinfo ); if ( level.gametype >= GT_TEAM ) { if ( team && !Q_stricmp( team, "red" ) ) bot->client->sess.sessionTeam = TEAM_RED; else if ( team && !Q_stricmp( team, "blue" ) ) bot->client->sess.sessionTeam = TEAM_BLUE; else bot->client->sess.sessionTeam = PickTeam( -1 ); } if ( level.gametype == GT_SIEGE ) { bot->client->sess.siegeDesiredTeam = bot->client->sess.sessionTeam; bot->client->sess.sessionTeam = TEAM_SPECTATOR; } preTeam = bot->client->sess.sessionTeam; // have it connect to the game as a normal client if ( ClientConnect( clientNum, qtrue, qtrue ) ) return; if ( bot->client->sess.sessionTeam != preTeam ) { trap->GetUserinfo( clientNum, userinfo, sizeof( userinfo ) ); if ( bot->client->sess.sessionTeam == TEAM_SPECTATOR ) bot->client->sess.sessionTeam = preTeam; if ( bot->client->sess.sessionTeam == TEAM_RED ) team = "Red"; else { if ( level.gametype == GT_SIEGE ) team = (bot->client->sess.sessionTeam == TEAM_BLUE) ? "Blue" : "s"; else team = "Blue"; } Info_SetValueForKey( userinfo, "team", team ); trap->SetUserinfo( clientNum, userinfo ); bot->client->ps.persistant[ PERS_TEAM ] = bot->client->sess.sessionTeam; G_ReadSessionData( bot->client ); if ( !ClientUserinfoChanged( clientNum ) ) return; } if (level.gametype == GT_DUEL || level.gametype == GT_POWERDUEL) { int loners = 0; int doubles = 0; bot->client->sess.duelTeam = 0; G_PowerDuelCount(&loners, &doubles, qtrue); if (!doubles || loners > (doubles/2)) { bot->client->sess.duelTeam = DUELTEAM_DOUBLE; } else { bot->client->sess.duelTeam = DUELTEAM_LONE; } bot->client->sess.sessionTeam = TEAM_SPECTATOR; SetTeam(bot, "s"); } else { if( delay == 0 ) { ClientBegin( clientNum, qfalse ); return; } AddBotToSpawnQueue( clientNum, delay ); } }
void VM::VMHandleSyscall(uint32_t id, Util::Reader reader) { int major = id >> 16; int minor = id & 0xffff; if (major == VM::QVM) { switch (minor) { case GAME_STATIC_INIT: IPC::HandleMsg<GameStaticInitMsg>(VM::rootChannel, std::move(reader), [] (int milliseconds) { VM::InitializeProxies(milliseconds); FS::Initialize(); VM::VMInit(); }); break; case GAME_INIT: IPC::HandleMsg<GameInitMsg>(VM::rootChannel, std::move(reader), [](int levelTime, int randomSeed, bool cheats, bool inClient) { g_cheats.integer = cheats; G_InitGame(levelTime, randomSeed, inClient); }); break; case GAME_SHUTDOWN: IPC::HandleMsg<GameShutdownMsg>(VM::rootChannel, std::move(reader), [](bool restart) { G_ShutdownGame(restart); }); break; case GAME_CLIENT_CONNECT: IPC::HandleMsg<GameClientConnectMsg>(VM::rootChannel, std::move(reader), [](int clientNum, bool firstTime, int isBot, bool& denied, std::string& reason) { const char* deniedStr = isBot ? ClientBotConnect(clientNum, firstTime, TEAM_NONE) : ClientConnect(clientNum, firstTime); denied = deniedStr != nullptr; if (denied) reason = deniedStr; }); break; case GAME_CLIENT_THINK: IPC::HandleMsg<GameClientThinkMsg>(VM::rootChannel, std::move(reader), [](int clientNum) { ClientThink(clientNum); }); break; case GAME_CLIENT_USERINFO_CHANGED: IPC::HandleMsg<GameClientUserinfoChangedMsg>(VM::rootChannel, std::move(reader), [](int clientNum) { ClientUserinfoChanged(clientNum, false); }); break; case GAME_CLIENT_DISCONNECT: IPC::HandleMsg<GameClientDisconnectMsg>(VM::rootChannel, std::move(reader), [](int clientNum) { ClientDisconnect(clientNum); }); break; case GAME_CLIENT_BEGIN: IPC::HandleMsg<GameClientBeginMsg>(VM::rootChannel, std::move(reader), [](int clientNum) { ClientBegin(clientNum); }); break; case GAME_CLIENT_COMMAND: IPC::HandleMsg<GameClientCommandMsg>(VM::rootChannel, std::move(reader), [](int clientNum, std::string command) { Cmd::PushArgs(command); ClientCommand(clientNum); Cmd::PopArgs(); }); break; case GAME_RUN_FRAME: IPC::HandleMsg<GameRunFrameMsg>(VM::rootChannel, std::move(reader), [](int levelTime) { G_RunFrame(levelTime); }); break; case GAME_SNAPSHOT_CALLBACK: G_Error("GAME_SNAPSHOT_CALLBACK not implemented"); break; case BOTAI_START_FRAME: G_Error("BOTAI_START_FRAME not implemented"); break; case GAME_MESSAGERECEIVED: G_Error("GAME_MESSAGERECEIVED not implemented"); break; default: G_Error("VMMain(): unknown game command %i", minor); } } else if (major < VM::LAST_COMMON_SYSCALL) { VM::HandleCommonSyscall(major, minor, std::move(reader), VM::rootChannel); } else { G_Error("unhandled VM major syscall number %i", major); } }
/////////////////////////////////////////////////////////////////////// // Set the name of the bot and update the userinfo /////////////////////////////////////////////////////////////////////// void BOT_SetName(edict_t *bot, char *name, char *skin, char *team) { char userinfo[MAX_INFO_STRING]; char bot_skin[MAX_INFO_STRING]; char bot_name[MAX_INFO_STRING]; // Set the name for the bot. // name if(strlen(name) == 0) sprintf(bot_name,"Bot%d",bot->count); else strcpy(bot_name,name); // skin /*if(strlen(skin) == 0) { // randomly choose skin rnd = random(); if(rnd < 0.05) sprintf(bot_skin,"female/athena"); else if(rnd < 0.1) sprintf(bot_skin,"female/brianna"); else if(rnd < 0.15) sprintf(bot_skin,"female/cobalt"); else if(rnd < 0.2) sprintf(bot_skin,"female/ensign"); else if(rnd < 0.25) sprintf(bot_skin,"female/jezebel"); else if(rnd < 0.3) sprintf(bot_skin,"female/jungle"); else if(rnd < 0.35) sprintf(bot_skin,"female/lotus"); else if(rnd < 0.4) sprintf(bot_skin,"female/stiletto"); else if(rnd < 0.45) sprintf(bot_skin,"female/venus"); else if(rnd < 0.5) sprintf(bot_skin,"female/voodoo"); else if(rnd < 0.55) sprintf(bot_skin,"male/cipher"); else if(rnd < 0.6) sprintf(bot_skin,"male/flak"); else if(rnd < 0.65) sprintf(bot_skin,"male/grunt"); else if(rnd < 0.7) sprintf(bot_skin,"male/howitzer"); else if(rnd < 0.75) sprintf(bot_skin,"male/major"); else if(rnd < 0.8) sprintf(bot_skin,"male/nightops"); else if(rnd < 0.85) sprintf(bot_skin,"male/pointman"); else if(rnd < 0.9) sprintf(bot_skin,"male/psycho"); else if(rnd < 0.95) sprintf(bot_skin,"male/razor"); else sprintf(bot_skin,"male/sniper"); } else strcpy(bot_skin,skin);*/ // initialise userinfo memset (userinfo, 0, sizeof(userinfo)); // add bot's name/skin/hand to userinfo Info_SetValueForKey (userinfo, "name", bot_name); Info_SetValueForKey (userinfo, "skin", bot_skin); Info_SetValueForKey (userinfo, "hand", "2"); // bot is center handed for now! ClientConnect (bot, userinfo); // ACESP_SaveBots(); // make sure to save the bots }
void IncomingDataParser::Parse(const pb::remote::Message& msg) { close_connection_ = false; RemoteClient* client = qobject_cast<RemoteClient*>(sender()); // Now check what's to do switch (msg.type()) { case pb::remote::CONNECT: ClientConnect(msg); break; case pb::remote::DISCONNECT: close_connection_ = true; break; case pb::remote::REQUEST_PLAYLISTS: SendPlaylists(msg); break; case pb::remote::REQUEST_PLAYLIST_SONGS: GetPlaylistSongs(msg); break; case pb::remote::SET_VOLUME: emit SetVolume(msg.request_set_volume().volume()); break; case pb::remote::PLAY: emit Play(); break; case pb::remote::PLAYPAUSE: emit PlayPause(); break; case pb::remote::PAUSE: emit Pause(); break; case pb::remote::STOP: emit Stop(); break; case pb::remote::STOP_AFTER: emit StopAfterCurrent(); break; case pb::remote::NEXT: emit Next(); break; case pb::remote::PREVIOUS: emit Previous(); break; case pb::remote::CHANGE_SONG: ChangeSong(msg); break; case pb::remote::SHUFFLE_PLAYLIST: emit ShuffleCurrent(); break; case pb::remote::REPEAT: SetRepeatMode(msg.repeat()); break; case pb::remote::SHUFFLE: SetShuffleMode(msg.shuffle()); break; case pb::remote::SET_TRACK_POSITION: emit SeekTo(msg.request_set_track_position().position()); break; case pb::remote::INSERT_URLS: InsertUrls(msg); break; case pb::remote::REMOVE_SONGS: RemoveSongs(msg); break; case pb::remote::OPEN_PLAYLIST: OpenPlaylist(msg); break; case pb::remote::CLOSE_PLAYLIST: ClosePlaylist(msg); break; case pb::remote::LOVE: emit Love(); break; case pb::remote::BAN: emit Ban(); break; case pb::remote::GET_LYRICS: emit GetLyrics(); break; case pb::remote::DOWNLOAD_SONGS: emit SendSongs(msg.request_download_songs(), client); break; case pb::remote::SONG_OFFER_RESPONSE: emit ResponseSongOffer(client, msg.response_song_offer().accepted()); break; case pb::remote::GET_LIBRARY: emit SendLibrary(client); break; case pb::remote::RATE_SONG: RateSong(msg); break; default: break; } }
/* =============== G_AddBot =============== */ static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { int clientNum; int teamNum; int botinfoNum; char *botinfo; char *key; char *s; char *botname; char *model; char *headmodel; char userinfo[MAX_INFO_STRING]; // have the server allocate a client slot clientNum = trap_BotAllocateClient(); if ( clientNum == -1 ) { G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" ); G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" ); return; } // set default team if( !team || !*team ) { if( g_gametype.integer >= GT_TEAM ) { if( PickTeam(clientNum) == TEAM_RED) { team = "red"; } else { team = "blue"; } } else { team = "free"; } } // get the botinfo from bots.txt if ( Q_stricmp( name, "random" ) == 0 ) { if ( Q_stricmp( team, "red" ) == 0 || Q_stricmp( team, "r" ) == 0 ) { teamNum = TEAM_RED; } else if ( Q_stricmp( team, "blue" ) == 0 || Q_stricmp( team, "b" ) == 0 ) { teamNum = TEAM_BLUE; } else if ( !Q_stricmp( team, "spectator" ) || !Q_stricmp( team, "s" ) ) { teamNum = TEAM_SPECTATOR; } else { teamNum = TEAM_FREE; } botinfoNum = G_SelectRandomBotInfo( teamNum ); if ( botinfoNum < 0 ) { G_Printf( S_COLOR_RED "Error: Cannot add random bot, no bot info available.\n" ); trap_BotFreeClient( clientNum ); return; } botinfo = G_GetBotInfoByNumber( botinfoNum ); } else { botinfo = G_GetBotInfoByName( name ); } if ( !botinfo ) { G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name ); trap_BotFreeClient( clientNum ); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = Info_ValueForKey( botinfo, "funname" ); if( !botname[0] ) { botname = Info_ValueForKey( botinfo, "name" ); } // check for an alternative name if (altname && altname[0]) { botname = altname; } Info_SetValueForKey( userinfo, "name", botname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) ); Info_SetValueForKey( userinfo, "teampref", team ); key = "model"; model = Info_ValueForKey( botinfo, key ); if ( !*model ) { model = "visor/default"; } Info_SetValueForKey( userinfo, key, model ); key = "team_model"; Info_SetValueForKey( userinfo, key, model ); key = "headmodel"; headmodel = Info_ValueForKey( botinfo, key ); if ( !*headmodel ) { headmodel = model; } Info_SetValueForKey( userinfo, key, headmodel ); key = "team_headmodel"; Info_SetValueForKey( userinfo, key, headmodel ); key = "gender"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "male"; } Info_SetValueForKey( userinfo, "sex", s ); key = "color1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "4"; } Info_SetValueForKey( userinfo, key, s ); key = "color2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "5"; } Info_SetValueForKey( userinfo, key, s ); s = Info_ValueForKey(botinfo, "aifile"); if (!*s ) { trap_Print( S_COLOR_RED "Error: bot has no aifile specified\n" ); trap_BotFreeClient( clientNum ); return; } Info_SetValueForKey( userinfo, "characterfile", s ); // don't send tinfo to bots, they don't parse it Info_SetValueForKey( userinfo, "teamoverlay", "0" ); // register the userinfo trap_SetUserinfo( clientNum, userinfo ); // have it connect to the game as a normal client if ( ClientConnect( clientNum, qtrue, qtrue ) ) { return; } if( delay == 0 ) { ClientBegin( clientNum ); return; } AddBotToSpawnQueue( clientNum, delay ); }
/////////////////////////////////////////////////////////////////////// // Set the name of the bot and update the userinfo /////////////////////////////////////////////////////////////////////// void ACESP_SetName(edict_t *bot, char *name, char *skin, char *team) { float rnd; char userinfo[MAX_INFO_STRING] = ""; char bot_skin[MAX_INFO_STRING] = ""; char bot_name[MAX_INFO_STRING] = ""; int i, r; if (NUM_BOT_SKINS == 0) NUM_BOT_SKINS = listSize(skinnames); // Set the name for the bot. // name if (strlen(name) == 0) { // Randomly select from the name/skin table if (num_botinfo > 0) { //int numtries = 0; rnd = random(); for (i = 0; i < num_botinfo; i++) if (rnd < ((float)(i+1)/(float)num_botinfo) ) { r=i; break; } // Search for an unused name starting at selected pos for (i = r; i < num_botinfo; i++) if (!bot_info[i].ingame_count) { Com_sprintf(bot_name, sizeof(bot_name), bot_info[i].name); bot_info[i].ingame_count++; break; } // If none found, loop back if (strlen(bot_name) == 0) for (i = 0; i < r; i++) if (!bot_info[i].ingame_count) { Com_sprintf(bot_name, sizeof(bot_name), bot_info[i].name); bot_info[i].ingame_count++; break; } // If no more free bots in table, use a numbered name if (strlen(bot_name) == 0) Com_sprintf(bot_name, sizeof(bot_name), "ACEBot_%d",bot->count); } else Com_sprintf(bot_name, sizeof(bot_name), "ACEBot_%d",bot->count); } else // strncpy(bot_name, name); Q_strncpyz(bot_name, name, sizeof(bot_name)); // skin if (strlen(skin) == 0) { // check if this bot is in the table for (i = 0; i < num_botinfo; i++) { if (!Q_stricmp(bot_name, bot_info[i].name)) { Com_sprintf(bot_name, sizeof(bot_name), bot_info[i].name); // fix capitalization Com_sprintf(bot_skin, sizeof(bot_skin), bot_info[i].skin); bot_info[i].ingame_count++; break; } } if (strlen(bot_skin) == 0) { // randomly choose skin rnd = random(); for (i = 0; i < NUM_BOT_SKINS; i++) if (rnd < ((float)(i + 1) / (float)NUM_BOT_SKINS)) { r = i; break; } Com_sprintf(bot_skin, sizeof(bot_skin), skinnames[r]); } } else // strncpy(bot_skin, skin); Q_strncpyz(bot_skin, skin, sizeof(bot_skin)); // initialise userinfo memset(userinfo, 0, sizeof(userinfo)); // add bot's name/skin/hand to userinfo Info_SetValueForKey(userinfo, "name", bot_name); Info_SetValueForKey(userinfo, "skin", bot_skin); Info_SetValueForKey(userinfo, "hand", "2"); // bot is center handed for now! ClientConnect (bot, userinfo); // Knightmare- removed this //ACESP_SaveBots(); // make sure to save the bots }
int main (int /*argc*/, char** /*argv*/) { char logbuf[k_LogBufSize]; int retval; memset(logbuf, 0, sizeof(logbuf)); printf("Starting Run-GPS\n"); //open fd for GPS if (!gps_open_serial_port()) { printf("Error in gps_open_serial_port\n"); if (gps_fd < 1) { perror("gps:"); return -1; } } //get file pointer from fd gps_file_ptr = fdopen(gps_fd, "r"); //connect to seykhl printf("Connecting to %s on port %s for GPS logging...\n", k_Server, k_imuLogPort); log_gps_sockfd = -1; sprintf(logbuf, "GPS logging started"); while (log_gps_sockfd == -1) { log_gps_sockfd = ClientConnect(k_Server, k_imuLogPort); } retval = run_gps_log_data(logbuf, log_gps_sockfd); if (retval != 0) printf("connection failed\n"); else printf("success!\n"); //register signal handler for termination signal(SIGINT, run_gps_terminator); signal(SIGTERM, run_gps_terminator); while(1) { // main loop memset(logbuf, 0, sizeof(logbuf)); //clear buffer if (fgets(logbuf, k_LogBufSize, gps_file_ptr) != NULL) { retval = strlen(logbuf); if (retval <= 0) //error { perror("gps_main:read"); printf("retval = %d\n", retval); //break; continue; } else { //message received, so check if it's one we want if ((strncmp(logbuf, GGA, strlen(GGA)) == 0) || (strncmp(logbuf, RMC, strlen(RMC)) == 0)) { //remove last character (always a newline) logbuf[retval - 1] = 0; //now send it run_gps_log_data(logbuf, log_gps_sockfd); //printf("Logged: %s\n", logbuf); } else //ignore other messages from GPS { //printf("Ignored: %s\n", logbuf); continue; } } } } //cleanup done in run_gps_terminator return 0; }
//[TABBot] //added bot type varible static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname, int bottype) { //static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { //[/TABBot] int clientNum; char *botinfo; gentity_t *bot; char *key; char *s; char *botname; char *model; // char *headmodel; char userinfo[MAX_INFO_STRING]; int preTeam = 0; //[DuelGuns][EnhancedImpliment] /* char *firearm; // ** change gun model qboolean bot_dualguns = qfalse; int gunoption=0; */ //[/DuelGuns][EnhancedImpliment] // get the botinfo from bots.txt botinfo = G_GetBotInfoByName( name ); if ( !botinfo ) { G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name ); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = Info_ValueForKey( botinfo, "funname" ); if( !botname[0] ) { botname = Info_ValueForKey( botinfo, "name" ); } // check for an alternative name if (altname && altname[0]) { botname = altname; } Info_SetValueForKey( userinfo, "name", botname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) ); if ( skill >= 1 && skill < 2 ) { Info_SetValueForKey( userinfo, "handicap", "50" ); } else if ( skill >= 2 && skill < 3 ) { Info_SetValueForKey( userinfo, "handicap", "70" ); } else if ( skill >= 3 && skill < 4 ) { Info_SetValueForKey( userinfo, "handicap", "90" ); } key = "model"; model = Info_ValueForKey( botinfo, key ); if ( !*model ) { model = "kyle/default"; } Info_SetValueForKey( userinfo, key, model ); /* key = "headmodel"; headmodel = Info_ValueForKey( botinfo, key ); if ( !*headmodel ) { headmodel = model; } Info_SetValueForKey( userinfo, key, headmodel ); key = "team_headmodel"; Info_SetValueForKey( userinfo, key, headmodel ); */ key = "gender"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "male"; } Info_SetValueForKey( userinfo, "sex", s ); key = "color1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "4"; } Info_SetValueForKey( userinfo, key, s ); key = "color2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "4"; } Info_SetValueForKey( userinfo, key, s ); key = "saber1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "single_1"; } Info_SetValueForKey( userinfo, key, s ); key = "saber2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "none"; } Info_SetValueForKey( userinfo, key, s ); s = Info_ValueForKey(botinfo, "personality"); if (!*s ) { Info_SetValueForKey( userinfo, "personality", "botfiles/default.jkb" ); } else { Info_SetValueForKey( userinfo, "personality", s ); } //[DuelGuns][EnhancedImpliment] /* // if(1)//f_dualguns.integer) // { key = "dualgun"; s = Info_ValueForKey(botinfo, key); if (*s) { gunoption = atoi(s); } if(gunoption>0) bot_dualguns = qtrue; // } firearm = Info_ValueForKey( botinfo, "firearm"); if (!*firearm) { Info_SetValueForKey( userinfo, "firearm", botname ); } else { Info_SetValueForKey( userinfo, "firearm", firearm); } */ //[/DuelGuns][EnhancedImpliment] //[RGBSabers] key = "rgb_saber1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "255,0,0"; } Info_SetValueForKey( userinfo, key, s ); key = "rgb_saber2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "0,255,255"; } Info_SetValueForKey( userinfo, key, s ); key = "rgb_script1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "none"; } Info_SetValueForKey( userinfo, key, s ); key = "rgb_script2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = "none"; } Info_SetValueForKey( userinfo, key, s ); //[/RGBSabers] //[ClientPlugInDetect] //set it so that the bots are assumed to have the OJP client plugin //this should be CURRENT_OJPENHANCED_CLIENTVERSION Info_SetValueForKey( userinfo, "ojp_clientplugin", CURRENT_OJPENHANCED_CLIENTVERSION ); //[/ClientPlugInDetect] // have the server allocate a client slot clientNum = trap_BotAllocateClient(); if ( clientNum == -1 ) { // G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" ); // G_Printf( S_COLOR_RED "Start server with more 'open' slots.\n" ); trap_SendServerCommand( -1, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "UNABLE_TO_ADD_BOT"))); return; } //[DuelGuns][EnhancedImpliment] /* if(bot_dualguns) { g_entities[clientNum].client->ps.dualguns = 1; } */ //[/DuelGuns][EnhancedImpliment] // initialize the bot settings if( !team || !*team ) { if( g_gametype.integer >= GT_TEAM ) { //[AdminSys] if( PickTeam(clientNum, qtrue) == TEAM_RED) { //if( PickTeam(clientNum) == TEAM_RED) { //[/AdminSys] team = "red"; } else { team = "blue"; } } else { team = "red"; } } // Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) ); Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) ); Info_SetValueForKey( userinfo, "team", team ); //[TABBot] Info_SetValueForKey( userinfo, "bottype", va( "%i", bottype) ); //[/TABBot] bot = &g_entities[ clientNum ]; bot->r.svFlags |= SVF_BOT; bot->inuse = qtrue; // register the userinfo trap_SetUserinfo( clientNum, userinfo ); //[NewGameTypes][EnhancedImpliment] //if (g_gametype.integer >= GT_TEAM && g_gametype.integer != GT_RPG) if (g_gametype.integer >= GT_TEAM) //[/NewGameTypes][EnhancedImpliment] { if (team && Q_stricmp(team, "red") == 0) { bot->client->sess.sessionTeam = TEAM_RED; } else if (team && Q_stricmp(team, "blue") == 0) { bot->client->sess.sessionTeam = TEAM_BLUE; } else { //[AdminSys] bot->client->sess.sessionTeam = PickTeam( -1, qtrue ); //bot->client->sess.sessionTeam = PickTeam( -1 ); //[/AdminSys] } } if (g_gametype.integer == GT_SIEGE) { bot->client->sess.siegeDesiredTeam = bot->client->sess.sessionTeam; bot->client->sess.sessionTeam = TEAM_SPECTATOR; } preTeam = bot->client->sess.sessionTeam; // have it connect to the game as a normal client if ( ClientConnect( clientNum, qtrue, qtrue ) ) { return; } if (bot->client->sess.sessionTeam != preTeam) { trap_GetUserinfo(clientNum, userinfo, MAX_INFO_STRING); if (bot->client->sess.sessionTeam == TEAM_SPECTATOR) { bot->client->sess.sessionTeam = preTeam; } if (bot->client->sess.sessionTeam == TEAM_RED) { team = "Red"; } else { if (g_gametype.integer == GT_SIEGE) { if (bot->client->sess.sessionTeam == TEAM_BLUE) { team = "Blue"; } else { team = "s"; } } else { team = "Blue"; } } Info_SetValueForKey( userinfo, "team", team ); trap_SetUserinfo( clientNum, userinfo ); bot->client->ps.persistant[ PERS_TEAM ] = bot->client->sess.sessionTeam; G_ReadSessionData( bot->client ); ClientUserinfoChanged( clientNum ); } if (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL) { int loners = 0; int doubles = 0; bot->client->sess.duelTeam = 0; G_PowerDuelCount(&loners, &doubles, qtrue); if (!doubles || loners > (doubles/2)) { bot->client->sess.duelTeam = DUELTEAM_DOUBLE; } else { bot->client->sess.duelTeam = DUELTEAM_LONE; } bot->client->sess.sessionTeam = TEAM_SPECTATOR; SetTeam(bot, "s"); } else { if( delay == 0 ) { ClientBegin( clientNum, qfalse ); //UNIQUEFIX - what's the purpose of this? //ClientUserinfoChanged( clientNum ); return; } AddBotToSpawnQueue( clientNum, delay ); //UNIQUEFIX - what's the purpose of this? //ClientUserinfoChanged( clientNum ); } }
/////////////////////////////////////////////////////////////////////// // Spawn the bot /////////////////////////////////////////////////////////////////////// void ACESP_SpawnBot(char *team, char *name, char *skin, char *userinfo) { edict_t *bot = ACESP_FindFreeClient(); if (!bot) { safe_bprintf(PRINT_MEDIUM, "Server is full, increase Maxclients.\n"); return; } bot->yaw_speed = 100; // yaw speed bot->inuse = true; bot->is_bot = true; // To allow bots to respawn if (userinfo == NULL) ACESP_SetName(bot, name, skin, team); else ClientConnect (bot, userinfo); G_InitEdict (bot); InitClientResp (bot->client); // locate ent at a spawn point if (ctf->value) { // Knightmare- rewrote this int team1count = 0, team2count = 0, team3count = 0; int jointeam; const float r = random(); for (int i = 1; i <= maxclients->value; i++) { edict_t *player = &g_edicts[i]; if (!player->inuse || !player->client || player == bot) continue; switch (player->client->resp.ctf_team) { case CTF_TEAM1: team1count++; break; case CTF_TEAM2: team2count++; break; case CTF_TEAM3: team3count++; break; } } if (ttctf->value) { if (team != NULL && strcmp(team,"red")==0) jointeam = CTF_TEAM1; else if (team != NULL && strcmp(team,"blue")==0) jointeam = CTF_TEAM2; else if (team != NULL && strcmp(team,"green")==0) jointeam = CTF_TEAM3; // join either of the outnumbered teams else if (team1count == team2count && team1count < team3count) jointeam = (r < 0.5) ? CTF_TEAM1 : CTF_TEAM2; else if (team1count == team3count && team1count < team2count) jointeam = (r < 0.5) ? CTF_TEAM1 : CTF_TEAM3; else if (team2count == team3count && team2count < team1count) jointeam = (r < 0.5) ? CTF_TEAM2 : CTF_TEAM3; // join outnumbered team else if (team1count < team2count && team1count < team3count) jointeam = CTF_TEAM1; else if (team2count < team1count && team2count < team3count) jointeam = CTF_TEAM2; else if (team3count < team1count && team3count < team2count) jointeam = CTF_TEAM3; // pick random team else if (r < 0.33) jointeam = CTF_TEAM1; else if (r < 0.66) jointeam = CTF_TEAM2; else jointeam = CTF_TEAM3; } else { if (team != NULL && strcmp(team,"red")==0) jointeam = CTF_TEAM1; else if (team != NULL && strcmp(team,"blue")==0) jointeam = CTF_TEAM2; // join outnumbered team else if (team1count < team2count) jointeam = CTF_TEAM1; else if (team2count < team1count) jointeam = CTF_TEAM2; // pick random team else if (r < 0.5) jointeam = CTF_TEAM1; else jointeam = CTF_TEAM2; } ACESP_PutClientInServer (bot,false, jointeam); } else ACESP_PutClientInServer (bot,false,0); // make sure all view stuff is valid ClientEndServerFrame(bot); ACEIT_PlayerAdded(bot); // let the world know we added another ACEAI_PickLongRangeGoal(bot); // pick a new goal }
/* =============== G_AddBot =============== */ static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) { int value; int connectionNum; int clientNum; int t; char *botinfo; char *key; char *s; char *botname; char *model; char *headmodel; char userinfo[MAX_INFO_STRING]; qboolean modelSet; // have the server allocate a client slot value = trap_BotAllocateClient(); if ( value == -1 ) { G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" ); G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" ); return; } // get connection and client numbers connectionNum = value & 0xFFFF; clientNum = value >> 16; // set default team if( !team || !*team ) { if( g_gametype.integer >= GT_TEAM ) { if( PickTeam(clientNum) == TEAM_RED) { team = "red"; } else { team = "blue"; } } else { team = "free"; } } // get the botinfo from bots.txt if (Q_stricmp(name, "random") == 0) { if (Q_stricmp(team, "blue") == 0) t = TEAM_BLUE; else if (Q_stricmp(team, "red") == 0) t = TEAM_RED; else t = TEAM_FREE; // get info of a randomly selected bot botinfo = G_GetBotInfoByNumber( G_SelectRandomBotForAdd( t ) ); } else { // get info of the bot botinfo = G_GetBotInfoByName( name ); } if ( !botinfo ) { G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name ); trap_BotFreeClient(clientNum); return; } // create the bot's userinfo userinfo[0] = '\0'; botname = Info_ValueForKey( botinfo, "funname" ); if( !botname[0] ) { botname = Info_ValueForKey( botinfo, "name" ); } // check for an alternative name if (altname && altname[0]) { botname = altname; } Info_SetValueForKey( userinfo, "name", botname ); Info_SetValueForKey( userinfo, "rate", "25000" ); Info_SetValueForKey( userinfo, "snaps", "20" ); Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) ); Info_SetValueForKey( userinfo, "teampref", team ); if ( skill >= 1 && skill < 2 ) { Info_SetValueForKey( userinfo, "handicap", "50" ); } else if ( skill >= 2 && skill < 3 ) { Info_SetValueForKey( userinfo, "handicap", "70" ); } else if ( skill >= 3 && skill < 4 ) { Info_SetValueForKey( userinfo, "handicap", "90" ); } key = "model"; model = Info_ValueForKey( botinfo, key ); modelSet = ( *model ); if ( !modelSet ) { model = DEFAULT_MODEL; } Info_SetValueForKey( userinfo, key, model ); key = "team_model"; Info_SetValueForKey( userinfo, key, model ); key = "headmodel"; headmodel = Info_ValueForKey( botinfo, key ); if ( !*headmodel ) { if (!modelSet) { headmodel = DEFAULT_HEAD; } else { headmodel = model; } } Info_SetValueForKey( userinfo, key, headmodel ); key = "team_headmodel"; Info_SetValueForKey( userinfo, key, headmodel ); key = "color1"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = va("%d", DEFAULT_CLIENT_COLOR1); } Info_SetValueForKey( userinfo, key, s ); key = "color2"; s = Info_ValueForKey( botinfo, key ); if ( !*s ) { s = va("%d", DEFAULT_CLIENT_COLOR2); } Info_SetValueForKey( userinfo, key, s ); s = Info_ValueForKey(botinfo, "aifile"); if (!*s ) { trap_Print( S_COLOR_RED "Error: bot has no aifile specified\n" ); trap_BotFreeClient(clientNum); return; } Info_SetValueForKey( userinfo, "characterfile", s ); // register the userinfo trap_SetUserinfo( clientNum, userinfo ); // have it connect to the game as a normal client if ( ClientConnect( clientNum, qtrue, qtrue, connectionNum, 0 ) ) { return; } if( delay == 0 ) { ClientBegin( clientNum ); return; } AddBotToSpawnQueue( clientNum, delay ); }