Esempio n. 1
0
Palette::Palette() :
    mRainbowTime(tick_time),
    mColVector(ColVector(TYPE_COUNT)),
    mGradVector()
{
    std::string indent = "  ";
    addColor(TEXT, 0x000000, STATIC, _("Text"));
    addColor(SHADOW, 0x000000, STATIC, indent + _("Text Shadow"));
    addColor(OUTLINE, 0x000000, STATIC, indent + _("Text Outline"));
    addColor(PROGRESS_BAR, 0xffffff, STATIC, indent + _("Progress Bar Labels"));

    addColor(BACKGROUND, 0xffffff, STATIC, _("Background"));

    addColor(HIGHLIGHT, 0xebc873, STATIC, _("Highlight"), 'H');
    addColor(TAB_HIGHLIGHT, 0xff0000, PULSE, indent + _("Tab Highlight"));
    addColor(SHOP_WARNING, 0x910000, STATIC, indent + _("Item too expensive"));
    addColor(ITEM_EQUIPPED, 0x000091, STATIC, indent + _("Item is equipped"));

    addColor(CHAT, 0x000000, STATIC, _("Chat"), 'C');
    addColor(GM, 0xff0000, STATIC, indent + _("GM"), 'G');
    addColor(PLAYER, 0x1fa052, STATIC, indent + _("Player"), 'Y');
    addColor(WHISPER, 0x0000ff, STATIC, indent + _("Whisper"), 'W');
    addColor(IS, 0xa08527, STATIC, indent + _("Is"), 'I');
    addColor(PARTY, 0xff00d8, STATIC, indent + _("Party"), 'P');
    addColor(SERVER, 0x8415e2, STATIC, indent + _("Server"), 'S');
    addColor(LOGGER, 0x404040, STATIC, indent + _("Logger"), 'L');
    addColor(HYPERLINK, 0xe50d0d, STATIC, indent + _("Hyperlink"), '<');

    addColor(BEING, 0xffffff, STATIC, _("Being"));
    addColor(PC, 0xffffff, STATIC, indent + _("Other Player's Names"));
    addColor(SELF, 0xff8040, STATIC, indent + _("Own Name"));
    addColor(GM_NAME, 0x00ff00, STATIC, indent + _("GM Names"));
    addColor(NPC, 0xc8c8ff, STATIC, indent + _("NPCs"));
    addColor(MONSTER, 0xff4040, STATIC, indent + _("Monsters"));

    addColor(UNKNOWN_ITEM, 0x000000, STATIC, _("Unknown Item Type"));
    addColor(GENERIC, 0x21a5b1, STATIC, indent + _("Generic"));
    addColor(HEAD, 0x527fa4, STATIC, indent + _("Hat"));
    addColor(USABLE, 0x268d24, STATIC, indent + _("Usable"));
    addColor(TORSO, 0xd12aa4, STATIC, indent + _("Shirt"));
    addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("1 Handed Weapons"));
    addColor(LEGS, 0x699900, STATIC, indent + _("Pants"));
    addColor(FEET, 0xaa1d48, STATIC, indent + _("Shoes"));
    addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("2 Handed Weapons"));
    addColor(SHIELD, 0x9c2424, STATIC, indent + _("Shield"));
    addColor(RING, 0x0000ff, STATIC, indent + _("Ring"));
    addColor(ARMS, 0x9c24e8, STATIC, indent + _("Arms"));
    addColor(AMMO, 0x8b6311, STATIC, indent + _("Ammo"));

    addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects"));
    addColor(PICKUP_INFO, 0x28dc28, STATIC, indent + _("Pickup Notification"));
    addColor(EXP_INFO, 0xffff00, STATIC, indent + _("Exp Notification"));
    addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC,
             indent + _("Player hits Monster"));
    addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC,
             indent + _("Monster hits Player"));
    addColor(HIT_CRITICAL, 0xff0000, RAINBOW, indent + _("Critical Hit"));
    addColor(MISS, 0xffff00, STATIC, indent + _("Misses"));
    commit(true);
}
Esempio n. 2
0
ColVector RowVector::transposed() const
{
    return ColVector(_dim, _data);
}
Esempio n. 3
0
bool VectorTest::performTest()
{
    srand((unsigned)time(NULL));

    const Elem cv_data[] = {  1, 2, 3 };
    const Elem rv_data[] = { -4, 0, 8 };
    ColVector cv(3, cv_data);
    RowVector rv(3, rv_data);
    cout << "Vector cv: " << cv << endl
         << "Vector rv: " << rv << endl;

    // Shift
    {
        const Elem cv_left[] = { 2, 3, 0 };
        const Elem cv_right[] = { 0, 1, 2 };
        ColVector cvl(cv);
        cvl.shiftLeft();
        cout << "Vector rv shifted left: " << cvl << endl;
        if (ColVector(3, cv_left) != cvl) return false;
        ColVector cvr(cv);
        cvr.shiftRight();
        cout << "Vector rv shifted right: " << cvr << endl;
        if (ColVector(3, cv_right) != cvr) return false;
    }


    // rv + rv
    {
        RowVector result = rv + rv;
        cout << "rv + rv = " << result << endl;
        for (unsigned int i = 0; i < rv.dim(); i++) {
            if (!epsilonCheck(result(i), rv(i) + rv(i)))
                return false;
        }
    }

    // rv - rv
    {
        RowVector result = rv - rv;
        cout << "rv - rv = " << result << endl;
        for (unsigned int i = 0; i < rv.dim(); i++) {
            if (!epsilonCheck(result(i), rv(i) - rv(i)))
                return false;
        }
    }

    // cv + cv
    {
        ColVector result = cv + cv;
        cout << "cv + cv = " << result << endl;
        for (unsigned int i = 0; i < cv.dim(); i++) {
            if (!epsilonCheck(result(i), cv(i) + cv(i)))
                return false;
        }
    }

    // cv - cv
    {
        ColVector result = cv - cv;
        cout << "cv - cv = " << result << endl;
        for (unsigned int i = 0; i < cv.dim(); i++) {
            if (!epsilonCheck(result(i), cv(i) - cv(i)))
                return false;
        }
    }

    // Operators += and -=
    {
        ColVector cvc(cv);
        cout << "cvc = " << cvc << endl;

        cvc += cv;
        cout << "cvc += cv => " << cvc << endl;
        if (!epsilonCheck(cvc(0), 2) ||
            !epsilonCheck(cvc(1), 4) ||
            !epsilonCheck(cvc(2), 6))
            return false;

        cvc -= cv;
        cout << "cvc -= cv => " << cvc << endl;
        if (!epsilonCheck(cvc(0), 1) ||
            !epsilonCheck(cvc(1), 2) ||
            !epsilonCheck(cvc(2), 3))
            return false;

        RowVector rvc(rv); // -4 0 8
        cout << "rvc = " << rvc << endl;

        rvc += rv;
        cout << "rvc += rv => " << rvc << endl;
        if (!epsilonCheck(rvc(0), -8) ||
            !epsilonCheck(rvc(1), 0) ||
            !epsilonCheck(rvc(2), 16))
            return false;

        rvc -= rv;
        cout << "rvc -= rv => " << rvc << endl;
        if (!epsilonCheck(rvc(0), -4) ||
            !epsilonCheck(rvc(1), 0) ||
            !epsilonCheck(rvc(2), 8))
            return false;
    }

    // Operator *=
    {
        ColVector cvc(cv);
        cout << "cvc = " << cvc << endl;
        cvc *= 5;
        cout << "cvc *= 5 => " << cvc << endl;
        if (!epsilonCheck(cvc(0), 5) ||
            !epsilonCheck(cvc(1), 10) ||
            !epsilonCheck(cvc(2), 15))
            return false;
    }

    // rv * cv
    {
        const Elem inner_prod = rv * cv;
        cout << "rv * cv = " << inner_prod << endl;
        if (!epsilonCheck(inner_prod, 20))
            return false;
    }

    // cv * rv
    {
        const Matrix cvrv(cv * rv);
        cout << "cv * rv = " << endl << cvrv;
        const Elem correct_cvrv_data[] = {  -4, 0,  8,
                                              -8, 0, 16,
                                             -12, 0, 24 };
        const Matrix correct_cvrv(3, 3, correct_cvrv_data);
        if (correct_cvrv != cvrv)
            return false;
    }

    // cv * rv larger test
    {
        int n_tests = 100;
        for (int k = 0; k < n_tests; ++k) {
            cout << "cv * rv #" << k << endl;
            const int m = 25;
            const int n = 500;
            double* data1 = new double[m];
            double* data2 = new double[n];
            for (int i = 0; i < m; ++i)
                data1[i] = generators::random(i);
            for (int i = 0; i < n; ++i)
                data2[i] = generators::random(i);
            ColVector randomCv(m, data1);
            RowVector randomRv(n, data2);
            Matrix cvAsMatrix(m, 1, data1);
            Matrix rvAsMatrix(1, n, data2);
            Matrix ref(m, n);
            cvAsMatrix.multWithMatrix(rvAsMatrix, &ref);
            Matrix res(randomCv * randomRv);
            if (ref != res) 
                return false;
            delete[] data2;
            delete[] data1;
        }
    }

    // cv * 5
    {
        ColVector tmp = cv * 5;
        cout << "cv * 5 = " << tmp << endl;
        if (!epsilonCheck(tmp(0), 5) ||
            !epsilonCheck(tmp(1), 10) ||
            !epsilonCheck(tmp(2), 15))
            return false;
    }

    // 4 * cv
    {
        ColVector tmp = 4 * cv;
        cout << "4 * cv = " << tmp << endl;
        if (!epsilonCheck(tmp(0), 4) ||
            !epsilonCheck(tmp(1), 8) ||
            !epsilonCheck(tmp(2), 12))
            return false;
    }

    // rv * 5
    {
        RowVector tmp = rv * 5;
        cout << "rv * 5 = " << tmp << endl;
        if (!epsilonCheck(tmp(0), -20) ||
            !epsilonCheck(tmp(1), 0) ||
            !epsilonCheck(tmp(2), 40))
            return false;
    }

    // 4 * rv
    {
        RowVector tmp = 4 * rv;
        cout << "4 * rv = " << tmp << endl;
        if (!epsilonCheck(tmp(0), -16) ||
            !epsilonCheck(tmp(1), 0) ||
            !epsilonCheck(tmp(2), 32))
            return false;
    }

    // Maximum, minimum
    const Elem mv_data[] = { -16, -1, 4, 8 };
    RowVector mv(4, mv_data);
    cout << "mv = " << mv << endl;

    Elem m = mv.minimum();
    cout << "Minimum of mv:            " << m << endl;
    if (m != -16)
        return false;
    
    m = mv.minimum(true);
    cout << "Minimum of mv (absolute): " << m << endl;
    if (m != -1)
        return false;

    m = mv.maximum();
    cout << "Maximum of mv:            " << m << endl;
    if (m != 8)
        return false;
    
    m = mv.maximum(true);
    cout << "Maximum of mv (absolute): " << m << endl;
    if (m != -16)
        return false;

    // Length
    cout << "Length of rv: " << rv.length() << endl;
    if (!epsilonCheck(rv.length(), 8.94427191))
        return false;
    
    // Angle between cv and rv
    cout << "Angle between cv and rv: " << Vector::angle(cv, rv) << endl;
    if (!epsilonCheck(Vector::angle(cv, rv), 0.930274014115))
        return false;
    
    // Random vector of unit length
    ColVector randcv(3, generators::random);
    cout << "Random vector: " << randcv << endl;

    // Silent operator() check
    // In case of errors this would fail during compile time
    {
    	ColVector a(5);
    	const ColVector b(3);
    	a(1) = b(2);
    }
    
    // Dump and read
    {
        const Elem v_data[] = {   3, 2.5, 1.5,   -1, -2.5, -1.5 };
        RowVector rv(6, v_data);
        ColVector cv(6, v_data);
        Poco::TemporaryFile rvTmpFile, cvTmpFile;
        rv.dump(rvTmpFile.path());
        cv.dump(cvTmpFile.path());
        RowVector rv2(rvTmpFile.path());
        ColVector cv2(cvTmpFile.path());
        cout << "---" << endl
             << "rv = " << rv << endl
             << "cv = " << cv << endl
             << "rv from file: " << rv2 << endl
             << "cv from file: " << cv2 << endl;
        for (unsigned int i = 0; i < 6; ++i)
            if (rv(i) != rv2(i) || cv(i) != cv2(i))
                return false;
    }
    
    return true;
}