Esempio n. 1
0
void IngameWindow::MouseLeftDown(const MouseCoords& mc)
{
    // Maus muss sich auf der Titelleiste befinden
    Rect title_rect(
        static_cast<unsigned short>(pos_.x + LOADER.GetImageN("resource", 36)->getWidth()),
        pos_.y,
        static_cast<unsigned short>(width_ - LOADER.GetImageN("resource", 36)->getWidth() - LOADER.GetImageN("resource", 37)->getWidth()),
        LOADER.GetImageN("resource", 43)->getHeight()
        );

    if(Coll(mc.x, mc.y, title_rect))
    {
        // Start mit Bewegung
        isMoving = true;
        lastMousePos = DrawPoint(mc.x, mc.y);
    }

    // beiden Buttons oben links und rechts prfen
    const Rect rec[2] =
    {
        GetLeftButtonRect(),
        GetRightButtonRect()
    };

    for(unsigned char i = 0; i < 2; ++i)
    {
        if(Coll(mc.x, mc.y, rec[i]))
            button_state[i] = BUTTON_PRESSED;
    }
}
bool ctrlScrollBar::Msg_LeftDown(const MouseCoords& mc)
{
    if (Coll(mc.x, mc.y, GetX(), GetY() + button_height + scrollbar_pos, width_, scrollbar_height))
    {
        // Maus auf dem Scrollbutton
        move = true;

        return true;
    }

    else if (Coll(mc.x, mc.y, GetX(), GetY(), width_, button_height) || Coll(mc.x, mc.y, GetX(), GetY() + height_ - button_height, width_, button_height))
    {
        // Maus auf einer Schaltflaeche
        return RelayMouseMessage(&Window::Msg_LeftDown, mc);
    }

    else
    {
        // Maus auf der Leiste
        unsigned short diff = scrollbar_height / 2;

        if (Coll(mc.x, mc.y, GetX(), GetY() + button_height, width_, scrollbar_pos))
        {
            if (scrollbar_pos < diff)
                scrollbar_pos = 0;
            else
                scrollbar_pos -= diff;

            CalculatePosition();
            parent_->Msg_ScrollChange(id_, scroll_pos);
            return true;
        }
        else
        {
            unsigned short sbb = button_height + scrollbar_pos + scrollbar_height;

            if (Coll(mc.x, mc.y, GetX(), GetY() + sbb, width_, height_ - (sbb + button_height)))
            {
                scrollbar_pos += diff;

                if (scrollbar_pos > (scroll_height - scrollbar_height))
                    scrollbar_pos = scroll_height - scrollbar_height;

                CalculatePosition();
                parent_->Msg_ScrollChange(id_, scroll_pos);
                return true;
            }
        }
    }

    return false;
}
Esempio n. 3
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bool CollEdges(const Rect& rect1, const Rect& rect2)
{
    return ( Coll(rect1.left, rect1.top, rect2) || Coll(rect1.right, rect1.top, rect2) ||
             Coll(rect1.left, rect1.bottom, rect2) || Coll(rect1.right, rect1.bottom, rect2) ||
             Coll(rect2.left, rect2.top, rect1) || Coll(rect2.right, rect2.top, rect1) ||
             Coll(rect2.left, rect2.bottom, rect1) || Coll(rect2.right, rect2.bottom, rect1) );
}
Esempio n. 4
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void IngameWindow::MouseLeftUp(const MouseCoords& mc)
{
    // Bewegung stoppen
    move = false;

    // beiden Buttons oben links und rechts prfen
    const Rect rec[2] =
    {
        GetLeftButtonRect(),
        GetRightButtonRect()
    };

    for(unsigned char i = 0; i < 2; ++i)
    {
        button_state[i] = BUTTON_UP;
        if(Coll(mc.x, mc.y, rec[i]))
        {
            if(i)
            {
                SetMinimized(!GetMinimized());
                LOADER.GetSoundN("sound", 113)->Play(255, false);
            }
            else if(!modal)
                Close();
        }
    }
}
Esempio n. 5
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void IngameWindow::MouseLeftUp(const MouseCoords& mc)
{
    // Bewegung stoppen
    isMoving = false;

    // beiden Buttons oben links und rechts prfen
    const Rect rec[2] =
    {
        GetLeftButtonRect(),
        GetRightButtonRect()
    };

    for(unsigned i = 0; i < 2; ++i)
    {
        button_state[i] = BUTTON_UP;
        if(Coll(mc.x, mc.y, rec[i]))
        {
            if(i == 0 && (!IsModal() || closeOnRightClick_))
                Close();
            else if(i==1 && !IsModal())
            {
                SetMinimized(!IsMinimized());
                LOADER.GetSoundN("sound", 113)->Play(255, false);
            }
        }
    }
}
Esempio n. 6
0
void IngameWindow::MouseMove(const MouseCoords& mc)
{
    // Fenster bewegen, wenn die Bewegung aktiviert wurde
    if(isMoving)
    {
        DrawPoint newMousePos(mc.x, mc.y);

        DrawPoint newPos = pos_ + newMousePos - lastMousePos;
        if(newPos.x < 0)
        {
            newMousePos.x -= newPos.x;
            newPos.x = 0;
        }
        if(newPos.y < 0)
        {
            newMousePos.y -= newPos.y;
            newPos.y = 0;
        }
        if(newPos.x > VIDEODRIVER.GetScreenWidth() - width_)
        {
            newMousePos.x -= newPos.x - (VIDEODRIVER.GetScreenWidth() - width_);
            newPos.x = VIDEODRIVER.GetScreenWidth() - width_;
        }
        if(newPos.y > VIDEODRIVER.GetScreenHeight() - height_)
        {
            newMousePos.y -= newPos.y - (VIDEODRIVER.GetScreenHeight() - height_);
            newPos.y = VIDEODRIVER.GetScreenHeight() - height_;
        }

        // Fix mouse position if moved too far
        if(newMousePos.x - mc.x || newMousePos.y - mc.y)
            VIDEODRIVER.SetMousePos(newMousePos);

        pos_ = newPos;
        lastMousePos = DrawPoint(mc.x, mc.y);
    }

    // beiden Buttons oben links und rechts prfen
    const Rect rec[2] =
    {
        GetLeftButtonRect(),
        GetRightButtonRect()
    };

    for(unsigned char i = 0; i < 2; ++i)
    {
        if(Coll(mc.x, mc.y, rec[i]))
        {
            if(mc.ldown)
                button_state[i] = BUTTON_PRESSED;
            else
                button_state[i] = BUTTON_HOVER;
        }
        else
            button_state[i] =  BUTTON_UP;
    }
}
Esempio n. 7
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/**
 *
 *
 *  @author Divan
 */
bool ctrlProgress::Msg_WheelDown(const MouseCoords& mc)
{
    // If mouse is over the controls, simulate button click
    if(Coll(mc.x, mc.y, GetX(), GetY(), width_, height_))
    {
        Msg_ButtonClick(0);
        return true;
    }
    return false;
}
Esempio n. 8
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/**
 *  
 * 
 *  @author OLiver
 */
bool ctrlButton::Msg_LeftDown(const MouseCoords& mc)
{
	if(enabled && Coll(mc.x, mc.y, GetX(), GetY(), width, height))
	{
		state = BUTTON_PRESSED;
		return true;
	}

	return false;
}
Esempio n. 9
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// Prüfen, ob bei gehighlighteten Button die Maus auch noch über dem Button ist
void ctrlButton::TestMouseOver()
{
	if(state == BUTTON_HOVER || state == BUTTON_PRESSED)
	{
		if(!Coll(VideoDriverWrapper::inst().GetMouseX(), VideoDriverWrapper::inst().GetMouseY(), 
			GetX(), GetY(), width, height))
			// Nicht mehr drauf --> wieder normalen Zustand
			state = BUTTON_UP;
	}
}
Esempio n. 10
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/**
 *  prüft ob Mauskoordinaten in einer gesperrten Region liegt.
 *
 *  @param[in] window das Fenster, welches die Region sperrt.
 *  @param[in] mc     Mauskoordinaten.
 *
 *  @return @p true falls Mausposition innerhalb der gesperrten Region,
 *          @p false falls außerhalb
 *
 *  @author OLiver
 */
bool Window::TestWindowInRegion(Window *window, const MouseCoords& mc)
{
	for(list<LockedRegion>::iterator it = locked_areas.begin(); it.valid(); ++it)
	{
		if(it->window != window && Coll(mc.x + GetX(), mc.y + GetY(), it->rect))
			return true;
	}

	return false;
}
Esempio n. 11
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bool ctrlCheck::Msg_LeftDown(const MouseCoords& mc)
{
    if(!readonly && Coll(mc.x, mc.y, GetX(), GetY(), width_, height_))
    {
        check = !check;
        parent_->Msg_CheckboxChange(GetID(), check);
        return true;
    }

    return false;
}
Esempio n. 12
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bool ctrlComboBox::Msg_WheelDown(const MouseCoords& mc)
{
    ctrlList* list = GetCtrl<ctrlList>(0);

    if(!readonly && Coll(mc.x, mc.y, GetX(), GetY() + height_, width_, height_ + list->GetHeight()) && list->GetVisible())
    {
        // Scrolled in opened list ->
        return RelayMouseMessage(&Window::Msg_WheelDown, mc);
    }

    if(!readonly && Coll(mc.x, mc.y, GetX(), GetY(), width_, height_))
    {
        // Scrolled without list opened
        if (list->GetSelection() + 1 < list->GetLineCount())
            Msg_ListSelectItem(GetID(), list->GetSelection() + 1);
        return true;
    }

    return false;
}
Esempio n. 13
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/**
 *  prüft ob Mauskoordinaten in einer gesperrten Region liegt.
 *
 *  @param[in] window das Fenster, welches die Region sperrt.
 *  @param[in] mc     Mauskoordinaten.
 *
 *  @return @p true falls Mausposition innerhalb der gesperrten Region,
 *          @p false falls außerhalb
 *
 *  @author OLiver
 */
bool Window::TestWindowInRegion(Window* window, const MouseCoords& mc) const
{
    for(std::map<Window*, Rect>::const_iterator it = locked_areas.begin(); it != locked_areas.end(); ++it)
    {
        if(it->first == window)
            continue; // Locking window can always access its locked regions
        // All others cannot:
        if(Coll(mc.x + GetX(), mc.y + GetY(), it->second))
            return true;
    }
    return false;
}
Esempio n. 14
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bool ctrlScrollBar::Msg_LeftDown(const MouseCoords& mc)
{
    if (Coll(mc.x, mc.y, GetX(), GetY() + button_height + sliderPos, width_, sliderHeight))
    {
        // Maus auf dem Scrollbutton
        isMouseScrolling = true;
        return true;
    } else if (Coll(mc.x, mc.y, GetX(), GetY() + button_height, width_, sliderPos))
    {
        // Clicked above slider -> Move half a slider height up
        if (sliderPos < sliderHeight / 2)
            sliderPos = 0;
        else
            sliderPos -= sliderHeight / 2;

        UpdatePosFromSlider();
        return true;
    }
    else
    {
        unsigned short bottomSliderPos = button_height + sliderPos + sliderHeight;

        if (Coll(mc.x, mc.y, GetX(), GetY() + bottomSliderPos, width_, height_ - (bottomSliderPos + button_height)))
        {
            // Clicked below slider -> Move half a slider height down
            sliderPos += sliderHeight / 2;

            if(sliderPos + sliderHeight > scroll_height)
            {
                RTTR_Assert(scroll_height > sliderHeight); // Otherwise the scrollbar should be hidden
                sliderPos = scroll_height - sliderHeight;
            }

            UpdatePosFromSlider();
            return true;
        }
    }

    return RelayMouseMessage(&Window::Msg_LeftDown, mc);
}
Esempio n. 15
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bool ctrlComboBox::Msg_LeftDown(const MouseCoords& mc)
{
    ctrlList* list = GetCtrl<ctrlList>(0);

    // Irgendwo anders hingeklickt --> Liste ausblenden
    if(!readonly && !Coll(mc.x, mc.y, GetX(), GetY(), width_, height_ + list->GetHeight()))
    {
        // Liste wieder ausblenden
        ShowList(false);
        return false;
    }

    if(!readonly && Coll(mc.x, mc.y, GetX(), GetY(), width_, height_))
    {
        // Liste wieder ein/ausblenden
        ShowList(!list->GetVisible());
        return true;
    }

    // Für Button und Liste weiterleiten
    return RelayMouseMessage(&Window::Msg_LeftDown, mc);
}
Esempio n. 16
0
/**
 *  
 *
 *  @author OLiver
 */
bool ctrlTable::Msg_RightDown(const MouseCoords& mc)
{
	if(Coll(mc.x, mc.y, GetX(), GetY()+header_height, width-20, height))
	{
		SetSelection((mc.y - header_height - GetY()) / font->getHeight() + GetCtrl<ctrlScrollBar>(0)->GetPos(), false);
		if(parent)
			parent->Msg_TableRightButton(this->id,row_r_selection);

		return true;
	}
	else
		return RelayMouseMessage(&Window::Msg_RightDown, mc);
}
Esempio n. 17
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bool ctrlImage::Msg_MouseMove(const MouseCoords& mc)
{
    // gültiges Bildz?
    if(image)
    {
        // Jeweils Tooltip ein- und ausblenden, wenn die Maus über dem Bild ist
        if(Coll(mc.x, mc.y, GetX() - image->getNx(), GetY() - image->getNy(), image->getWidth(), image->getHeight()))
            WINDOWMANAGER.SetToolTip(this, tooltip_);
        else
            WINDOWMANAGER.SetToolTip(this, "");
    }

    return false;
}
Esempio n. 18
0
IngameWindow* WindowManager::FindWindowUnderMouse(const MouseCoords& mc) const{
    // Fenster durchgehen ( von hinten nach vorn, da die vordersten ja zuerst geprüft werden müssen !! )
    for(std::list<IngameWindow*>::const_reverse_iterator it = windows.rbegin(); it != windows.rend(); ++it)
    {
        // FensterRect für Kollisionsabfrage
        Rect window_rect = (*it)->GetRect();

        // trifft die Maus auf ein Fenster?
        if(Coll(mc.x, mc.y, window_rect)){
            return *it;
        }
    }
    return NULL;
}
Esempio n. 19
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bool ctrlList::Msg_WheelUp(const MouseCoords& mc)
{
    // Forward to ScrollBar
    ctrlScrollBar* scrollbar = GetCtrl<ctrlScrollBar>(0);

    // If mouse in list or scrollbar
    if(Coll(mc.x, mc.y, GetX() + 2, GetY() + 2, width_ - /*2*/2, height_ - 4))
    {
        // Simulate Button Click
        scrollbar->Msg_ButtonClick(0);
        return true;
    }

    return false;
}
Esempio n. 20
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bool ctrlTable::Msg_WheelDown(const MouseCoords& mc)
{
	// Forward to ScrollBar
	ctrlScrollBar *scrollbar = GetCtrl<ctrlScrollBar>(0);

	// If mouse in list
	if(Coll(mc.x, mc.y, GetX() + 2, GetY() + 2, width - /*2*/2, height - 4))
	{
		// Simulate Button Click
		scrollbar->Msg_ButtonClick(1);
		return true;
	}
	else
		return false;
}
Esempio n. 21
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/**
 *  
 * 
 *  @author OLiver
 */
bool ctrlButton::Msg_LeftUp(const MouseCoords& mc)
{
	if(state == BUTTON_PRESSED)
	{
		state =  BUTTON_UP;

		if(enabled && Coll(mc.x, mc.y, GetX(), GetY(), width, height))
		{
			parent->Msg_ButtonClick(GetID());
			return true;
		}
	}

	return false;
}
Esempio n. 22
0
/**
 *  
 *
 *  @author OLiver
 */
bool ctrlTable::Msg_LeftDown(const MouseCoords& mc)
{
	if(Coll(mc.x, mc.y, GetX(), GetY() + header_height, width - 20, height - header_height))
	{
		SetSelection((mc.y - header_height - GetY()) / font->getHeight() + GetCtrl<ctrlScrollBar>(0)->GetPos());
		if(parent)
			parent->Msg_TableLeftButton(this->id, row_l_selection);
		// Doppelklick? Dann noch einen extra Eventhandler aufrufen
		if(mc.dbl_click && parent) 
			parent->Msg_TableChooseItem(this->id,row_l_selection);

		return true;
	}
	else
		return RelayMouseMessage(&Window::Msg_LeftDown, mc);
}
Esempio n. 23
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bool ctrlComboBox::Msg_RightDown(const MouseCoords& mc)
{
    ctrlList* list = GetCtrl<ctrlList>(0);

    // Für Button und Liste weiterleiten (und danach erst schließen)
    bool ret = RelayMouseMessage(&Window::Msg_RightDown, mc);

    // Clicked on list -> close it
    if(!readonly && Coll(mc.x, mc.y, GetX(), GetY() + height_, width_, height_ + list->GetHeight()))
    {
        // Liste wieder ausblenden
        ShowList(false);
    }

    return ret;
}
Esempio n. 24
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/**
 *
 *
 *  @author OLiver
 */
bool ctrlProgress::Msg_MouseMove(const MouseCoords& mc)
{
    // an Buttons weiterleiten
    RelayMouseMessage(&Window::Msg_MouseMove, mc);

    if(Coll(mc.x, mc.y, GetX() + height_ + x_padding, GetY(), width_ - height_ * 2 - x_padding * 2, height_))
    {
        WINDOWMANAGER.SetToolTip(this, tooltip_);
        return true;
    }
    else
    {
        WINDOWMANAGER.SetToolTip(this, "");
        return false;
    }
}
Esempio n. 25
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bool ctrlList::Msg_LeftUp(const MouseCoords& mc)
{
    ctrlScrollBar* scrollbar = GetCtrl<ctrlScrollBar>(0);

    // Wenn Maus in der Liste
    if(Coll(mc.x, mc.y, GetX() + 2, GetY() + 2, width_ - 22, height_ - 4))
    {
        // Doppelklick? Dann noch einen extra Eventhandler aufrufen
        if(mc.dbl_click && parent_ && selection_ >= 0)
            parent_->Msg_ListChooseItem(id_, selection_);

        return true;
    }

    // Für die Scrollbar weiterleiten
    return scrollbar->Msg_LeftUp(mc);
}
Esempio n. 26
0
IngameWindow* WindowManager::FindWindowUnderMouse(const MouseCoords& mc) const{
    // Fenster durchgehen ( von hinten nach vorn, da die vordersten ja zuerst geprüft werden müssen !! )
    for(std::list<IngameWindow*>::const_reverse_iterator it = windows.rbegin(); it != windows.rend(); ++it)
    {
        // FensterRect für Kollisionsabfrage
        Rect window_rect = (*it)->GetRect();

        // trifft die Maus auf ein Fenster?
        if(Coll(mc.x, mc.y, window_rect)){
            return *it;
        }
        // Check also if we are in the locked area of a window (e.g. dropdown extends outside of window)
        if((*it)->TestWindowInRegion(NULL, mc))
            return *it;
    }
    return NULL;
}
Esempio n. 27
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bool ctrlList::Msg_RightDown(const MouseCoords& mc)
{
    ctrlScrollBar* scrollbar = GetCtrl<ctrlScrollBar>(0);

    // Wenn Maus in der Liste
    if(Coll(mc.x, mc.y, GetX() + 2, GetY() + 2, width_ - 22, height_ - 4))
    {
        // Tooltip löschen, sonst bleibt er ewig
        WINDOWMANAGER.SetToolTip(this, "");

        // aktuellen Eintrag selektieren
        selection_ = mouseover + scrollbar->GetPos();
        parent_->Msg_ListSelectItem(id_, selection_);

        return true;
    }

    // Für die Scrollbar weiterleiten
    return scrollbar->Msg_RightDown(mc);
}
Esempio n. 28
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/**
 *
 *
 *  @author OLiver
 */
bool ctrlProgress::Msg_LeftDown(const MouseCoords& mc)
{
    // Test if clicked on progress bar
    if(Coll(mc.x, mc.y,
            GetX() + height_ + 2 + x_padding, GetY() + 4 + y_padding,
            width_ - height_ * 2 - 4 - 2 * x_padding, height_ - 8 - 2 * y_padding))
    {
        // The additional check for (position > maximum) is
        // mathematically redundant here; if there was more code than
        // it in SetPosition() we had to call it here instead of simply:
        position = ( mc.x - (GetX() + height_ + 2 + x_padding)
                     + /*rounding:*/ (width_ - height_ * 2 - 4 - 2 * x_padding) / maximum / 2)
                   * maximum / (width_ - height_ * 2 - 4 - 2 * x_padding);

        if(parent_) parent_->Msg_ProgressChange(GetID(), position);
        return true;
    }
    else
        return RelayMouseMessage(&Window::Msg_LeftDown, mc);
}
Esempio n. 29
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/**
 *  
 * 
 *  @author OLiver
 */
bool ctrlButton::Msg_MouseMove(const MouseCoords& mc)
{
	if(enabled && Coll(mc.x, mc.y, GetX(), GetY(), width, height))
	{
		if(mc.ldown)
			state = BUTTON_PRESSED;
		else
			state = BUTTON_HOVER;

		WindowManager::inst().SetToolTip(this, tooltip);

		return true;
	}
	else
	{
		state =  BUTTON_UP;
		WindowManager::inst().SetToolTip(this, "");

		return false;
	}
}
Esempio n. 30
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bool ctrlList::Msg_MouseMove(const MouseCoords& mc)
{
    ctrlScrollBar* scrollbar = GetCtrl<ctrlScrollBar>(0);

    // Wenn Maus in der Liste
    if(Coll(mc.x, mc.y, GetX() + 2, GetY() + 2, width_ - 22, height_ - 4))
    {
        // Neue Selektierung
        mouseover = (mc.y - (GetY() + 2) ) / font->getHeight();
        WINDOWMANAGER.SetToolTip(this,
                                         ((font->getWidth(GetItemText(mouseover)) > width_ - 22) ?
                                          GetItemText(mouseover) : ""));
        return true;
    }

    // Mouse-Over deaktivieren und Tooltip entfernen
    mouseover = -1;
    WINDOWMANAGER.SetToolTip(this, "");

    // Für die Scrollbar weiterleiten
    return scrollbar->Msg_MouseMove(mc);
}