Esempio n. 1
0
/**
 * @brief Generates the skills and inventory for a character and for a 2x2 unit
 * @param[in] chr The employee to create character data for.
 * @param[in] teamDefName Which team to use for creation.
 */
void CL_GenerateCharacter (character_t* chr, const char* teamDefName)
{
	chr->init();

	/* link inventory */
	cls.i.destroyInventory(&chr->inv);

	/* get ucn */
	chr->ucn = cls.nextUniqueCharacterNumber++;

	chr->reservedTus.shotSettings.set(ACTOR_HAND_NOT_SET, -1, nullptr);

	Com_GetCharacterValues(teamDefName, chr);
	/* Create attributes. */
	CHRSH_CharGenAbilitySkills(chr, GAME_IsMultiplayer());
}
Esempio n. 2
0
/**
 * @brief Generates the skills and inventory for a character and for a 2x2 unit
 * @param[in] chr The employee to create character data for.
 * @param[in] teamDefName Which team to use for creation.
 */
void CL_GenerateCharacter (character_t *chr, const char *teamDefName)
{
	OBJZERO(*chr);

	/* link inventory */
	cls.i.DestroyInventory(&cls.i, &chr->i);

	/* get ucn */
	chr->ucn = cls.nextUniqueCharacterNumber++;

	CL_ActorSetShotSettings(chr, ACTOR_HAND_NOT_SET, -1, NULL);

	Com_GetCharacterValues(teamDefName, chr);
	/* Create attributes. */
	CHRSH_CharGenAbilitySkills(chr, GAME_IsMultiplayer());
}