/** * @brief Save callback for savegames in xml * @param[out] p XML Node structure, where we write the information to * @sa INS_LoadXML * @sa SAV_GameSaveXML */ qboolean INS_SaveXML (xmlNode_t *p) { xmlNode_t *n; installation_t *inst; n = XML_AddNode(p, SAVE_INSTALLATION_INSTALLATIONS); Com_RegisterConstList(saveInstallationConstants); INS_Foreach(inst) { xmlNode_t *s, *ss; s = XML_AddNode(n, SAVE_INSTALLATION_INSTALLATION); XML_AddString(s, SAVE_INSTALLATION_TEMPLATEID, inst->installationTemplate->id); XML_AddInt(s, SAVE_INSTALLATION_IDX, inst->idx); XML_AddString(s, SAVE_INSTALLATION_NAME, inst->name); XML_AddPos3(s, SAVE_INSTALLATION_POS, inst->pos); XML_AddString(s, SAVE_INSTALLATION_STATUS, Com_GetConstVariable(SAVE_INSTALLATIONSTATUS_NAMESPACE, inst->installationStatus)); XML_AddInt(s, SAVE_INSTALLATION_DAMAGE, inst->installationDamage); XML_AddFloat(s, SAVE_INSTALLATION_ALIENINTEREST, inst->alienInterest); XML_AddInt(s, SAVE_INSTALLATION_BUILDSTART, inst->buildStart); ss = XML_AddNode(s, SAVE_INSTALLATION_BATTERIES); XML_AddIntValue(ss, SAVE_INSTALLATION_NUM, inst->numBatteries); B_SaveBaseSlotsXML(inst->batteries, inst->numBatteries, ss); } Com_UnregisterConstList(saveInstallationConstants); return qtrue; }
/** * @brief Save callback for savegames in XML Format * @param[out] parent XML Node structure, where we write the information to */ bool INT_SaveXML (xmlNode_t *parent) { xmlNode_t *interestsNode = XML_AddNode(parent, SAVE_INTERESTS); int i; XML_AddShortValue(interestsNode, SAVE_INTERESTS_LASTINCREASEDELAY, ccs.lastInterestIncreaseDelay); XML_AddShortValue(interestsNode, SAVE_INTERESTS_LASTMISSIONSPAWNEDDELAY, ccs.lastMissionSpawnedDelay); XML_AddShortValue(interestsNode, SAVE_INTERESTS_OVERALL, ccs.overallInterest); Com_RegisterConstList(saveInterestConstants); for (i = 0; i < INTERESTCATEGORY_MAX; i++) { xmlNode_t * interestNode = XML_AddNode(interestsNode, SAVE_INTERESTS_INTEREST); XML_AddString(interestNode, SAVE_INTERESTS_ID, Com_GetConstVariable(SAVE_INTERESTCAT_NAMESPACE, i)); XML_AddShort(interestNode, SAVE_INTERESTS_VAL, ccs.interest[i]); } Com_UnregisterConstList(saveInterestConstants); return true; }
static void testConstInt (void) { const constListEntry_t list[] = { {"namespace::power", 1}, {"namespace::speed", 2}, {"namespace::accuracy", 3}, {"namespace::mind", 4}, {"namespace::close", 5}, {"namespace::heavy", 6}, {"namespace::assault", 7}, {"namespace::sniper", 8}, {"namespace::explosive", 9}, {"namespace::hp", 10}, {NULL, -1} }; const constListEntry_t list2[] = { {"namespace2::soldier", 0}, {"namespace2::scientist", 1}, {"namespace2::worker", 2}, {"namespace2::pilot", 3}, {NULL, -1} }; int out; Com_RegisterConstInt("namespace::variable", 1); CU_ASSERT(Com_UnregisterConstVariable("namespace::variable")); Com_RegisterConstInt("namespace::variable", 1); CU_ASSERT(Com_UnregisterConstVariable("namespace::variable")); Com_RegisterConstInt("namespace::variable2", 2); Com_RegisterConstInt("namespace::variable3", 3); Com_RegisterConstInt("namespace::variable4", 4); Com_RegisterConstInt("namespace::variable5", 5); Com_RegisterConstInt("namespace::variable6", 6); Com_RegisterConstInt("namespace2::variable2", 10); out = 0; CU_ASSERT_TRUE(Com_GetConstInt("namespace2::variable2", &out)); CU_ASSERT_EQUAL(out, 10); out = 0; CU_ASSERT_TRUE(Com_GetConstInt("namespace::variable2", &out)); CU_ASSERT_EQUAL(out, 2); out = 0; CU_ASSERT_TRUE(Com_GetConstInt("variable2", &out)); CU_ASSERT_EQUAL(out, 10); CU_ASSERT_STRING_EQUAL(Com_GetConstVariable("namespace", 2), "variable2"); CU_ASSERT(Com_UnregisterConstVariable("namespace2::variable2")); CU_ASSERT(Com_UnregisterConstVariable("namespace::variable2")); CU_ASSERT(Com_UnregisterConstVariable("namespace::variable3")); CU_ASSERT(Com_UnregisterConstVariable("namespace::variable4")); CU_ASSERT(Com_UnregisterConstVariable("namespace::variable5")); CU_ASSERT(Com_UnregisterConstVariable("namespace::variable6")); CU_ASSERT(!Com_UnregisterConstVariable("namespace::variable")); CU_ASSERT(!Com_UnregisterConstVariable("namespace::variable2")); CU_ASSERT(!Com_UnregisterConstVariable("namespace::variable3")); CU_ASSERT(!Com_UnregisterConstVariable("namespace::variable4")); CU_ASSERT(!Com_UnregisterConstVariable("namespace::variable5")); CU_ASSERT(!Com_UnregisterConstVariable("namespace::variable6")); Com_RegisterConstList(list); out = 0; CU_ASSERT_TRUE(Com_GetConstInt("sniper", &out)); CU_ASSERT_EQUAL(out, 8); CU_ASSERT_TRUE(Com_UnregisterConstList(list)); out = 0; CU_ASSERT_FALSE(Com_GetConstInt("sniper", &out)); Com_RegisterConstList(list2); Com_RegisterConstList(list); CU_ASSERT_TRUE(Com_UnregisterConstList(list)); out = 0; CU_ASSERT(Com_GetConstInt("pilot", &out)); CU_ASSERT_EQUAL(out, 3); Com_UnregisterConstList(list2); }