Esempio n. 1
0
/*
=============
Sys_Error

Show the early console as an error dialog
=============
*/
void QDECL Sys_Error( const char *error, ... ) {
	va_list		argptr;
	char		text[4096];
    MSG        msg;

	va_start (argptr, error);
	vsprintf (text, error, argptr);
	va_end (argptr);

	Conbuf_AppendText( text );
	Conbuf_AppendText( "\n" );

	Sys_SetErrorText( text );
	Sys_ShowConsole( 1, qtrue );

	timeEndPeriod( 1 );

	IN_Shutdown();

	// wait for the user to quit
	while ( 1 ) {
		if (!GetMessage (&msg, NULL, 0, 0))
			Com_Quit_f ();
		TranslateMessage (&msg);
      	DispatchMessage (&msg);
	}

	Sys_DestroyConsole();
  	Com_ShutdownZoneMemory();
  	Com_ShutdownHunkMemory();

	exit (1);
}
Esempio n. 2
0
void Sys_Quit (void) {
	IN_Shutdown();

	Com_ShutdownZoneMemory();
	Com_ShutdownHunkMemory();

	Sys_Exit(0);
}
Esempio n. 3
0
/*
==============
Sys_Quit
==============
*/
void Sys_Quit( void ) {
	timeEndPeriod( 1 );
	IN_Shutdown();
	Sys_DestroyConsole();
  	Com_ShutdownZoneMemory();
  	Com_ShutdownHunkMemory();

	exit (0);
}
Esempio n. 4
0
static void NORETURN Sys_Exit( int ex ) {
	IN_Shutdown();
#ifndef DEDICATED
	SDL_Quit();
#endif

	NET_Shutdown();

	Sys_PlatformExit();

	Com_ShutdownHunkMemory();
	Com_ShutdownZoneMemory();

	CON_Shutdown();

    exit( ex );
}
/*
=============
Sys_Error

Show the early console as an error dialog
=============
*/
void Sys_Error( const char *error, ... ) {
        va_list                argptr;
        char                text[256];

        va_start (argptr, error);
        Q_vsnprintf (text, sizeof(text), error, argptr);
        va_end (argptr);

#ifdef _GAMECUBE
        printf(text);
#else
        OutputDebugString(text);
#endif

#if 0 // UN-PORT
        Com_ShutdownZoneMemory();
        Com_ShutdownHunkMemory();
#endif

        exit (1);
}