// Execute Command. bool Game_Interpreter_Battle::ExecuteCommand() { if (index >= list.size()) { return CommandEnd(); } if (Game_Battle::IsBattleAnimationWaiting()) { return false; } RPG::EventCommand const& com = list[index]; switch (com.code) { case Cmd::CallCommonEvent: return CommandCallCommonEvent(com); case Cmd::ForceFlee: return CommandForceFlee(com); case Cmd::EnableCombo: return CommandEnableCombo(com); case Cmd::ChangeMonsterHP: return CommandChangeMonsterHP(com); case Cmd::ChangeMonsterMP: return CommandChangeMonsterMP(com); case Cmd::ChangeMonsterCondition: return CommandChangeMonsterCondition(com); case Cmd::ShowHiddenMonster: return CommandShowHiddenMonster(com); case Cmd::ChangeBattleBG: return CommandChangeBattleBG(com); case Cmd::ShowBattleAnimation_B: return CommandShowBattleAnimation(com); case Cmd::TerminateBattle: return CommandTerminateBattle(com); case Cmd::ConditionalBranch_B: return CommandConditionalBranch(com); case Cmd::ElseBranch_B: return SkipTo(Cmd::EndBranch_B); case Cmd::EndBranch_B: return true; default: return Game_Interpreter::ExecuteCommand(); } }
/** * Execute Command. */ bool Game_Interpreter_Map::ExecuteCommand() { if (index >= list.size()) { return CommandEnd(); } RPG::EventCommand const& com = list[index]; switch (com.code) { case Cmd::RecallToLocation: return CommandRecallToLocation(com); case Cmd::EnemyEncounter: return CommandEnemyEncounter(com); case Cmd::VictoryHandler: case Cmd::EscapeHandler: case Cmd::DefeatHandler: return SkipTo(Cmd::EndBattle); case Cmd::EndBattle: return true; case Cmd::OpenShop: return CommandOpenShop(com); case Cmd::Transaction: case Cmd::NoTransaction: return SkipTo(Cmd::EndShop); case Cmd::EndShop: return true; case Cmd::ShowInn: return CommandShowInn(com); case Cmd::Stay: case Cmd::NoStay: return SkipTo(Cmd::EndInn); case Cmd::EndInn: return true; case Cmd::EnterHeroName: return CommandEnterHeroName(com); case Cmd::Teleport: return CommandTeleport(com); case Cmd::EnterExitVehicle: return CommandEnterExitVehicle(com); case Cmd::PanScreen: return CommandPanScreen(com); case Cmd::ShowBattleAnimation: return CommandShowBattleAnimation(com); case Cmd::FlashSprite: return CommandFlashSprite(com); case Cmd::ProceedWithMovement: return CommandProceedWithMovement(com); case Cmd::HaltAllMovement: return CommandHaltAllMovement(com); case Cmd::PlayMovie: return CommandPlayMovie(com); case Cmd::OpenSaveMenu: return CommandOpenSaveMenu(com); case Cmd::OpenMainMenu: return CommandOpenMainMenu(com); case Cmd::OpenLoadMenu: return CommandOpenLoadMenu(com); case Cmd::ToggleAtbMode: return CommandToggleAtbMode(com); case Cmd::OpenVideoOptions: Output::Warning("OpenVideoOptions: Command not supported"); return true; default: return Game_Interpreter::ExecuteCommand(); } }