/* =============== V_MergeOverviewRefdef merge refdef with overview settings =============== */ void V_MergeOverviewRefdef( ref_params_t *fd ) { ref_overview_t *ov = &clgame.overView; float aspect; float size_x, size_y; vec2_t mins, maxs; if( !gl_overview->integer ) return; // NOTE: Xash3D may use 16:9 or 16:10 aspects aspect = (float)glState.width / (float)glState.height; size_x = fabs( 8192.0f / ov->flZoom ); size_y = fabs( 8192.0f / (ov->flZoom * aspect )); // compute rectangle ov->xLeft = -(size_x / 2); ov->xRight = (size_x / 2); ov->xTop = -(size_y / 2); ov->xBottom = (size_y / 2); if( gl_overview->integer == 1 ) { Con_NPrintf( 0, " Overview: Zoom %.2f, Map Origin (%.2f, %.2f, %.2f), Z Min %.2f, Z Max %.2f, Rotated %i\n", ov->flZoom, ov->origin[0], ov->origin[1], ov->origin[2], ov->zNear, ov->zFar, ov->rotated ); } VectorCopy( ov->origin, fd->vieworg ); fd->vieworg[2] = ov->zFar + ov->zNear; Vector2Copy( fd->vieworg, mins ); Vector2Copy( fd->vieworg, maxs ); mins[!ov->rotated] += ov->xLeft; maxs[!ov->rotated] += ov->xRight; mins[ov->rotated] += ov->xTop; maxs[ov->rotated] += ov->xBottom; fd->viewangles[0] = 90.0f; fd->viewangles[1] = 90.0f; fd->viewangles[2] = (ov->rotated) ? (ov->flZoom < 0.0f) ? 180.0f : 0.0f : (ov->flZoom < 0.0f) ? -90.0f : 90.0f; Mod_SetOrthoBounds( mins, maxs ); }
/* ================== CL_ParsePacketEntities An svc_packetentities has just been parsed, deal with the rest of the data stream. ================== */ void CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta ) { frame_t *newframe, *oldframe; int oldindex, newnum, oldnum; int oldpacket, newpacket; cl_entity_t *player; entity_state_t *oldent; int i, count; // save first uncompressed packet as timestamp if( cls.changelevel && !delta && cls.demorecording ) CL_WriteDemoJumpTime(); // first, allocate packet for new frame count = BF_ReadWord( msg ); newpacket = cl.parsecountmod; newframe = &cl.frames[newpacket]; // allocate parse entities newframe->first_entity = cls.next_client_entities; newframe->num_entities = 0; newframe->valid = true; // assume valid if( delta ) { int subtracted; oldpacket = BF_ReadByte( msg ); subtracted = ((( cls.netchan.incoming_sequence & 0xFF ) - oldpacket ) & 0xFF ); if( subtracted == 0 ) { Host_Error( "CL_DeltaPacketEntities: update too old, connection dropped.\n" ); return; } if( subtracted >= CL_UPDATE_MASK ) { // we can't use this, it is too old Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" ); CL_FlushEntityPacket( msg ); return; } oldframe = &cl.frames[oldpacket & CL_UPDATE_MASK]; if(( cls.next_client_entities - oldframe->first_entity ) > ( cls.num_client_entities - 128 )) { Con_NPrintf( 2, "^3Warning:^1 delta frame is too old^7\n" ); CL_FlushEntityPacket( msg ); return; } } else { // this is a full update that we can start delta compressing from now oldframe = NULL; oldpacket = -1; // delta too old or is initial message cl.force_send_usercmd = true; // send reply cls.demowaiting = false; // we can start recording now } // mark current delta state cl.validsequence = cls.netchan.incoming_sequence; oldent = NULL; oldindex = 0; if( !oldframe ) { oldnum = MAX_ENTNUMBER; } else { if( oldindex >= oldframe->num_entities ) { oldnum = MAX_ENTNUMBER; } else { oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities]; oldnum = oldent->number; } } while( 1 ) { newnum = BF_ReadWord( msg ); if( !newnum ) break; // end of packet entities if( BF_CheckOverflow( msg )) Host_Error( "CL_ParsePacketEntities: read overflow\n" ); while( oldnum < newnum ) { // one or more entities from the old packet are unchanged CL_DeltaEntity( msg, newframe, oldnum, oldent, true ); oldindex++; if( oldindex >= oldframe->num_entities ) { oldnum = MAX_ENTNUMBER; } else { oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities]; oldnum = oldent->number; } } if( oldnum == newnum ) { // delta from previous state CL_DeltaEntity( msg, newframe, newnum, oldent, false ); oldindex++; if( oldindex >= oldframe->num_entities ) { oldnum = MAX_ENTNUMBER; } else { oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities]; oldnum = oldent->number; } continue; } if( oldnum > newnum ) { // delta from baseline ? CL_DeltaEntity( msg, newframe, newnum, NULL, false ); continue; } } // any remaining entities in the old frame are copied over while( oldnum != MAX_ENTNUMBER ) { // one or more entities from the old packet are unchanged CL_DeltaEntity( msg, newframe, oldnum, oldent, true ); oldindex++; if( oldindex >= oldframe->num_entities ) { oldnum = MAX_ENTNUMBER; } else { oldent = &cls.packet_entities[(oldframe->first_entity+oldindex) % cls.num_client_entities]; oldnum = oldent->number; } } cl.frame = *newframe; if( !cl.frame.valid ) return; player = CL_GetLocalPlayer(); if( cls.state != ca_active ) { // client entered the game cls.state = ca_active; cl.force_refdef = true; cls.changelevel = false; // changelevel is done cls.changedemo = false; // changedemo is done SCR_MakeLevelShot(); // make levelshot if needs Cvar_SetFloat( "scr_loading", 0.0f ); // reset progress bar if(( cls.demoplayback || cls.disable_servercount != cl.servercount ) && cl.video_prepped ) SCR_EndLoadingPlaque(); // get rid of loading plaque } // update local player states clgame.dllFuncs.pfnTxferLocalOverrides( &player->curstate, &newframe->local.client ); // update state for all players for( i = 0; i < cl.maxclients; i++ ) { cl_entity_t *ent = CL_GetEntityByIndex( i + 1 ); if( !ent ) continue; clgame.dllFuncs.pfnProcessPlayerState( &newframe->playerstate[i], &ent->curstate ); newframe->playerstate[i].number = ent->index; } cl.frame = *newframe; }
/* =================== CL_WritePacket Create and send the command packet to the server Including both the reliable commands and the usercmds =================== */ void CL_WritePacket( void ) { sizebuf_t buf; qboolean send_command = false; byte data[MAX_CMD_BUFFER]; int i, from, to, key, size; int numbackup = 2; int numcmds; int newcmds; int cmdnumber; // don't send anything if playing back a demo if( cls.demoplayback || cls.state == ca_cinematic ) return; if( cls.state == ca_disconnected || cls.state == ca_connecting ) return; CL_ComputePacketLoss (); #ifndef _DEBUG if( cl_cmdrate->value < MIN_CMD_RATE ) { Cvar_SetFloat( "cl_cmdrate", MIN_CMD_RATE ); } #endif Q_memset( data, 0, MAX_CMD_BUFFER ); BF_Init( &buf, "ClientData", data, sizeof( data )); // Determine number of backup commands to send along numbackup = bound( 0, cl_cmdbackup->integer, MAX_BACKUP_COMMANDS ); if( cls.state == ca_connected ) numbackup = 0; // Check to see if we can actually send this command // In single player, send commands as fast as possible // Otherwise, only send when ready and when not choking bandwidth if(( cl.maxclients == 1 ) || ( NET_IsLocalAddress( cls.netchan.remote_address ) && !host_limitlocal->integer )) send_command = true; else if(( host.realtime >= cls.nextcmdtime ) && Netchan_CanPacket( &cls.netchan )) send_command = true; if( cl.force_send_usercmd ) { send_command = true; cl.force_send_usercmd = false; } if(( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged ) >= CL_UPDATE_MASK ) { if(( host.realtime - cls.netchan.last_received ) > CONNECTION_PROBLEM_TIME ) { Con_NPrintf( 1, "^3Warning:^1 Connection Problem^7\n" ); cl.validsequence = 0; } } if( cl_nodelta->integer ) { cl.validsequence = 0; } // send a userinfo update if needed if( userinfo->modified ) { BF_WriteByte( &cls.netchan.message, clc_userinfo ); BF_WriteString( &cls.netchan.message, Cvar_Userinfo( )); } if( send_command ) { int outgoing_sequence; if( cl_cmdrate->integer > 0 ) cls.nextcmdtime = host.realtime + ( 1.0f / cl_cmdrate->value ); else cls.nextcmdtime = host.realtime; // always able to send right away if( cls.lastoutgoingcommand == -1 ) { outgoing_sequence = cls.netchan.outgoing_sequence; cls.lastoutgoingcommand = cls.netchan.outgoing_sequence; } else outgoing_sequence = cls.lastoutgoingcommand + 1; // begin a client move command BF_WriteByte( &buf, clc_move ); // save the position for a checksum byte key = BF_GetRealBytesWritten( &buf ); BF_WriteByte( &buf, 0 ); // write packet lossage percentation BF_WriteByte( &buf, cls.packet_loss ); // say how many backups we'll be sending BF_WriteByte( &buf, numbackup ); // how many real commands have queued up newcmds = ( cls.netchan.outgoing_sequence - cls.lastoutgoingcommand ); // put an upper/lower bound on this newcmds = bound( 0, newcmds, MAX_TOTAL_CMDS ); if( cls.state == ca_connected ) newcmds = 0; BF_WriteByte( &buf, newcmds ); numcmds = newcmds + numbackup; from = -1; for( i = numcmds - 1; i >= 0; i-- ) { cmdnumber = ( cls.netchan.outgoing_sequence - i ) & CL_UPDATE_MASK; to = cmdnumber; CL_WriteUsercmd( &buf, from, to ); from = to; if( BF_CheckOverflow( &buf )) Host_Error( "CL_Move, overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER ); } // calculate a checksum over the move commands size = BF_GetRealBytesWritten( &buf ) - key - 1; buf.pData[key] = CRC32_BlockSequence( buf.pData + key + 1, size, cls.netchan.outgoing_sequence ); // message we are constructing. i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK; // determine if we need to ask for a new set of delta's. if( cl.validsequence && (cls.state == ca_active) && !( cls.demorecording && cls.demowaiting )) { cl.delta_sequence = cl.validsequence; BF_WriteByte( &buf, clc_delta ); BF_WriteByte( &buf, cl.validsequence & 0xFF ); } else { // request delta compression of entities cl.delta_sequence = -1; } if( BF_CheckOverflow( &buf )) { Host_Error( "CL_Move, overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER ); } // remember outgoing command that we are sending cls.lastoutgoingcommand = cls.netchan.outgoing_sequence; // composite the rest of the datagram.. if( BF_GetNumBitsWritten( &cls.datagram ) <= BF_GetNumBitsLeft( &buf )) BF_WriteBits( &buf, BF_GetData( &cls.datagram ), BF_GetNumBitsWritten( &cls.datagram )); BF_Clear( &cls.datagram ); // deliver the message (or update reliable) Netchan_Transmit( &cls.netchan, BF_GetNumBytesWritten( &buf ), BF_GetData( &buf )); } else { // increment sequence number so we can detect that we've held back packets. cls.netchan.outgoing_sequence++; } if( cls.demorecording ) { // Back up one because we've incremented outgoing_sequence each frame by 1 unit cmdnumber = ( cls.netchan.outgoing_sequence - 1 ) & CL_UPDATE_MASK; CL_WriteDemoUserCmd( cmdnumber ); } // update download/upload slider. Netchan_UpdateProgress( &cls.netchan ); }