/** * Command callback for building road stops. * @param result Result of the build road stop command. * @param tile Start tile. * @param p1 bit 0..7: Width of the road stop. * bit 8..15: Length of the road stop. * @param p2 bit 0: 0 For bus stops, 1 for truck stops. * bit 1: 0 For normal stops, 1 for drive-through. * bit 2..3: The roadtypes. * bit 5: Allow stations directly adjacent to other stations. * bit 6..7: Entrance direction (#DiagDirection). * bit 16..31: Station ID to join (NEW_STATION if build new one). * @see CmdBuildRoadStop */ void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Failed()) return; DiagDirection dir = (DiagDirection)GB(p2, 6, 2); if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8)); TILE_AREA_LOOP(cur_tile, roadstop_area) { ConnectRoadToStructure(cur_tile, dir); /* For a drive-through road stop build connecting road for other entrance. */ if (HasBit(p2, 1)) ConnectRoadToStructure(cur_tile, ReverseDiagDir(dir)); }
/** * Callback executed after a build Bridge CMD has been called * * @param result Whether the build succeeded * @param end_tile End tile of the bridge. * @param p1 packed start tile coords (~ dx) * @param p2 various bitstuffed elements * - p2 = (bit 0- 7) - bridge type (hi bh) * - p2 = (bit 8-11) - rail type or road types. * - p2 = (bit 15-16) - transport type. */ void CcBuildBridge(const CommandCost &result, TileIndex end_tile, uint32 p1, uint32 p2) { if (result.Failed()) return; if (_settings_client.sound.confirm) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, end_tile); TransportType transport_type = Extract<TransportType, 15, 2>(p2); if (transport_type == TRANSPORT_ROAD) { DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile)); ConnectRoadToStructure(end_tile, end_direction); DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(p1)); ConnectRoadToStructure(p1, start_direction); } }
/** * Callback executed after a build road tunnel command has been called. * * @param result Whether the build succeeded. * @param start_tile Starting tile of the tunnel. * @param p1 bit 0-3 railtype or roadtypes * bit 8-9 transport type * @param p2 unused */ void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2) { if (result.Succeeded()) { if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, start_tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(start_tile)); ConnectRoadToStructure(start_tile, start_direction); TileIndex end_tile = GetOtherTunnelBridgeEnd(start_tile); DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile)); ConnectRoadToStructure(end_tile, end_direction); } else { SetRedErrorSquare(_build_tunnel_endtile); } }
void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Failed()) return; DiagDirection dir = (DiagDirection)GB(p1, 0, 2); if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); ConnectRoadToStructure(tile, dir); }