Esempio n. 1
1
VOID
GRAPHICS_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer)
{
    PGRAPHICS_SCREEN_BUFFER Buff = (PGRAPHICS_SCREEN_BUFFER)Buffer;

    /*
     * IMPORTANT !! Reinitialize the type so that we don't enter a recursive
     * infinite loop when calling CONSOLE_SCREEN_BUFFER_Destroy.
     */
    Buffer->Header.Type = SCREEN_BUFFER;

    /*
     * Uninitialize the graphics screen buffer
     * in the reverse way we initialized it.
     */
    NtUnmapViewOfSection(Buff->ClientProcess, Buff->ClientBitMap);
    NtUnmapViewOfSection(NtCurrentProcess(), Buff->BitMap);
    NtClose(Buff->hSection);
    NtDuplicateObject(Buff->ClientProcess, Buff->ClientMutex,
                      NULL, NULL, 0, 0, DUPLICATE_CLOSE_SOURCE);
    NtClose(Buff->Mutex);
    ConsoleFreeHeap(Buff->BitMapInfo);

    CONSOLE_SCREEN_BUFFER_Destroy(Buffer);
}
Esempio n. 2
0
static VOID
HistoryDeleteBuffer(PHISTORY_BUFFER Hist)
{
    if (!Hist) return;

    while (Hist->NumEntries != 0)
        RtlFreeUnicodeString(&Hist->Entries[--Hist->NumEntries]);

    ConsoleFreeHeap(Hist->Entries);
    RemoveEntryList(&Hist->ListEntry);
    ConsoleFreeHeap(Hist);
}
Esempio n. 3
0
static PALIAS_ENTRY
IntGetAliasEntry(PCONSRV_CONSOLE Console,
                 PALIAS_HEADER Header,
                 PVOID    Source,
                 USHORT   SourceLength,
                 BOOLEAN  Unicode)
{
    UNICODE_STRING SourceU;

    PALIAS_ENTRY Entry;
    INT Diff;

    if (Header == NULL || Source == NULL) return NULL;

    if (Unicode)
    {
        SourceU.Buffer = Source;
        /* Length is in bytes */
        SourceU.MaximumLength = SourceLength;
    }
    else
    {
        if (!ConvertInputAnsiToUnicode(Console,
                                       Source, SourceLength,
                                       &SourceU.Buffer, &SourceU.MaximumLength))
        {
            return NULL;
        }
    }
    SourceU.Length = SourceU.MaximumLength;

    Entry = Header->Data;
    while (Entry)
    {
        Diff = RtlCompareUnicodeString(&Entry->Source, &SourceU, TRUE);
        if (!Diff)
        {
            if (!Unicode) ConsoleFreeHeap(SourceU.Buffer);
            return Entry;
        }
        if (Diff > 0) break;

        Entry = Entry->Next;
    }

    if (!Unicode) ConsoleFreeHeap(SourceU.Buffer);
    return NULL;
}
Esempio n. 4
0
NTSTATUS NTAPI
ConSrvInitTerminal(IN OUT PTERMINAL Terminal,
                   IN OUT PCONSOLE_INFO ConsoleInfo,
                   IN OUT PVOID ExtraConsoleInfo,
                   IN ULONG ProcessId)
{
    NTSTATUS Status;
    PFRONTEND FrontEnd;

    /* Load a suitable frontend for the ConSrv terminal */
    FrontEnd = ConsoleAllocHeap(HEAP_ZERO_MEMORY, sizeof(*FrontEnd));
    if (!FrontEnd) return STATUS_NO_MEMORY;

    Status = ConSrvLoadFrontEnd(FrontEnd,
                                ConsoleInfo,
                                ExtraConsoleInfo,
                                ProcessId);
    if (!NT_SUCCESS(Status))
    {
        DPRINT1("CONSRV: Failed to initialize a frontend, Status = 0x%08lx\n", Status);
        ConsoleFreeHeap(FrontEnd);
        return Status;
    }
    DPRINT("CONSRV: Frontend initialized\n");

    /* Initialize the ConSrv terminal */
    Terminal->Vtbl = &ConSrvTermVtbl;
    // Terminal->Console will be initialized by ConDrvRegisterTerminal
    Terminal->Context = FrontEnd; /* We store the frontend pointer in the terminal private context */

    return STATUS_SUCCESS;
}
Esempio n. 5
0
// Wait function CSR_WAIT_FUNCTION
static BOOLEAN
ReadInputBufferThread(IN PLIST_ENTRY WaitList,
                      IN PCSR_THREAD WaitThread,
                      IN PCSR_API_MESSAGE WaitApiMessage,
                      IN PVOID WaitContext,
                      IN PVOID WaitArgument1,
                      IN PVOID WaitArgument2,
                      IN ULONG WaitFlags)
{
    NTSTATUS Status;
    PCONSOLE_GETINPUT GetInputRequest = &((PCONSOLE_API_MESSAGE)WaitApiMessage)->Data.GetInputRequest;
    PGET_INPUT_INFO InputInfo = (PGET_INPUT_INFO)WaitContext;

    PVOID InputHandle = WaitArgument2;

    DPRINT("ReadInputBufferThread - WaitContext = 0x%p, WaitArgument1 = 0x%p, WaitArgument2 = 0x%p, WaitFlags = %lu\n", WaitContext, WaitArgument1, WaitArgument2, WaitFlags);

    /*
     * If we are notified of the process termination via a call
     * to CsrNotifyWaitBlock triggered by CsrDestroyProcess or
     * CsrDestroyThread, just return.
     */
    if (WaitFlags & CsrProcessTerminating)
    {
        Status = STATUS_THREAD_IS_TERMINATING;
        goto Quit;
    }

    /*
     * Somebody is closing a handle to this input buffer,
     * by calling ConSrvCloseHandleEntry.
     * See whether we are linked to that handle (ie. we
     * are a waiter for this handle), and if so, return.
     * Otherwise, ignore the call and continue waiting.
     */
    if (InputHandle != NULL)
    {
        Status = (InputHandle == InputInfo->HandleEntry ? STATUS_ALERTED
                                                        : STATUS_PENDING);
        goto Quit;
    }

    /*
     * If we go there, that means we are notified for some new input.
     * The console is therefore already locked.
     */
    Status = ReadInputBuffer(InputInfo,
                             GetInputRequest->bRead,
                             WaitApiMessage,
                             FALSE);

Quit:
    if (Status != STATUS_PENDING)
    {
        WaitApiMessage->Status = Status;
        ConsoleFreeHeap(InputInfo);
    }

    return (Status == STATUS_PENDING ? FALSE : TRUE);
}
Esempio n. 6
0
static NTSTATUS
WaitBeforeReading(IN PGET_INPUT_INFO InputInfo,
                  IN PCSR_API_MESSAGE ApiMessage,
                  IN CSR_WAIT_FUNCTION WaitFunction OPTIONAL,
                  IN BOOL CreateWaitBlock OPTIONAL)
{
    if (CreateWaitBlock)
    {
        PGET_INPUT_INFO CapturedInputInfo;

        CapturedInputInfo = ConsoleAllocHeap(0, sizeof(GET_INPUT_INFO));
        if (!CapturedInputInfo) return STATUS_NO_MEMORY;

        RtlMoveMemory(CapturedInputInfo, InputInfo, sizeof(GET_INPUT_INFO));

        if (!CsrCreateWait(&InputInfo->InputBuffer->ReadWaitQueue,
                           WaitFunction,
                           InputInfo->CallingThread,
                           ApiMessage,
                           CapturedInputInfo,
                           NULL))
        {
            ConsoleFreeHeap(CapturedInputInfo);
            return STATUS_NO_MEMORY;
        }
    }

    /* Wait for input */
    return STATUS_PENDING;
}
Esempio n. 7
0
static VOID
ConSrvFreeHandlesTable(IN PCONSOLE_PROCESS_DATA ProcessData)
{
    RtlEnterCriticalSection(&ProcessData->HandleTableLock);

    if (ProcessData->HandleTable != NULL)
    {
        ULONG i;

        /*
         * ProcessData->ConsoleHandle is NULL (and the assertion fails) when
         * ConSrvFreeHandlesTable is called in ConSrvConnect during the
         * allocation of a new console.
         */
        // ASSERT(ProcessData->ConsoleHandle);
        if (ProcessData->ConsoleHandle != NULL)
        {
            /* Close all the console handles */
            for (i = 0; i < ProcessData->HandleTableSize; i++)
            {
                ConSrvCloseHandle(&ProcessData->HandleTable[i]);
            }
        }
        /* Free the handles table memory */
        ConsoleFreeHeap(ProcessData->HandleTable);
        ProcessData->HandleTable = NULL;
    }

    ProcessData->HandleTableSize = 0;

    RtlLeaveCriticalSection(&ProcessData->HandleTableLock);
}
Esempio n. 8
0
static VOID NTAPI
GuiDeinitFrontEnd(IN OUT PFRONTEND This)
{
    PGUI_CONSOLE_DATA GuiData = This->Context;

    DPRINT("Send PM_DESTROY_CONSOLE message and wait on hGuiTermEvent...\n");
    PostThreadMessageW(GuiData->InputThreadId, PM_DESTROY_CONSOLE, 0, (LPARAM)GuiData);
    NtWaitForSingleObject(GuiData->hGuiTermEvent, FALSE, NULL);
    DPRINT("hGuiTermEvent set\n");
    NtClose(GuiData->hGuiTermEvent);
    GuiData->hGuiTermEvent = NULL;

    CloseDesktop(GuiData->Desktop); // NtUserCloseDesktop
    CloseWindowStation(GuiData->WinSta); // NtUserCloseWindowStation

    DPRINT("Destroying icons !! - GuiData->hIcon = 0x%p ; ghDefaultIcon = 0x%p ; GuiData->hIconSm = 0x%p ; ghDefaultIconSm = 0x%p\n",
           GuiData->hIcon, ghDefaultIcon, GuiData->hIconSm, ghDefaultIconSm);
    if (GuiData->hIcon != NULL && GuiData->hIcon != ghDefaultIcon)
    {
        DPRINT("Destroy hIcon\n");
        DestroyIcon(GuiData->hIcon);
    }
    if (GuiData->hIconSm != NULL && GuiData->hIconSm != ghDefaultIconSm)
    {
        DPRINT("Destroy hIconSm\n");
        DestroyIcon(GuiData->hIconSm);
    }

    This->Context = NULL;
    DeleteCriticalSection(&GuiData->Lock);
    ConsoleFreeHeap(GuiData);

    DPRINT("Quit GuiDeinitFrontEnd\n");
}
Esempio n. 9
0
static PHISTORY_BUFFER
HistoryCurrentBuffer(PCONSOLE Console)
{
    /* TODO: use actual EXE name sent from process that called ReadConsole */
    UNICODE_STRING ExeName = { 14, 14, L"cmd.exe" };
    PLIST_ENTRY Entry = Console->HistoryBuffers.Flink;
    PHISTORY_BUFFER Hist;

    for (; Entry != &Console->HistoryBuffers; Entry = Entry->Flink)
    {
        Hist = CONTAINING_RECORD(Entry, HISTORY_BUFFER, ListEntry);
        if (RtlEqualUnicodeString(&ExeName, &Hist->ExeName, FALSE))
            return Hist;
    }

    /* Couldn't find the buffer, create a new one */
    Hist = ConsoleAllocHeap(0, sizeof(HISTORY_BUFFER) + ExeName.Length);
    if (!Hist) return NULL;
    Hist->MaxEntries = Console->HistoryBufferSize;
    Hist->NumEntries = 0;
    Hist->Entries = ConsoleAllocHeap(0, Hist->MaxEntries * sizeof(UNICODE_STRING));
    if (!Hist->Entries)
    {
        ConsoleFreeHeap(Hist);
        return NULL;
    }
    Hist->ExeName.Length = Hist->ExeName.MaximumLength = ExeName.Length;
    Hist->ExeName.Buffer = (PWCHAR)(Hist + 1);
    memcpy(Hist->ExeName.Buffer, ExeName.Buffer, ExeName.Length);
    InsertHeadList(&Console->HistoryBuffers, &Hist->ListEntry);
    return Hist;
}
Esempio n. 10
0
static PALIAS_HEADER
IntCreateAliasHeader(PCONSRV_CONSOLE Console,
                     PVOID    ExeName,
                     USHORT   ExeLength,
                     BOOLEAN  UnicodeExe)
{
    UNICODE_STRING ExeNameU;

    PALIAS_HEADER Entry;

    if (ExeName == NULL) return NULL;

    if (UnicodeExe)
    {
        ExeNameU.Buffer = ExeName;
        /* Length is in bytes */
        ExeNameU.MaximumLength = ExeLength;
    }
    else
    {
        if (!ConvertInputAnsiToUnicode(Console,
                                       ExeName, ExeLength,
                                       &ExeNameU.Buffer, &ExeNameU.MaximumLength))
        {
            return NULL;
        }
    }
    ExeNameU.Length = ExeNameU.MaximumLength;

    Entry = ConsoleAllocHeap(0, sizeof(ALIAS_HEADER) + ExeNameU.Length);
    if (!Entry)
    {
        if (!UnicodeExe) ConsoleFreeHeap(ExeNameU.Buffer);
        return Entry;
    }

    Entry->ExeName.Buffer = (PWSTR)(Entry + 1);
    Entry->ExeName.Length = 0;
    Entry->ExeName.MaximumLength = ExeNameU.Length;
    RtlCopyUnicodeString(&Entry->ExeName, &ExeNameU);

    Entry->Data = NULL;
    Entry->Next = NULL;

    if (!UnicodeExe) ConsoleFreeHeap(ExeNameU.Buffer);
    return Entry;
}
Esempio n. 11
0
VOID
IntDeleteAllAliases(PCONSRV_CONSOLE Console)
{
    PALIAS_HEADER Header, NextHeader;
    PALIAS_ENTRY Entry, NextEntry;

    for (Header = Console->Aliases; Header; Header = NextHeader)
    {
        NextHeader = Header->Next;
        for (Entry = Header->Data; Entry; Entry = NextEntry)
        {
            NextEntry = Entry->Next;
            ConsoleFreeHeap(Entry);
        }
        ConsoleFreeHeap(Header);
    }
}
Esempio n. 12
0
static PALIAS_HEADER
IntFindAliasHeader(PCONSRV_CONSOLE Console,
                   PVOID    ExeName,
                   USHORT   ExeLength,
                   BOOLEAN  UnicodeExe)
{
    UNICODE_STRING ExeNameU;

    PALIAS_HEADER RootHeader = Console->Aliases;
    INT Diff;

    if (ExeName == NULL) return NULL;

    if (UnicodeExe)
    {
        ExeNameU.Buffer = ExeName;
        /* Length is in bytes */
        ExeNameU.MaximumLength = ExeLength;
    }
    else
    {
        if (!ConvertInputAnsiToUnicode(Console,
                                       ExeName, ExeLength,
                                       &ExeNameU.Buffer, &ExeNameU.MaximumLength))
        {
            return NULL;
        }
    }
    ExeNameU.Length = ExeNameU.MaximumLength;

    while (RootHeader)
    {
        Diff = RtlCompareUnicodeString(&RootHeader->ExeName, &ExeNameU, TRUE);
        if (!Diff)
        {
            if (!UnicodeExe) ConsoleFreeHeap(ExeNameU.Buffer);
            return RootHeader;
        }
        if (Diff > 0) break;

        RootHeader = RootHeader->Next;
    }

    if (!UnicodeExe) ConsoleFreeHeap(ExeNameU.Buffer);
    return NULL;
}
Esempio n. 13
0
NTSTATUS NTAPI
GuiUnloadFrontEnd(IN OUT PFRONTEND FrontEnd)
{
    if (FrontEnd == NULL) return STATUS_INVALID_PARAMETER;

    if (FrontEnd->Context ) GuiDeinitFrontEnd(FrontEnd);
    if (FrontEnd->Context2) ConsoleFreeHeap(FrontEnd->Context2);

    return STATUS_SUCCESS;
}
Esempio n. 14
0
VOID
CONSOLE_SCREEN_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer)
{
    if (Buffer->Header.Type == TEXTMODE_BUFFER)
        TEXTMODE_BUFFER_Destroy(Buffer);
    else if (Buffer->Header.Type == GRAPHICS_BUFFER)
        GRAPHICS_BUFFER_Destroy(Buffer);
    else if (Buffer->Header.Type == SCREEN_BUFFER)
        ConsoleFreeHeap(Buffer);
    // else
    //     do_nothing;
}
Esempio n. 15
0
static VOID WINAPI
TuiDrawRegion(IN OUT PFRONTEND This,
              SMALL_RECT* Region)
{
    DWORD BytesReturned;
    PCONSOLE_SCREEN_BUFFER Buff = Console->ActiveBuffer;
    PCONSOLE_DRAW ConsoleDraw;
    UINT ConsoleDrawSize;

    if (ActiveConsole->Console != Console || GetType(Buff) != TEXTMODE_BUFFER) return;

    ConsoleDrawSize = sizeof(CONSOLE_DRAW) +
                      (ConioRectWidth(Region) * ConioRectHeight(Region)) * 2;
    ConsoleDraw = ConsoleAllocHeap(0, ConsoleDrawSize);
    if (NULL == ConsoleDraw)
    {
        DPRINT1("ConsoleAllocHeap failed\n");
        return;
    }
    ConsoleDraw->X = Region->Left;
    ConsoleDraw->Y = Region->Top;
    ConsoleDraw->SizeX = ConioRectWidth(Region);
    ConsoleDraw->SizeY = ConioRectHeight(Region);
    ConsoleDraw->CursorX = Buff->CursorPosition.X;
    ConsoleDraw->CursorY = Buff->CursorPosition.Y;

    TuiCopyRect((PCHAR)(ConsoleDraw + 1), (PTEXTMODE_SCREEN_BUFFER)Buff, Region);

    if (!DeviceIoControl(ConsoleDeviceHandle, IOCTL_CONSOLE_DRAW,
                         NULL, 0, ConsoleDraw, ConsoleDrawSize, &BytesReturned, NULL))
    {
        DPRINT1("Failed to draw console\n");
        ConsoleFreeHeap(ConsoleDraw);
        return;
    }

    ConsoleFreeHeap(ConsoleDraw);
}
Esempio n. 16
0
/* Code taken and adapted from base/system/services/driver.c */
static DWORD
ScmLoadDriver(LPCWSTR lpServiceName)
{
    NTSTATUS Status = STATUS_SUCCESS;
    BOOLEAN WasPrivilegeEnabled = FALSE;
    PWSTR pszDriverPath;
    UNICODE_STRING DriverPath;

    /* Build the driver path */
    /* 52 = wcslen(L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\") */
    pszDriverPath = ConsoleAllocHeap(HEAP_ZERO_MEMORY,
                                     (52 + wcslen(lpServiceName) + 1) * sizeof(WCHAR));
    if (pszDriverPath == NULL)
        return ERROR_NOT_ENOUGH_MEMORY;

    wcscpy(pszDriverPath,
           L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\");
    wcscat(pszDriverPath,
           lpServiceName);

    RtlInitUnicodeString(&DriverPath,
                         pszDriverPath);

    DPRINT("  Path: %wZ\n", &DriverPath);

    /* Acquire driver-loading privilege */
    Status = RtlAdjustPrivilege(SE_LOAD_DRIVER_PRIVILEGE,
                                TRUE,
                                FALSE,
                                &WasPrivilegeEnabled);
    if (!NT_SUCCESS(Status))
    {
        /* We encountered a failure, exit properly */
        DPRINT1("CONSRV: Cannot acquire driver-loading privilege, Status = 0x%08lx\n", Status);
        goto done;
    }

    Status = NtLoadDriver(&DriverPath);

    /* Release driver-loading privilege */
    RtlAdjustPrivilege(SE_LOAD_DRIVER_PRIVILEGE,
                       WasPrivilegeEnabled,
                       FALSE,
                       &WasPrivilegeEnabled);

done:
    ConsoleFreeHeap(pszDriverPath);
    return RtlNtStatusToDosError(Status);
}
Esempio n. 17
0
VOID FASTCALL
PurgeInputBuffer(PCONSOLE Console)
{
    PLIST_ENTRY CurrentEntry;
    ConsoleInput* Event;

    while (!IsListEmpty(&Console->InputBuffer.InputEvents))
    {
        CurrentEntry = RemoveHeadList(&Console->InputBuffer.InputEvents);
        Event = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
        ConsoleFreeHeap(Event);
    }

    CloseHandle(Console->InputBuffer.ActiveEvent);
}
Esempio n. 18
0
File: text.c Progetto: GYGit/reactos
VOID
TEXTMODE_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer)
{
    PTEXTMODE_SCREEN_BUFFER Buff = (PTEXTMODE_SCREEN_BUFFER)Buffer;

    /*
     * IMPORTANT !! Reinitialize the type so that we don't enter a recursive
     * infinite loop when calling CONSOLE_SCREEN_BUFFER_Destroy.
     */
    Buffer->Header.Type = SCREEN_BUFFER;

    ConsoleFreeHeap(Buff->Buffer);

    CONSOLE_SCREEN_BUFFER_Destroy(Buffer);
}
Esempio n. 19
0
VOID
IntDeleteAliasEntry(PALIAS_HEADER Header, PALIAS_ENTRY Entry)
{
    PALIAS_ENTRY *LastLink = &Header->Data;
    PALIAS_ENTRY CurEntry;

    while ((CurEntry = *LastLink) != NULL)
    {
        if (CurEntry == Entry)
        {
            *LastLink = Entry->Next;
            ConsoleFreeHeap(Entry);
            return;
        }
        LastLink = &CurEntry->Next;
    }
}
Esempio n. 20
0
NTSTATUS NTAPI
ConSrvDeinitTerminal(IN OUT PTERMINAL Terminal)
{
    NTSTATUS Status = STATUS_SUCCESS;
    PFRONTEND FrontEnd = Terminal->Context;

    /* Reset the ConSrv terminal */
    Terminal->Context = NULL;
    Terminal->Vtbl = NULL;

    /* Unload the frontend */
    if (FrontEnd != NULL)
    {
        Status = ConSrvUnloadFrontEnd(FrontEnd);
        ConsoleFreeHeap(FrontEnd);
    }

    return Status;
}
Esempio n. 21
0
static VOID WINAPI
TuiDeinitFrontEnd(IN OUT PFRONTEND This)
{
    // PCONSOLE Console = This->Console;
    PTUI_CONSOLE_DATA TuiData = This->Data; // Console->TermIFace.Data;

    /* Close the notification window */
    DestroyWindow(TuiData->hWindow);

    /*
     * Set the active console to the next one
     * and remove the console from the list.
     */
    EnterCriticalSection(&ActiveVirtConsLock);
    ActiveConsole = GetNextConsole(TuiData);
    RemoveEntryList(&TuiData->Entry);

    // /* Switch to next console */
    // if (ActiveConsole == TuiData)
    // if (ActiveConsole->Console == Console)
    // {
        // ActiveConsole = (TuiData->Entry.Flink != TuiData->Entry ? GetNextConsole(TuiData) : NULL);
    // }

    // if (GetNextConsole(TuiData) != TuiData)
    // {
        // TuiData->Entry.Blink->Flink = TuiData->Entry.Flink;
        // TuiData->Entry.Flink->Blink = TuiData->Entry.Blink;
    // }

    LeaveCriticalSection(&ActiveVirtConsLock);

    /* Switch to the next console */
    if (NULL != ActiveConsole) ConioDrawConsole(ActiveConsole->Console);

    // Console->TermIFace.Data = NULL;
    This->Data = NULL;
    DeleteCriticalSection(&TuiData->Lock);
    ConsoleFreeHeap(TuiData);
}
Esempio n. 22
0
VOID
CONSOLE_SCREEN_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer)
{
    if (Buffer->Header.Type == TEXTMODE_BUFFER)
    {
        TEXTMODE_BUFFER_Destroy(Buffer);
    }
    else if (Buffer->Header.Type == GRAPHICS_BUFFER)
    {
        GRAPHICS_BUFFER_Destroy(Buffer);
    }
    else if (Buffer->Header.Type == SCREEN_BUFFER)
    {
        /* Free the palette handle */
        if (Buffer->PaletteHandle != NULL) DeleteObject(Buffer->PaletteHandle);

        /* Free the screen buffer memory */
        ConsoleFreeHeap(Buffer);
    }
    // else
    //     do_nothing;
}
Esempio n. 23
0
NTSTATUS NTAPI
ConDrvFlushConsoleInputBuffer(IN PCONSOLE Console,
                              IN PCONSOLE_INPUT_BUFFER InputBuffer)
{
    PLIST_ENTRY CurrentEntry;
    ConsoleInput* Event;

    if (Console == NULL || InputBuffer == NULL)
        return STATUS_INVALID_PARAMETER;

    /* Validity check */
    ASSERT(Console == InputBuffer->Header.Console);

    /* Discard all entries in the input event queue */
    while (!IsListEmpty(&InputBuffer->InputEvents))
    {
        CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
        Event = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
        ConsoleFreeHeap(Event);
    }
    ResetEvent(InputBuffer->ActiveEvent);

    return STATUS_SUCCESS;
}
Esempio n. 24
0
File: init.c Progetto: GYGit/reactos
NTSTATUS
NTAPI
ConSrvConnect(IN PCSR_PROCESS CsrProcess,
              IN OUT PVOID ConnectionInfo,
              IN OUT PULONG ConnectionInfoLength)
{
    /**************************************************************************
     * This function is called whenever a CUI new process is created.
     **************************************************************************/

    NTSTATUS Status = STATUS_SUCCESS;
    PCONSRV_API_CONNECTINFO ConnectInfo = (PCONSRV_API_CONNECTINFO)ConnectionInfo;
    PCONSOLE_PROCESS_DATA ProcessData = ConsoleGetPerProcessData(CsrProcess);

    if ( ConnectionInfo       == NULL ||
         ConnectionInfoLength == NULL ||
        *ConnectionInfoLength != sizeof(*ConnectInfo) )
    {
        DPRINT1("CONSRV: Connection failed - ConnectionInfo = 0x%p ; ConnectionInfoLength = 0x%p (%lu), expected %lu\n",
                ConnectionInfo,
                ConnectionInfoLength,
                ConnectionInfoLength ? *ConnectionInfoLength : (ULONG)-1,
                sizeof(*ConnectInfo));

        return STATUS_UNSUCCESSFUL;
    }

    /* If we don't need a console, then get out of here */
    DPRINT("ConnectInfo->IsConsoleApp = %s\n", ConnectInfo->IsConsoleApp ? "True" : "False");
    if (!ConnectInfo->IsConsoleApp) return STATUS_SUCCESS;

    /* If we don't inherit from an existing console, then create a new one... */
    if (ConnectInfo->ConsoleStartInfo.ConsoleHandle == NULL)
    {
        CONSOLE_INIT_INFO ConsoleInitInfo;

        DPRINT("ConSrvConnect - Allocate a new console\n");

        /* Initialize the console initialization info structure */
        ConsoleInitInfo.ConsoleStartInfo = &ConnectInfo->ConsoleStartInfo;
        ConsoleInitInfo.IsWindowVisible  = ConnectInfo->IsWindowVisible;
        ConsoleInitInfo.TitleLength      = ConnectInfo->TitleLength;
        ConsoleInitInfo.ConsoleTitle     = ConnectInfo->ConsoleTitle;
        ConsoleInitInfo.DesktopLength    = 0;
        ConsoleInitInfo.Desktop          = NULL;
        ConsoleInitInfo.AppNameLength    = ConnectInfo->AppNameLength;
        ConsoleInitInfo.AppName          = ConnectInfo->AppName;
        ConsoleInitInfo.CurDirLength     = ConnectInfo->CurDirLength;
        ConsoleInitInfo.CurDir           = ConnectInfo->CurDir;

        /*
         * Contrary to the case of SrvAllocConsole, the desktop string is
         * allocated in the process' heap, so we need to retrieve it by
         * using NtReadVirtualMemory.
         */
        if (ConnectInfo->DesktopLength)
        {
            ConsoleInitInfo.DesktopLength = ConnectInfo->DesktopLength;

            ConsoleInitInfo.Desktop = ConsoleAllocHeap(HEAP_ZERO_MEMORY,
                                                       ConsoleInitInfo.DesktopLength);
            if (ConsoleInitInfo.Desktop == NULL)
                return STATUS_NO_MEMORY;

            Status = NtReadVirtualMemory(ProcessData->Process->ProcessHandle,
                                         ConnectInfo->Desktop,
                                         ConsoleInitInfo.Desktop,
                                         ConsoleInitInfo.DesktopLength,
                                         NULL);
            if (!NT_SUCCESS(Status))
            {
                ConsoleFreeHeap(ConsoleInitInfo.Desktop);
                return Status;
            }
        }

        /*
         * We are about to create a new console. However when ConSrvNewProcess
         * was called, we didn't know that we wanted to create a new console and
         * therefore, we by default inherited the handles table from our parent
         * process. It's only now that we notice that in fact we do not need
         * them, because we've created a new console and thus we must use it.
         *
         * ConSrvAllocateConsole will free our old handles table
         * and recreate a new valid one.
         */

        /* Initialize a new Console owned by the Console Leader Process */
        Status = ConSrvAllocateConsole(ProcessData,
                                       &ConnectInfo->ConsoleStartInfo.InputHandle,
                                       &ConnectInfo->ConsoleStartInfo.OutputHandle,
                                       &ConnectInfo->ConsoleStartInfo.ErrorHandle,
                                       &ConsoleInitInfo);

        /* Free our local desktop string if any */
        if (ConsoleInitInfo.DesktopLength)
            ConsoleFreeHeap(ConsoleInitInfo.Desktop);

        /* Check for success */
        if (!NT_SUCCESS(Status))
        {
            DPRINT1("Console allocation failed\n");
            return Status;
        }
    }
    else /* We inherit it from the parent */
    {
        DPRINT("ConSrvConnect - Reuse current (parent's) console\n");

        /* Reuse our current console */
        Status = ConSrvInheritConsole(ProcessData,
                                      ConnectInfo->ConsoleStartInfo.ConsoleHandle,
                                      FALSE,
                                      NULL, // &ConnectInfo->ConsoleStartInfo.InputHandle,
                                      NULL, // &ConnectInfo->ConsoleStartInfo.OutputHandle,
                                      NULL, // &ConnectInfo->ConsoleStartInfo.ErrorHandle,
                                      &ConnectInfo->ConsoleStartInfo);
        if (!NT_SUCCESS(Status))
        {
            DPRINT1("Console inheritance failed\n");
            return Status;
        }
    }

    /* Set the Property-Dialog and Control-Dispatcher handlers */
    ProcessData->PropRoutine = ConnectInfo->PropRoutine;
    ProcessData->CtrlRoutine = ConnectInfo->CtrlRoutine;

    return STATUS_SUCCESS;
}
Esempio n. 25
0
static BOOL FASTCALL
TuiSwapConsole(INT Next)
{
    static PTUI_CONSOLE_DATA SwapConsole = NULL; /* Console we are thinking about swapping with */
    DWORD BytesReturned;
    ANSI_STRING Title;
    PVOID Buffer;
    PCOORD pos;

    if (0 != Next)
    {
        /*
         * Alt-Tab, swap consoles.
         * move SwapConsole to next console, and print its title.
         */
        EnterCriticalSection(&ActiveVirtConsLock);
        if (!SwapConsole) SwapConsole = ActiveConsole;

        SwapConsole = (0 < Next ? GetNextConsole(SwapConsole) : GetPrevConsole(SwapConsole));
        Title.MaximumLength = RtlUnicodeStringToAnsiSize(&SwapConsole->Console->Title);
        Title.Length = 0;
        Buffer = ConsoleAllocHeap(0, sizeof(COORD) + Title.MaximumLength);
        pos = (PCOORD)Buffer;
        Title.Buffer = (PVOID)((ULONG_PTR)Buffer + sizeof(COORD));

        RtlUnicodeStringToAnsiString(&Title, &SwapConsole->Console->Title, FALSE);
        pos->X = (PhysicalConsoleSize.X - Title.Length) / 2;
        pos->Y = PhysicalConsoleSize.Y / 2;
        /* Redraw the console to clear off old title */
        ConioDrawConsole(ActiveConsole->Console);
        if (!DeviceIoControl(ConsoleDeviceHandle, IOCTL_CONSOLE_WRITE_OUTPUT_CHARACTER,
                             NULL, 0, Buffer, sizeof(COORD) + Title.Length,
                             &BytesReturned, NULL))
        {
            DPRINT1( "Error writing to console\n" );
        }
        ConsoleFreeHeap(Buffer);
        LeaveCriticalSection(&ActiveVirtConsLock);

        return TRUE;
    }
    else if (NULL != SwapConsole)
    {
        EnterCriticalSection(&ActiveVirtConsLock);
        if (SwapConsole != ActiveConsole)
        {
            /* First remove swapconsole from the list */
            SwapConsole->Entry.Blink->Flink = SwapConsole->Entry.Flink;
            SwapConsole->Entry.Flink->Blink = SwapConsole->Entry.Blink;
            /* Now insert before activeconsole */
            SwapConsole->Entry.Flink = &ActiveConsole->Entry;
            SwapConsole->Entry.Blink = ActiveConsole->Entry.Blink;
            ActiveConsole->Entry.Blink->Flink = &SwapConsole->Entry;
            ActiveConsole->Entry.Blink = &SwapConsole->Entry;
        }
        ActiveConsole = SwapConsole;
        SwapConsole = NULL;
        ConioDrawConsole(ActiveConsole->Console);
        LeaveCriticalSection(&ActiveVirtConsLock);
        return TRUE;
    }
    else
    {
        return FALSE;
    }
}
Esempio n. 26
0
File: text.c Progetto: GYGit/reactos
NTSTATUS
ConioResizeBuffer(PCONSOLE Console,
                  PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
                  COORD Size)
{
    PCHAR_INFO Buffer;
    DWORD Offset = 0;
    PCHAR_INFO ptr;
    WORD CurrentAttribute;
    USHORT CurrentY;
    PCHAR_INFO OldBuffer;
    DWORD i;
    DWORD diff;

    /* Buffer size is not allowed to be smaller than the view size */
    if (Size.X < ScreenBuffer->ViewSize.X || Size.Y < ScreenBuffer->ViewSize.Y)
        return STATUS_INVALID_PARAMETER;

    if (Size.X == ScreenBuffer->ScreenBufferSize.X && Size.Y == ScreenBuffer->ScreenBufferSize.Y)
    {
        // FIXME: Trigger a buffer resize event ??
        return STATUS_SUCCESS;
    }

    if (Console->FixedSize)
    {
        /*
         * The console is in fixed-size mode, so we cannot resize anything
         * at the moment. However, keep those settings somewhere so that
         * we can try to set them up when we will be allowed to do so.
         */
        ScreenBuffer->OldScreenBufferSize = Size;
        return STATUS_NOT_SUPPORTED; // STATUS_SUCCESS
    }

    Buffer = ConsoleAllocHeap(HEAP_ZERO_MEMORY, Size.X * Size.Y * sizeof(CHAR_INFO));
    if (!Buffer) return STATUS_NO_MEMORY;

    DPRINT("Resizing (%d,%d) to (%d,%d)\n", ScreenBuffer->ScreenBufferSize.X, ScreenBuffer->ScreenBufferSize.Y, Size.X, Size.Y);
    OldBuffer = ScreenBuffer->Buffer;

    for (CurrentY = 0; CurrentY < ScreenBuffer->ScreenBufferSize.Y && CurrentY < Size.Y; CurrentY++)
    {
        ptr = ConioCoordToPointer(ScreenBuffer, 0, CurrentY);
        if (Size.X <= ScreenBuffer->ScreenBufferSize.X)
        {
            /* Reduce size */
            RtlCopyMemory(Buffer + Offset, ptr, Size.X * sizeof(CHAR_INFO));
            Offset += Size.X;
        }
        else
        {
            /* Enlarge size */
            RtlCopyMemory(Buffer + Offset, ptr, ScreenBuffer->ScreenBufferSize.X * sizeof(CHAR_INFO));
            Offset += ScreenBuffer->ScreenBufferSize.X;

            /* The attribute to be used is the one of the last cell of the current line */
            CurrentAttribute = ConioCoordToPointer(ScreenBuffer,
                                                   ScreenBuffer->ScreenBufferSize.X - 1,
                                                   CurrentY)->Attributes;

            diff = Size.X - ScreenBuffer->ScreenBufferSize.X;

            /* Zero-out the new part of the buffer */
            for (i = 0; i < diff; i++)
            {
                ptr = Buffer + Offset;
                ptr->Char.UnicodeChar = L' ';
                ptr->Attributes = CurrentAttribute;
                ++Offset;
            }
        }
    }

    if (Size.Y > ScreenBuffer->ScreenBufferSize.Y)
    {
        diff = Size.X * (Size.Y - ScreenBuffer->ScreenBufferSize.Y);

        /* Zero-out the new part of the buffer */
        for (i = 0; i < diff; i++)
        {
            ptr = Buffer + Offset;
            ptr->Char.UnicodeChar = L' ';
            ptr->Attributes = ScreenBuffer->ScreenDefaultAttrib;
            ++Offset;
        }
    }

    (void)InterlockedExchangePointer((PVOID volatile*)&ScreenBuffer->Buffer, Buffer);
    ConsoleFreeHeap(OldBuffer);
    ScreenBuffer->ScreenBufferSize = ScreenBuffer->OldScreenBufferSize = Size;
    ScreenBuffer->VirtualY = 0;

    /* Ensure cursor and window are within buffer */
    if (ScreenBuffer->CursorPosition.X >= Size.X)
        ScreenBuffer->CursorPosition.X = Size.X - 1;
    if (ScreenBuffer->CursorPosition.Y >= Size.Y)
        ScreenBuffer->CursorPosition.Y = Size.Y - 1;
    if (ScreenBuffer->ViewOrigin.X > Size.X - ScreenBuffer->ViewSize.X)
        ScreenBuffer->ViewOrigin.X = Size.X - ScreenBuffer->ViewSize.X;
    if (ScreenBuffer->ViewOrigin.Y > Size.Y - ScreenBuffer->ViewSize.Y)
        ScreenBuffer->ViewOrigin.Y = Size.Y - ScreenBuffer->ViewSize.Y;

    /*
     * Trigger a buffer resize event
     */
    if (Console->InputBuffer.Mode & ENABLE_WINDOW_INPUT)
    {
        ULONG NumEventsWritten;
        INPUT_RECORD er;

        er.EventType = WINDOW_BUFFER_SIZE_EVENT;
        er.Event.WindowBufferSizeEvent.dwSize = ScreenBuffer->ScreenBufferSize;

        // ConioProcessInputEvent(Console, &er);
        ConDrvWriteConsoleInput(Console,
                                &Console->InputBuffer,
                                TRUE,
                                &er,
                                1,
                                &NumEventsWritten);
    }

    return STATUS_SUCCESS;
}
Esempio n. 27
0
NTSTATUS
ConSrvInsertObject(IN PCONSOLE_PROCESS_DATA ProcessData,
                   OUT PHANDLE Handle,
                   IN PCONSOLE_IO_OBJECT Object,
                   IN ULONG Access,
                   IN BOOLEAN Inheritable,
                   IN ULONG ShareMode)
{
#define IO_HANDLES_INCREMENT    2 * 3

    ULONG i = 0;
    PCONSOLE_IO_HANDLE Block;

    // NOTE: Commented out because calling code always lock HandleTableLock before.
    // RtlEnterCriticalSection(&ProcessData->HandleTableLock);

    ASSERT( (ProcessData->HandleTable == NULL && ProcessData->HandleTableSize == 0) ||
            (ProcessData->HandleTable != NULL && ProcessData->HandleTableSize != 0) );

    if (ProcessData->HandleTable)
    {
        for (i = 0; i < ProcessData->HandleTableSize; i++)
        {
            if (ProcessData->HandleTable[i].Object == NULL)
                break;
        }
    }

    if (i >= ProcessData->HandleTableSize)
    {
        /* Allocate a new handles table */
        Block = ConsoleAllocHeap(HEAP_ZERO_MEMORY,
                                 (ProcessData->HandleTableSize +
                                    IO_HANDLES_INCREMENT) * sizeof(CONSOLE_IO_HANDLE));
        if (Block == NULL)
        {
            // RtlLeaveCriticalSection(&ProcessData->HandleTableLock);
            return STATUS_UNSUCCESSFUL;
        }

        /* If we previously had a handles table, free it and use the new one */
        if (ProcessData->HandleTable)
        {
            /* Copy the handles from the old table to the new one */
            RtlCopyMemory(Block,
                          ProcessData->HandleTable,
                          ProcessData->HandleTableSize * sizeof(CONSOLE_IO_HANDLE));
            ConsoleFreeHeap(ProcessData->HandleTable);
        }
        ProcessData->HandleTable = Block;
        ProcessData->HandleTableSize += IO_HANDLES_INCREMENT;
    }

    ProcessData->HandleTable[i].Object      = Object;
    ProcessData->HandleTable[i].Access      = Access;
    ProcessData->HandleTable[i].Inheritable = Inheritable;
    ProcessData->HandleTable[i].ShareMode   = ShareMode;
    AdjustHandleCounts(&ProcessData->HandleTable[i], +1);
    *Handle = ULongToHandle((i << 2) | 0x3);

    // RtlLeaveCriticalSection(&ProcessData->HandleTableLock);

    return STATUS_SUCCESS;
}
Esempio n. 28
0
VOID NTAPI
ConDrvDeleteConsole(IN PCONSOLE Console)
{
    DPRINT("ConDrvDeleteConsole(0x%p)\n", Console);

    /*
     * Forbid validation of any console by other threads
     * during the deletion of this console.
     */
    ConDrvLockConsoleListExclusive();

    /*
     * If the console is already being destroyed, i.e. not running
     * or finishing to be initialized, just return.
     */
    if (!ConDrvValidateConsoleUnsafe(Console, CONSOLE_RUNNING, TRUE) &&
        !ConDrvValidateConsoleUnsafe(Console, CONSOLE_INITIALIZING, TRUE))
    {
        /* Unlock the console list and return */
        ConDrvUnlockConsoleList();
        return;
    }

    /*
     * We are about to be destroyed. Signal it to other people
     * so that they can terminate what they are doing, and that
     * they cannot longer validate the console.
     */
    Console->State = CONSOLE_TERMINATING;

    /*
     * Allow other threads to finish their job: basically, unlock
     * all other calls to EnterCriticalSection(&Console->Lock); by
     * ConDrvValidateConsoleUnsafe functions so that they just see
     * that we are not in CONSOLE_RUNNING state anymore, or unlock
     * other concurrent calls to ConDrvDeleteConsole so that they
     * can see that we are in fact already deleting the console.
     */
    LeaveCriticalSection(&Console->Lock);
    ConDrvUnlockConsoleList();

    /* Deregister the terminal */
    DPRINT("Deregister terminal\n");
    ConDrvDetachTerminal(Console);
    DPRINT("Terminal deregistered\n");

    /***
     * Check that the console is in terminating state before continuing
     * (the cleanup code must not change the state of the console...
     * ...unless to cancel console deletion ?).
     ***/

    ConDrvLockConsoleListExclusive();

    if (!ConDrvValidateConsoleUnsafe(Console, CONSOLE_TERMINATING, TRUE))
    {
        ConDrvUnlockConsoleList();
        return;
    }

    /* We are now in destruction */
    Console->State = CONSOLE_IN_DESTRUCTION;

    /* We really delete the console. Reset the count to be sure. */
    Console->ReferenceCount = 0;

    /* Remove the console from the list */
    RemoveConsole(Console);

    /* Delete the last screen buffer */
    ConDrvDeleteScreenBuffer(Console->ActiveBuffer);
    Console->ActiveBuffer = NULL;
    if (!IsListEmpty(&Console->BufferList))
    {
        /***ConDrvUnlockConsoleList();***/
        ASSERTMSG("BUGBUGBUG!! screen buffer list not empty\n", FALSE);
    }

    /* Deinitialize the input buffer */
    ConDrvDeinitInputBuffer(Console);

    if (Console->UnpauseEvent) CloseHandle(Console->UnpauseEvent);

    DPRINT("ConDrvDeleteConsole - Unlocking\n");
    LeaveCriticalSection(&Console->Lock);
    DPRINT("ConDrvDeleteConsole - Destroying lock\n");
    DeleteCriticalSection(&Console->Lock);
    DPRINT("ConDrvDeleteConsole - Lock destroyed ; freeing console\n");

    ConsoleFreeHeap(Console);
    DPRINT("ConDrvDeleteConsole - Console destroyed\n");

    /* Unlock the console list and return */
    ConDrvUnlockConsoleList();
}
Esempio n. 29
0
static NTSTATUS NTAPI
ConSrvTermReadStream(IN OUT PTERMINAL This,
                     IN BOOLEAN Unicode,
                     /**PWCHAR Buffer,**/
                     OUT PVOID Buffer,
                     IN OUT PCONSOLE_READCONSOLE_CONTROL ReadControl,
                     IN PVOID Parameter OPTIONAL,
                     IN ULONG NumCharsToRead,
                     OUT PULONG NumCharsRead OPTIONAL)
{
    PFRONTEND FrontEnd = This->Context;
    PCONSRV_CONSOLE Console = FrontEnd->Console;
    PCONSOLE_INPUT_BUFFER InputBuffer = &Console->InputBuffer;
    PUNICODE_STRING ExeName = Parameter;

    // STATUS_PENDING : Wait if more to read ; STATUS_SUCCESS : Don't wait.
    NTSTATUS Status = STATUS_PENDING;

    PLIST_ENTRY CurrentEntry;
    ConsoleInput *Input;
    ULONG i;

    /* Validity checks */
    // ASSERT(Console == InputBuffer->Header.Console);
    ASSERT((Buffer != NULL) || (Buffer == NULL && NumCharsToRead == 0));

    /* We haven't read anything (yet) */
    i = ReadControl->nInitialChars;

    if (InputBuffer->Mode & ENABLE_LINE_INPUT)
    {
        /* COOKED mode, call the line discipline */

        if (Console->LineBuffer == NULL)
        {
            /* Starting a new line */
            Console->LineMaxSize = max(256, NumCharsToRead);

            Console->LineBuffer = ConsoleAllocHeap(0, Console->LineMaxSize * sizeof(WCHAR));
            if (Console->LineBuffer == NULL) return STATUS_NO_MEMORY;

            Console->LinePos = Console->LineSize = ReadControl->nInitialChars;
            Console->LineComplete = Console->LineUpPressed = FALSE;
            Console->LineInsertToggle = Console->InsertMode;
            Console->LineWakeupMask = ReadControl->dwCtrlWakeupMask;

            /*
             * Pre-filling the buffer is only allowed in the Unicode API,
             * so we don't need to worry about ANSI <-> Unicode conversion.
             */
            memcpy(Console->LineBuffer, Buffer, Console->LineSize * sizeof(WCHAR));
            if (Console->LineSize == Console->LineMaxSize)
            {
                Console->LineComplete = TRUE;
                Console->LinePos = 0;
            }
        }

        /* If we don't have a complete line yet, process the pending input */
        while (!Console->LineComplete && !IsListEmpty(&InputBuffer->InputEvents))
        {
            /* Remove input event from queue */
            CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
            if (IsListEmpty(&InputBuffer->InputEvents))
            {
                ResetEvent(InputBuffer->ActiveEvent);
            }
            Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);

            /* Only pay attention to key down */
            if (Input->InputEvent.EventType == KEY_EVENT &&
                    Input->InputEvent.Event.KeyEvent.bKeyDown)
            {
                LineInputKeyDown(Console, ExeName,
                                 &Input->InputEvent.Event.KeyEvent);
                ReadControl->dwControlKeyState = Input->InputEvent.Event.KeyEvent.dwControlKeyState;
            }
            ConsoleFreeHeap(Input);
        }

        /* Check if we have a complete line to read from */
        if (Console->LineComplete)
        {
            while (i < NumCharsToRead && Console->LinePos != Console->LineSize)
            {
                WCHAR Char = Console->LineBuffer[Console->LinePos++];

                if (Unicode)
                {
                    ((PWCHAR)Buffer)[i] = Char;
                }
                else
                {
                    ConsoleInputUnicodeCharToAnsiChar(Console, &((PCHAR)Buffer)[i], &Char);
                }
                ++i;
            }

            if (Console->LinePos == Console->LineSize)
            {
                /* Entire line has been read */
                ConsoleFreeHeap(Console->LineBuffer);
                Console->LineBuffer = NULL;
            }

            Status = STATUS_SUCCESS;
        }
    }
    else
    {
        /* RAW mode */

        /* Character input */
        while (i < NumCharsToRead && !IsListEmpty(&InputBuffer->InputEvents))
        {
            /* Remove input event from queue */
            CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
            if (IsListEmpty(&InputBuffer->InputEvents))
            {
                ResetEvent(InputBuffer->ActiveEvent);
            }
            Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);

            /* Only pay attention to valid characters, on key down */
            if (Input->InputEvent.EventType == KEY_EVENT  &&
                    Input->InputEvent.Event.KeyEvent.bKeyDown &&
                    Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar != L'\0')
            {
                WCHAR Char = Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar;

                if (Unicode)
                {
                    ((PWCHAR)Buffer)[i] = Char;
                }
                else
                {
                    ConsoleInputUnicodeCharToAnsiChar(Console, &((PCHAR)Buffer)[i], &Char);
                }
                ++i;

                /* Did read something */
                Status = STATUS_SUCCESS;
            }
            ConsoleFreeHeap(Input);
        }
    }

    // FIXME: Only set if Status == STATUS_SUCCESS ???
    if (NumCharsRead) *NumCharsRead = i;

    return Status;
}
Esempio n. 30
0
static PALIAS_ENTRY
IntCreateAliasEntry(PCONSRV_CONSOLE Console,
                    PVOID    Source,
                    USHORT   SourceLength,
                    PVOID    Target,
                    USHORT   TargetLength,
                    BOOLEAN  Unicode)
{
    UNICODE_STRING SourceU;
    UNICODE_STRING TargetU;

    PALIAS_ENTRY Entry;

    if (Unicode)
    {
        SourceU.Buffer = Source;
        TargetU.Buffer = Target;
        /* Length is in bytes */
        SourceU.MaximumLength = SourceLength;
        TargetU.MaximumLength = TargetLength;
    }
    else
    {
        if (!ConvertInputAnsiToUnicode(Console,
                                       Source, SourceLength,
                                       &SourceU.Buffer, &SourceU.MaximumLength))
        {
            return NULL;
        }

        if (!ConvertInputAnsiToUnicode(Console,
                                       Target, TargetLength,
                                       &TargetU.Buffer, &TargetU.MaximumLength))
        {
            ConsoleFreeHeap(SourceU.Buffer);
            return NULL;
        }
    }
    SourceU.Length = SourceU.MaximumLength;
    TargetU.Length = TargetU.MaximumLength;

    Entry = ConsoleAllocHeap(0, sizeof(ALIAS_ENTRY) +
                                SourceU.Length + TargetU.Length);
    if (!Entry)
    {
        if (!Unicode)
        {
            ConsoleFreeHeap(TargetU.Buffer);
            ConsoleFreeHeap(SourceU.Buffer);
        }
        return Entry;
    }

    Entry->Source.Buffer = (PWSTR)(Entry + 1);
    Entry->Source.Length = 0;
    Entry->Source.MaximumLength = SourceU.Length;
    RtlCopyUnicodeString(&Entry->Source, &SourceU);

    Entry->Target.Buffer = (PWSTR)((ULONG_PTR)Entry->Source.Buffer + Entry->Source.MaximumLength);
    Entry->Target.Length = 0;
    Entry->Target.MaximumLength = TargetU.Length;
    RtlCopyUnicodeString(&Entry->Target, &TargetU);

    Entry->Next = NULL;

    if (!Unicode)
    {
        ConsoleFreeHeap(TargetU.Buffer);
        ConsoleFreeHeap(SourceU.Buffer);
    }
    return Entry;
}