Esempio n. 1
0
static void Load() {
  screen = NewBitmap(WIDTH, HEIGHT, DEPTH, FALSE);
  cp = NewCopList(100);
  CopInit(cp);
  CopMakePlayfield(cp, NULL, screen, DEPTH);
  CopMakeDispWin(cp, X(0), Y(0), WIDTH, HEIGHT);
  CopSetRGB(cp, 0, 0x000);
  CopSetRGB(cp, 1, 0xfff);
  CopEnd(cp);
}
Esempio n. 2
0
static void Load() {
  screen = NewBitmap(WIDTH, HEIGHT, DEPTH, FALSE);
  cp = NewCopList(100);
  nullspr = NewSprite(0, FALSE);
  pointer = CloneSystemPointer();

  CopInit(cp);
  CopMakePlayfield(cp, NULL, screen, DEPTH);
  CopMakeDispWin(cp, X(0), Y(0), WIDTH, HEIGHT);
  CopMakeSprites(cp, sprptr, nullspr);
  CopEnd(cp);

  CopInsSet32(sprptr[0], pointer->data);
  UpdateSpritePos(pointer, X(0), Y(0));
}
Esempio n. 3
0
static void MakeCopperList(CopListT *cp) {
  WORD i;

  CopInit(cp);
  CopMakeDispWin(cp, X(0), Y(28), WIDTH * 2, HEIGHT * 2);
  CopMakePlayfield(cp, bplptr, screen[active], DEPTH);
  CopLoadColor(cp, 0, 15, 0);
  CopLoadPal(cp, texture->palette, 16);
  for (i = 0; i < HEIGHT * 2; i++) {
    CopWaitMask(cp, Y(i + 28), 0, 0xff, 0);
    CopMove16(cp, bplcon1, (i & 1) ? 0x0021 : 0x0010);
    CopMove16(cp, bpl1mod, (i & 1) ? -40 : 0);
    CopMove16(cp, bpl2mod, (i & 1) ? -40 : 0);
  }
  CopEnd(cp);
}
Esempio n. 4
0
static void Load() {
  screen = NewBitmap(320, 256, 1, FALSE);
  bitmap = LoadILBM("data/sprites4.ilbm", TRUE);
  cp = NewCopList(100);

  CopInit(cp);
  CopMakePlayfield(cp, NULL, screen, screen->depth);
  CopMakeDispWin(cp, X(0), Y(0), screen->width, screen->height);
  CopLoadPal(cp, bitmap->palette, 16);
  CopMakeSprites(cp, sprptr, nullspr);
  CopEnd(cp);

  sprite[0] = NewSpriteFromBitmap(19, bitmap, 0, 0);
  sprite[1] = NewSpriteFromBitmap(24, bitmap, 0, 19);
  sprite[2] = NewSpriteFromBitmap(42, bitmap, 0, 43);
  UpdateSpritePos(sprite[0], X(0), Y(113));
  UpdateSpritePos(sprite[1], X(0), Y(110));
  UpdateSpritePos(sprite[2], X(0), Y(101));

  nullspr = NewSprite(0, FALSE);
}
Esempio n. 5
0
static void Init() {
  custom->dmacon = DMAF_SETCLR | DMAF_BLITTER;

  BitmapCopy(screen[0], 0, 0, background);
  BitmapCopy(screen[1], 0, 0, background);

  BlitterClearSync(screen[0], 4);
  BlitterClearSync(screen[1], 4);

  cp = NewCopList(100);

  CopInit(cp);
  CopMakePlayfield(cp, bplptr, screen[active], DEPTH);
  CopMakeDispWin(cp, X(0), Y(0), WIDTH, HEIGHT);
  pal = CopLoadPal(cp, palette[0], 0);
  CopLoadPal(cp, palette[1], 16);
  CopLoadPal(cp, palette[2], 24);
  CopEnd(cp);

  CopListActivate(cp);
  custom->dmacon = DMAF_SETCLR | DMAF_RASTER;
  custom->intena = INTF_SETCLR | INTF_VERTB;
}