MeshChunkGenerator* CreateMeshChunkGenerator() { MeshChunkGenerator* generator = NEW(MeshChunkGenerator); InitReferenceCounter(&generator->refCounter); generator->meshConditions = CreateBitConditionSolver(); return generator; }
MeshChunkGenerator* CreateMeshChunkGenerator() { MeshChunkGenerator* generator = new MeshChunkGenerator; memset(generator, 0, sizeof(MeshChunkGenerator)); InitReferenceCounter(&generator->refCounter); generator->meshConditions = CreateBitConditionSolver(); return generator; }