Esempio n. 1
0
void Scene_Title::Start() {
    LoadDatabase();

    static bool init = false;
    if (!init) {
        if (Data::system.ldb_id == 2003) {
            Output::Debug("Switching to Rpg2003 Interpreter");
            Player::engine = Player::EngineRpg2k3;
        }

        FileFinder::InitRtpPaths();
    }
    init = true;

    Main_Data::game_data.Setup();

    // Create Game System
    Game_System::Init();

    if (!Player::battle_test_flag) {
        CreateTitleGraphic();
        PlayTitleMusic();
    }

    CreateCommandWindow();
}
Esempio n. 2
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void Scene_Title::Start() {
	if (!Player::battle_test_flag && !Player::hide_title_flag) {
		CreateTitleGraphic();
		PlayTitleMusic();
	}

	CreateCommandWindow();
}
Esempio n. 3
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void Scene_Menu::Start() {
	CreateCommandWindow();

	// Gold Window
	gold_window.reset(new Window_Gold(0, 208, 88, 32));

	// Status Window
	menustatus_window.reset(new Window_MenuStatus(88, 0, 232, 240));
	menustatus_window->SetActive(false);
}
Esempio n. 4
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void Scene_Menu::Start() {
	CreateCommandWindow();

	// Gold Window
	gold_window.reset(new Window_Gold(0, (SCREEN_TARGET_HEIGHT-32), 88, 32));

	// Status Window
	menustatus_window.reset(new Window_MenuStatus(88, 0, (SCREEN_TARGET_WIDTH-88), SCREEN_TARGET_HEIGHT));
	menustatus_window->SetActive(false);
}
Esempio n. 5
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void Scene_Menu::Start() {
	DisplayUi->SetBackcolor(Cache::system_info.bg_color);

	CreateCommandWindow();

	// Gold Window
	gold_window.reset(new Window_Gold(0, 208, 88, 32));

	// Status Window
	menustatus_window.reset(new Window_MenuStatus(88, 0, 232, 240));
	menustatus_window->SetActive(false);
}
Esempio n. 6
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void Scene_Order::Start() {
	actors.resize(Game_Party::GetActors().size());

	CreateCommandWindow();
}
Esempio n. 7
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void Scene_End::Start() {
	CreateCommandWindow();
	CreateHelpWindow();
}
Esempio n. 8
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void Scene_Order::Start() {
    actors.resize(Main_Data::game_party->GetActors().size());

    CreateCommandWindow();
}