void Scene_Title::Start() { LoadDatabase(); static bool init = false; if (!init) { if (Data::system.ldb_id == 2003) { Output::Debug("Switching to Rpg2003 Interpreter"); Player::engine = Player::EngineRpg2k3; } FileFinder::InitRtpPaths(); } init = true; Main_Data::game_data.Setup(); // Create Game System Game_System::Init(); if (!Player::battle_test_flag) { CreateTitleGraphic(); PlayTitleMusic(); } CreateCommandWindow(); }
void Scene_Title::Start() { if (!Player::battle_test_flag && !Player::hide_title_flag) { CreateTitleGraphic(); PlayTitleMusic(); } CreateCommandWindow(); }
void Scene_Menu::Start() { CreateCommandWindow(); // Gold Window gold_window.reset(new Window_Gold(0, 208, 88, 32)); // Status Window menustatus_window.reset(new Window_MenuStatus(88, 0, 232, 240)); menustatus_window->SetActive(false); }
void Scene_Menu::Start() { CreateCommandWindow(); // Gold Window gold_window.reset(new Window_Gold(0, (SCREEN_TARGET_HEIGHT-32), 88, 32)); // Status Window menustatus_window.reset(new Window_MenuStatus(88, 0, (SCREEN_TARGET_WIDTH-88), SCREEN_TARGET_HEIGHT)); menustatus_window->SetActive(false); }
void Scene_Menu::Start() { DisplayUi->SetBackcolor(Cache::system_info.bg_color); CreateCommandWindow(); // Gold Window gold_window.reset(new Window_Gold(0, 208, 88, 32)); // Status Window menustatus_window.reset(new Window_MenuStatus(88, 0, 232, 240)); menustatus_window->SetActive(false); }
void Scene_Order::Start() { actors.resize(Game_Party::GetActors().size()); CreateCommandWindow(); }
void Scene_End::Start() { CreateCommandWindow(); CreateHelpWindow(); }
void Scene_Order::Start() { actors.resize(Main_Data::game_party->GetActors().size()); CreateCommandWindow(); }