/* ================= FindFloatPlane changed to allow a number of test points to be supplied that must be within an epsilon distance of the plane ================= */ int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points ) { int i, j, hash, h; plane_t *p; vec_t d; SnapPlane( normal, &dist ); hash = (PLANE_HASHES - 1) & (int)fabs( dist ); for( i = -1; i <= 1; i++ ) { h = (hash + i) & (PLANE_HASHES - 1); for( p = planehash[ h ]; p != NULL; p = p->hash_chain ) { if( !PlaneEqual( p, normal, dist )) continue; // test supplied points against this plane for( j = 0; j < numPoints; j++ ) { d = DotProduct( points[j], normal ) - dist; if( fabs( d ) > distanceEpsilon ) break; } if( j >= numPoints ) return p - mapplanes; } } // none found, so create a new one return CreateNewFloatPlane( normal, dist ); }
int FindFloatPlane( vec3_t innormal, vec_t dist, int numPoints, vec3_t *points ) // NOTE: this has a side effect on the normal. Good or bad? #ifdef USE_HASHING { int i, j, hash, h; int pidx; plane_t *p; vec_t d; vec3_t normal; VectorCopy(innormal, normal); #if Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX SnapPlaneImproved(normal, &dist, numPoints, (const vec3_t *) points); #else SnapPlane( normal, &dist ); #endif /* hash the plane */ hash = (PLANE_HASHES - 1) & (int) fabs( dist ); /* search the border bins as well */ for( i = -1; i <= 1; i++ ) { h = (hash + i) & (PLANE_HASHES - 1); for( pidx = planehash[ h ] - 1; pidx != -1; pidx = mapplanes[pidx].hash_chain - 1 ) { p = &mapplanes[pidx]; /* do standard plane compare */ if( !PlaneEqual( p, normal, dist ) ) continue; /* ydnar: uncomment the following line for old-style plane finding */ //% return p - mapplanes; /* ydnar: test supplied points against this plane */ for( j = 0; j < numPoints; j++ ) { // NOTE: When dist approaches 2^16, the resolution of 32 bit floating // point number is greatly decreased. The distanceEpsilon cannot be // very small when world coordinates extend to 2^16. Making the // dot product here in 64 bit land will not really help the situation // because the error will already be carried in dist. d = DotProduct( points[ j ], p->normal ) - p->dist; d = fabs(d); if (d != 0.0 && d >= distanceEpsilon) break; // Point is too far from plane. } /* found a matching plane */ if( j >= numPoints ) return p - mapplanes; } } /* none found, so create a new one */ return CreateNewFloatPlane( normal, dist ); }
int FindFloatPlane (vec3_t normal, vec_t dist) { int i; plane_t *p; SnapPlane (normal, &dist); for (i=0, p=mapplanes ; i<nummapplanes ; i++, p++) { if (PlaneEqual (p, normal, dist)) return i; } return CreateNewFloatPlane (normal, dist); }
int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points ) #ifdef USE_HASHING { int i, j, hash, h; plane_t *p; vec_t d; /* hash the plane */ SnapPlane( normal, &dist ); hash = ( PLANE_HASHES - 1 ) & (int) fabs( dist ); /* search the border bins as well */ for ( i = -1; i <= 1; i++ ) { h = ( hash + i ) & ( PLANE_HASHES - 1 ); for ( p = planehash[ h ]; p != NULL; p = p->hash_chain ) { /* do standard plane compare */ if ( !PlaneEqual( p, normal, dist ) ) { continue; } /* ydnar: uncomment the following line for old-style plane finding */ //% return p - mapplanes; /* ydnar: test supplied points against this plane */ for ( j = 0; j < numPoints; j++ ) { d = DotProduct( points[ j ], normal ) - dist; if ( fabs( d ) > distanceEpsilon ) { break; } } /* found a matching plane */ if ( j >= numPoints ) { return p - mapplanes; } } } /* none found, so create a new one */ return CreateNewFloatPlane( normal, dist ); }
/* * FindFloatPlane */ int FindFloatPlane(vec3_t normal, vec_t dist) { int i; const map_plane_t *p; int hash; SnapPlane(normal, &dist); hash = (int) fabs(dist) / 8; hash &= (PLANE_HASHES - 1); // search the border bins as well for (i = -1; i <= 1; i++) { const int h = (hash + i) & (PLANE_HASHES - 1); for (p = plane_hash[h]; p; p = p->hash_chain) { if (PlaneEqual(p, normal, dist)) return p - map_planes; } } return CreateNewFloatPlane(normal, dist); }
/* * @brief */ int32_t FindPlane(vec3_t normal, dvec_t dist) { int32_t i; SnapPlane(normal, &dist); const uint16_t hash = ((uint32_t) fabsl(dist)) & (PLANE_HASHES - 1); // search the border bins as well for (i = -1; i <= 1; i++) { const uint16_t h = (hash + i) & (PLANE_HASHES - 1); const map_plane_t *p = plane_hash[h]; while (p) { if (PlaneEqual(p, normal, dist)) { return p - map_planes; } p = p->hash_chain; } } return CreateNewFloatPlane(normal, dist); }
uint16_t FindOrCreateFloatPlane (vec3_t normal, vec_t dist) { int i; plane_t* p; int hash; SnapPlane(normal, &dist); hash = GetPlaneHashValueForDistance(dist); /* search the border bins as well */ for (i = -1; i <= 1; i++) { const int h = (hash + i) & (PLANE_HASHES - 1); for (p = planehash[h]; p; p = p->hash_chain) { if (PlaneEqual(p, normal, dist)) { const intptr_t index = p - mapplanes; return (int16_t)index; } } } return CreateNewFloatPlane(normal, dist); }