//----------------------------------------------------------------------------
void SimplePendulumFriction::CreateScene ()
{
	mScene = new0 Node();
	mWireState = new0 WireState();
	mRenderer->SetOverrideWireState(mWireState);

	mScene->AttachChild(CreateFloor());
	mScene->AttachChild(CreatePendulum());
}
//----------------------------------------------------------------------------
void FoucaultPendulum::CreateScene ()
{
    mScene = new0 Node();
    mScene->AttachChild(CreateFloor());
    mScene->AttachChild(CreatePath());
    mScene->AttachChild(CreatePendulum());
    mWireState = new0 WireState();
    mRenderer->SetOverrideWireState(mWireState);
}