//---------------------------------------------------------------------------- void SimplePendulumFriction::CreateScene () { mScene = new0 Node(); mWireState = new0 WireState(); mRenderer->SetOverrideWireState(mWireState); mScene->AttachChild(CreateFloor()); mScene->AttachChild(CreatePendulum()); }
//---------------------------------------------------------------------------- void FoucaultPendulum::CreateScene () { mScene = new0 Node(); mScene->AttachChild(CreateFloor()); mScene->AttachChild(CreatePath()); mScene->AttachChild(CreatePendulum()); mWireState = new0 WireState(); mRenderer->SetOverrideWireState(mWireState); }