void populate_hack_table(GtkWidget* hack_table) { GtkWidget* hack_offset_check = CreateCheckBox("Half-pixel Offset Hack", "UserHacks_HalfPixelOffset"); GtkWidget* hack_skipdraw_label = left_label("Skipdraw:"); GtkWidget* hack_skipdraw_spin = CreateSpinButton(0, 1000, "UserHacks_SkipDraw"); GtkWidget* hack_enble_check = CreateCheckBox("Enable User Hacks", "UserHacks"); GtkWidget* hack_wild_check = CreateCheckBox("Wild Arms Hack", "UserHacks_WildHack"); GtkWidget* hack_tco_label = left_label("Texture Offset: 0x"); GtkWidget* hack_tco_entry = CreateTextBox("UserHacks_TCOffset"); GtkWidget* align_sprite_check = CreateCheckBox("Align sprite hack", "UserHacks_align_sprite_X"); GtkWidget* preload_gs_check = CreateCheckBox("Preload Frame", "preload_frame_with_gs_data"); GtkWidget* hack_safe_fbmask = CreateCheckBox("Safe Accurate Blending", "UserHacks_safe_fbmask"); GtkWidget* hack_sprite_box = CreateComboBoxFromVector(theApp.m_gs_hack, "UserHacks_SpriteHack"); GtkWidget* hack_sprite_label = left_label("Alpha-Sprite Hack:"); GtkWidget* stretch_hack_box = CreateComboBoxFromVector(theApp.m_gs_hack, "UserHacks_round_sprite_offset"); GtkWidget* stretch_hack_label = left_label("Align Sprite Texture:"); // Reuse windows helper string :) AddTooltip(hack_offset_check, IDC_OFFSETHACK); AddTooltip(hack_skipdraw_label, IDC_SKIPDRAWHACK); AddTooltip(hack_skipdraw_spin, IDC_SKIPDRAWHACK); gtk_widget_set_tooltip_text(hack_enble_check, "Allows the use of the hack below"); AddTooltip(hack_wild_check, IDC_WILDHACK); AddTooltip(hack_sprite_label, hack_sprite_box, IDC_SPRITEHACK); AddTooltip(hack_tco_label, IDC_TCOFFSETX); AddTooltip(hack_tco_entry, IDC_TCOFFSETX); AddTooltip(align_sprite_check, IDC_ALIGN_SPRITE); AddTooltip(stretch_hack_label, stretch_hack_box, IDC_ROUND_SPRITE); AddTooltip(preload_gs_check, IDC_PRELOAD_GS); s_table_line = 0; InsertWidgetInTable(hack_table , hack_enble_check); InsertWidgetInTable(hack_table , hack_wild_check , align_sprite_check); InsertWidgetInTable(hack_table , hack_offset_check , preload_gs_check); InsertWidgetInTable(hack_table , hack_safe_fbmask); InsertWidgetInTable(hack_table , hack_sprite_label , hack_sprite_box ); InsertWidgetInTable(hack_table , stretch_hack_label , stretch_hack_box ); InsertWidgetInTable(hack_table , hack_skipdraw_label , hack_skipdraw_spin); InsertWidgetInTable(hack_table , hack_tco_label , hack_tco_entry); }
void populate_hack_table(GtkWidget* hack_table) { GtkWidget* hack_offset_check = CreateCheckBox("Offset Hack", "UserHacks_HalfPixelOffset"); GtkWidget* hack_skipdraw_label = gtk_label_new("Skipdraw:"); GtkWidget* hack_skipdraw_spin = CreateSpinButton(0, 1000, "UserHacks_SkipDraw"); GtkWidget* hack_enble_check = CreateCheckBox("Enable User Hacks", "UserHacks"); GtkWidget* hack_wild_check = CreateCheckBox("Wild arm Hack", "UserHacks_WildHack"); GtkWidget* hack_tco_label = gtk_label_new("Texture Offset: 0x"); GtkWidget* hack_tco_entry = CreateTextBox("UserHacks_TCOffset"); GtkWidget* align_sprite_check = CreateCheckBox("Align sprite hack", "UserHacks_align_sprite_X"); GtkWidget* hack_sprite_box = CreateComboBoxFromVector(theApp.m_gs_hack, "UserHacks_SpriteHack"); GtkWidget* hack_sprite_label = gtk_label_new("Alpha-Sprite Hack:"); GtkWidget* stretch_hack_box = CreateComboBoxFromVector(theApp.m_gs_hack, "UserHacks_round_sprite_offset"); GtkWidget* stretch_hack_label = gtk_label_new("Align Sprite Texture:"); // Reuse windows helper string :) AddTooltip(hack_offset_check, IDC_TCOFFSETX); AddTooltip(hack_skipdraw_label, IDC_SKIPDRAWHACK); AddTooltip(hack_skipdraw_spin, IDC_SKIPDRAWHACK); gtk_widget_set_tooltip_text(hack_enble_check, "Allow to use hack below"); AddTooltip(hack_wild_check, IDC_WILDHACK); AddTooltip(hack_sprite_label, hack_sprite_box, IDC_SPRITEHACK); AddTooltip(hack_tco_label, IDC_TCOFFSETX); AddTooltip(hack_tco_entry, IDC_TCOFFSETX); AddTooltip(align_sprite_check, IDC_ALIGN_SPRITE); AddTooltip(stretch_hack_label, stretch_hack_box, IDC_ROUND_SPRITE); s_table_line = 0; InsertWidgetInTable(hack_table , hack_enble_check); InsertWidgetInTable(hack_table , hack_wild_check , align_sprite_check); InsertWidgetInTable(hack_table , hack_sprite_label , hack_sprite_box ); InsertWidgetInTable(hack_table , stretch_hack_label , stretch_hack_box ); InsertWidgetInTable(hack_table , hack_skipdraw_label , hack_skipdraw_spin); InsertWidgetInTable(hack_table , hack_offset_check); InsertWidgetInTable(hack_table , hack_tco_label , hack_tco_entry); }
void populate_hack_table(GtkWidget* hack_table) { GtkWidget* hack_offset_label = left_label("Half-pixel Offset Hack:"); GtkWidget* hack_offset_box = CreateComboBoxFromVector(theApp.m_gs_offset_hack, "UserHacks_HalfPixelOffset"); GtkWidget* hack_skipdraw_label = left_label("Skipdraw:"); GtkWidget* hack_skipdraw_spin = CreateSpinButton(0, 1000, "UserHacks_SkipDraw"); GtkWidget* hack_wild_check = CreateCheckBox("Wild Arms Hack", "UserHacks_WildHack"); GtkWidget* hack_tco_label = left_label("Texture Offset: 0x"); GtkWidget* hack_tco_entry = CreateTextBox("UserHacks_TCOffset"); GtkWidget* align_sprite_check = CreateCheckBox("Align sprite hack", "UserHacks_align_sprite_X"); GtkWidget* preload_gs_check = CreateCheckBox("Preload Frame", "preload_frame_with_gs_data"); GtkWidget* hack_fast_inv = CreateCheckBox("Fast Texture Invalidation", "UserHacks_DisablePartialInvalidation"); GtkWidget* hack_depth_check = CreateCheckBox("Disable Depth Emulation", "UserHacks_DisableDepthSupport"); GtkWidget* hack_auto_flush = CreateCheckBox("Auto Flush Primitives", "UserHacks_AutoFlush"); GtkWidget* hack_unscale_prim = CreateCheckBox("Unscale Point&Line Primitives", "UserHacks_unscale_point_line"); GtkWidget* hack_merge_sprite = CreateCheckBox("Merge Sprite", "UserHacks_merge_pp_sprite"); GtkWidget* hack_wrap_mem = CreateCheckBox("Memory Wrapping", "wrap_gs_mem"); GtkWidget* hack_sprite_box = CreateComboBoxFromVector(theApp.m_gs_hack, "UserHacks_SpriteHack"); GtkWidget* hack_sprite_label = left_label("Alpha-Sprite Hack:"); GtkWidget* stretch_hack_box = CreateComboBoxFromVector(theApp.m_gs_hack, "UserHacks_round_sprite_offset"); GtkWidget* stretch_hack_label = left_label("Align Sprite Texture:"); GtkWidget* trilinear_box = CreateComboBoxFromVector(theApp.m_gs_trifilter, "UserHacks_TriFilter"); GtkWidget* trilinear_label = left_label("Trilinear Filtering:"); // Reuse windows helper string :) AddTooltip(hack_offset_label, IDC_OFFSETHACK); AddTooltip(hack_offset_box, IDC_OFFSETHACK); AddTooltip(hack_skipdraw_label, IDC_SKIPDRAWHACK); AddTooltip(hack_skipdraw_spin, IDC_SKIPDRAWHACK); AddTooltip(hack_wild_check, IDC_WILDHACK); AddTooltip(hack_sprite_label, hack_sprite_box, IDC_SPRITEHACK); AddTooltip(hack_tco_label, IDC_TCOFFSETX); AddTooltip(hack_tco_entry, IDC_TCOFFSETX); AddTooltip(align_sprite_check, IDC_ALIGN_SPRITE); AddTooltip(stretch_hack_label, stretch_hack_box, IDC_ROUND_SPRITE); AddTooltip(preload_gs_check, IDC_PRELOAD_GS); AddTooltip(hack_fast_inv, IDC_FAST_TC_INV); AddTooltip(hack_depth_check, IDC_TC_DEPTH); AddTooltip(hack_auto_flush, IDC_AUTO_FLUSH); AddTooltip(hack_unscale_prim, IDC_UNSCALE_POINT_LINE); AddTooltip(hack_merge_sprite, IDC_MERGE_PP_SPRITE); AddTooltip(hack_wrap_mem, IDC_MEMORY_WRAPPING); AddTooltip(trilinear_box, IDC_TRI_FILTER); AddTooltip(trilinear_label, IDC_TRI_FILTER); s_table_line = 0; // Hack InsertWidgetInTable(hack_table , hack_fast_inv , hack_auto_flush); InsertWidgetInTable(hack_table , hack_depth_check , preload_gs_check); InsertWidgetInTable(hack_table , hack_wrap_mem); // Upscaling hack InsertWidgetInTable(hack_table , hack_wild_check , align_sprite_check); InsertWidgetInTable(hack_table , hack_unscale_prim , hack_merge_sprite); InsertWidgetInTable(hack_table , hack_offset_label , hack_offset_box); InsertWidgetInTable(hack_table , hack_sprite_label , hack_sprite_box ); InsertWidgetInTable(hack_table , stretch_hack_label , stretch_hack_box ); InsertWidgetInTable(hack_table , hack_skipdraw_label , hack_skipdraw_spin); InsertWidgetInTable(hack_table , hack_tco_label , hack_tco_entry); InsertWidgetInTable(hack_table , trilinear_label , trilinear_box); }