//------------------------------------------------------------------------------ void GFXPCD3D9Device::setDebugMarker(ColorI color, const char *name) { // BJGFIX WCHAR eventName[260]; MultiByteToWideChar( CP_ACP, 0, name, -1, eventName, 260 ); D3DPERF_SetMarker(D3DCOLOR_ARGB(color.alpha, color.red, color.green, color.blue), (LPCWSTR)&eventName); }
void RenderSystem::debugMarker(const char* name, uint32 color) { #if defined (SUPPORT_GPU_DEBUG_MARKERS) WCHAR buffer[255] = {0}; MultiByteToWideChar(CP_ACP, 0, name, -1, buffer, 255); ID3DUserDefinedAnnotation* annotation = 0; if (SUCCEEDED(m_device->QueryInterface(__uuidof(ID3DUserDefinedAnnotation), (void**)&annotation))) { annotation->SetMarker(buffer); annotation->Release(); } else { D3DPERF_SetMarker(color, buffer); } #endif // SUPPORT_GPU_DEBUG_MARKERS }
void setMarker(const std::wstring &markerName) { D3DPERF_SetMarker(0, markerName.c_str()); }
int main(int argc, char *argv[]) { HRESULT hr; HINSTANCE hInstance = GetModuleHandle(NULL); WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, DefWindowProc, 0, 0, hInstance, NULL, NULL, NULL, NULL, "SimpleDX10", NULL }; RegisterClassEx(&wc); const int WindowWidth = 250; const int WindowHeight = 250; BOOL Windowed = TRUE; DWORD dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW; RECT rect = {0, 0, WindowWidth, WindowHeight}; AdjustWindowRect(&rect, dwStyle, FALSE); HWND hWnd = CreateWindow(wc.lpszClassName, "Simple example using DirectX10", dwStyle, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, hInstance, NULL); if (!hWnd) { return 1; } UINT Flags = 0; hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, 0, D3D11_CREATE_DEVICE_DEBUG, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL); if (SUCCEEDED(hr)) { Flags |= D3D11_CREATE_DEVICE_DEBUG; } DXGI_SWAP_CHAIN_DESC SwapChainDesc; ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc); SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;; SwapChainDesc.BufferDesc.RefreshRate.Numerator = 60; SwapChainDesc.BufferDesc.RefreshRate.Denominator = 1; SwapChainDesc.SampleDesc.Quality = 0; SwapChainDesc.SampleDesc.Count = 1; SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; SwapChainDesc.BufferCount = 2; SwapChainDesc.OutputWindow = hWnd; SwapChainDesc.Windowed = true; SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; static const D3D_FEATURE_LEVEL FeatureLevels[] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0 }; com_ptr<ID3D11Device> pDevice; com_ptr<ID3D11DeviceContext> pDeviceContext; com_ptr<IDXGISwapChain> pSwapChain; hr = D3D11CreateDeviceAndSwapChain(NULL, /* pAdapter */ D3D_DRIVER_TYPE_HARDWARE, NULL, /* Software */ Flags, FeatureLevels, sizeof FeatureLevels / sizeof FeatureLevels[0], D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, /* pFeatureLevel */ &pDeviceContext); /* ppImmediateContext */ if (FAILED(hr)) { return 1; } D3DPERF_SetMarker(D3DCOLOR_XRGB(128, 128, 128), L"Marker"); setObjectName(pDevice, "Device"); com_ptr<ID3D11Texture2D> pBackBuffer; hr = pSwapChain->GetBuffer(0, IID_ID3D11Texture2D, (void **)&pBackBuffer); if (FAILED(hr)) { return 1; } setObjectName(pBackBuffer, "BackBuffer"); D3D11_RENDER_TARGET_VIEW_DESC RenderTargetViewDesc; ZeroMemory(&RenderTargetViewDesc, sizeof RenderTargetViewDesc); RenderTargetViewDesc.Format = SwapChainDesc.BufferDesc.Format; RenderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; RenderTargetViewDesc.Texture2D.MipSlice = 0; com_ptr<ID3D11RenderTargetView> pRenderTargetView; hr = pDevice->CreateRenderTargetView(pBackBuffer, &RenderTargetViewDesc, &pRenderTargetView); if (FAILED(hr)) { return 1; } ID3D11RenderTargetView *pRenderTargetViews[1] = { pRenderTargetView }; pDeviceContext->OMSetRenderTargets(_countof(pRenderTargetViews), pRenderTargetViews, NULL); D3DPERF_BeginEvent(D3DCOLOR_XRGB(128, 128, 128), L"Frame"); D3DPERF_BeginEvent(D3DCOLOR_XRGB(128, 128, 128), L"Clear"); const float clearColor[4] = { 0.3f, 0.1f, 0.3f, 1.0f }; pDeviceContext->ClearRenderTargetView(pRenderTargetView, clearColor); D3DPERF_EndEvent(); // Clear com_ptr<ID3D11VertexShader> pVertexShader; hr = pDevice->CreateVertexShader(g_VS, sizeof g_VS, NULL, &pVertexShader); if (FAILED(hr)) { return 1; } struct Vertex { float position[4]; float color[4]; }; static const D3D11_INPUT_ELEMENT_DESC InputElementDescs[] = { { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, color), D3D11_INPUT_PER_VERTEX_DATA, 0 } }; com_ptr<ID3D11InputLayout> pVertexLayout; hr = pDevice->CreateInputLayout(InputElementDescs, 2, g_VS, sizeof g_VS, &pVertexLayout); if (FAILED(hr)) { return 1; } pDeviceContext->IASetInputLayout(pVertexLayout); com_ptr<ID3D11PixelShader> pPixelShader; hr = pDevice->CreatePixelShader(g_PS, sizeof g_PS, NULL, &pPixelShader); if (FAILED(hr)) { return 1; } pDeviceContext->VSSetShader(pVertexShader, NULL, 0); pDeviceContext->PSSetShader(pPixelShader, NULL, 0); static const Vertex vertices[] = { { { -0.9f, -0.9f, 0.5f, 1.0f}, { 0.8f, 0.0f, 0.0f, 0.1f } }, { { 0.9f, -0.9f, 0.5f, 1.0f}, { 0.0f, 0.9f, 0.0f, 0.1f } }, { { 0.0f, 0.9f, 0.5f, 1.0f}, { 0.0f, 0.0f, 0.7f, 0.1f } }, }; D3D11_BUFFER_DESC BufferDesc; ZeroMemory(&BufferDesc, sizeof BufferDesc); BufferDesc.Usage = D3D11_USAGE_DYNAMIC; BufferDesc.ByteWidth = sizeof vertices; BufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; BufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; BufferDesc.MiscFlags = 0; D3D11_SUBRESOURCE_DATA BufferData; BufferData.pSysMem = vertices; BufferData.SysMemPitch = 0; BufferData.SysMemSlicePitch = 0; com_ptr<ID3D11Buffer> pVertexBuffer; hr = pDevice->CreateBuffer(&BufferDesc, &BufferData, &pVertexBuffer); if (FAILED(hr)) { return 1; } ID3D11Buffer *pVertexBuffers[1] = { pVertexBuffer }; UINT Stride = sizeof(Vertex); UINT Offset = 0; pDeviceContext->IASetVertexBuffers(0, _countof(pVertexBuffers), pVertexBuffers, &Stride, &Offset); D3D11_VIEWPORT ViewPort; ViewPort.TopLeftX = 0; ViewPort.TopLeftY = 0; ViewPort.Width = WindowWidth; ViewPort.Height = WindowHeight; ViewPort.MinDepth = 0.0f; ViewPort.MaxDepth = 1.0f; pDeviceContext->RSSetViewports(1, &ViewPort); D3D11_RASTERIZER_DESC RasterizerDesc; ZeroMemory(&RasterizerDesc, sizeof RasterizerDesc); RasterizerDesc.CullMode = D3D11_CULL_NONE; RasterizerDesc.FillMode = D3D11_FILL_SOLID; RasterizerDesc.FrontCounterClockwise = true; RasterizerDesc.DepthClipEnable = true; com_ptr<ID3D11RasterizerState> pRasterizerState; hr = pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState); if (FAILED(hr)) { return 1; } pDeviceContext->RSSetState(pRasterizerState); pDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); D3DPERF_BeginEvent(D3DCOLOR_XRGB(128, 128, 128), L"Draw"); pDeviceContext->Draw(3, 0); D3DPERF_EndEvent(); // Draw D3DPERF_EndEvent(); // Frame pSwapChain->Present(0, 0); ID3D11Buffer *pNullBuffer = NULL; UINT NullStride = 0; UINT NullOffset = 0; pDeviceContext->IASetVertexBuffers(0, 1, &pNullBuffer, &NullStride, &NullOffset); pDeviceContext->OMSetRenderTargets(0, NULL, NULL); pDeviceContext->IASetInputLayout(NULL); pDeviceContext->VSSetShader(NULL, NULL, 0); pDeviceContext->PSSetShader(NULL, NULL, 0); pDeviceContext->RSSetState(NULL); DestroyWindow(hWnd); return 0; }
void DebugAnnotator9::setMarker(const wchar_t *markerName) { D3DPERF_SetMarker(0, markerName); }
void DebugAnnotator9::setMarker(const std::wstring &markerName) { D3DPERF_SetMarker(0, markerName.c_str()); }