Esempio n. 1
0
//------------------------------------------------------------------------------
void GFXPCD3D9Device::setDebugMarker(ColorI color, const char *name)
{
   // BJGFIX
   WCHAR  eventName[260];
   MultiByteToWideChar( CP_ACP, 0, name, -1, eventName, 260 );

   D3DPERF_SetMarker(D3DCOLOR_ARGB(color.alpha, color.red, color.green, color.blue), 
      (LPCWSTR)&eventName);
}
Esempio n. 2
0
void RenderSystem::debugMarker(const char* name, uint32 color)
{
#if defined (SUPPORT_GPU_DEBUG_MARKERS)
  WCHAR buffer[255] = {0};
  MultiByteToWideChar(CP_ACP, 0, name, -1, buffer, 255);

  ID3DUserDefinedAnnotation* annotation = 0;
  if (SUCCEEDED(m_device->QueryInterface(__uuidof(ID3DUserDefinedAnnotation), (void**)&annotation)))
  {
    annotation->SetMarker(buffer);
    annotation->Release();
  }
  else
  {
    D3DPERF_SetMarker(color, buffer);
  }
#endif // SUPPORT_GPU_DEBUG_MARKERS
}
Esempio n. 3
0
 void setMarker(const std::wstring &markerName)
 {
     D3DPERF_SetMarker(0, markerName.c_str());
 }
Esempio n. 4
0
int
main(int argc, char *argv[])
{
    HRESULT hr;

    HINSTANCE hInstance = GetModuleHandle(NULL);

    WNDCLASSEX wc = {
        sizeof(WNDCLASSEX),
        CS_CLASSDC,
        DefWindowProc,
        0,
        0,
        hInstance,
        NULL,
        NULL,
        NULL,
        NULL,
        "SimpleDX10",
        NULL
    };
    RegisterClassEx(&wc);

    const int WindowWidth = 250;
    const int WindowHeight = 250;
    BOOL Windowed = TRUE;

    DWORD dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW;

    RECT rect = {0, 0, WindowWidth, WindowHeight};
    AdjustWindowRect(&rect, dwStyle, FALSE);

    HWND hWnd = CreateWindow(wc.lpszClassName,
                             "Simple example using DirectX10",
                             dwStyle,
                             CW_USEDEFAULT, CW_USEDEFAULT,
                             rect.right - rect.left,
                             rect.bottom - rect.top,
                             NULL,
                             NULL,
                             hInstance,
                             NULL);
    if (!hWnd) {
        return 1;
    }

    UINT Flags = 0;
    hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, 0, D3D11_CREATE_DEVICE_DEBUG, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL);
    if (SUCCEEDED(hr)) {
        Flags |= D3D11_CREATE_DEVICE_DEBUG;
    }

    DXGI_SWAP_CHAIN_DESC SwapChainDesc;
    ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc);
    SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;;
    SwapChainDesc.BufferDesc.RefreshRate.Numerator = 60;
    SwapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
    SwapChainDesc.SampleDesc.Quality = 0;
    SwapChainDesc.SampleDesc.Count = 1;
    SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
    SwapChainDesc.BufferCount = 2;
    SwapChainDesc.OutputWindow = hWnd;
    SwapChainDesc.Windowed = true;
    SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;

    static const D3D_FEATURE_LEVEL FeatureLevels[] = {
        D3D_FEATURE_LEVEL_11_0,
        D3D_FEATURE_LEVEL_10_1,
        D3D_FEATURE_LEVEL_10_0
    };

    com_ptr<ID3D11Device> pDevice;
    com_ptr<ID3D11DeviceContext> pDeviceContext;
    com_ptr<IDXGISwapChain> pSwapChain;
    hr = D3D11CreateDeviceAndSwapChain(NULL, /* pAdapter */
                                       D3D_DRIVER_TYPE_HARDWARE,
                                       NULL, /* Software */
                                       Flags,
                                       FeatureLevels,
                                       sizeof FeatureLevels / sizeof FeatureLevels[0],
                                       D3D11_SDK_VERSION,
                                       &SwapChainDesc,
                                       &pSwapChain,
                                       &pDevice,
                                       NULL, /* pFeatureLevel */
                                       &pDeviceContext); /* ppImmediateContext */
    if (FAILED(hr)) {
        return 1;
    }

    D3DPERF_SetMarker(D3DCOLOR_XRGB(128, 128, 128), L"Marker");

    setObjectName(pDevice, "Device");

    com_ptr<ID3D11Texture2D> pBackBuffer;
    hr = pSwapChain->GetBuffer(0, IID_ID3D11Texture2D, (void **)&pBackBuffer);
    if (FAILED(hr)) {
        return 1;
    }

    setObjectName(pBackBuffer, "BackBuffer");

    D3D11_RENDER_TARGET_VIEW_DESC RenderTargetViewDesc;
    ZeroMemory(&RenderTargetViewDesc, sizeof RenderTargetViewDesc);
    RenderTargetViewDesc.Format = SwapChainDesc.BufferDesc.Format;
    RenderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
    RenderTargetViewDesc.Texture2D.MipSlice = 0;

    com_ptr<ID3D11RenderTargetView> pRenderTargetView;
    hr = pDevice->CreateRenderTargetView(pBackBuffer, &RenderTargetViewDesc, &pRenderTargetView);
    if (FAILED(hr)) {
        return 1;
    }

    ID3D11RenderTargetView *pRenderTargetViews[1] = { pRenderTargetView };
    pDeviceContext->OMSetRenderTargets(_countof(pRenderTargetViews), pRenderTargetViews, NULL);

    D3DPERF_BeginEvent(D3DCOLOR_XRGB(128, 128, 128), L"Frame");

    D3DPERF_BeginEvent(D3DCOLOR_XRGB(128, 128, 128), L"Clear");
    const float clearColor[4] = { 0.3f, 0.1f, 0.3f, 1.0f };
    pDeviceContext->ClearRenderTargetView(pRenderTargetView, clearColor);
    D3DPERF_EndEvent(); // Clear

    com_ptr<ID3D11VertexShader> pVertexShader;
    hr = pDevice->CreateVertexShader(g_VS, sizeof g_VS, NULL, &pVertexShader);
    if (FAILED(hr)) {
        return 1;
    }

    struct Vertex {
        float position[4];
        float color[4];
    };

    static const D3D11_INPUT_ELEMENT_DESC InputElementDescs[] = {
        { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
        { "COLOR",    0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, color),    D3D11_INPUT_PER_VERTEX_DATA, 0 }
    };

    com_ptr<ID3D11InputLayout> pVertexLayout;
    hr = pDevice->CreateInputLayout(InputElementDescs,
                                    2,
                                    g_VS, sizeof g_VS,
                                    &pVertexLayout);
    if (FAILED(hr)) {
        return 1;
    }

    pDeviceContext->IASetInputLayout(pVertexLayout);

    com_ptr<ID3D11PixelShader> pPixelShader;
    hr = pDevice->CreatePixelShader(g_PS, sizeof g_PS, NULL, &pPixelShader);
    if (FAILED(hr)) {
        return 1;
    }

    pDeviceContext->VSSetShader(pVertexShader, NULL, 0);
    pDeviceContext->PSSetShader(pPixelShader, NULL, 0);

    static const Vertex vertices[] = {
        { { -0.9f, -0.9f, 0.5f, 1.0f}, { 0.8f, 0.0f, 0.0f, 0.1f } },
        { {  0.9f, -0.9f, 0.5f, 1.0f}, { 0.0f, 0.9f, 0.0f, 0.1f } },
        { {  0.0f,  0.9f, 0.5f, 1.0f}, { 0.0f, 0.0f, 0.7f, 0.1f } },
    };

    D3D11_BUFFER_DESC BufferDesc;
    ZeroMemory(&BufferDesc, sizeof BufferDesc);
    BufferDesc.Usage = D3D11_USAGE_DYNAMIC;
    BufferDesc.ByteWidth = sizeof vertices;
    BufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
    BufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
    BufferDesc.MiscFlags = 0;

    D3D11_SUBRESOURCE_DATA BufferData;
    BufferData.pSysMem = vertices;
    BufferData.SysMemPitch = 0;
    BufferData.SysMemSlicePitch = 0;

    com_ptr<ID3D11Buffer> pVertexBuffer;
    hr = pDevice->CreateBuffer(&BufferDesc, &BufferData, &pVertexBuffer);
    if (FAILED(hr)) {
        return 1;
    }

    ID3D11Buffer *pVertexBuffers[1] = { pVertexBuffer };
    UINT Stride = sizeof(Vertex);
    UINT Offset = 0;
    pDeviceContext->IASetVertexBuffers(0, _countof(pVertexBuffers), pVertexBuffers, &Stride, &Offset);

    D3D11_VIEWPORT ViewPort;
    ViewPort.TopLeftX = 0;
    ViewPort.TopLeftY = 0;
    ViewPort.Width = WindowWidth;
    ViewPort.Height = WindowHeight;
    ViewPort.MinDepth = 0.0f;
    ViewPort.MaxDepth = 1.0f;
    pDeviceContext->RSSetViewports(1, &ViewPort);

    D3D11_RASTERIZER_DESC RasterizerDesc;
    ZeroMemory(&RasterizerDesc, sizeof RasterizerDesc);
    RasterizerDesc.CullMode = D3D11_CULL_NONE;
    RasterizerDesc.FillMode = D3D11_FILL_SOLID;
    RasterizerDesc.FrontCounterClockwise = true;
    RasterizerDesc.DepthClipEnable = true;
    com_ptr<ID3D11RasterizerState> pRasterizerState;
    hr = pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState);
    if (FAILED(hr)) {
        return 1;
    }
    pDeviceContext->RSSetState(pRasterizerState);

    pDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);

    D3DPERF_BeginEvent(D3DCOLOR_XRGB(128, 128, 128), L"Draw");
    pDeviceContext->Draw(3, 0);
    D3DPERF_EndEvent(); // Draw

    D3DPERF_EndEvent(); // Frame

    pSwapChain->Present(0, 0);


    ID3D11Buffer *pNullBuffer = NULL;
    UINT NullStride = 0;
    UINT NullOffset = 0;
    pDeviceContext->IASetVertexBuffers(0, 1, &pNullBuffer, &NullStride, &NullOffset);

    pDeviceContext->OMSetRenderTargets(0, NULL, NULL);

    pDeviceContext->IASetInputLayout(NULL);

    pDeviceContext->VSSetShader(NULL, NULL, 0);

    pDeviceContext->PSSetShader(NULL, NULL, 0);

    pDeviceContext->RSSetState(NULL);

    DestroyWindow(hWnd);

    return 0;
}
Esempio n. 5
0
void DebugAnnotator9::setMarker(const wchar_t *markerName)
{
    D3DPERF_SetMarker(0, markerName);
}
Esempio n. 6
0
void DebugAnnotator9::setMarker(const std::wstring &markerName)
{
    D3DPERF_SetMarker(0, markerName.c_str());
}