Esempio n. 1
0
void
dfb_updates_add( DFBUpdates      *updates,
                 const DFBRegion *region )
{
     int i;

     D_MAGIC_ASSERT( updates, DFBUpdates );
     DFB_REGION_ASSERT( region );
     D_ASSERT( updates->regions != NULL );
     D_ASSERT( updates->num_regions >= 0 );
     D_ASSERT( updates->num_regions <= updates->max_regions );

     D_DEBUG_AT( DFB_Updates, "%s( %p, %4d,%4d-%4dx%4d )\n", __FUNCTION__, (void*)updates,
                 DFB_RECTANGLE_VALS_FROM_REGION(region) );

     if (updates->num_regions == 0) {
          D_DEBUG_AT( DFB_Updates, "  -> added as first\n" );

          updates->regions[0]  = updates->bounding = *region;
          updates->num_regions = 1;

          return;
     }

     for (i=0; i<updates->num_regions; i++) {
          if (dfb_region_region_extends( &updates->regions[i], region ) ||
              dfb_region_region_intersects( &updates->regions[i], region ))
          {
               D_DEBUG_AT( DFB_Updates, "  -> combined with [%d] %4d,%4d-%4dx%4d\n", i,
                           DFB_RECTANGLE_VALS_FROM_REGION(&updates->regions[i]) );

               dfb_region_region_union( &updates->regions[i], region );

               dfb_region_region_union( &updates->bounding, region );

               D_DEBUG_AT( DFB_Updates, "  -> resulting in  [%d] %4d,%4d-%4dx%4d\n", i,
                           DFB_RECTANGLE_VALS_FROM_REGION(&updates->regions[i]) );

               return;
          }
     }

     if (updates->num_regions == updates->max_regions) {
          dfb_region_region_union( &updates->bounding, region );

          updates->regions[0]  = updates->bounding;
          updates->num_regions = 1;

          D_DEBUG_AT( DFB_Updates, "  -> collapsing to [0] %4d,%4d-%4dx%4d\n",
                      DFB_RECTANGLE_VALS_FROM_REGION(&updates->regions[0]) );
     }
     else {
          updates->regions[updates->num_regions++] = *region;

          dfb_region_region_union( &updates->bounding, region );

          D_DEBUG_AT( DFB_Updates, "  -> added as      [%d] %4d,%4d-%4dx%4d\n", updates->num_regions - 1,
                      DFB_RECTANGLE_VALS_FROM_REGION(&updates->regions[updates->num_regions - 1]) );
     }
}
Esempio n. 2
0
static void
draw_window_color( SaWManWindow *sawwin,
                   CardState    *state,
                   DFBRegion    *region,
                   bool          alpha_channel,
                   bool          right_eye )
{
     SaWMan                  *sawman;
     CoreWindow              *window;
     DFBSurfaceDrawingFlags   flags = DSDRAW_NOFX;
     DFBRectangle             dst;
     DFBRegion                clip;
     DFBRegion                old_clip;
     DFBColor                 color;
     int                      offset;


     sawman = sawwin->sawman;
     window = sawwin->window;
     dst    = sawwin->dst;

     D_MAGIC_ASSERT( sawman, SaWMan );
     D_ASSERT( window != NULL );

     D_DEBUG_AT( SaWMan_Draw, "%s( %p, %d,%d-%dx%d )\n", __FUNCTION__,
                 sawwin, DFB_RECTANGLE_VALS_FROM_REGION( region ) );

     color = window->config.color;

     /* Modify dst for stereo offset. */
     offset = window->config.z;
     offset *= right_eye ? -1 : 1;
     dfb_rectangle_translate( &dst, offset, 0 );

     /* Setup clipping region. */
     clip = *region;

     if (!dfb_region_rectangle_intersect( &clip, &dst ))
          return;

     /* Backup clipping region. */
     old_clip = state->clip;

     /* Use per pixel alpha blending. */
     if (alpha_channel && (window->config.options & DWOP_ALPHACHANNEL))
          flags |= DSDRAW_BLEND;

     /* we assume the passed color is never premultiplied */
     flags |= DSDRAW_SRC_PREMULTIPLY;

     /* when not opaque, we simply adjust the color */
     if (window->config.opacity != 0xFF) {
          flags   |= DSDRAW_BLEND;
          color.a  = (color.a * window->config.opacity) >> 8;
     }
static DFBResult
IDirectFBSurface_Layer_Flip( IDirectFBSurface    *thiz,
                             const DFBRegion     *region,
                             DFBSurfaceFlipFlags  flags )
{
     DFBRegion reg;

     DIRECT_INTERFACE_GET_DATA(IDirectFBSurface_Layer)

     D_DEBUG_AT( Surface, "%s( %p, %p, 0x%08x )\n", __FUNCTION__, thiz, region, flags );

     if (!data->base.surface)
          return DFB_DESTROYED;

     if (data->base.locked)
          return DFB_LOCKED;

     if (!data->base.area.current.w || !data->base.area.current.h ||
         (region && (region->x1 > region->x2 || region->y1 > region->y2)))
          return DFB_INVAREA;


     IDirectFBSurface_StopAll( &data->base );

     if (data->base.parent) {
          IDirectFBSurface_data *parent_data;

          DIRECT_INTERFACE_GET_DATA_FROM( data->base.parent, parent_data, IDirectFBSurface );

          if (parent_data) {
               /* Signal end of sequence of operations. */
               dfb_state_lock( &parent_data->state );
               dfb_state_stop_drawing( &parent_data->state );
               dfb_state_unlock( &parent_data->state );
          }
     }

     dfb_region_from_rectangle( &reg, &data->base.area.current );

     if (region) {
          DFBRegion clip = DFB_REGION_INIT_TRANSLATED( region,
                                                       data->base.area.wanted.x,
                                                       data->base.area.wanted.y );

          if (!dfb_region_region_intersect( &reg, &clip ))
               return DFB_INVAREA;
     }

     D_DEBUG_AT( Surface, "  -> FLIP %4d,%4d-%4dx%4d\n", DFB_RECTANGLE_VALS_FROM_REGION( &reg ) );

     return CoreLayerRegion_FlipUpdate( data->region, &reg, flags );
}
Esempio n. 4
0
static inline void
validate_clip( CardState *state,
               int        xmax,
               int        ymax,
               bool       warn )
{
     D_DEBUG_AT( Core_GfxState, "%s( %p, %d, %d, %d )\n", __FUNCTION__, state, xmax, ymax, warn );

     D_MAGIC_ASSERT( state, CardState );
     DFB_REGION_ASSERT( &state->clip );

     D_ASSERT( xmax >= 0 );
     D_ASSERT( ymax >= 0 );
     D_ASSERT( state->clip.x1 <= state->clip.x2 );
     D_ASSERT( state->clip.y1 <= state->clip.y2 );

     if (state->clip.x1 <= xmax &&
         state->clip.y1 <= ymax &&
         state->clip.x2 <= xmax &&
         state->clip.y2 <= ymax)
          return;

     if (warn)
          D_WARN( "Clip %d,%d-%dx%d invalid, adjusting to fit %dx%d",
                  DFB_RECTANGLE_VALS_FROM_REGION( &state->clip ), xmax+1, ymax+1 );

     if (state->clip.x1 > xmax)
          state->clip.x1 = xmax;

     if (state->clip.y1 > ymax)
          state->clip.y1 = ymax;

     if (state->clip.x2 > xmax)
          state->clip.x2 = xmax;

     if (state->clip.y2 > ymax)
          state->clip.y2 = ymax;

     state->modified |= SMF_CLIP;
}
Esempio n. 5
0
void
sawman_dispatch_blit( SaWMan             *sawman,
                      SaWManWindow       *sawwin,
                      bool                right_eye,
                      const DFBRectangle *src,
                      const DFBRectangle *dst,
                      const DFBRegion    *clip )
{
     SaWManListenerCallData data;

     if (clip) {
          D_DEBUG_AT( SaWMan_Draw, "%s( %p,  %d,%d-%dx%d %d,%d-%dx%d    %d,%d-%dx%d )\n", __FUNCTION__,
                      sawwin, DFB_RECTANGLE_VALS( src ),
                      DFB_RECTANGLE_VALS( dst ), DFB_RECTANGLE_VALS_FROM_REGION( clip ) );
     }
     else {
          D_DEBUG_AT( SaWMan_Draw, "%s( %p,  %d,%d-%dx%d %d,%d-%dx%d    NO CLIP )\n", __FUNCTION__,
                      sawwin, DFB_RECTANGLE_VALS( src ), DFB_RECTANGLE_VALS( dst ) );
     }

     data.call        = SWMLC_WINDOW_BLIT;
     data.stereo_eye  = right_eye ? DSSE_RIGHT : DSSE_LEFT;
     data.window_id   = sawwin->window->id;
     data.resource_id = sawwin->window->resource_id;
     data.src         = *src;
     data.dst         = *dst;

     if (clip) {
          if (dfb_clip_blit_precheck( clip, dst->w, dst->h, dst->x, dst->y )) {
               dfb_clip_stretchblit( clip, &data.src, &data.dst );

               fusion_reactor_dispatch( sawman->reactor, &data, true, NULL );
          }
          else
               D_DEBUG_AT( SaWMan_Draw, "  -> CLIPPED!\n" );
     }
     else
          fusion_reactor_dispatch( sawman->reactor, &data, true, NULL );
}
Esempio n. 6
0
static DFBResult
dfb_sdl_update_screen_handler( const DFBRegion *region )
{
     DFBRegion    update;
     CoreSurface *surface = dfb_sdl->primary;

     DFB_REGION_ASSERT_IF( region );

     if (region)
          update = *region;
     else {
          update.x1 = 0;
          update.y1 = 0;
          update.x2 = surface->config.size.w - 1;
          update.y2 = surface->config.size.h - 1;
     }

#if 0
     pthread_mutex_lock( &dfb_sdl->update.lock );

     if (dfb_sdl->update.pending)
          dfb_region_region_union( &dfb_sdl->update.region, &update );
     else {
          dfb_sdl->update.region  = update;
          dfb_sdl->update.pending = true;
     }

     pthread_cond_signal( &dfb_sdl->update.cond );

     pthread_mutex_unlock( &dfb_sdl->update.lock );
#else
     if (surface->config.caps & DSCAPS_FLIPPING)
          SDL_Flip( dfb_sdl->screen );
     else
          SDL_UpdateRect( dfb_sdl->screen, DFB_RECTANGLE_VALS_FROM_REGION(&update) );
#endif

     return DFB_OK;
}
Esempio n. 7
0
StretRegion *
stret_iteration_next( StretIteration  *iteration,
                      const DFBRegion *clip )
{
     int          index;
     int          level;
     StretRegion *region;

     D_MAGIC_ASSERT( iteration, StretIteration );

     DFB_REGION_ASSERT_IF( clip );

     if (clip)
          D_DEBUG_AT( UniQuE_StReT, "stret_iteration_next( %d, %d - %dx%d )\n",
                      DFB_RECTANGLE_VALS_FROM_REGION( clip ) );
     else
          D_DEBUG_AT( UniQuE_StReT, "stret_iteration_next()\n" );

     while (iteration->frame >= 0) {
          StretIterationStackFrame *frame = &iteration->stack[iteration->frame];

          region = frame->region;
          level  = frame->level;
          index  = frame->index--;

          D_MAGIC_ASSERT( region, StretRegion );

          D_DEBUG_AT( UniQuE_StReT, "  -> (%d) %p, level [%d/%d], index %d\n",
                      iteration->frame, region, level, region->levels - 1, index );

          if (iteration->abort && region == iteration->abort) {
               D_MAGIC_CLEAR( iteration );
               return NULL;
          }

          if (index < 0) {
               level = --frame->level;

               if (level < 0) {
                    iteration->frame--;

                    iteration->x0 -= region->bounds.x1;
                    iteration->y0 -= region->bounds.y1;

                    if (accept_region( region, iteration->x0, iteration->y0, clip ))
                        return region;
               }
               else {
                    frame->index = fusion_vector_size( &region->children[level] ) - 1;
               }
          }
          else {
               region = fusion_vector_at( &region->children[level], index );

               D_MAGIC_ASSERT( region, StretRegion );

               if (iteration->abort && region == iteration->abort) {
                    D_MAGIC_CLEAR( iteration );
                    return NULL;
               }

               if (accept_region( region, iteration->x0, iteration->y0, clip )) {
                    level = region->levels - 1;

                    while (fusion_vector_is_empty( &region->children[level] )) {
                         if (level)
                              level--;
                         else
                              return region;
                    }

                    if (check_depth( iteration->frame + 1 )) {
                         frame = &iteration->stack[++iteration->frame];

                         iteration->x0 += region->bounds.x1;
                         iteration->y0 += region->bounds.y1;

                         frame->region = region;
                         frame->level  = level;
                         frame->index  = fusion_vector_size( &region->children[level] ) - 1;

                         continue;
                    }

                    return region;
               }
          }
     }

     D_ASSUME( iteration->x0 == 0 );
     D_ASSUME( iteration->y0 == 0 );

     D_MAGIC_CLEAR( iteration );

     return NULL;
}
Esempio n. 8
0
static void
foo_update( StretRegion     *region,
            void            *region_data,
            void            *update_data,
            unsigned long    arg,
            int              x,
            int              y,
            const DFBRegion *updates,
            int              num )
{
     int                      i;
     DFBRegion                clip;
     DFBDimension             size;
     bool                     visible;
     WMShared                *shared;
     UniqueContext           *context;
     UniqueWindow            *window = region_data;
     CardState               *state  = update_data;
     DFBSurfaceBlittingFlags  flags  = DSBLIT_NOFX;

     D_ASSERT( region != NULL );
     D_ASSERT( region_data != NULL );
     D_ASSERT( update_data != NULL );
     D_ASSERT( updates != NULL );

     D_MAGIC_ASSERT( window, UniqueWindow );
     D_MAGIC_ASSERT( state, CardState );

     shared = window->shared;

     D_MAGIC_ASSERT( shared, WMShared );
     D_ASSERT( shared->foo_surface != NULL );

     context = window->context;

     D_MAGIC_ASSERT( context, UniqueContext );

     visible = D_FLAGS_IS_SET( window->flags, UWF_VISIBLE );

     D_DEBUG_AT( UniQuE_Foo, "foo_update( region %p, window %p, visible %s, num %d )\n",
                 region, window, visible ? "yes" : "no", num );
#if D_DEBUG_ENABLED
     for (i=0; i<num; i++) {
          D_DEBUG_AT( UniQuE_Foo, "    (%d)  %4d,%4d - %4dx%4d\n",
                      i, DFB_RECTANGLE_VALS_FROM_REGION( &updates[i] ) );
     }
#endif

     if (!visible)
          return;

     stret_region_get_size( region, &size );

     /* Use per pixel alpha blending. */
     flags |= DSBLIT_BLEND_ALPHACHANNEL;

     /* Use global alpha blending. */
     if (window->opacity != 0xFF) {
          flags |= DSBLIT_BLEND_COLORALPHA;

          /* Set opacity as blending factor. */
          if (state->color.a != window->opacity) {
               state->color.a   = window->opacity;
               state->modified |= SMF_COLOR;
          }
     }

     /* Use colorizing if the color is not white. */
     if (context->color.r != 0xff || context->color.g != 0xff || context->color.b != 0xff) {
          flags |= DSBLIT_COLORIZE;

          state->color.r = context->color.r;
          state->color.g = context->color.g;
          state->color.b = context->color.b;

          state->modified |= SMF_COLOR;
     }

     /* Set blitting flags. */
     dfb_state_set_blitting_flags( state, flags );

     /* Set blitting source. */
     state->source    = shared->foo_surface;
     state->modified |= SMF_SOURCE;

     switch (arg) {
          case UFI_N:
          case UFI_E:
          case UFI_S:
          case UFI_W:
               clip = state->clip;

/*               for (i=0; i<num; i++) {
                    DFBRegion    update = DFB_REGION_INIT_TRANSLATED( &updates[i], x, y );
                    DFBRectangle source = shared->foo_rects[arg];
                    DFBRectangle dest   = { x, y, size.w, size.h };

                    dfb_state_set_clip( state, &update );

                    dfb_gfxcard_stretchblit( &source, &dest, state );
               }*/
               for (i=0; i<num; i++) {
                    DFBRegion    update = DFB_REGION_INIT_TRANSLATED( &updates[i], x, y );
                    DFBRectangle source = shared->foo_rects[arg];

                    dfb_state_set_clip( state, &update );

                    dfb_gfxcard_tileblit( &source, x, y, x + size.w - 1, y + size.h - 1, state );
               }

               dfb_state_set_clip( state, &clip );
               break;

          case UFI_NE:
          case UFI_SE:
          case UFI_SW:
          case UFI_NW:
               for (i=0; i<num; i++) {
                    DFBRectangle rect = DFB_RECTANGLE_INIT_FROM_REGION( &updates[i] );

                    dfb_rectangle_translate( &rect, shared->foo_rects[arg].x, shared->foo_rects[arg].y );

                    dfb_gfxcard_blit( &rect, x + updates[i].x1, y + updates[i].y1, state );
               }
               break;

          default:
               D_BUG( "invalid arg" );
     }

     /* Reset blitting source. */
     state->source    = NULL;
     state->modified |= SMF_SOURCE;
}
Esempio n. 9
0
DFBResult
dfb_layer_region_flip_update( CoreLayerRegion     *region,
                              const DFBRegion     *update,
                              DFBSurfaceFlipFlags  flags )
{
     DFBResult          ret = DFB_OK;
     CoreLayer         *layer;
     CoreLayerContext  *context;
     CoreSurface       *surface;
     SurfaceBuffer     *buffer;
     DisplayLayerFuncs *funcs;

     if (update)
          D_DEBUG_AT( Core_Layers,
                      "dfb_layer_region_flip_update( %p, %p, 0x%08x ) <- [%d, %d - %dx%d]\n",
                      region, update, flags, DFB_RECTANGLE_VALS_FROM_REGION( update ) );
     else
          D_DEBUG_AT( Core_Layers,
                      "dfb_layer_region_flip_update( %p, %p, 0x%08x )\n", region, update, flags );


     D_ASSERT( region != NULL );
     D_ASSERT( region->context != NULL );

     /* Lock the region. */
     if (dfb_layer_region_lock( region ))
          return DFB_FUSION;

     D_ASSUME( region->surface != NULL );

     /* Check for NULL surface. */
     if (!region->surface) {
          D_DEBUG_AT( Core_Layers, "  -> No surface => no update!\n" );
          dfb_layer_region_unlock( region );
          return DFB_UNSUPPORTED;
     }

     context = region->context;
     surface = region->surface;
     buffer  = surface->back_buffer;
     layer   = dfb_layer_at( context->layer_id );

     D_ASSERT( layer->funcs != NULL );

     funcs = layer->funcs;

     /* Depending on the buffer mode... */
     switch (region->config.buffermode) {
          case DLBM_TRIPLE:
          case DLBM_BACKVIDEO:
               /* Check if simply swapping the buffers is possible... */
               if (!(flags & DSFLIP_BLIT) &&
                   (!update || (update->x1 == 0 &&
                                update->y1 == 0 &&
                                update->x2 == surface->width - 1 &&
                                update->y2 == surface->height - 1)))
               {
                    D_DEBUG_AT( Core_Layers, "  -> Going to swap buffers...\n" );

                    /* Use the driver's routine if the region is realized. */
                    if (D_FLAGS_IS_SET( region->state, CLRSF_REALIZED )) {
                         D_ASSUME( funcs->FlipRegion != NULL );

                         D_DEBUG_AT( Core_Layers, "  -> Waiting for pending writes...\n" );

                         if (buffer->video.access & VAF_HARDWARE_WRITE) {
                              dfb_gfxcard_wait_serial( &buffer->video.serial );

                              buffer->video.access &= ~VAF_HARDWARE_WRITE;
                         }

                         D_DEBUG_AT( Core_Layers, "  -> Flipping region using driver...\n" );

                         if (funcs->FlipRegion)
                              ret = funcs->FlipRegion( layer,
                                                       layer->driver_data,
                                                       layer->layer_data,
                                                       region->region_data,
                                                       surface, flags );
                    }
                    else {
                         D_DEBUG_AT( Core_Layers, "  -> Flipping region not using driver...\n" );

                         /* Just do the hardware independent work. */
                         dfb_surface_flip_buffers( surface, false );
                    }

                    break;
               }

               /* fall through */

          case DLBM_BACKSYSTEM:
               D_DEBUG_AT( Core_Layers, "  -> Going to copy portion...\n" );

               if ((flags & DSFLIP_WAITFORSYNC) == DSFLIP_WAITFORSYNC) {
                    D_DEBUG_AT( Core_Layers, "  -> Waiting for VSync...\n" );

                    dfb_layer_wait_vsync( layer );
               }

               D_DEBUG_AT( Core_Layers, "  -> Copying content from back to front buffer...\n" );

               /* ...or copy updated contents from back to front buffer. */
               dfb_back_to_front_copy( surface, update );

               if ((flags & DSFLIP_WAITFORSYNC) == DSFLIP_WAIT) {
                    D_DEBUG_AT( Core_Layers, "  -> Waiting for VSync...\n" );

                    dfb_layer_wait_vsync( layer );
               }

               /* fall through */

          case DLBM_FRONTONLY:
               /* Tell the driver about the update if the region is realized. */
               if (funcs->UpdateRegion && D_FLAGS_IS_SET( region->state, CLRSF_REALIZED )) {
                    D_DEBUG_AT( Core_Layers, "  -> Notifying driver about updated content...\n" );

                    ret = funcs->UpdateRegion( layer,
                                               layer->driver_data,
                                               layer->layer_data,
                                               region->region_data,
                                               surface, update );
               }
               break;

          default:
               D_BUG("unknown buffer mode");
               ret = DFB_BUG;
     }

     D_DEBUG_AT( Core_Layers, "  -> done.\n" );

     /* Unlock the region. */
     dfb_layer_region_unlock( region );

     return ret;
}
Esempio n. 10
0
static void
root_update( StretRegion     *region,
             void            *region_data,
             void            *update_data,
             unsigned long    arg,
             int              x,
             int              y,
             const DFBRegion *updates,
             int              num )
{
     int              i;
     CoreWindowStack *stack;
     UniqueContext   *context = region_data;
     CardState       *state   = update_data;

     D_ASSERT( region != NULL );
     D_ASSERT( region_data != NULL );
     D_ASSERT( update_data != NULL );
     D_ASSERT( updates != NULL );

     D_ASSERT( x == 0 );
     D_ASSERT( y == 0 );

     D_MAGIC_ASSERT( context, UniqueContext );
     D_MAGIC_ASSERT( state, CardState );

     stack = context->stack;

     D_ASSERT( stack != NULL );
     D_ASSERT( stack->bg.image != NULL || (stack->bg.mode != DLBM_IMAGE &&
                                           stack->bg.mode != DLBM_TILE) );

     D_DEBUG_AT( UniQuE_Root, "root_update( region %p, num %d )\n", region, num );
#if D_DEBUG_ENABLED
     for (i=0; i<num; i++) {
          D_DEBUG_AT( UniQuE_Root, "    (%d)  %4d,%4d - %4dx%4d\n",
                      i, DFB_RECTANGLE_VALS_FROM_REGION( &updates[i] ) );
     }
#endif

     switch (stack->bg.mode) {
          case DLBM_COLOR: {
               CoreSurface *dest  = state->destination;
               DFBColor    *color = &stack->bg.color;
               DFBRectangle rects[num];

               /* Set the background color. */
               if (DFB_PIXELFORMAT_IS_INDEXED( dest->config.format ))
                    dfb_state_set_color_index( state,
                                               dfb_palette_search( dest->palette, color->r,
                                                                   color->g, color->b, color->a ) );
               else
                    dfb_state_set_color( state, color );

               for (i=0; i<num; i++)
                    dfb_rectangle_from_region( &rects[i], &updates[i] );

               /* Simply fill the background. */
               dfb_gfxcard_fillrectangles( rects, num, state );

               break;
          }

          case DLBM_IMAGE: {
               CoreSurface *bg = stack->bg.image;

               /* Set blitting source. */
               state->source    = bg;
               state->modified |= SMF_SOURCE;

               /* Set blitting flags. */
               dfb_state_set_blitting_flags( state, DSBLIT_NOFX );

               /* Check the size of the background image. */
               if (bg->config.size.w == stack->width && bg->config.size.h == stack->height) {
                    for (i=0; i<num; i++) {
                         DFBRectangle dst = DFB_RECTANGLE_INIT_FROM_REGION( &updates[i] );

                         /* Simple blit for 100% fitting background image. */
                         dfb_gfxcard_blit( &dst, dst.x, dst.y, state );
                    }
               }
               else {
                    DFBRegion clip = state->clip;

                    for (i=0; i<num; i++) {
                         DFBRectangle src = { 0, 0, bg->config.size.w, bg->config.size.h };
                         DFBRectangle dst = { 0, 0, stack->width, stack->height };

                         /* Change clipping region. */
                         dfb_state_set_clip( state, &updates[i] );

                         /* Stretch blit for non fitting background images. */
                         dfb_gfxcard_stretchblit( &src, &dst, state );
                    }

                    /* Restore clipping region. */
                    dfb_state_set_clip( state, &clip );
               }

               /* Reset blitting source. */
               state->source    = NULL;
               state->modified |= SMF_SOURCE;

               break;
          }

          case DLBM_TILE: {
               CoreSurface  *bg   = stack->bg.image;
               DFBRegion     clip = state->clip;

               /* Set blitting source. */
               state->source    = bg;
               state->modified |= SMF_SOURCE;

               /* Set blitting flags. */
               dfb_state_set_blitting_flags( state, DSBLIT_NOFX );

               for (i=0; i<num; i++) {
                    DFBRectangle src = { 0, 0, bg->config.size.w, bg->config.size.h };

                    /* Change clipping region. */
                    dfb_state_set_clip( state, &updates[i] );

                    /* Tiled blit (aligned). */
                    dfb_gfxcard_tileblit( &src, 0, 0, stack->width, stack->height, state );
               }

               /* Restore clipping region. */
               dfb_state_set_clip( state, &clip );

               /* Reset blitting source. */
               state->source    = NULL;
               state->modified |= SMF_SOURCE;

               break;
          }

          case DLBM_DONTCARE:
               break;

          default:
               D_BUG( "unknown background mode" );
               break;
     }
}
Esempio n. 11
0
static void
draw_window( SaWManTier   *tier,
             SaWManWindow *sawwin,
             SaWManWindow *sawwin2,
             CardState    *state,
             DFBRegion    *region,
             bool          alpha_channel,
             bool          right_eye )
{
     SaWMan                  *sawman;
     CoreWindow              *window;
     DFBSurfaceBlittingFlags  flags = DSBLIT_NOFX;
     DFBRectangle             dst;
     DFBRectangle             src;
     DFBRegion                clip;
     DFBRegion                old_clip;
     int                      offset;

     D_MAGIC_ASSERT( sawwin,  SaWManWindow );
     D_MAGIC_ASSERT( state, CardState );
     DFB_REGION_ASSERT( region );

     sawman = sawwin->sawman;
     window = sawwin->window;
     dst    = sawwin->dst;
     src    = sawwin->src;

     D_MAGIC_ASSERT( sawman, SaWMan );
     D_ASSERT( window != NULL );
     D_ASSERT( window->surface != NULL );

     D_DEBUG_AT( SaWMan_Draw, "%s( %p, %d,%d-%dx%d )\n", __FUNCTION__,
                 sawwin, DFB_RECTANGLE_VALS_FROM_REGION( region ) );

     if (window->config.options & DWOP_STEREO_SIDE_BY_SIDE_HALF) {
          src.x /= 2;
          src.w /= 2;

          if (right_eye)
               src.x += window->surface->config.size.w / 2;
     }

     /* Modify dst for stereo offset. */
     offset = window->config.z;
     offset *= right_eye ? -1 : 1;
     dfb_rectangle_translate( &dst, offset, 0 );

     /* Setup clipping region. */
     clip = *region;

     if (!dfb_region_rectangle_intersect( &clip, &dst ))
          return;


     sawman_dispatch_blit( sawman, sawwin, right_eye, &sawwin->src, &dst, &clip );

     if (sawwin2)
          sawman_dispatch_blit( sawman, sawwin2, right_eye, &sawwin2->src, &dst, &clip );


     /* Backup clipping region. */
     old_clip = state->clip;

     /* Use per pixel alpha blending. */
     if (alpha_channel && (window->config.options & DWOP_ALPHACHANNEL))
          flags |= DSBLIT_BLEND_ALPHACHANNEL;

     /* Use global alpha blending. */
     if (window->config.opacity != 0xFF) {
          flags |= DSBLIT_BLEND_COLORALPHA;

          if (window->surface->config.caps & DSCAPS_PREMULTIPLIED) {
               /* Need to premultiply source with Ac? */
               flags |= DSBLIT_SRC_PREMULTCOLOR;

               dfb_state_set_src_blend( state, DSBF_ONE );
          }
          else
               dfb_state_set_src_blend( state, DSBF_SRCALPHA );

          /* Set opacity as blending factor. */
          if (state->color.a != window->config.opacity) {
               state->color.a   = window->config.opacity;
               state->modified |= SMF_COLOR;
          }
     }

     /* if we specified some kind of color, we will colorise. no DWCAPS_COLOR here. */
     if (window->config.color.a != 0) {
          DFBColor c;

          flags |= DSBLIT_COLORIZE;

          c   = window->config.color;
          c.a = state->color.a;

          if (! DFB_COLOR_EQUAL( c, state->color )) {
               state->color     = c;
               state->modified |= SMF_COLOR;
          }
     }

     /* Use source color keying. */
     if (window->config.options & DWOP_COLORKEYING) {
          flags |= DSBLIT_SRC_COLORKEY;

          D_DEBUG_AT( SaWMan_Draw, "  -> key 0x%08x\n", window->config.color_key );

          /* Set window color key. */
          dfb_state_set_src_colorkey( state, window->config.color_key );
     }

     /* Use automatic deinterlacing. */
     if (window->surface->config.caps & DSCAPS_INTERLACED)
          flags |= DSBLIT_DEINTERLACE;

     /* Different compositing methods depending on destination format. */
     if (flags & DSBLIT_BLEND_ALPHACHANNEL) {
          if (DFB_PIXELFORMAT_HAS_ALPHA( state->destination->config.format )) {
               /*
                * Always use compliant Porter/Duff SRC_OVER,
                * if the destination has an alpha channel.
                *
                * Cd = destination color  (non-premultiplied)
                * Ad = destination alpha
                *
                * Cs = source color       (non-premultiplied)
                * As = source alpha
                *
                * Ac = color alpha
                *
                * cd = Cd * Ad            (premultiply destination)
                * cs = Cs * As            (premultiply source)
                *
                * The full equation to calculate resulting color and alpha (premultiplied):
                *
                * cx = cd * (1-As*Ac) + cs * Ac
                * ax = Ad * (1-As*Ac) + As * Ac
                */
               dfb_state_set_src_blend( state, DSBF_ONE );

               /* Need to premultiply source with As*Ac or only with Ac? */
               if (! (window->surface->config.caps & DSCAPS_PREMULTIPLIED))
                    flags |= DSBLIT_SRC_PREMULTIPLY;
               else if (flags & DSBLIT_BLEND_COLORALPHA)
                    flags |= DSBLIT_SRC_PREMULTCOLOR;

               /* Need to premultiply/demultiply destination? */
//               if (! (state->destination->caps & DSCAPS_PREMULTIPLIED))
//                    flags |= DSBLIT_DST_PREMULTIPLY | DSBLIT_DEMULTIPLY;
          }
          else {
               /*
                * We can avoid DSBLIT_SRC_PREMULTIPLY for destinations without an alpha channel
                * by using another blending function, which is more likely that it's accelerated
                * than premultiplication at this point in time.
                *
                * This way the resulting alpha (ax) doesn't comply with SRC_OVER,
                * but as the destination doesn't have an alpha channel it's no problem.
                *
                * As the destination's alpha value is always 1.0 there's no need for
                * premultiplication. The resulting alpha value will also be 1.0 without
                * exceptions, therefore no need for demultiplication.
                *
                * cx = Cd * (1-As*Ac) + Cs*As * Ac  (still same effect as above)
                * ax = Ad * (1-As*Ac) + As*As * Ac  (wrong, but discarded anyways)
                */
               if (window->surface->config.caps & DSCAPS_PREMULTIPLIED) {
                    /* Need to premultiply source with Ac? */
                    if (flags & DSBLIT_BLEND_COLORALPHA)
                         flags |= DSBLIT_SRC_PREMULTCOLOR;

                    dfb_state_set_src_blend( state, DSBF_ONE );
               }
               else
                    dfb_state_set_src_blend( state, DSBF_SRCALPHA );
          }
     }

     /* Use color (key) protection if layer is keyed. */
     if (tier->context->config.options & DLOP_SRC_COLORKEY) {
          flags |= DSBLIT_COLORKEY_PROTECT;

          dfb_state_set_colorkey( state, &tier->key );
     }

     /* Set blitting flags. */
     dfb_state_set_blitting_flags( state, flags );

     /* Set render options. */
     if (sawman->scaling_mode == SWMSM_SMOOTH)
          dfb_state_set_render_options( state, DSRO_SMOOTH_DOWNSCALE | DSRO_SMOOTH_UPSCALE );
     else
          dfb_state_set_render_options( state, DSRO_NONE );

     /* Set blitting source. */
     state->source    = window->surface;
     state->from_eye  = (right_eye && (sawwin->caps & DWCAPS_STEREO)) ? DSSE_RIGHT : DSSE_LEFT;
     state->modified |= SMF_SOURCE | SMF_FROM;

     D_DEBUG_AT( SaWMan_Draw, "  [][] %4d,%4d-%4dx%4d\n", DFB_RECTANGLE_VALS_FROM_REGION( &clip ) );

     /* Change clipping region. */
     dfb_state_set_clip( state, &clip );

     D_DEBUG_AT( SaWMan_Draw, "    => %4d,%4d-%4dx%4d <- %4d,%4d-%4dx%4d\n",
                 DFB_RECTANGLE_VALS( &dst ), DFB_RECTANGLE_VALS( &src ) );

#ifndef OLD_COREWINDOWS_STRUCTURE
     if (sawwin2) {
          CoreWindow   *window2;
          DFBRectangle *src2;
          DFBPoint      p1,p2,p;

          D_MAGIC_ASSERT( sawwin2, SaWManWindow );
          window2 = sawwin2->window;
          D_ASSERT( window2 != NULL );
          D_ASSERT( window2->surface != NULL );
          src2 = &sawwin2->src;

          state->source2  = window2->surface;
          state->modified = SMF_SOURCE2;

          p1.x = src2->x + (sawwin->dst.x - sawwin2->dst.x);
          p1.y = src2->y + (sawwin->dst.y - sawwin2->dst.y);
          p2.x = sawwin->dst.x;
          p2.y = sawwin->dst.y;

          p.x = p1.x;
          p.y = p1.y;

          p1.x = src.x;
          p1.y = src.y;

          src.x = p.x;
          src.y = p.y;

          CoreGraphicsStateClient_Blit2( state->client, &src, &p2, &p1, 1 );
     }
     else
#endif
     {
          /* Scale window to the screen clipped by the region being updated. */
          CoreGraphicsStateClient_StretchBlit( state->client, &src, &dst, 1 );
     }

     /* Restore clipping region. */
     dfb_state_set_clip( state, &old_clip );
}
Esempio n. 12
0
static void
draw_border( SaWManWindow    *sawwin,
             CardState       *state,
             const DFBRegion *region,
             int              thickness,
             bool             right_eye )
{
     int                     i;
     DFBRegion               old_clip;
     DFBRectangle            rects[thickness];
     CoreWindow             *window;
     const SaWManBorderInit *border;
     const DFBColor         *colors;
     const int              *indices;
     unsigned int            num_colors;
     unsigned int            num_indices;
     int                     offset;

     window = sawwin->window;
     D_ASSERT( window != NULL );

     D_DEBUG_AT( SaWMan_Draw, "%s( %p, %p, %d,%d-%dx%d, %d )\n", __FUNCTION__,
                 sawwin, state, DFB_RECTANGLE_VALS_FROM_REGION( region ), thickness );

     if (thickness > sawwin->bounds.w / 2)
          thickness = sawwin->bounds.w / 2;

     if (thickness > sawwin->bounds.h / 2)
          thickness = sawwin->bounds.h / 2;

     /* Check thickness. */
     if (thickness < 1)
          return;

     /* Initialize border rectangles. */
     rects[0] = sawwin->bounds;

     /* Translate for stereo effect. */
     offset = window->config.z;
     offset *= right_eye ? -1 : 1;
     dfb_rectangle_translate( &rects[0], offset, 0 );

     for (i=1; i<thickness; i++) {
          rects[i].x = rects[i-1].x + 1;
          rects[i].y = rects[i-1].y + 1;
          rects[i].w = rects[i-1].w - 2;
          rects[i].h = rects[i-1].h - 2;
     }

     /* Save clipping region. */
     old_clip = state->clip;

     /* Change clipping region. */
     dfb_state_set_clip( state, region );

     border = &sawman_config->borders[sawman_window_priority(sawwin)];

     if (window->flags & CWF_FOCUSED) {
          colors      = border->focused;
          indices     = border->focused_index;
          num_colors  = D_ARRAY_SIZE(border->focused);
          num_indices = D_ARRAY_SIZE(border->focused_index);
     }
     else {
          colors      = border->unfocused;
          indices     = border->unfocused_index;
          num_colors  = D_ARRAY_SIZE(border->unfocused);
          num_indices = D_ARRAY_SIZE(border->unfocused_index);
     }

     /* Draw border rectangles. */
     for (i=0; i<thickness; i++) {
          dfb_state_set_color_or_index( state,
                                        &colors[i*num_colors/thickness],
                                        indices[i*num_indices/thickness] );

          CoreGraphicsStateClient_DrawRectangles( state->client, &rects[i], 1 );
     }

     /* Restore clipping region. */
     dfb_state_set_clip( state, &old_clip );
}
Esempio n. 13
0
void sawman_draw_cursor    ( CoreWindowStack *stack,
                             CardState       *state,
                             CoreSurface     *surface,
                             DFBRegion       *region,
                             int              x,
                             int              y )
{
     DFBRectangle            src;
     DFBRectangle            clip;
     DFBSurfaceBlittingFlags flags = DSBLIT_BLEND_ALPHACHANNEL;

     D_ASSERT( stack != NULL );
     D_MAGIC_ASSERT( state, CardState );
     DFB_REGION_ASSERT( region );

     D_ASSUME( stack->cursor.opacity > 0 );

     D_DEBUG_AT( SaWMan_Draw, "%s( %p, %d,%d-%dx%d )\n", __FUNCTION__,
                 stack, DFB_RECTANGLE_VALS_FROM_REGION( region ) );

     /* Initialize source rectangle. */
     src.x = region->x1 - x + stack->cursor.hot.x;
     src.y = region->y1 - y + stack->cursor.hot.y;
     src.w = region->x2 - region->x1 + 1;
     src.h = region->y2 - region->y1 + 1;

     D_DEBUG_AT( SaWMan_Draw, "  -> cursor surface %p\n", stack->cursor.surface );

     /* Initialize source clipping rectangle */
     clip.x = clip.y = 0;
     clip.w = stack->cursor.surface->config.size.w;
     clip.h = stack->cursor.surface->config.size.h;

     /* Intersect rectangles */
     if (!dfb_rectangle_intersect( &src, &clip ))
          return;

     /* Set destination. */
     if (surface) {
          state->destination  = surface;
          state->modified    |= SMF_DESTINATION;
     }

     /* Use global alpha blending. */
     if (stack->cursor.opacity != 0xFF) {
          flags |= DSBLIT_BLEND_COLORALPHA;

          if (stack->cursor.surface->config.caps & DSCAPS_PREMULTIPLIED) {
               /* Need to premultiply source with Ac? */
               flags |= DSBLIT_SRC_PREMULTCOLOR;

               dfb_state_set_src_blend( state, DSBF_ONE );
          }
          else
               dfb_state_set_src_blend( state, DSBF_SRCALPHA );

          /* Set opacity as blending factor. */
          if (state->color.a != stack->cursor.opacity) {
               state->color.a   = stack->cursor.opacity;
               state->modified |= SMF_COLOR;
          }
     }

     /* Different compositing methods depending on destination format. */
     if (flags & DSBLIT_BLEND_ALPHACHANNEL) {
          if (DFB_PIXELFORMAT_HAS_ALPHA( state->destination->config.format )) {
               /*
                * Always use compliant Porter/Duff SRC_OVER,
                * if the destination has an alpha channel.
                *
                * Cd = destination color  (non-premultiplied)
                * Ad = destination alpha
                *
                * Cs = source color       (non-premultiplied)
                * As = source alpha
                *
                * Ac = color alpha
                *
                * cd = Cd * Ad            (premultiply destination)
                * cs = Cs * As            (premultiply source)
                *
                * The full equation to calculate resulting color and alpha (premultiplied):
                *
                * cx = cd * (1-As*Ac) + cs * Ac
                * ax = Ad * (1-As*Ac) + As * Ac
                */
               dfb_state_set_src_blend( state, DSBF_ONE );

               /* Need to premultiply source with As*Ac or only with Ac? */
               if (! (stack->cursor.surface->config.caps & DSCAPS_PREMULTIPLIED))
                    flags |= DSBLIT_SRC_PREMULTIPLY;
               else if (flags & DSBLIT_BLEND_COLORALPHA)
                    flags |= DSBLIT_SRC_PREMULTCOLOR;

               /* Need to premultiply/demultiply destination? */
//               if (! (state->destination->caps & DSCAPS_PREMULTIPLIED))
//                    flags |= DSBLIT_DST_PREMULTIPLY | DSBLIT_DEMULTIPLY;
          }
          else {
               /*
                * We can avoid DSBLIT_SRC_PREMULTIPLY for destinations without an alpha channel
                * by using another blending function, which is more likely that it's accelerated
                * than premultiplication at this point in time.
                *
                * This way the resulting alpha (ax) doesn't comply with SRC_OVER,
                * but as the destination doesn't have an alpha channel it's no problem.
                *
                * As the destination's alpha value is always 1.0 there's no need for
                * premultiplication. The resulting alpha value will also be 1.0 without
                * exceptions, therefore no need for demultiplication.
                *
                * cx = Cd * (1-As*Ac) + Cs*As * Ac  (still same effect as above)
                * ax = Ad * (1-As*Ac) + As*As * Ac  (wrong, but discarded anyways)
                */
               if (stack->cursor.surface->config.caps & DSCAPS_PREMULTIPLIED) {
                    /* Need to premultiply source with Ac? */
                    if (flags & DSBLIT_BLEND_COLORALPHA)
                         flags |= DSBLIT_SRC_PREMULTCOLOR;

                    dfb_state_set_src_blend( state, DSBF_ONE );
               }
               else
                    dfb_state_set_src_blend( state, DSBF_SRCALPHA );
          }
     }

     /* Set blitting flags. */
     dfb_state_set_blitting_flags( state, flags );

     /* Set blitting source. */
     state->source    = stack->cursor.surface;
     state->from_eye  = DSSE_LEFT;
     state->modified |= SMF_SOURCE | SMF_FROM;

     /* Set clipping region. */
     dfb_state_set_clip( state, region );

     /* Blit from the window to the region being updated. */
     DFBPoint point = {
          region->x1, region->y1
     };
     D_DEBUG_AT( SaWMan_Draw, "  -> client %p\n", state->client );
     CoreGraphicsStateClient_Blit( state->client, &src, &point, 1 );

     /* Reset blitting source. */
     state->source    = NULL;
     state->modified |= SMF_SOURCE;

     /* Reset destination. */
     if (surface) {
          state->destination  = NULL;
          state->modified    |= SMF_DESTINATION;
     }
}
Esempio n. 14
0
static void
window_update( StretRegion     *region,
               void            *region_data,
               void            *update_data,
               unsigned long    arg,
               int              x,
               int              y,
               const DFBRegion *updates,
               int              num )
{
     int                      i;
     DFBSurfaceBlittingFlags  flags  = DSBLIT_NOFX;
     UniqueWindow            *window = region_data;
     CardState               *state  = update_data;
     bool                     alpha  = arg;
     bool                     visible;

     D_ASSERT( updates != NULL );

     D_MAGIC_ASSERT( region, StretRegion );
     D_MAGIC_ASSERT( window, UniqueWindow );
     D_MAGIC_ASSERT( state, CardState );

     D_ASSERT( window->surface != NULL );

     visible = D_FLAGS_IS_SET( window->flags, UWF_VISIBLE );

     D_DEBUG_AT( UniQuE_Window, "window_update( region %p, window %p, visible %s, num %d )\n",
                 region, window, visible ? "yes" : "no", num );
#if D_DEBUG_ENABLED
     for (i=0; i<num; i++) {
          D_DEBUG_AT( UniQuE_Window, "    (%d)  %4d,%4d - %4dx%4d\n",
                      i, DFB_RECTANGLE_VALS_FROM_REGION( &updates[i] ) );
     }
#endif

     if (!visible)
          return;

     /* Use per pixel alpha blending. */
     if (alpha && (window->options & DWOP_ALPHACHANNEL))
          flags |= DSBLIT_BLEND_ALPHACHANNEL;

     /* Use global alpha blending. */
     if (window->opacity != 0xFF) {
          flags |= DSBLIT_BLEND_COLORALPHA;

          /* Set opacity as blending factor. */
          if (state->color.a != window->opacity) {
               state->color.a   = window->opacity;
               state->modified |= SMF_COLOR;
          }
     }

     /* Use source color keying. */
     if (window->options & DWOP_COLORKEYING) {
          flags |= DSBLIT_SRC_COLORKEY;

          /* Set window color key. */
          dfb_state_set_src_colorkey( state, window->color_key );
     }

     /* Use automatic deinterlacing. */
     if (window->surface->config.caps & DSCAPS_INTERLACED)
          flags |= DSBLIT_DEINTERLACE;

     /* Set blitting flags. */
     dfb_state_set_blitting_flags( state, flags );

     /* Set blitting source. */
     state->source    = window->surface;
     state->modified |= SMF_SOURCE;

     for (i=0; i<num; i++) {
          DFBRectangle src = DFB_RECTANGLE_INIT_FROM_REGION( &updates[i] );

          /* Blit from the window to the region being updated. */
          dfb_gfxcard_blit( &src, x + src.x, y + src.y, state );
     }

     /* Reset blitting source. */
     state->source    = NULL;
     state->modified |= SMF_SOURCE;
}
Esempio n. 15
0
DFBResult
dfb_layer_region_flip_update( CoreLayerRegion     *region,
                              const DFBRegion     *update,
                              DFBSurfaceFlipFlags  flags )
{
     DFBResult                ret = DFB_OK;
     DFBRegion                rotated;
     CoreLayer               *layer;
     CoreLayerContext        *context;
     CoreSurface             *surface;
     const DisplayLayerFuncs *funcs;

     if (update)
          D_DEBUG_AT( Core_Layers,
                      "dfb_layer_region_flip_update( %p, %p, 0x%08x ) <- [%d, %d - %dx%d]\n",
                      region, update, flags, DFB_RECTANGLE_VALS_FROM_REGION( update ) );
     else
          D_DEBUG_AT( Core_Layers,
                      "dfb_layer_region_flip_update( %p, %p, 0x%08x )\n", region, update, flags );


     D_ASSERT( region != NULL );
     D_ASSERT( region->context != NULL );

     /* Lock the region. */
     if (dfb_layer_region_lock( region ))
          return DFB_FUSION;

     D_ASSUME( region->surface != NULL );

     /* Check for NULL surface. */
     if (!region->surface) {
          D_DEBUG_AT( Core_Layers, "  -> No surface => no update!\n" );
          dfb_layer_region_unlock( region );
          return DFB_UNSUPPORTED;
     }

     context = region->context;
     surface = region->surface;
     layer   = dfb_layer_at( context->layer_id );

     D_ASSERT( layer->funcs != NULL );

     funcs = layer->funcs;

     /* Unfreeze region? */
     if (D_FLAGS_IS_SET( region->state, CLRSF_FROZEN )) {
          D_FLAGS_CLEAR( region->state, CLRSF_FROZEN );

          if (D_FLAGS_IS_SET( region->state, CLRSF_REALIZED )) {
               ret = set_region( region, &region->config, CLRCF_ALL, surface );
               if (ret)
                    D_DERROR( ret, "Core/LayerRegion: set_region() in dfb_layer_region_flip_update() failed!\n" );
          }
          else if (D_FLAGS_ARE_SET( region->state, CLRSF_ENABLED | CLRSF_ACTIVE )) {
               ret = realize_region( region );
               if (ret)
                    D_DERROR( ret, "Core/LayerRegion: realize_region() in dfb_layer_region_flip_update() failed!\n" );
          }

          if (ret) {
               dfb_layer_region_unlock( region );
               return ret;
          }
     }

     /* Depending on the buffer mode... */
     switch (region->config.buffermode) {
          case DLBM_TRIPLE:
          case DLBM_BACKVIDEO:
               /* Check if simply swapping the buffers is possible... */
               if (!(flags & DSFLIP_BLIT) && !surface->rotation &&
                   (!update || (update->x1 == 0 &&
                                update->y1 == 0 &&
                                update->x2 == surface->config.size.w - 1 &&
                                update->y2 == surface->config.size.h - 1)))
               {
                    D_DEBUG_AT( Core_Layers, "  -> Going to swap buffers...\n" );

                    /* Use the driver's routine if the region is realized. */
                    if (D_FLAGS_IS_SET( region->state, CLRSF_REALIZED )) {
                         D_ASSUME( funcs->FlipRegion != NULL );

                         ret = region_buffer_lock( region, surface, CSBR_BACK );
                         if (ret) {
                              dfb_layer_region_unlock( region );
                              return ret;
                         }

                         D_DEBUG_AT( Core_Layers, "  -> Flipping region using driver...\n" );

                         if (funcs->FlipRegion)
                              ret = funcs->FlipRegion( layer,
                                                       layer->driver_data,
                                                       layer->layer_data,
                                                       region->region_data,
                                                       surface, flags, &region->surface_lock );

                         dfb_surface_unlock( surface );
                    }
                    else {
                         D_DEBUG_AT( Core_Layers, "  -> Flipping region not using driver...\n" );

                         /* Just do the hardware independent work. */
                         dfb_surface_lock( surface );
                         dfb_surface_flip( surface, false );
                         dfb_surface_unlock( surface );
                    }
                    break;
               }

               /* fall through */

          case DLBM_BACKSYSTEM:
               D_DEBUG_AT( Core_Layers, "  -> Going to copy portion...\n" );

               if ((flags & DSFLIP_WAITFORSYNC) == DSFLIP_WAITFORSYNC) {
                    D_DEBUG_AT( Core_Layers, "  -> Waiting for VSync...\n" );

                    dfb_layer_wait_vsync( layer );
               }

               D_DEBUG_AT( Core_Layers, "  -> Copying content from back to front buffer...\n" );

               /* ...or copy updated contents from back to front buffer. */
               dfb_back_to_front_copy_rotation( surface, update, surface->rotation );

               if ((flags & DSFLIP_WAITFORSYNC) == DSFLIP_WAIT) {
                    D_DEBUG_AT( Core_Layers, "  -> Waiting for VSync...\n" );

                    dfb_layer_wait_vsync( layer );
               }

               /* fall through */

          case DLBM_FRONTONLY:
               /* Tell the driver about the update if the region is realized. */
               if (funcs->UpdateRegion && D_FLAGS_IS_SET( region->state, CLRSF_REALIZED )) {
                    if (surface) {
                         CoreSurfaceAllocation *allocation;

                         allocation = region->surface_lock.allocation;
                         D_ASSERT( allocation != NULL );

                         /* If hardware has written or is writing... */
                         if (allocation->accessed[CSAID_GPU] & CSAF_WRITE) {
                              D_DEBUG_AT( Core_Layers, "  -> Waiting for pending writes...\n" );

                              /* ...wait for the operation to finish. */
                              if (!(flags & DSFLIP_PIPELINE))
                                   dfb_gfxcard_sync(); /* TODO: wait for serial instead */

                              allocation->accessed[CSAID_GPU] &= ~CSAF_WRITE;
                         }

                         dfb_surface_lock( surface );
                         dfb_surface_allocation_update( allocation, CSAF_READ );
                         dfb_surface_unlock( surface );
                    }

                    D_DEBUG_AT( Core_Layers, "  -> Notifying driver about updated content...\n" );

                    dfb_region_from_rotated( &rotated, update, &surface->config.size, surface->rotation );

                    ret = funcs->UpdateRegion( layer,
                                               layer->driver_data,
                                               layer->layer_data,
                                               region->region_data,
                                               surface, &rotated, &region->surface_lock );
               }
               break;

          default:
               D_BUG("unknown buffer mode");
               ret = DFB_BUG;
     }

     D_DEBUG_AT( Core_Layers, "  -> done.\n" );

     /* Unlock the region. */
     dfb_layer_region_unlock( region );

     return ret;
}
Esempio n. 16
0
void
GP2DEngine::validate_DEST_CLIP( GP2DTask  *mytask,
                                CardState *state )
{
    __u32 *prep = mytask->start( 18 );

    D_DEBUG_AT( GP2D_Engine, "%s( %p [%d] - %4d,%4d-%4dx%4d )\n", __FUNCTION__,
                state->dst.handle, state->dst.pitch, DFB_RECTANGLE_VALS_FROM_REGION( &state->clip ) );


    prep[0] = GP2D_OPCODE_WPR;
    prep[1] = 0x0d4;
    prep[2] = GP2D_XY( state->clip.x1, state->clip.y1 ) ;

    prep[3] = GP2D_OPCODE_WPR;
    prep[4] = 0x0d8;
    prep[5] = GP2D_XY( state->clip.x2, state->clip.y2) ;

    if (mytask->v_flags & DEST) {
        mytask->submit( 6 );
    }
    else {
        CoreSurface       *surface = state->destination;
        CoreSurfaceBuffer *buffer  = state->dst.buffer;

        mytask->dst_phys  = (unsigned long) state->dst.handle;
        mytask->dst_pitch = state->dst.pitch;
        mytask->dst_bpp   = DFB_BYTES_PER_PIXEL( buffer->format );
        mytask->dst_index = DFB_PIXELFORMAT_INDEX( buffer->format ) % DFB_NUM_PIXELFORMATS;

        mytask->rclr &= ~0x00140000;

        switch (buffer->format) {
        case DSPF_RGB16:
            mytask->rclr |= 0x00040000;
            break;

        case DSPF_ARGB1555:
            mytask->rclr |= 0x00140000;
            break;

        default:
            D_BUG("Unexpected pixelformat\n");
            return;
        }

        /* Set destination start address. */
        prep[ 6] = GP2D_OPCODE_WPR;
        prep[ 7] = 0x50;
        prep[ 8] = mytask->dst_phys;

        /* Set destination stride. */
        prep[ 9] = GP2D_OPCODE_WPR;
        prep[10] = 0x5c;
        prep[11] = mytask->dst_pitch / mytask->dst_bpp;

        /* Set destination pixelformat in rendering control. */
        prep[12] = GP2D_OPCODE_WPR;
        prep[13] = 0xc0;
        prep[14] = mytask->rclr;

        /* Set system clipping rectangle. */
        prep[15] = GP2D_OPCODE_WPR;
        prep[16] = 0xd0;
        prep[17] = GP2D_XY( surface->config.size.w - 1, surface->config.size.h - 1 );

        mytask->submit( 18 );
    }

    /* Set the flags. */
    GP2D_VALIDATE( DEST_CLIP );
}