static void Blit1toNAlphaKey(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; int srcskip = info->s_skip; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; const SDL_Color *srcpal = info->src->palette->colors; uint32_t ckey = srcfmt->colorkey; const int A = srcfmt->alpha; int dstbpp = dstfmt->BytesPerPixel; uint8_t *src = info->s_pixels; uint8_t *dst = info->d_pixels; while ( height-- ) { int dR, dG, dB; int n; for (n = width; n > 0; --n) { if ( *src != ckey ) { uint32_t pixel; int sR = srcpal[*src].r; int sG = srcpal[*src].g; int sB = srcpal[*src].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, &pixel, &dR, &dG, &dB); ALPHA_BLEND(sR, sG, sB, A, &dR, &dG, &dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); } src++; dst += dstbpp; } src += srcskip; dst += dstskip; } }
/* N->1 blending with per-surface alpha */ static void BlitNto1SurfaceAlpha(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; int srcskip = info->src_skip; Uint8 *dst = info->dst; int dstskip = info->dst_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src_fmt; SDL_PixelFormat *dstfmt = info->dst_fmt; int srcbpp = srcfmt->BytesPerPixel; Uint32 Pixel; unsigned sR, sG, sB; unsigned dR, dG, dB; const unsigned A = info->a; while (height--) { /* *INDENT-OFF* */ DUFFS_LOOP4( { DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB); dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0))]; } dst++; src += srcbpp; },
/* The ONE TRUE BLITTER * This puppy has to handle all the unoptimized cases - yes, it's slow. */ void SDL_Blit_Slow(SDL_BlitInfo * info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; SDL_PixelFormat *src_fmt = info->src_fmt; SDL_PixelFormat *dst_fmt = info->dst_fmt; int srcbpp = src_fmt->BytesPerPixel; int dstbpp = dst_fmt->BytesPerPixel; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint8 *src = 0; Uint8 *dst = (Uint8 *) info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp)); } if (src_fmt->Amask) { DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA); } else { DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB); srcA = 0xFF; } if (flags & SDL_COPY_COLORKEY) { /* srcpixel isn't set for 24 bpp */ if (srcbpp == 3) { srcpixel = (srcR << src_fmt->Rshift) | (srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift); } if (srcpixel == info->colorkey) { posx += incx; dst += dstbpp; continue; } } if (dst_fmt->Amask) { DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA); } else { DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB); dstA = 0xFF; } if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) { case 0: dstR = srcR; dstG = srcG; dstB = srcB; dstA = srcA; break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } if (dst_fmt->Amask) { ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA); } else { ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB); } posx += incx; dst += dstbpp; } posy += incy; info->dst += info->dst_pitch; } }