// // Shutdown - Chapter 22, page 755 // int Shutdown() { // Normally this is called after the GameCode main loop ends. We // expose this here so that the C# app can shutdown after it finishes // its main loop DXUTShutdown(); return g_pApp->GetExitCode(); }
void CDirect3DView::OnNcDestroy() { DXUTShutdown(0, false); CView::OnNcDestroy(); }
void RenderWin32DX9Imp::destroyDevice() { DXUTShutdown(); DXUTResetFrameworkState(); }