void IceFieldSpell::End() { DamageRequestEnd(m_damage); ARX_SOUND_Stop(m_snd_loop); ARX_SOUND_PlaySFX(SND_SPELL_ICE_FIELD_END); }
void IceFieldSpell::End() { DamageRequestEnd(m_damage); ARX_SOUND_Stop(m_snd_loop); m_snd_loop = audio::SourcedSample(); ARX_SOUND_PlaySFX(g_snd.SPELL_ICE_FIELD_END); }