DepthBuffer_Imp::~DepthBuffer_Imp() { auto g = (Graphics_Imp*)GetGraphics(); g->DecVRAM(m_size.X * m_size.Y * 4); asd::SafeDelete(rhi); }
//---------------------------------------------------------------------------------- // //---------------------------------------------------------------------------------- DepthBuffer_Imp::~DepthBuffer_Imp() { auto g = (Graphics_Imp*) GetGraphics(); g->DecVRAM(m_size.X * m_size.Y * 4); }