Esempio n. 1
0
static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
    const PAddr src_addr = config.GetPhysicalInputAddress();
    const PAddr dst_addr = config.GetPhysicalOutputAddress();

    // TODO: do hwtest with these cases
    if (!Memory::IsValidPhysicalAddress(src_addr)) {
        LOG_CRITICAL(HW_GPU, "invalid input address 0x%08X", src_addr);
        return;
    }

    if (!Memory::IsValidPhysicalAddress(dst_addr)) {
        LOG_CRITICAL(HW_GPU, "invalid output address 0x%08X", dst_addr);
        return;
    }

    if (config.input_width == 0) {
        LOG_CRITICAL(HW_GPU, "zero input width");
        return;
    }

    if (config.input_height == 0) {
        LOG_CRITICAL(HW_GPU, "zero input height");
        return;
    }

    if (config.output_width == 0) {
        LOG_CRITICAL(HW_GPU, "zero output width");
        return;
    }

    if (config.output_height == 0) {
        LOG_CRITICAL(HW_GPU, "zero output height");
        return;
    }

    if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config))
        return;

    u8* src_pointer = Memory::GetPhysicalPointer(src_addr);
    u8* dst_pointer = Memory::GetPhysicalPointer(dst_addr);

    if (config.scaling > config.ScaleXY) {
        LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u",
                     config.scaling.Value());
        UNIMPLEMENTED();
        return;
    }

    if (config.input_linear && config.scaling != config.NoScale) {
        LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
        UNIMPLEMENTED();
        return;
    }

    int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
    int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;

    u32 output_width = config.output_width >> horizontal_scale;
    u32 output_height = config.output_height >> vertical_scale;

    u32 input_size =
        config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
    u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);

    Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
    Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size);

    for (u32 y = 0; y < output_height; ++y) {
        for (u32 x = 0; x < output_width; ++x) {
            Math::Vec4<u8> src_color;

            // Calculate the [x,y] position of the input image
            // based on the current output position and the scale
            u32 input_x = x << horizontal_scale;
            u32 input_y = y << vertical_scale;

            u32 output_y;
            if (config.flip_vertically) {
                // Flip the y value of the output data,
                // we do this after calculating the [x,y] position of the input image
                // to account for the scaling options.
                output_y = output_height - y - 1;
            } else {
                output_y = y;
            }

            u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
            u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
            u32 src_offset;
            u32 dst_offset;

            if (config.input_linear) {
                if (!config.dont_swizzle) {
                    // Interpret the input as linear and the output as tiled
                    u32 coarse_y = output_y & ~7;
                    u32 stride = output_width * dst_bytes_per_pixel;

                    src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
                    dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) +
                                 coarse_y * stride;
                } else {
                    // Both input and output are linear
                    src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
                    dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel;
                }
            } else {
                if (!config.dont_swizzle) {
                    // Interpret the input as tiled and the output as linear
                    u32 coarse_y = input_y & ~7;
                    u32 stride = config.input_width * src_bytes_per_pixel;

                    src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
                                 coarse_y * stride;
                    dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel;
                } else {
                    // Both input and output are tiled
                    u32 out_coarse_y = output_y & ~7;
                    u32 out_stride = output_width * dst_bytes_per_pixel;

                    u32 in_coarse_y = input_y & ~7;
                    u32 in_stride = config.input_width * src_bytes_per_pixel;

                    src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
                                 in_coarse_y * in_stride;
                    dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) +
                                 out_coarse_y * out_stride;
                }
            }

            const u8* src_pixel = src_pointer + src_offset;
            src_color = DecodePixel(config.input_format, src_pixel);
            if (config.scaling == config.ScaleX) {
                Math::Vec4<u8> pixel =
                    DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
                src_color = ((src_color + pixel) / 2).Cast<u8>();
            } else if (config.scaling == config.ScaleXY) {
                Math::Vec4<u8> pixel1 =
                    DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
                Math::Vec4<u8> pixel2 =
                    DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
                Math::Vec4<u8> pixel3 =
                    DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
                src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
            }

            u8* dst_pixel = dst_pointer + dst_offset;
            switch (config.output_format) {
            case Regs::PixelFormat::RGBA8:
                Color::EncodeRGBA8(src_color, dst_pixel);
                break;

            case Regs::PixelFormat::RGB8:
                Color::EncodeRGB8(src_color, dst_pixel);
                break;

            case Regs::PixelFormat::RGB565:
                Color::EncodeRGB565(src_color, dst_pixel);
                break;

            case Regs::PixelFormat::RGB5A1:
                Color::EncodeRGB5A1(src_color, dst_pixel);
                break;

            case Regs::PixelFormat::RGBA4:
                Color::EncodeRGBA4(src_color, dst_pixel);
                break;

            default:
                LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x",
                          config.output_format.Value());
                break;
            }
        }
    }
}
Esempio n. 2
0
inline void Write(u32 addr, const T data) {
    addr -= HW::VADDR_GPU;
    u32 index = addr / 4;

    // Writes other than u32 are untested, so I'd rather have them abort than silently fail
    if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
        LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
        return;
    }

    g_regs[index] = static_cast<u32>(data);

    switch (index) {

    // Memory fills are triggered once the fill value is written.
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3):
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3):
    {
        const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
        auto& config = g_regs.memory_fill_config[is_second_filler];

        if (config.trigger) {
            if (config.address_start) { // Some games pass invalid values here
                u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
                u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());

                if (config.fill_24bit) {
                    // fill with 24-bit values
                    for (u8* ptr = start; ptr < end; ptr += 3) {
                        ptr[0] = config.value_24bit_r;
                        ptr[1] = config.value_24bit_g;
                        ptr[2] = config.value_24bit_b;
                    }
                } else if (config.fill_32bit) {
                    // fill with 32-bit values
                    for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
                        *ptr = config.value_32bit;
                } else {
                    // fill with 16-bit values
                    for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
                        *ptr = config.value_16bit;
                }

                LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());

                if (!is_second_filler) {
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
                } else {
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
                }

                VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
            }

            // Reset "trigger" flag and set the "finish" flag
            // NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
            config.trigger = 0;
            config.finished = 1;
        }
        break;
    }

    case GPU_REG_INDEX(display_transfer_config.trigger):
    {
        const auto& config = g_regs.display_transfer_config;
        if (config.trigger & 1) {
            u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
            u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());

            if (config.scaling > config.ScaleXY) {
                LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
                UNIMPLEMENTED();
                break;
            }

            if (config.output_tiled &&
                    (config.scaling == config.ScaleXY || config.scaling == config.ScaleX)) {
                LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
                UNIMPLEMENTED();
                break;
            }

            bool horizontal_scale = config.scaling != config.NoScale;
            bool vertical_scale = config.scaling == config.ScaleXY;

            u32 output_width = config.output_width >> horizontal_scale;
            u32 output_height = config.output_height >> vertical_scale;

            u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
            u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);

            VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), input_size);

            if (config.raw_copy) {
                // Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
                // TODO(Subv): Verify if raw copies perform scaling
                memcpy(dst_pointer, src_pointer, output_size);

                LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), output format: %x, flags 0x%08X, Raw copy",
                    output_size,
                    config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
                    config.GetPhysicalOutputAddress(), config.output_width.Value(), config.output_height.Value(),
                    config.output_format.Value(), config.flags);

                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);

                VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
                break;
            }

            for (u32 y = 0; y < output_height; ++y) {
                for (u32 x = 0; x < output_width; ++x) {
                    Math::Vec4<u8> src_color;

                    // Calculate the [x,y] position of the input image
                    // based on the current output position and the scale
                    u32 input_x = x << horizontal_scale;
                    u32 input_y = y << vertical_scale;

                    if (config.flip_vertically) {
                        // Flip the y value of the output data,
                        // we do this after calculating the [x,y] position of the input image
                        // to account for the scaling options.
                        y = output_height - y - 1;
                    }

                    u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
                    u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
                    u32 src_offset;
                    u32 dst_offset;

                    if (config.output_tiled) {
                        // Interpret the input as linear and the output as tiled
                        u32 coarse_y = y & ~7;
                        u32 stride = output_width * dst_bytes_per_pixel;

                        src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
                        dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
                    } else {
                        // Interpret the input as tiled and the output as linear
                        u32 coarse_y = input_y & ~7;
                        u32 stride = config.input_width * src_bytes_per_pixel;

                        src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
                        dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
                    }

                    const u8* src_pixel = src_pointer + src_offset;
                    src_color = DecodePixel(config.input_format, src_pixel);
                    if (config.scaling == config.ScaleX) {
                        Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
                        src_color = ((src_color + pixel) / 2).Cast<u8>();
                    } else if (config.scaling == config.ScaleXY) {
                        Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
                        Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
                        Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
                        src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
                    }

                    u8* dst_pixel = dst_pointer + dst_offset;
                    switch (config.output_format) {
                    case Regs::PixelFormat::RGBA8:
                        Color::EncodeRGBA8(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB8:
                        Color::EncodeRGB8(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB565:
                        Color::EncodeRGB565(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB5A1:
                        Color::EncodeRGB5A1(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGBA4:
                        Color::EncodeRGBA4(src_color, dst_pixel);
                        break;

                    default:
                        LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
                        break;
                    }
                }
            }

            LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
                      config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
                      config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
                      config.GetPhysicalOutputAddress(), output_width, output_height,
                      config.output_format.Value(), config.flags);

            g_regs.display_transfer_config.trigger = 0;
            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);

            VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
        }
        break;
    }

    // Seems like writing to this register triggers processing
    case GPU_REG_INDEX(command_processor_config.trigger):
    {
        const auto& config = g_regs.command_processor_config;
        if (config.trigger & 1)
        {
            u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());

            if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
                Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
            }

            Pica::CommandProcessor::ProcessCommandList(buffer, config.size);

            g_regs.command_processor_config.trigger = 0;
        }
        break;
    }

    default:
        break;
    }
Esempio n. 3
0
inline void Write(u32 addr, const T data) {
    addr -= HW::VADDR_GPU;
    u32 index = addr / 4;

    // Writes other than u32 are untested, so I'd rather have them abort than silently fail
    if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
        LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
        return;
    }

    g_regs[index] = static_cast<u32>(data);

    switch (index) {

    // Memory fills are triggered once the fill value is written.
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3):
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3):
    {
        const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
        auto& config = g_regs.memory_fill_config[is_second_filler];

        if (config.trigger) {
            if (config.address_start) { // Some games pass invalid values here
                u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
                u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());

                if (config.fill_24bit) {
                    // fill with 24-bit values
                    for (u8* ptr = start; ptr < end; ptr += 3) {
                        ptr[0] = config.value_24bit_r;
                        ptr[1] = config.value_24bit_g;
                        ptr[2] = config.value_24bit_b;
                    }
                } else if (config.fill_32bit) {
                    // fill with 32-bit values
                    for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
                        *ptr = config.value_32bit;
                } else {
                    // fill with 16-bit values
                    for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
                        *ptr = config.value_16bit;
                }

                LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());

                if (!is_second_filler) {
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
                } else {
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
                }

                VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
            }

            // Reset "trigger" flag and set the "finish" flag
            // NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
            config.trigger = 0;
            config.finished = 1;
        }
        break;
    }

    case GPU_REG_INDEX(display_transfer_config.trigger):
    {
        MICROPROFILE_SCOPE(GPU_DisplayTransfer);

        const auto& config = g_regs.display_transfer_config;
        if (config.trigger & 1) {

            if (Pica::g_debug_context)
                Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr);

            u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
            u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());

            if (config.is_texture_copy) {
                u32 input_width = config.texture_copy.input_width * 16;
                u32 input_gap = config.texture_copy.input_gap * 16;
                u32 output_width = config.texture_copy.output_width * 16;
                u32 output_gap = config.texture_copy.output_gap * 16;

                size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
                VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);

                u32 remaining_size = config.texture_copy.size;
                u32 remaining_input = input_width;
                u32 remaining_output = output_width;
                while (remaining_size > 0) {
                    u32 copy_size = std::min({ remaining_input, remaining_output, remaining_size });

                    std::memcpy(dst_pointer, src_pointer, copy_size);
                    src_pointer += copy_size;
                    dst_pointer += copy_size;

                    remaining_input -= copy_size;
                    remaining_output -= copy_size;
                    remaining_size -= copy_size;

                    if (remaining_input == 0) {
                        remaining_input = input_width;
                        src_pointer += input_gap;
                    }
                    if (remaining_output == 0) {
                        remaining_output = output_width;
                        dst_pointer += output_gap;
                    }
                }

                LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
                    config.texture_copy.size,
                    config.GetPhysicalInputAddress(), input_width, input_gap,
                    config.GetPhysicalOutputAddress(), output_width, output_gap,
                    config.flags);

                size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
                VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);

                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
                break;
            }

            if (config.scaling > config.ScaleXY) {
                LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
                UNIMPLEMENTED();
                break;
            }

            if (config.input_linear && config.scaling != config.NoScale) {
                LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
                UNIMPLEMENTED();
                break;
            }

            bool horizontal_scale = config.scaling != config.NoScale;
            bool vertical_scale = config.scaling == config.ScaleXY;

            u32 output_width = config.output_width >> horizontal_scale;
            u32 output_height = config.output_height >> vertical_scale;

            u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
            u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);

            VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), input_size);

            for (u32 y = 0; y < output_height; ++y) {
                for (u32 x = 0; x < output_width; ++x) {
                    Math::Vec4<u8> src_color;

                    // Calculate the [x,y] position of the input image
                    // based on the current output position and the scale
                    u32 input_x = x << horizontal_scale;
                    u32 input_y = y << vertical_scale;

                    if (config.flip_vertically) {
                        // Flip the y value of the output data,
                        // we do this after calculating the [x,y] position of the input image
                        // to account for the scaling options.
                        y = output_height - y - 1;
                    }

                    u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
                    u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
                    u32 src_offset;
                    u32 dst_offset;

                    if (config.input_linear) {
                        if (!config.dont_swizzle) {
                            // Interpret the input as linear and the output as tiled
                            u32 coarse_y = y & ~7;
                            u32 stride = output_width * dst_bytes_per_pixel;

                            src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
                            dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
                        } else {
                           // Both input and output are linear
                            src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
                            dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
                        }
                    } else {
                        if (!config.dont_swizzle) {
                            // Interpret the input as tiled and the output as linear
                            u32 coarse_y = input_y & ~7;
                            u32 stride = config.input_width * src_bytes_per_pixel;

                            src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
                            dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
                        } else {
                            // Both input and output are tiled
                            u32 out_coarse_y = y & ~7;
                            u32 out_stride = output_width * dst_bytes_per_pixel;

                            u32 in_coarse_y = input_y & ~7;
                            u32 in_stride = config.input_width * src_bytes_per_pixel;

                            src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride;
                            dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride;
                        }
                    }

                    const u8* src_pixel = src_pointer + src_offset;
                    src_color = DecodePixel(config.input_format, src_pixel);
                    if (config.scaling == config.ScaleX) {
                        Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
                        src_color = ((src_color + pixel) / 2).Cast<u8>();
                    } else if (config.scaling == config.ScaleXY) {
                        Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
                        Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
                        Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
                        src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
                    }

                    u8* dst_pixel = dst_pointer + dst_offset;
                    switch (config.output_format) {
                    case Regs::PixelFormat::RGBA8:
                        Color::EncodeRGBA8(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB8:
                        Color::EncodeRGB8(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB565:
                        Color::EncodeRGB565(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB5A1:
                        Color::EncodeRGB5A1(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGBA4:
                        Color::EncodeRGBA4(src_color, dst_pixel);
                        break;

                    default:
                        LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
                        break;
                    }
                }
            }

            LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
                      config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
                      config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
                      config.GetPhysicalOutputAddress(), output_width, output_height,
                      config.output_format.Value(), config.flags);

            g_regs.display_transfer_config.trigger = 0;
            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);

            VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
        }
        break;
    }

    // Seems like writing to this register triggers processing
    case GPU_REG_INDEX(command_processor_config.trigger):
    {
        const auto& config = g_regs.command_processor_config;
        if (config.trigger & 1)
        {
            MICROPROFILE_SCOPE(GPU_CmdlistProcessing);

            u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());

            if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
                Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
            }

            Pica::CommandProcessor::ProcessCommandList(buffer, config.size);

            g_regs.command_processor_config.trigger = 0;
        }
        break;
    }

    default:
        break;
    }

    // Notify tracer about the register write
    // This is happening *after* handling the write to make sure we properly catch all memory reads.
    if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
        // addr + GPU VBase - IO VBase + IO PBase
        Pica::g_debug_context->recorder->RegisterWritten<T>(addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data);
    }
}
Esempio n. 4
0
void Vga::decode_pixel(int p, RGBColor *rgb)
{
  DecodePixel(p, &rgb->red, &rgb->green, &rgb->blue);
}