Esempio n. 1
0
CWndParty::~CWndParty() 
{ 
#ifdef __FIX_WND_1109
	SAFE_DELETE( m_WndPartyChangeTroup );
#endif	// __FIX_WND_1109
	DeleteDeviceObjects();
} 
Esempio n. 2
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void CWndAbout::OnDestroy()
{
	InvalidateDeviceObjects();
	DeleteDeviceObjects();
	
	SAFE_DELETE(m_pFont);
}
Esempio n. 3
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CAnimationModel::~CAnimationModel()
{
	InvalidateDeviceObjects();
	DeleteDeviceObjects();

	SAFE_DELETE_ARRAY( m_pXFileName );
}
CWndSelectAwakeCase::~CWndSelectAwakeCase( )
{
	DeleteDeviceObjects();
}
Esempio n. 5
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//-----------------------------------------------------------------------------
// Name: ~CD3DFont()
// Desc: Font class destructor
//-----------------------------------------------------------------------------
CD3DFont::~CD3DFont()
{
    InvalidateDeviceObjects();
    DeleteDeviceObjects();
}
Esempio n. 6
0
CWndSummonAngel::~CWndSummonAngel() 
{ 
	DeleteDeviceObjects();
} 
//-----------------------------------------------------------------------------
// Name: Initialize3DEnvironment()
// Desc: Usually this function is not overridden.  Here's what this function does:
//       - Sets the windowed flag to be either windowed or fullscreen
//       - Sets parameters for z-buffer depth and back buffer
//       - Creates the D3D device
//       - Sets the window position (if windowed, that is)
//       - Makes some determinations as to the abilites of the driver (HAL, etc)
//       - Sets up some cursor stuff
//       - Calls InitDeviceObjects()
//       - Calls RestoreDeviceObjects()
//       - If all goes well, m_bActive is set to TRUE, and the function returns
//       - Otherwise, initialization is reattempted using the reference device
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::Initialize3DEnvironment()
{
    HRESULT hr;

    D3DAdapterInfo* pAdapterInfo = m_d3dSettings.PAdapterInfo();
    D3DDeviceInfo*  pDeviceInfo  = m_d3dSettings.PDeviceInfo();

    m_bWindowed = m_d3dSettings.IsWindowed;

    // Prepare window for possible windowed/fullscreen change
    AdjustWindowForChange();

    // Set up the presentation parameters
    BuildPresentParamsFromSettings();

    if( pDeviceInfo->Caps.PrimitiveMiscCaps & D3DPMISCCAPS_NULLREFERENCE )
    {
        // Warn user about null ref device that can't render anything
        DisplayErrorMsg( D3DAPPERR_NULLREFDEVICE, 0 );
    }

    DWORD behaviorFlags;
    if (m_d3dSettings.GetVertexProcessingType() == SOFTWARE_VP)
        behaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
    else if (m_d3dSettings.GetVertexProcessingType() == MIXED_VP)
        behaviorFlags = D3DCREATE_MIXED_VERTEXPROCESSING;
    else if (m_d3dSettings.GetVertexProcessingType() == HARDWARE_VP)
        behaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
    else if (m_d3dSettings.GetVertexProcessingType() == PURE_HARDWARE_VP)
        behaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE;
    else
        behaviorFlags = 0; // TODO: throw exception

    // Add multithreaded flag if requested by app
    if( m_bCreateMultithreadDevice )
        behaviorFlags |= D3DCREATE_MULTITHREADED;

    // Create the device
    hr = m_pD3D->CreateDevice( m_d3dSettings.AdapterOrdinal(), pDeviceInfo->DevType,
                               m_hWndFocus, behaviorFlags, &m_d3dpp,
                               &m_pd3dDevice );

    if( SUCCEEDED(hr) )
    {
        // When moving from fullscreen to windowed mode, it is important to
        // adjust the window size after recreating the device rather than
        // beforehand to ensure that you get the window size you want.  For
        // example, when switching from 640x480 fullscreen to windowed with
        // a 1000x600 window on a 1024x768 desktop, it is impossible to set
        // the window size to 1000x600 until after the display mode has
        // changed to 1024x768, because windows cannot be larger than the
        // desktop.
        if( m_bWindowed )
        {
            SetWindowPos( m_hWnd, HWND_NOTOPMOST,
                          m_rcWindowBounds.left, m_rcWindowBounds.top,
                          ( m_rcWindowBounds.right - m_rcWindowBounds.left ),
                          ( m_rcWindowBounds.bottom - m_rcWindowBounds.top ),
                          SWP_HIDEWINDOW );
        }

        // Store device Caps
        m_pd3dDevice->GetDeviceCaps( &m_d3dCaps );
        m_dwCreateFlags = behaviorFlags;

        // Store device description
        if( pDeviceInfo->DevType == D3DDEVTYPE_REF )
            lstrcpy( m_strDeviceStats, TEXT("REF") );
        else if( pDeviceInfo->DevType == D3DDEVTYPE_HAL )
            lstrcpy( m_strDeviceStats, TEXT("HAL") );
        else if( pDeviceInfo->DevType == D3DDEVTYPE_SW )
            lstrcpy( m_strDeviceStats, TEXT("SW") );

        if( behaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING &&
            behaviorFlags & D3DCREATE_PUREDEVICE )
        {
            if( pDeviceInfo->DevType == D3DDEVTYPE_HAL )
                lstrcat( m_strDeviceStats, TEXT(" (pure hw vp)") );
            else
                lstrcat( m_strDeviceStats, TEXT(" (simulated pure hw vp)") );
        }
        else if( behaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING )
        {
            if( pDeviceInfo->DevType == D3DDEVTYPE_HAL )
                lstrcat( m_strDeviceStats, TEXT(" (hw vp)") );
            else
                lstrcat( m_strDeviceStats, TEXT(" (simulated hw vp)") );
        }
        else if( behaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING )
        {
            if( pDeviceInfo->DevType == D3DDEVTYPE_HAL )
                lstrcat( m_strDeviceStats, TEXT(" (mixed vp)") );
            else
                lstrcat( m_strDeviceStats, TEXT(" (simulated mixed vp)") );
        }
        else if( behaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING )
        {
            lstrcat( m_strDeviceStats, TEXT(" (sw vp)") );
        }

        if( pDeviceInfo->DevType == D3DDEVTYPE_HAL )
        {
            // Be sure not to overflow m_strDeviceStats when appending the adapter 
            // description, since it can be long.  Note that the adapter description
            // is initially CHAR and must be converted to TCHAR.
            lstrcat( m_strDeviceStats, TEXT(": ") );
            const int cchDesc = sizeof(pAdapterInfo->AdapterIdentifier.Description);
            TCHAR szDescription[cchDesc];
            DXUtil_ConvertAnsiStringToGenericCch( szDescription, 
                pAdapterInfo->AdapterIdentifier.Description, cchDesc );
            int maxAppend = sizeof(m_strDeviceStats) / sizeof(TCHAR) -
                lstrlen( m_strDeviceStats ) - 1;
            _tcsncat( m_strDeviceStats, szDescription, maxAppend );
        }

        // Store render target surface desc
        LPDIRECT3DSURFACE9 pBackBuffer = NULL;
        m_pd3dDevice->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer );
        pBackBuffer->GetDesc( &m_d3dsdBackBuffer );
        pBackBuffer->Release();

        // Set up the fullscreen cursor
        if( m_bShowCursorWhenFullscreen && !m_bWindowed )
        {
            HCURSOR hCursor;
#ifdef _WIN64
            hCursor = (HCURSOR)GetClassLongPtr( m_hWnd, GCLP_HCURSOR );
#else
            hCursor = (HCURSOR)ULongToHandle( GetClassLong( m_hWnd, GCL_HCURSOR ) );
#endif
            D3DUtil_SetDeviceCursor( m_pd3dDevice, hCursor, true );
            m_pd3dDevice->ShowCursor( true );
        }

        // Confine cursor to fullscreen window
        if( m_bClipCursorWhenFullscreen )
        {
            if (!m_bWindowed )
            {
                RECT rcWindow;
                GetWindowRect( m_hWnd, &rcWindow );
                ClipCursor( &rcWindow );
            }
            else
            {
                ClipCursor( NULL );
            }
        }

        // Initialize the app's device-dependent objects
        hr = InitDeviceObjects();
        if( FAILED(hr) )
        {
            DeleteDeviceObjects();
        }
        else
        {
            m_bDeviceObjectsInited = true;
            hr = RestoreDeviceObjects();
            if( FAILED(hr) )
            {
                InvalidateDeviceObjects();
            }
            else
            {
                m_bDeviceObjectsRestored = true;
                return S_OK;
            }
        }

        // Cleanup before we try again
        Cleanup3DEnvironment();
    }

    // If that failed, fall back to the reference rasterizer
    if( hr != D3DAPPERR_MEDIANOTFOUND && 
        hr != HRESULT_FROM_WIN32( ERROR_FILE_NOT_FOUND ) && 
        pDeviceInfo->DevType == D3DDEVTYPE_HAL )
    {
        if (FindBestWindowedMode(false, true))
        {
            m_bWindowed = true;
            AdjustWindowForChange();
            // Make sure main window isn't topmost, so error message is visible
            SetWindowPos( m_hWnd, HWND_NOTOPMOST,
                          m_rcWindowBounds.left, m_rcWindowBounds.top,
                          ( m_rcWindowBounds.right - m_rcWindowBounds.left ),
                          ( m_rcWindowBounds.bottom - m_rcWindowBounds.top ),
                          SWP_SHOWWINDOW );

            // Let the user know we are switching from HAL to the reference rasterizer
            DisplayErrorMsg( hr, MSGWARN_SWITCHEDTOREF );

            hr = Initialize3DEnvironment();
        }
    }
    return hr;
}
Esempio n. 8
0
//-----------------------------------------------------------------------------
// Name: ~CD3DFont()
// Desc: Font class destructor
//-----------------------------------------------------------------------------
CD3DFont::~CD3DFont()
{
    DeleteDeviceObjects();
}
CWndPartyQuick::~CWndPartyQuick() 
{ 
	DeleteDeviceObjects();
} 
Esempio n. 10
0
//-----------------------------------------------------------------------------
// Name: MsgProc()
// Desc: Message proc function to handle key and menu input
//-----------------------------------------------------------------------------
LRESULT CMyD3DApplication::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam,
                                    LPARAM lParam )
{
    // Pass mouse messages to the ArcBall so it can build internal matrices
    m_ArcBall.HandleMouseMessages( hWnd, uMsg, wParam, lParam );

    // Trap the context menu
    if( WM_CONTEXTMENU==uMsg )
        return 0;

    if( uMsg == WM_COMMAND )
    {
        // Toggle mesh optimization
        if( LOWORD(wParam) == IDM_SHOWNONOPTIMIZEDMESH )
        {
            m_bShowVertexCacheOptimized = FALSE;
            m_bShowStripReordered = FALSE;

            CheckMenuItem( GetMenu(hWnd), IDM_SHOWNONOPTIMIZEDMESH, MF_CHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWVCACHEOPTIMIZED, MF_UNCHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWSTRIPREORDERED, MF_UNCHECKED );
        }
        else if( LOWORD(wParam) == IDM_SHOWVCACHEOPTIMIZED )
        {
            m_bShowVertexCacheOptimized = TRUE;
            m_bShowStripReordered = FALSE;

            CheckMenuItem( GetMenu(hWnd), IDM_SHOWNONOPTIMIZEDMESH, MF_UNCHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWVCACHEOPTIMIZED, MF_CHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWSTRIPREORDERED, MF_UNCHECKED );
        }
        else if( LOWORD(wParam) == IDM_SHOWSTRIPREORDERED )
        {
            m_bShowVertexCacheOptimized = FALSE;
            m_bShowStripReordered = TRUE;

            CheckMenuItem( GetMenu(hWnd), IDM_SHOWNONOPTIMIZEDMESH, MF_UNCHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWVCACHEOPTIMIZED, MF_UNCHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWSTRIPREORDERED, MF_CHECKED );
        }
        // Toggle strips
        else if( LOWORD(wParam) == IDM_SHOWTRILIST )
        {
            m_bShowStrips = FALSE;
            m_bShowSingleStrip = FALSE;

            CheckMenuItem( GetMenu(hWnd), IDM_SHOWTRILIST, MF_CHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWONESTRIP, MF_UNCHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWMANYSTRIPS, MF_UNCHECKED );
        }
        else if( LOWORD(wParam) == IDM_SHOWONESTRIP )
        {
            m_bShowStrips = FALSE;
            m_bShowSingleStrip = TRUE;

            CheckMenuItem( GetMenu(hWnd), IDM_SHOWTRILIST, MF_UNCHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWONESTRIP, MF_CHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWMANYSTRIPS, MF_UNCHECKED );
        }
        else if( LOWORD(wParam) == IDM_SHOWMANYSTRIPS )
        {
            m_bShowStrips = TRUE;
            m_bShowSingleStrip = FALSE;

            CheckMenuItem( GetMenu(hWnd), IDM_SHOWTRILIST, MF_UNCHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWONESTRIP, MF_UNCHECKED );
            CheckMenuItem( GetMenu(hWnd), IDM_SHOWMANYSTRIPS, MF_CHECKED );
        }
        // Toggle vertex buffer mode
        else if( LOWORD(wParam) == IDM_DYNAMICVB )
        {
            if (m_dwMemoryOptions == D3DXMESH_DYNAMIC)
            {
                m_dwMemoryOptions = D3DXMESH_MANAGED;
                CheckMenuItem( GetMenu(hWnd), IDM_DYNAMICVB, MF_UNCHECKED );
            }
            else
            {
                m_dwMemoryOptions = D3DXMESH_DYNAMIC;
                CheckMenuItem( GetMenu(hWnd), IDM_DYNAMICVB, MF_CHECKED );
            }
            // Destroy and recreate everything
            InvalidateDeviceObjects();
            RestoreDeviceObjects();
        }        
        else if( LOWORD(wParam) == IDM_FORCE32BYTEVERTEX )
        {
            m_bForce32ByteFVF = !m_bForce32ByteFVF;

            CheckMenuItem( GetMenu(hWnd), IDM_FORCE32BYTEVERTEX, m_bForce32ByteFVF ? MF_CHECKED : MF_UNCHECKED );

            // Destroy and recreate everything
            InvalidateDeviceObjects();
            DeleteDeviceObjects();
            InitDeviceObjects();
            RestoreDeviceObjects();
        }
        // Handle the open file command
        else if( LOWORD(wParam) == IDM_OPENFILE )
        {
            TCHAR g_strFilename[512]   = _T("");

            // Display the OpenFileName dialog. Then, try to load the specified file
            OPENFILENAME ofn = { sizeof(OPENFILENAME), NULL, NULL,
                                _T(".X Files (.x)\0*.x\0\0"), 
                                NULL, 0, 1, m_strMeshFilename, 512, g_strFilename, 512, 
                                m_strInitialDir, _T("Open Mesh File"), 
                                OFN_FILEMUSTEXIST, 0, 1, NULL, 0, NULL, NULL };

            if( TRUE == GetOpenFileName( &ofn ) )
            {
                _tcscpy( m_strInitialDir, m_strMeshFilename );
                TCHAR* pLastSlash =  _tcsrchr( m_strInitialDir, _T('\\') );
                if( pLastSlash )
                    *pLastSlash = 0;
                SetCurrentDirectory( m_strInitialDir );

                // Destroy and recreate everything
                InvalidateDeviceObjects();
                DeleteDeviceObjects();
                InitDeviceObjects();
                RestoreDeviceObjects();
            }
        }

        else if ((LOWORD(wParam) >= ID_OPTIONS_DISPLAY1) && (LOWORD(wParam) <= ID_OPTIONS_DISPLAY36))
        {
            // uncheck old item
            CheckMenuItem( GetMenu(hWnd), ID_OPTIONS_DISPLAY1 + (m_cObjectsPerSide-1), MF_UNCHECKED );

            // calc new item
            m_cObjectsPerSide = LOWORD(wParam) - ID_OPTIONS_DISPLAY1 + 1;

            // check new item
            CheckMenuItem( GetMenu(hWnd), ID_OPTIONS_DISPLAY1 + (m_cObjectsPerSide-1), MF_CHECKED );
        }
    }

    return CD3DApplication::MsgProc( hWnd, uMsg, wParam, lParam );
}
Esempio n. 11
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void CShader::Destroy( void )
{
	// 이곳에 파괴 코드를 넣으시오.
	DeleteDeviceObjects();
	Init();
}
Esempio n. 12
0
CWndGHTeleporter::~CWndGHTeleporter( )
{
	DeleteDeviceObjects();
}
Esempio n. 13
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CWndPartyCtrl::~CWndPartyCtrl()
{
//	ResetContent();
	DeleteDeviceObjects();
}
Esempio n. 14
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CWndCredit::~CWndCredit() 
{ 
	InvalidateDeviceObjects();
	DeleteDeviceObjects();
} 
Esempio n. 15
0
CCloth::~CCloth()
{
	DeleteDeviceObjects();
}
Esempio n. 16
0
CWndFriendCtrl::~CWndFriendCtrl()
{
	DeleteDeviceObjects();
}