void OPvPCapturePointHS::RespawnVisualTower(uint32 entry) { DeleteSpawns(); AddObject(m_TowerType, entry, HSCapturePoints[m_TowerType].map, HSCapturePoints[m_TowerType].x, HSCapturePoints[m_TowerType].y, HSCapturePoints[m_TowerType].z, HSCapturePoints[m_TowerType].o, HSCapturePoints[m_TowerType].rot0, HSCapturePoints[m_TowerType].rot1, HSCapturePoints[m_TowerType].rot2, HSCapturePoints[m_TowerType].rot3); }
OutdoorPvP::~OutdoorPvP() { DeleteSpawns(); }