// Called from ProcessManagerThread void QProcessActive::stop() { QPROCESS_DEBUG_PRINT("QProcessActive::stop()"); // Remove this from scheduler (also cancels the request) Deque(); }
// --------------------------------------------------------------------------- // Destructor // --------------------------------------------------------------------------- // COMASuplIMSIObserver::~COMASuplIMSIObserver() { Deque(); if(iSettings) delete iSettings; iStartupObserver.Close(); }
void NTimer::DoCancel0(TUint aState) { if (aState>ETransferring && aState<=EFinal) // idle or transferring timers are not on a queue Deque(); switch (aState) { case ETransferring: // signal DFC to abort this iteration TheTimerQ.iTransferringCancelled=TRUE; break; case ECritical: // signal DFC to abort this iteration TheTimerQ.iCriticalCancelled=TRUE; break; case EFinal: { // Need to clear bit in iPresent if both final queues now empty // NOTE: Timer might actually be on the completed queue rather than the final queue // but the check is harmless in any case. TInt i=iTriggerTime & NTimerQ::ETimerQMask; NTimerQ::STimerQ& q=TheTimerQ.iTickQ[i]; if (q.iIntQ.IsEmpty() && q.iDfcQ.IsEmpty()) TheTimerQ.iPresent &= ~(1<<i); break; } case EIdle: // nothing to do case EHolding: // just deque case EOrdered: // just deque break; default: __NK_ASSERT_ALWAYS(0); } }
/** Destructor for new CAggregateItem. The destructor is private because only a CAggregateCollection should have the right to delete it */ CAggregateItem::~CAggregateItem() { if (iIsAdded) { Deque(); } }
void CCommSession::CC32SessionCloseTimer::RunL() { Deque(); if(iStatus == KErrNone) { C32LOG3(KC32Detail, _L8("CCommSession::CC32SessionCloseTimer::RunL session = %08x, DisconnectList = %08x. Will panic in debug."), iSession, iSession->DisconnectPlayers()); // After sending a sessionclose message to the player the timeout is set and it is in the order // of seconds. IF the player doesn't respond (may be unloaded during shutdown, see below comment // about stackable csy) and we get to this place, it is a defect and we'd like to catch that in // debug mode. // NOTE FOR STACKABLE CSY WRITERS // The session from csy loading another csy was not closed properly and hence when shutdown was // commanded, player CPMs unload, while the session remains. When EDisconnect message is received // by the comms server from kernel, session close message is sent to player CPM which has already // been unloaded and thus this timer expires. Ensure that all sessions from within csy is closed // before shutdown is called ASSERT(0); CC32Dealer* dealer = const_cast<CC32Dealer*>(&iSession->Dealer()); dealer->DeleteSession(iSession); } }
// --------------------------------------------------------------------------- // CUpnpTcpSessionReader::IssueRead // Issues reading. // --------------------------------------------------------------------------- // void CUpnpTcpSessionReader::IssueRead() { LOGS1( "%i, CUpnpTcpSessionReader::IssueRead", iSession.Id()); // Initiate a new read from socket into iBuffer if( IsActive() ) { LOGS1( "%i, PANIC: CUpnpTcpSessionReader::IssueRead!", iSession.Id() ); User::Panic( _L("CUpnpTcpSessionReader is active" ), KErrGeneral ); } if( iSession.IsConnected() ) { LOGS1( "%i, CUpnpTcpSessionReader::IssueRead" , iSession.Id()); Deque(); CActiveScheduler::Add(this); iReceiveBuffer.Zero(); StartCancelTimer(); iSocket.RecvOneOrMore( iReceiveBuffer, 0, iStatus, iLen ); SetActive(); } }
void CLongTaskAO::RunL() { // Place this AO at the end of the Scheduler... Check comment below (*) Deque(); CActiveScheduler::Add( this ); iCallBack.DoOneRoundL(); }
// ----------------------------------------------------------------------------- // COMASuplWapListener::~COMASuplWapListener // Default destructor. // ----------------------------------------------------------------------------- // COMASuplWapListener::~COMASuplWapListener() { if(iTrace) iTrace->Trace( _L( "COMASuplWapListener::~COMASuplWapListener()" ), KTraceFileName, __LINE__ ); delete iMessage; delete iTrace; Deque(); }
// --------------------------------------------------------------------------- // CUpnpHttpFileTransferWriter::WriteToSocket // Writes data to socket // --------------------------------------------------------------------------- // void CUpnpHttpFileTransferWriter::WriteToSocket() { Deque(); CActiveScheduler::Add(this); iSocket.Write(iSendPointer,iStatus); SetActive(); }
CTLbsX3pRefLocWaiter::~CTLbsX3pRefLocWaiter() { if(IsActive()) Cancel(); if(IsAdded()) Deque(); }
CTLbsX3pTransmitLocWaiter::~CTLbsX3pTransmitLocWaiter() { if(IsActive()) Cancel(); if(IsAdded()) Deque(); }
CIpUpsDialog::~CIpUpsDialog() /** Destructor */ { Deque(); iPromptDataDes.Close(); delete iPromptData; iNotifier.Close(); }
TBuf<KImeiBufferSize> CTMGetImei::GetIMEI() { CTelephony::TPhoneIdV1Pckg phoneIdPckg( iV1 ); iTelephony->GetPhoneId( iStatus, phoneIdPckg ); SetActive(); iAsw.Start(); Deque(); return iImei; }
TInt CDRMConsume::RunError( TInt /* aError */ ) #endif { DRMLOG2( _L( "CDRMConsume::RunError: %d" ), aError ); Deque(); DRMLOG( _L( "CDRMConsume::RunError ok" ) ); return 0; }
CStatController::~CStatController() { // clear notification -- deque (and CActive destructor) will fail otherwise Notify( KErrCancel ); Deque(); // make sure the session is closed asserte( iSessionStatus == EIdle ); asserte( iEngine == NULL ); asserte( iTransport == NULL ); }
CDisplayChannelTest::~CDisplayChannelTest() /** Destructor */ { Deque(); delete iAsyncHelper; iPixelFormats.Close(); iResolutions.Close(); iDisp.Close(); }
int main() { Init_Buffer(); int test = 12; int MyTestArray[50] = { 30 }; test = Send_Message(MyTestArray,19); Send_Done(); Deque(); return 0; }
// --------------------------------------------------------------------------- // CUpnpTcpSessionWriter::RetryWriteSucceed // // --------------------------------------------------------------------------- // void CUpnpTcpSessionWriter::RetryWriteSucceed() { if ( iSendBuffer.Length() == 0 ) return; Deque(); CActiveScheduler::Add(this); iSocket.Write( iSendBuffer, iStatus ); iState = EWriting; SetActive(); }
CWsClient::~CWsClient() { // neutralize us as an active object Deque(); // cancels and removes from scheduler // get rid of everything we allocated delete iGc; delete iScreen; delete iRedrawer; // destroy window group iGroup.Close(); // what's the difference between this and destroy? // finish with window server iWs.Close(); }
void CNaptTimer::Cancel() /** * * Remove Timer from Active Scheduler * **/ { CTimer::DoCancel(); if (IsAdded()) { Deque(); } }
CStatTransportBT::~CStatTransportBT() { // this will call cancel and remove the active object -- this will call cancel Deque(); // cleanup the sockets switch( iBTTransportStatus ) { case EIdle: case EInitialised: case EDisconnected: case EError: break; case EConnected: iDataSocket.Shutdown( RSocket::EImmediate, iStatus ); /* fall through */ case EConnecting: iDataSocket.Close(); iListenSocket.Shutdown( RSocket::EImmediate, iStatus ); iListenSocket.Close(); iSocketServ.Close(); break; case EDisconnectingData: case EDisconnectingListen: ; break; default: break; } if( iWrCommandData ) { delete iWrCommandData; iWrCommandData = NULL; } if( iRecvBuffer ) { delete iRecvBuffer; iRecvBuffer = NULL; } if( iRecvBufferPtr ) { delete iRecvBufferPtr; iRecvBufferPtr = NULL; } }
// --------------------------------------------------------------------------- // CUpnpTcpSessionWriter::IssueWriteL // Issues writing request if session is connected and the socket is not // already sending. If metioned conditions are not met then it queues the request. // --------------------------------------------------------------------------- // void CUpnpTcpSessionWriter::IssueWriteL( const TDesC8& aBuffer ) { LOGS1( "%i, CUpnpTcpSessionWriter::IssueWriteL(TDesC8&)", iSession.Id() ); // Don't do anything because socket is already closed or we are writing already. if( iState == EDisconnected || (iSession.DownloadOngoing() ) || (iSession.ShuttingDown() && iState != ENotConnected) ) return; // If session not connected yet or is already sending then queue the write request if ( iState == ENotConnected || iState == EWriting ) { CUpnpTcpWriteRequest* req = CUpnpTcpWriteRequest::NewL( aBuffer ); CleanupStack::PushL(req); User::LeaveIfError(iWriteRequestList.Append( req )); CleanupStack::Pop(); LOGS2( "%i, CUpnpTcpSessionWriter::IssueWriteL - queue size=%i," , iSession.Id(), iWriteRequestList.Count() ); return; } LOGS2( "%i, CUpnpTcpSessionWriter::IssueWriteL queue size=%i" , iSession.Id() , iWriteRequestList.Count() ); // If session already connected then just prepare sending buffer and request // send from socket iSendBuffer.Close(); iSendBuffer.CreateL( aBuffer ); /*if (Priority() == iInitialPriority) SetPriority( iInitialPriority - 5); else SetPriority( iInitialPriority); */ Deque(); CActiveScheduler::Add(this); iSocket.Write( iSendBuffer, iStatus ); iState = EWriting; SetActive(); }
int SendApiSendSize(void) { int i = 0; int N = SENDSIZE; while (N > 0) { RingBuffer.temp_array[i] = Deque(); if (RingBuffer.temp_array[i] == -2) { break; } N--; i++; } if (N == SENDSIZE) { return -2; } else if (N == 0) { RingBuffer.send_done = false; SendData(RingBuffer.temp_array, SENDSIZE); return 0; } else if (N != 0) { i = 0; while (RingBuffer.temp_array[i] != -2) { i++; } RingBuffer.send_done = false; SendData(RingBuffer.temp_array,i); return -3; } return -2; }
/** CCntPplViewSession destructor. */ CCntPplViewSession::~CCntPplViewSession() { Deque(); iContactsFile.RemoveSqlDBObserverL( *this ); if ( iRSqlStatementReady ) { iRSqlStatement.Close(); iRSqlStatementReady = EFalse; } if ( iCachedSqlStatementReady ) { iCachedSqlStatement.Close(); iCachedSqlStatementReady = EFalse; } delete iCntSqlStatement; delete iTextDef; }
void CWatcherActiveStep::RunL() { if (iTestState==EStateFinish) { Deque(); CActiveScheduler::Stop(); return; } if (iMediaChange) { iMediaChange=EFalse; CheckResults(); } else { RunTestsL(); } }
// ----------------------------------------------------------------------------- // CUpdateManager::~CUpdateManager // // Deconstructor. // ----------------------------------------------------------------------------- CUpdateManager::~CUpdateManager() { Stop(); for( int i=0; i<iQueueArray.Count(); i++ ) { delete iQueueArray[ i ]; } if( iUpdateAllFeedTask == NULL ) { delete iUpdateAllFeedTask; iUpdateAllFeedTask = NULL; } delete iLazyCaller; delete iHttpConnection; delete iRoamingInfo; iHttpConnection = NULL; iRoamingInfo = NULL; Deque(); }
int main( void ){ IntQueue que; if( Initialize( &que, 10 ) == -1 ){ puts( "キューの生成に失敗しました。" ); return -1; } while( 1 ){ int m, x; printf( "現在のデータ数:%d / %d\n", Size( &que ), Capacity( &que ) ); printf( "(1)エンキュー (2)デキュー (3)ピーク (4)表示 (0)終了 :" ); scanf( "%d", &m ); if( m == 0 ) break; switch( m ){ case 1: //Enque printf("データ:"); scanf( "%d", &x ); if( Enque( &que, x ) == -1 ) puts( "\aエラー:データのエンキューに失敗しました。" ); break; case 2: //Deque if( Deque( &que, &x ) == -1 ) puts( "\aエラー:デキューに失敗しました。" ); else printf( "デキューしたデータは%dです。\n", x ); break; case 3: //Peek if( Peek( &que, &x ) == -1 ) puts( "ピークに失敗しました。" ); else printf( "ピークしたデータは%dです。\n, x" ); break; case 4: Print( &que ); break; } } Terminate( &que ); return 0; }
CDnsSocketWriter::~CDnsSocketWriter() { // As this class is managed by CDnsSocket, it is impossible // to get here if IsActive(), or with requests in any queue. // (DeactivateSocket is ALWAYS called before destructor) // ASSERT(!IsActive()); ASSERT(iSendQueue.IsEmpty()); ASSERT(iWaitQueue.IsEmpty()); delete iReader; Cancel(); // should not be needed... if (IsAdded()) Deque(); #ifdef SYMBIAN_NON_SEAMLESS_NETWORK_BEARER_MOBILITY iAttachedConn.Close(); #endif LOG(Log::Printf(_L("CDnsSocketWriter[%u]::~CDnsSocketWriter()"), this)); }
int main() { FILE *IN,*OUT; IN=fopen("input.dat","r"); OUT=fopen("output.dat","w"); int x[100],i=0,j,sumtime=0,summoney=0,timex,moneyx,g=1; char a[100],*money,*time,r[100]; while(!feof(IN)) { fscanf(IN,"%s",r); if(r[0]<'0' || r[0]>'9') break; x[i]=atoi(r); i++; } while(fgets(a,100,IN)) { if(g==1) { money=strtok(a," "); time=strtok(NULL," \n"); g++; } else { strtok(a," \n"); money=strtok(NULL," "); time=strtok(NULL," "); } Enque(atoi(time),atoi(money)); } for(j=0; j<i; j++) { peek(timex,moneyx); sum(moneyx,timex,sumtime,summoney); Deque(); if(sumtime>x[j]) fprintf(OUT,"After %d seconds: %d\n",x[j],summoney-timex); else fprintf(OUT,"After %d seconds: %d\n",x[j],summoney); } return 0; }
/** Sets observer to be notified of packet process events. This clears any events that are currently outstanding. @param aObserver The observer to receive events. May be set to NULL. */ void CObexPacketSignaller::SetFinalPacketObserver(MObexFinalPacketObserver* aObserver) { LOG1(_L8("CObexPacketSignaller::SetObserver(0x%x)"), aObserver); // Clear outstanding events for the final packet observer // If there's an outstanding final packet event this means // it won't get signalled. iOutstandingEvents &= ~(EObexFinalPacketStarted | EObexFinalPacketFinished); // Add or remove from scheduler if necessary if(!iFinalPacketObserver &&!iReadActivityObserver && aObserver) { CActiveScheduler::Add(this); } else if(iFinalPacketObserver && !iReadActivityObserver && !aObserver) { Deque(); } iFinalPacketObserver = aObserver; }