Esempio n. 1
0
void enter_gui(void)
{
   save_bkg();

   Dialog_DoProperty();
   pauseg=0;
}
Esempio n. 2
0
/**
 * Check to see if pressed any shortcut keys, and call handling function
 */
void ShortCut_ActKey(void)
{
	if (ShortCutKey == SHORTCUT_NONE)
		return;

	switch (ShortCutKey)
	{
	 case SHORTCUT_OPTIONS:
		Dialog_DoProperty();           /* Show options dialog */
		break;
	 case SHORTCUT_FULLSCREEN:
		ShortCut_FullScreen();         /* Switch between fullscreen/windowed mode */
		break;
	 case SHORTCUT_MOUSEGRAB:
		ShortCut_MouseGrab();          /* Toggle mouse grab */
		break;
	 case SHORTCUT_COLDRESET:
		Main_UnPauseEmulation();
		Reset_Cold();                  /* Reset emulator with 'cold' (clear all) */
		break;
#if 0
	 case SHORTCUT_WARMRESET:
		Main_UnPauseEmulation();
		Reset_Warm();                  /* Emulator 'warm' reset */
		break;
	 case SHORTCUT_SCREENSHOT:
		ScreenSnapShot_SaveScreen();   /* Grab screenshot */
		break;
	 case SHORTCUT_BOSSKEY:
		ShortCut_BossKey();            /* Boss key */
		break;
	 case SHORTCUT_CURSOREMU:          /* Toggle joystick emu on/off */
		Joy_ToggleCursorEmulation();
		break;
	 case SHORTCUT_FASTFORWARD:
		ShortCut_FastForward();       /* Toggle Min/Max speed */
		break;
	 case SHORTCUT_RECANIM:
		ShortCut_RecordAnimation();    /* Record animation */
		break;
	 case SHORTCUT_RECSOUND:
		ShortCut_RecordSound();        /* Toggle sound recording */
		break;
#endif
	 case SHORTCUT_SOUND:
		ShortCut_SoundOnOff();         /* Enable/disable sound */
		break;
#if 0
	 case SHORTCUT_DEBUG:
		ShortCut_Debug();              /* Invoke the Debug UI */
		break;
#endif
	 case SHORTCUT_PAUSE:
		ShortCut_Pause();              /* Invoke Pause */
		break;
	 case SHORTCUT_QUIT:
		Main_RequestQuit();
		break;
#if 0
	 case SHORTCUT_LOADMEM:
		MemorySnapShot_Restore(ConfigureParams.Memory.szMemoryCaptureFileName, true);
		break;
	 case SHORTCUT_SAVEMEM:
		MemorySnapShot_Capture(ConfigureParams.Memory.szMemoryCaptureFileName, true);
		break;
#endif
	 case SHORTCUT_DIMENSION:
		ShortCut_Dimension();
		break;
	 case SHORTCUT_KEYS:
	 case SHORTCUT_NONE:
		/* ERROR: cannot happen, just make compiler happy */
	 default:
		break;
	}
	ShortCutKey = SHORTCUT_NONE;
}
Esempio n. 3
0
File: main.c Progetto: jsdf/previous
/**
 * Initialise emulation
 */
static void Main_Init(void)
{
	/* Open debug log file */
	if (!Log_Init())
	{
		fprintf(stderr, "Logging/tracing initialization failed\n");
		exit(-1);
	}
	Log_Printf(LOG_INFO, PROG_NAME ", compiled on:  " __DATE__ ", " __TIME__ "\n");

	/* Init SDL's video subsystem. Note: Audio and joystick subsystems
	   will be initialized later (failures there are not fatal). */
	if (SDL_Init(SDL_INIT_VIDEO | Opt_GetNoParachuteFlag()) < 0)
	{
		fprintf(stderr, "Could not initialize the SDL library:\n %s\n", SDL_GetError() );
		exit(-1);
	}
	ClocksTimings_InitMachine ( ConfigureParams.System.nMachineType );
	Resolution_Init();
	SDLGui_Init();
	Screen_Init();
	Main_SetTitle(NULL);
//	HostScreen_Init();
	DSP_Init();
//	Floppy_Init();
	M68000_Init();                /* Init CPU emulation */
//	Audio_Init();
//	DmaSnd_Init();
	Keymap_Init();


    /* call menu at startup */
    if (!File_Exists(sConfigFileName) || ConfigureParams.ConfigDialog.bShowConfigDialogAtStartup)
        Dialog_DoProperty();
    else
        Dialog_CheckFiles();
    
    if (bQuitProgram)
    {
        SDL_Quit();
        exit(-2);
    }
    
    
//    const char *err_msg;
//    
//    while ((err_msg=Reset_Cold())!=NULL)
//    {
//        DlgMissing_Rom();
//        if (bQuitProgram) {
//            Main_RequestQuit();
//            break;
//        }
//    }

    Reset_Cold();
    
//    if (bQuitProgram) {
//        SDL_Quit();
//        exit(-2);
//    }
	IoMem_Init();
	
	/* done as last, needs CPU & DSP running... */
	DebugUI_Init();
}