Esempio n. 1
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void OrthoViewportState::EnableImpl() {
  int  viewport[4];
  glGetIntegerv(GL_VIEWPORT, viewport);

  m_viewport_dim = Dim2(viewport[2] - viewport[0], viewport[3] - viewport[1]);
  glMatrixMode(GL_PROJECTION);
  glPushMatrix();
  glLoadIdentity();
#ifndef GL_ES
  glOrtho(0, viewport[2], viewport[3], 0, -1, 1);
#else
  glOrthof(0, viewport[2], viewport[3], 0, -1, 1);
#endif

  glMatrixMode(GL_MODELVIEW);
  glPushMatrix();
  glLoadIdentity();
}
Esempio n. 2
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 void SetSize(int width, int height) {
   BeginWriteOperation();
   m_impl->SetSize(Dim2(width, height));
 }
Esempio n. 3
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 /// Component-wise subtraction
 Dim2 operator-(const Dim2& rhs) const
 {
     return Dim2(y - rhs.y, x - rhs.x);
 }
Esempio n. 4
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 /// Component-wise addition
 Dim2 operator+(const Dim2& rhs) const
 {
     return Dim2(y + rhs.y, x + rhs.x);
 }
Esempio n. 5
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 static Dim2 FromLinear(const Dim2& size, int i)
 {
     div_t r = div(i, size.x);
     return Dim2(r.quot, r.rem);
 }
Esempio n. 6
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 /// Component-wise multiplication
 Dim2 operator*(const Dim2& rhs) const
 {
     return Dim2(y * rhs.y, x * rhs.x);
 }