void Doom3FileSystem::initDirectory(const std::string& inputPath)
{
    if (_numDirectories == (VFS_MAXDIRS-1)) {
        return;
    }

    // greebo: Normalise path: Replace backslashes and ensure trailing slash
    _directories[_numDirectories] = os::standardPathWithSlash(inputPath);

    // Shortcut
    const std::string& path = _directories[_numDirectories];

    _numDirectories++;

    {
        ArchiveDescriptor entry;
        entry.name = path;
        entry.archive = DirectoryArchivePtr(new DirectoryArchive(path));
        entry.is_pakfile = false;
        _archives.push_back(entry);
    }

    // Instantiate a new sorting container for the filenames
    SortedFilenames filenameList;

    // Traverse the directory using the filename list as functor
    try
    {
        Directory_forEach(path, filenameList);
    }
    catch (DirectoryNotFoundException&)
    {
        std::cout << "[vfs] Directory '" << path << "' not found."
                  << std::endl;
    }

    if (filenameList.empty())
    {
        return; // nothing found
    }

    rMessage() << "[vfs] searched directory: " << path << std::endl;

    // Get the ArchiveLoader and try to load each file
    ArchiveLoader& archiveModule = GlobalArchive("PK4");

    // add the entries to the vfs
    for (SortedFilenames::iterator i = filenameList.begin(); i != filenameList.end(); ++i) {
        // Assemble the filename and try to load the archive
        initPakFile(archiveModule, path + *i);
    }
}
Esempio n. 2
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void CGameDialog::ScanForGames(){
	StringOutputStream strGamesPath( 256 );
	strGamesPath << AppPath_get() << "games/";
	const char *path = strGamesPath.c_str();

	globalOutputStream() << "Scanning for game description files: " << path << '\n';

	/*!
	   \todo FIXME LINUX:
	   do we put game description files below AppPath, or in ~/.radiant
	   i.e. read only or read/write?
	   my guess .. readonly cause it's an install
	   we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
	   (if that's really needed)
	 */

	Directory_forEach( path, LoadGameFile( mGames, path ) );
}
Esempio n. 3
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	PrefabSelector::PrefabSelector () :
		_widget(gtk_vbox_new(FALSE, 2)), _store(gtk_tree_store_new(PREFAB_STORE_SIZE, G_TYPE_STRING, G_TYPE_STRING,
				GDK_TYPE_PIXBUF, G_TYPE_STRING)),
				_fileFiltered(gtk_tree_model_filter_new(GTK_TREE_MODEL(_store), NULL)), _fileSorted(
						GTK_TREE_MODEL(gtk_tree_model_sort_new_with_model(_fileFiltered))), _view(
						GTK_TREE_VIEW(gtk_tree_view_new_with_model(_fileSorted)))
	{
		std::string fullpath = GlobalRegistry().get(RKEY_APP_PATH) + "prefabs/";
		_selectedSelectionStrategy = PREFAB_SELECT_EXTEND;

		GtkWidget* scr = gtk_scrolled_window_new(0, 0);
		gtk_box_pack_start(GTK_BOX(_widget), scr, TRUE, TRUE, 0);
		gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scr), GTK_POLICY_AUTOMATIC, GTK_POLICY_ALWAYS);
		gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(scr), GTK_SHADOW_IN);

		{
			gtk_tree_view_set_enable_search(_view, TRUE);
			gtk_tree_view_set_search_column(_view, PREFAB_SHORTNAME);
			gtk_tree_view_set_headers_visible(_view, TRUE);
			gtk_tree_view_set_headers_clickable(_view, TRUE);
#if GTK_CHECK_VERSION(2,10,0)
			gtk_tree_view_set_grid_lines(_view, GTK_TREE_VIEW_GRID_LINES_HORIZONTAL);
#endif
			g_signal_connect(G_OBJECT(_view), "button_press_event", G_CALLBACK(callbackButtonPress), this);

			{
				GtkTreeViewColumn* column = gtk_tree_view_column_new();
				gtk_tree_view_column_set_title(column, _("Prefab"));
				gtk_tree_view_column_set_expand(column, FALSE);
				gtk_tree_view_column_set_sort_indicator(column, TRUE);
				gtk_tree_view_column_set_sort_column_id(column, PREFAB_SHORTNAME);
				gtk_tree_view_append_column(_view, column);
				GtkCellRenderer* imageRenderer = gtk_cell_renderer_pixbuf_new();
				gtk_cell_renderer_set_fixed_size(imageRenderer, 128, -1);
				gtk_tree_view_column_pack_start(column, imageRenderer, false);
				gtk_tree_view_column_add_attribute(column, imageRenderer, "pixbuf", PREFAB_IMAGE);
				GtkCellRenderer* nameRenderer = gtk_cell_renderer_text_new();
				gtk_tree_view_column_pack_end(column, nameRenderer, false);
				gtk_tree_view_column_add_attribute(column, nameRenderer, "markup", PREFAB_DESCRIPTION);
			}

			gtk_container_add(GTK_CONTAINER(scr), GTK_WIDGET(_view));
			g_object_unref(G_OBJECT(_store));
		}

		GtkWidget* hboxFooter = gtk_hbox_new(TRUE, 0);
		gtk_box_pack_start(GTK_BOX(_widget), hboxFooter, FALSE, TRUE, 0);
		{
			// options
			GtkWidget* vboxOptions = gtk_vbox_new(FALSE, 3);
			gtk_box_pack_start(GTK_BOX(hboxFooter), vboxOptions, FALSE, TRUE, 0);
			GtkRadioButton* radioExtendSelection =
					GTK_RADIO_BUTTON(gtk_radio_button_new_with_label(NULL, _("Extend current selection")));
			gtk_widget_ref(GTK_WIDGET(radioExtendSelection));
			gtk_box_pack_start(GTK_BOX(vboxOptions), GTK_WIDGET(radioExtendSelection), TRUE, TRUE, 0);
			g_object_set_data(G_OBJECT(radioExtendSelection), "handler", gint_to_pointer(
					g_signal_connect(radioExtendSelection,
							"toggled", G_CALLBACK(callbackSelectionOptionToggleExtend), this)));

			GtkRadioButton
					* radioUnselect =
							GTK_RADIO_BUTTON(gtk_radio_button_new_with_label_from_widget(radioExtendSelection, _("Deselect before insert")));
			gtk_widget_ref(GTK_WIDGET(radioUnselect));
			gtk_box_pack_start(GTK_BOX(vboxOptions), GTK_WIDGET(radioUnselect), TRUE, TRUE, 0);
			g_object_set_data(G_OBJECT(radioUnselect), "handler", gint_to_pointer(
					g_signal_connect(G_OBJECT(radioUnselect),
							"toggled", G_CALLBACK(callbackSelectionOptionToggleUnselect), this)));

			GtkRadioButton
					* radioReplace =
							GTK_RADIO_BUTTON(gtk_radio_button_new_with_label_from_widget(radioUnselect, _("Replace current selection")));
			gtk_widget_ref(GTK_WIDGET(radioReplace));
			gtk_box_pack_start(GTK_BOX(vboxOptions), GTK_WIDGET(radioReplace), TRUE, TRUE, 0);
			g_object_set_data(G_OBJECT(radioReplace), "handler", gint_to_pointer(
					g_signal_connect(G_OBJECT(radioReplace),
							"toggled", G_CALLBACK(callbackSelectionOptionToggleReplace), this)));
		}
		{
			//search entry, connect to file filter
			GtkWidget* vboxSearch = gtk_vbox_new(FALSE, 3);
			gtk_box_pack_start(GTK_BOX(hboxFooter), vboxSearch, FALSE, TRUE, 3);
			GtkWidget *searchEntry = gtk_entry_new();
			gtk_box_pack_start(GTK_BOX(vboxSearch), searchEntry, FALSE, TRUE, 3);
			gtk_widget_show(searchEntry);

			gtk_tree_model_filter_set_visible_func(GTK_TREE_MODEL_FILTER(_fileFiltered),
					(GtkTreeModelFilterVisibleFunc) callbackFilterFiles, this, NULL);
			g_signal_connect(G_OBJECT(searchEntry), "changed", G_CALLBACK(callbackRefilter), NULL);
			_filterEntry = GTK_ENTRY(searchEntry);
#if GTK_CHECK_VERSION(2,10,0)
			gtk_tree_view_set_search_entry(_view, _filterEntry);
#endif
		}
		/* fill prefab store with data */
		Directory_forEach(fullpath, LoadPrefabDirectoryFunctor(fullpath, "", NULL, _store));
		Directory_forEach(fullpath, MatchFileExtension<LoadPrefabFileFunctor> ("map", LoadPrefabFileFunctor("", NULL, _store)));
		gtk_tree_model_filter_refilter(GTK_TREE_MODEL_FILTER(_fileFiltered));
		gtk_tree_sortable_set_sort_column_id(GTK_TREE_SORTABLE(_fileSorted), PREFAB_SHORTNAME, GTK_SORT_ASCENDING);
	}
Esempio n. 4
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void EntityClassQuake3_constructDirectory(const char* directory, const char* extension, Paths& paths)
{
  globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n'; 
  Directory_forEach(directory, matchFileExtension(extension, PathsInsert(paths, directory)));
}