void Doom3FileSystem::initDirectory(const std::string& inputPath) { if (_numDirectories == (VFS_MAXDIRS-1)) { return; } // greebo: Normalise path: Replace backslashes and ensure trailing slash _directories[_numDirectories] = os::standardPathWithSlash(inputPath); // Shortcut const std::string& path = _directories[_numDirectories]; _numDirectories++; { ArchiveDescriptor entry; entry.name = path; entry.archive = DirectoryArchivePtr(new DirectoryArchive(path)); entry.is_pakfile = false; _archives.push_back(entry); } // Instantiate a new sorting container for the filenames SortedFilenames filenameList; // Traverse the directory using the filename list as functor try { Directory_forEach(path, filenameList); } catch (DirectoryNotFoundException&) { std::cout << "[vfs] Directory '" << path << "' not found." << std::endl; } if (filenameList.empty()) { return; // nothing found } rMessage() << "[vfs] searched directory: " << path << std::endl; // Get the ArchiveLoader and try to load each file ArchiveLoader& archiveModule = GlobalArchive("PK4"); // add the entries to the vfs for (SortedFilenames::iterator i = filenameList.begin(); i != filenameList.end(); ++i) { // Assemble the filename and try to load the archive initPakFile(archiveModule, path + *i); } }
void CGameDialog::ScanForGames(){ StringOutputStream strGamesPath( 256 ); strGamesPath << AppPath_get() << "games/"; const char *path = strGamesPath.c_str(); globalOutputStream() << "Scanning for game description files: " << path << '\n'; /*! \todo FIXME LINUX: do we put game description files below AppPath, or in ~/.radiant i.e. read only or read/write? my guess .. readonly cause it's an install we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers (if that's really needed) */ Directory_forEach( path, LoadGameFile( mGames, path ) ); }
PrefabSelector::PrefabSelector () : _widget(gtk_vbox_new(FALSE, 2)), _store(gtk_tree_store_new(PREFAB_STORE_SIZE, G_TYPE_STRING, G_TYPE_STRING, GDK_TYPE_PIXBUF, G_TYPE_STRING)), _fileFiltered(gtk_tree_model_filter_new(GTK_TREE_MODEL(_store), NULL)), _fileSorted( GTK_TREE_MODEL(gtk_tree_model_sort_new_with_model(_fileFiltered))), _view( GTK_TREE_VIEW(gtk_tree_view_new_with_model(_fileSorted))) { std::string fullpath = GlobalRegistry().get(RKEY_APP_PATH) + "prefabs/"; _selectedSelectionStrategy = PREFAB_SELECT_EXTEND; GtkWidget* scr = gtk_scrolled_window_new(0, 0); gtk_box_pack_start(GTK_BOX(_widget), scr, TRUE, TRUE, 0); gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scr), GTK_POLICY_AUTOMATIC, GTK_POLICY_ALWAYS); gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(scr), GTK_SHADOW_IN); { gtk_tree_view_set_enable_search(_view, TRUE); gtk_tree_view_set_search_column(_view, PREFAB_SHORTNAME); gtk_tree_view_set_headers_visible(_view, TRUE); gtk_tree_view_set_headers_clickable(_view, TRUE); #if GTK_CHECK_VERSION(2,10,0) gtk_tree_view_set_grid_lines(_view, GTK_TREE_VIEW_GRID_LINES_HORIZONTAL); #endif g_signal_connect(G_OBJECT(_view), "button_press_event", G_CALLBACK(callbackButtonPress), this); { GtkTreeViewColumn* column = gtk_tree_view_column_new(); gtk_tree_view_column_set_title(column, _("Prefab")); gtk_tree_view_column_set_expand(column, FALSE); gtk_tree_view_column_set_sort_indicator(column, TRUE); gtk_tree_view_column_set_sort_column_id(column, PREFAB_SHORTNAME); gtk_tree_view_append_column(_view, column); GtkCellRenderer* imageRenderer = gtk_cell_renderer_pixbuf_new(); gtk_cell_renderer_set_fixed_size(imageRenderer, 128, -1); gtk_tree_view_column_pack_start(column, imageRenderer, false); gtk_tree_view_column_add_attribute(column, imageRenderer, "pixbuf", PREFAB_IMAGE); GtkCellRenderer* nameRenderer = gtk_cell_renderer_text_new(); gtk_tree_view_column_pack_end(column, nameRenderer, false); gtk_tree_view_column_add_attribute(column, nameRenderer, "markup", PREFAB_DESCRIPTION); } gtk_container_add(GTK_CONTAINER(scr), GTK_WIDGET(_view)); g_object_unref(G_OBJECT(_store)); } GtkWidget* hboxFooter = gtk_hbox_new(TRUE, 0); gtk_box_pack_start(GTK_BOX(_widget), hboxFooter, FALSE, TRUE, 0); { // options GtkWidget* vboxOptions = gtk_vbox_new(FALSE, 3); gtk_box_pack_start(GTK_BOX(hboxFooter), vboxOptions, FALSE, TRUE, 0); GtkRadioButton* radioExtendSelection = GTK_RADIO_BUTTON(gtk_radio_button_new_with_label(NULL, _("Extend current selection"))); gtk_widget_ref(GTK_WIDGET(radioExtendSelection)); gtk_box_pack_start(GTK_BOX(vboxOptions), GTK_WIDGET(radioExtendSelection), TRUE, TRUE, 0); g_object_set_data(G_OBJECT(radioExtendSelection), "handler", gint_to_pointer( g_signal_connect(radioExtendSelection, "toggled", G_CALLBACK(callbackSelectionOptionToggleExtend), this))); GtkRadioButton * radioUnselect = GTK_RADIO_BUTTON(gtk_radio_button_new_with_label_from_widget(radioExtendSelection, _("Deselect before insert"))); gtk_widget_ref(GTK_WIDGET(radioUnselect)); gtk_box_pack_start(GTK_BOX(vboxOptions), GTK_WIDGET(radioUnselect), TRUE, TRUE, 0); g_object_set_data(G_OBJECT(radioUnselect), "handler", gint_to_pointer( g_signal_connect(G_OBJECT(radioUnselect), "toggled", G_CALLBACK(callbackSelectionOptionToggleUnselect), this))); GtkRadioButton * radioReplace = GTK_RADIO_BUTTON(gtk_radio_button_new_with_label_from_widget(radioUnselect, _("Replace current selection"))); gtk_widget_ref(GTK_WIDGET(radioReplace)); gtk_box_pack_start(GTK_BOX(vboxOptions), GTK_WIDGET(radioReplace), TRUE, TRUE, 0); g_object_set_data(G_OBJECT(radioReplace), "handler", gint_to_pointer( g_signal_connect(G_OBJECT(radioReplace), "toggled", G_CALLBACK(callbackSelectionOptionToggleReplace), this))); } { //search entry, connect to file filter GtkWidget* vboxSearch = gtk_vbox_new(FALSE, 3); gtk_box_pack_start(GTK_BOX(hboxFooter), vboxSearch, FALSE, TRUE, 3); GtkWidget *searchEntry = gtk_entry_new(); gtk_box_pack_start(GTK_BOX(vboxSearch), searchEntry, FALSE, TRUE, 3); gtk_widget_show(searchEntry); gtk_tree_model_filter_set_visible_func(GTK_TREE_MODEL_FILTER(_fileFiltered), (GtkTreeModelFilterVisibleFunc) callbackFilterFiles, this, NULL); g_signal_connect(G_OBJECT(searchEntry), "changed", G_CALLBACK(callbackRefilter), NULL); _filterEntry = GTK_ENTRY(searchEntry); #if GTK_CHECK_VERSION(2,10,0) gtk_tree_view_set_search_entry(_view, _filterEntry); #endif } /* fill prefab store with data */ Directory_forEach(fullpath, LoadPrefabDirectoryFunctor(fullpath, "", NULL, _store)); Directory_forEach(fullpath, MatchFileExtension<LoadPrefabFileFunctor> ("map", LoadPrefabFileFunctor("", NULL, _store))); gtk_tree_model_filter_refilter(GTK_TREE_MODEL_FILTER(_fileFiltered)); gtk_tree_sortable_set_sort_column_id(GTK_TREE_SORTABLE(_fileSorted), PREFAB_SHORTNAME, GTK_SORT_ASCENDING); }
void EntityClassQuake3_constructDirectory(const char* directory, const char* extension, Paths& paths) { globalOutputStream() << "EntityClass: searching " << makeQuoted(directory) << " for *." << extension << '\n'; Directory_forEach(directory, matchFileExtension(extension, PathsInsert(paths, directory))); }