Esempio n. 1
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RefResult Gradient::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, 
   PartID& partID, RefMessage message ) 
{
	switch (message) 
	{
		case REFMSG_CHANGE:
		{
			ivalid.SetEmpty();
			if (hTarget == pblock) {
				// see if this message came from a changing parameter in the pblock,
				// if so, limit rollout update to the changing item and update any active viewport texture
				ParamID changing_param = pblock->LastNotifyParamID();
				if (hTarget != uvGen && hTarget != texout) 
					grad_param_blk.InvalidateUI(changing_param);
				if (changing_param != -1)
					DiscardTexHandle();
				}
			// notify our dependents that we've changed
			// NotifyChanged();  //DS this is redundant
			break;
		}

		case REFMSG_UV_SYM_CHANGE:
			DiscardTexHandle();  
			break;
	}
	return(REF_SUCCEED);
}
Esempio n. 2
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RefResult Noise::NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, 
   PartID& partID, RefMessage message ) {
	switch (message) {
		case REFMSG_CHANGE:
			ivalid.SetEmpty();
			cacheValid.SetEmpty();
			if (hTarget == pblock)
				{
			// see if this message came from a changing parameter in the pblock,
			// if so, limit rollout update to the changing item and update any active viewport texture
				ParamID changing_param = pblock->LastNotifyParamID();
//				if (hTarget != xyzGen && hTarget != texout ) 
				noise_param_blk.InvalidateUI(changing_param);
				// notify our dependents that we've changed
				// NotifyChanged();  //DS this is redundant
#ifdef SHOW_3DMAPS_WITH_2D
				if (changing_param != -1)
					DiscardTexHandle();
#endif
				}
#ifdef SHOW_3DMAPS_WITH_2D
			else if (hTarget == xyzGen) 
				{
				DiscardTexHandle();
				}
#endif

			break;
		}
	return(REF_SUCCEED);
	}
Esempio n. 3
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// This method is responsible for responding to the change notification
// messages sent by the texmap dependants.
RefResult Water::NotifyRefChanged(Interval changeInt, 
	RefTargetHandle hTarget, PartID& partID, RefMessage message ) {
	switch (message) {
		case REFMSG_CHANGE:
			texValidity.SetEmpty();
			if (hTarget == pblock)
				{
				ParamID changing_param = pblock->LastNotifyParamID();
				water_param_blk.InvalidateUI(changing_param);
#ifdef SHOW_3DMAPS_WITH_2D
				if (changing_param != -1)
					DiscardTexHandle();
#endif
				}
#ifdef SHOW_3DMAPS_WITH_2D
			else if (hTarget == xyzGen) 
				{
				DiscardTexHandle();
				}
#endif

			// One of the texmap dependants have changed.  We set our
			// validity interval to empty and invalidate the dialog
			// so it gets redrawn.
//			texValidity.SetEmpty();
//			if (hTarget != xyzGen) {
//				if (paramDlg) 
//					paramDlg->pmap->Invalidate();
//				}
			break;
/*
		case REFMSG_GET_PARAM_DIM: {
			// This returns the 'dimension' of the parameter.  This is 
			// the type and order of magnitude of the parameter.
			GetParamDim *gpd = (GetParamDim *)partID;
			switch (gpd->index) {
				case PB_LEN_MIN:
				case PB_LEN_MAX:
				case PB_SIZE: gpd->dim =  stdWorldDim; 	break;
				case PB_AMP:
				case PB_NUM:
				case PB_PHASE:
					gpd->dim = defaultDim; break;
				case PB_COL1: 
				case PB_COL2: gpd->dim = stdColor255Dim; break;
			}
			return REF_STOP; 
		}

		case REFMSG_GET_PARAM_NAME: {
			// This returns the name that will appear in track view
			// of the parameter.
			GetParamName *gpn = (GetParamName *)partID;
			gpn->name = GetString(nameIDs[gpn->index]);
			return REF_STOP; 
		}
*/
	}
	return(REF_SUCCEED);
}
Esempio n. 4
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RefResult BerconTile::NotifyRefChanged(NOTIFY_REF_CHANGED_ARGS) {
	switch (message) {
		case REFMSG_CHANGE:
			ivalid.SetEmpty();			
			if (hTarget == pblock) {
				ParamID changing_param = pblock->LastNotifyParamID();
				BerconTile_param_blk.InvalidateUI(changing_param);				
				if (changing_param != -1) DiscardTexHandle();
			}  else if (hTarget == pbXYZ) {
				ParamID changing_param = pbXYZ->LastNotifyParamID();
				xyz_blk.InvalidateUI(changing_param);				
				if (changing_param != -1) DiscardTexHandle();
			}
			break;
		}
	return(REF_SUCCEED);
}
// This is called as the user ends a strokes when the users has it set to always update
BOOL  PainterTextureSample::EndStroke()
	{

	texHandleValid.Empty();
	DiscardTexHandle();
	NotifyDependents(FOREVER, PART_TEXMAP, REFMSG_CHANGE);

	return TRUE;
	}
Esempio n. 6
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DWORD_PTR Speckle::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker) {
	if (texHandle) {
		if (texHandleValid.InInterval(t))
			return texHandle->GetHandle();
		else DiscardTexHandle();
		}
	texHandle = thmaker.MakeHandle(GetVPDisplayDIB(t,thmaker,texHandleValid));
	return texHandle->GetHandle();
	}
Esempio n. 7
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PainterTextureSample::~PainterTextureSample()
{
	ReleaseICustButton(iPaintButton);
	iPaintButton = NULL;
	if (pPainter)
		{
		if (pPainter->InPaintMode() )
			pPainter->EndPaintSession();
		}
	DiscardTexHandle();
}
Esempio n. 8
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RefResult UVtex::NotifyRefChanged(
		Interval changeInt,
		RefTargetHandle hTarget,
		PartID& partID,
		RefMessage message)
	{
	switch (message) {
		case REFMSG_CHANGE:
			ivalid.SetEmpty();
			if (hTarget == pblock) {
				// see if this message came from a changing parameter in the pblock,
				// if so, limit rollout update to the changing item and update any active viewport texture
				ParamID changing_param = pblock->LastNotifyParamID();
				uvtexpb.InvalidateUI();//changing_param
				DiscardTexHandle();
				// notify our dependents that we've changed
				// NotifyChanged();  //DS this is redundant
			}
			break;
		}
	return REF_SUCCEED;
}
Esempio n. 9
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DWORD UVtex::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker) {
#endif
	if (texHandle) {
		if (texHandleValid.InInterval(t))
			return texHandle->GetHandle();
		else DiscardTexHandle();
	}

	Interval v;
	Update(t,v);

	Bitmap *bm;
	bm = BuildBitmap(thmaker.Size());
	texHandle = thmaker.CreateHandle(bm);
	bm->DeleteThis();

	texHandleValid.SetInfinite();
	int i;
	pblock->GetValue(uv_uvchannel, t, i, texHandleValid);
	pblock->GetValue(uv_rtype, t, i, texHandleValid);
	pblock->GetValue(uv_gtype, t, i, texHandleValid);
	pblock->GetValue(uv_btype, t, i, texHandleValid);
	pblock->GetValue(uv_rcount, t, i, texHandleValid);
	pblock->GetValue(uv_gcount, t, i, texHandleValid);
	pblock->GetValue(uv_bcount, t, i, texHandleValid);
	float f;
	pblock->GetValue(uv_tintAmount, t, f, texHandleValid);
	pblock->GetValue(uv_rAmount, t, f, texHandleValid);
	pblock->GetValue(uv_gAmount, t, f, texHandleValid);
	pblock->GetValue(uv_bAmount, t, f, texHandleValid);
	Color c;
	pblock->GetValue(uv_tintColor, t, c, texHandleValid);
	BOOL b;
	pblock->GetValue(uv_clampUVW, t, b, texHandleValid);
	return texHandle->GetHandle();
}
Esempio n. 10
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// This method is responsible for responding to the change notification
// messages sent by the texmap dependants.
RefResult Planet::NotifyRefChanged(Interval changeInt, 
	RefTargetHandle hTarget, PartID& partID, RefMessage message ) {
	switch (message) {
		case REFMSG_CHANGE:

			texValidity.SetEmpty();
			if (hTarget == pblock)
				{
				ParamID changing_param = pblock->LastNotifyParamID();
				// MM: 2/99, If the seed changed update the noise table
				if (changing_param == planet_seed) {
					pblock->GetValue(planet_seed, 0, seed, texValidity);
					init_noise(seed);
				}
				planet_param_blk.InvalidateUI(changing_param);
#ifdef SHOW_3DMAPS_WITH_2D
				if (changing_param != -1)
					DiscardTexHandle();
#endif
			}
#ifdef SHOW_3DMAPS_WITH_2D
			else if (hTarget == xyzGen) 
				{
				DiscardTexHandle();
				}
#endif


			// One of the texmap dependants have changed.  We set our
			// validity interval to empty and invalidate the dialog
			// so it gets redrawn.
//			texValidity.SetEmpty();
//			if (hTarget == pblock) {
//				if (paramDlg) 
//					paramDlg->pmap->Invalidate();
//				}
			break;
/*
		case REFMSG_GET_PARAM_DIM: {
			// This returns the 'dimension' of the parameter.  This is 
			// the type and order of magnitude of the parameter.
			GetParamDim *gpd = (GetParamDim *)partID;
			switch (gpd->index) {
				case PB_PERCENT:
					gpd->dim = stdPercentDim; break;
				case PB_SIZE: gpd->dim =  stdWorldDim; 	break;
				case PB_ISLAND:
				case PB_SEED:
					gpd->dim = defaultDim; break;
				case PB_COL1: 
				case PB_COL2: 
				case PB_COL3: 
				case PB_COL4: 
				case PB_COL5: 
				case PB_COL6: 
				case PB_COL7: 
				case PB_COL8: 
					gpd->dim = stdColor255Dim; break;
			}
			return REF_STOP; 
		}

		case REFMSG_GET_PARAM_NAME: {
			// This returns the name that will appear in track view
			// of the parameter.
			GetParamName *gpn = (GetParamName *)partID;
			gpn->name = GetString(nameIDs[gpn->index]);
			return REF_STOP; 
		}
*/
	}
	return(REF_SUCCEED);
}
Esempio n. 11
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BerconNoise::~BerconNoise() { DiscardTexHandle(); }
Esempio n. 12
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void PainterTextureSample::ActivateTexDisplay(BOOL onoff)
{
	if (!onoff) 
		DiscardTexHandle();
}
Esempio n. 13
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BerconTile::~BerconTile() { DiscardTexHandle(); }
Esempio n. 14
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void Gradient::ActivateTexDisplay(BOOL onoff) {
	if (!onoff) 
		DiscardTexHandle();
	}
//This is called as the user strokes across the mesh or screen with the mouse down
BOOL  PainterTextureSample::PaintStroke(		  BOOL hit,
						  IPoint2 mousePos, 
						  Point3 worldPoint, Point3 worldNormal,
						  Point3 localPoint, Point3 localNormal,
						  Point3 bary,  int index,
						  BOOL shift, BOOL ctrl, BOOL alt, 
						  float radius, float str,
						  float pressure, INode *node,
						  BOOL mirrorOn,
						  Point3 worldMirrorPoint, Point3 worldMirrorNormal,
						  Point3 localMirrorPoint, Point3 localMirrorNormal
						  ) 
{
	static IPoint2 lastPoint;
	if (hit)
		{
//loop through 500 random points along the stroke
		BOOL airBrushMode = FALSE;
		if (airBrushMode)
			{
			int ct = radius; 
			if (lagRate > 0)
				{
				Point2 p1;
				p1.x = mousePos.x;
				p1.y = mousePos.y;
				Point2 p2;
				p2.x = lastPoint.x;
				p2.y = lastPoint.y;
				float dist = Length(p2-p1);
				ct =  dist * radius;
				}
			else ct =  radius * 100.0f;

			for (int i =0; i < ct; i++)
				{
				Point3 dummyPointWorldPos;
				Point3 dummyPointWorldNormal;
				Point3 dummyPointLocalPos;
				Point3 dummyPointLocalNormal;

				Point3 dummyPointWorldPosM;
				Point3 dummyPointWorldNormalM;
				Point3 dummyPointLocalPosM;
				Point3 dummyPointLocalNormalM;

				Point3 bary;
				int index;
				float str;
				INode *node = NULL;
				BOOL mirror;
				if (pPainter->RandomHitAlongStroke(dummyPointWorldPos, dummyPointWorldNormal,
						  dummyPointLocalPos, dummyPointLocalNormal,
						  bary,  index,
						  str, node,
						  mirror,
						  dummyPointWorldPosM, dummyPointWorldNormalM,
						  dummyPointLocalPosM, dummyPointLocalNormalM,lagCount))
					{
	//get the hit point bary
					if ((index >=0) && (index < uvwFaces.Count()))
						{
	//convert to UVW
						Point3 a = uvwPoints[uvwFaces[index].t[0]];
						Point3 b = uvwPoints[uvwFaces[index].t[1]];
						Point3 c = uvwPoints[uvwFaces[index].t[2]];
						Point3 uvw = a * bary.x +
							 	 b * bary.y +
								 c * bary.z;
	//draw in the bitmap
						if (bm)
							{
							BMM_Color_64 basebit;
							int x = uvw.x*width;
							int y = (1.0f-uvw.y)*width;
							float baseAlpha, incAlpha;
							incAlpha = str;
							baseAlpha = 1.0f - str;
							bm->GetPixels(x,y,1,&basebit);
							basebit.r = (basebit.r * baseAlpha) + (bit.r * incAlpha);
							basebit.g = (basebit.g * baseAlpha) + (bit.g * incAlpha);
							basebit.b = (basebit.b * baseAlpha) + (bit.b * incAlpha);
							bm->PutPixels(x,y,1,&basebit);
	
							}
						}
					}
				}
			}
		else
			{
			int count = 0;
			float *str = pPainter->RetrievePointGatherStr(node, count);
			
			for (int i =0; i < count; i++)
				{
				if (*str > 0.0f)
					{
					Point3 uvw = uvwList[i];
	//draw in the bitmap
					if (bm)
						{
						BMM_Color_64 basebit;
						int x = uvw.x*width;
						int y = (1.0f-uvw.y)*width;
						float baseAlpha, incAlpha;
						incAlpha = *str;
						baseAlpha = 1.0f - *str;
						bm->GetPixels(x,y,1,&basebit);
						basebit.r = (basebit.r * baseAlpha) + (bit.r * incAlpha);
						basebit.g = (basebit.g * baseAlpha) + (bit.g * incAlpha);
						basebit.b = (basebit.b * baseAlpha) + (bit.b * incAlpha);
						bm->PutPixels(x,y,1,&basebit);
	
						}
					}
				str++;
				}

			}
		lagCount++;
		if ((lagRate == 0) || ((lagCount%lagRate) == 0))
			{
			texHandleValid.Empty();
			DiscardTexHandle();
			}
		lastPoint = mousePos;
//		NotifyDependents(FOREVER, PART_TEXMAP, REFMSG_CHANGE);
		}

return TRUE;
}
Esempio n. 16
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RefResult CellTex::NotifyRefChanged(
		Interval changeInt, 
		RefTargetHandle hTarget, 
		PartID& partID, 
		RefMessage message)
	{
	switch (message) {
		case REFMSG_CHANGE:
			ivalid.SetEmpty();
			if (hTarget == pblock)
				{
				ParamID changing_param = pblock->LastNotifyParamID();
				cellular_param_blk.InvalidateUI(changing_param);
#ifdef SHOW_3DMAPS_WITH_2D
				if (changing_param != -1)
					DiscardTexHandle();
#endif
				}
#ifdef SHOW_3DMAPS_WITH_2D
			else if (hTarget == xyzGen) 
				{
				DiscardTexHandle();
				}
#endif
		
			break;
/*
		case REFMSG_GET_PARAM_DIM: {
			GetParamDim *gpd = (GetParamDim*)partID;
			switch (gpd->index) {
				case PB_CELLCOL:
				case PB_DIVCOL1:
				case PB_DIVCOL2:	gpd->dim = stdColor255Dim; break;				
				case PB_SIZE:		gpd->dim =  stdWorldDim; break;
				default:			gpd->dim = defaultDim; break;
				}
			return REF_STOP; 
			}

		case REFMSG_GET_PARAM_NAME: {
			GetParamName *gpn = (GetParamName*)partID;
			switch (gpn->index) {				
				case PB_CELLCOL:  gpn->name = GetString(IDS_RB_CELLCOLOR); break;
				case PB_DIVCOL1:  gpn->name = GetString(IDS_RB_DIVCOLOR1); break;
				case PB_DIVCOL2:  gpn->name = GetString(IDS_RB_DIVCOLOR2); break;
				case PB_VAR:      gpn->name = GetString(IDS_RB_VARIATION); break;
				case PB_SIZE:     gpn->name = GetString(IDS_RB_SIZE); break;
				case PB_SPREAD:   gpn->name = GetString(IDS_RB_SPREAD); break;
				case PB_LOW:      gpn->name = GetString(IDS_RB_LOW); break;
				case PB_MID:      gpn->name = GetString(IDS_RB_MID); break;
				case PB_HIGH:     gpn->name = GetString(IDS_RB_HIGH); break;
				case PB_TYPE:     gpn->name = GetString(IDS_RB_TYPE); break;
				case PB_FRACT:    gpn->name = GetString(IDS_RB_FRACTAL); break;
				case PB_ITER:     gpn->name = GetString(IDS_RB_ITERATIONS); break;
				case PB_ROUGH:    gpn->name = GetString(IDS_RB_ROUGHNESS); break;
				case PB_SMOOTH:   gpn->name = GetString(IDS_RB_BUMPSMOOTHING); break;
				default:          gpn->name = GetString(IDS_RB_PARAMETER);  break;
				}
			return REF_STOP; 
			}
*/
		}
	return REF_SUCCEED;
	}
Esempio n. 17
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		void ActivateTexDisplay(BOOL onoff) {
			if (!onoff) DiscardTexHandle();
			}
Esempio n. 18
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BerconGradient::~BerconGradient() {
	if (gradient) delete gradient;
	DiscardTexHandle();
}
Esempio n. 19
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		~Noise() { 
#ifdef SHOW_3DMAPS_WITH_2D
			DiscardTexHandle();
#endif
			DeleteCriticalSection(&csect);
			}
Esempio n. 20
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UVtex::~UVtex() {
	DiscardTexHandle();
	DeleteCriticalSection(&csect);
}
Esempio n. 21
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		~CellTex() {
			DeleteCriticalSection(&csect);
#ifdef SHOW_3DMAPS_WITH_2D
			DiscardTexHandle();
#endif
			}
Esempio n. 22
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		~Speckle() {
#ifdef SHOW_3DMAPS_WITH_2D
			DiscardTexHandle();
#endif
			}
Esempio n. 23
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		~Gradient() { DiscardTexHandle(); }
// This is called as the user ends a strokes when the users has it set to update on mouse up only
// the canvas gets a list of all points, normals etc instead of one at a time
//		int ct - the number of elements in the following arrays
//  <...> see paintstroke() these are identical except they are arrays of values
BOOL  PainterTextureSample::EndStroke(int ct, BOOL *hit, IPoint2 *mousePos, 
						  Point3 *worldPoint, Point3 *worldNormal,
						  Point3 *localPoint, Point3 *localNormal,
						  Point3 *bary,  int *index,
						  BOOL *shift, BOOL *ctrl, BOOL *alt, 
						  float *radius, float *str,
						  float *pressure, INode **node,
						  BOOL mirrorOn,
						  Point3 *worldMirrorPoint, Point3 *worldMirrorNormal,
						  Point3 *localMirrorPoint, Point3 *localMirrorNormal)
	{

//loop through 500 random points along the stroke
	BOOL airBrushMode = FALSE;
	if (airBrushMode)
		{
		int totalCount = ct * 100;
		for (int i =0; i < totalCount; i++)
			{
			Point3 dummyPointWorldPos;
			Point3 dummyPointWorldNormal;
			Point3 dummyPointLocalPos;
			Point3 dummyPointLocalNormal;

			Point3 dummyPointWorldPosM;
			Point3 dummyPointWorldNormalM;
			Point3 dummyPointLocalPosM;
			Point3 dummyPointLocalNormalM;

			Point3 bary;
			int index;
			float str;
			INode *node = NULL;
			BOOL mirror;
			if (pPainter->RandomHitAlongStroke(dummyPointWorldPos, dummyPointWorldNormal,
						  dummyPointLocalPos, dummyPointLocalNormal,
						  bary,  index,
						  str, node,
						  mirror,
						  dummyPointWorldPosM, dummyPointWorldNormalM,
						  dummyPointLocalPosM, dummyPointLocalNormalM,-1))
				{
	//get the hit point bary
				if ((index >=0) && (index < uvwFaces.Count()))
					{
	//convert to UVW
					Point3 a = uvwPoints[uvwFaces[index].t[0]];
					Point3 b = uvwPoints[uvwFaces[index].t[1]];
					Point3 c = uvwPoints[uvwFaces[index].t[2]];
					Point3 uvw = a * bary.x +
						 	 b * bary.y +
							 c * bary.z;
	//draw in the bitmap
					if (bm)
						{
						BMM_Color_64 basebit;
						int x = uvw.x*width;
						int y = (1.0f-uvw.y)*width;
						float baseAlpha, incAlpha;
						incAlpha = str;
						baseAlpha = 1.0f - str;
						bm->GetPixels(x,y,1,&basebit);
						basebit.r = (basebit.r * baseAlpha) + (bit.r * incAlpha);
						basebit.g = (basebit.g * baseAlpha) + (bit.g * incAlpha);
						basebit.b = (basebit.b * baseAlpha) + (bit.b * incAlpha);
						bm->PutPixels(x,y,1,&basebit);

						}
					}
				}
			}
		}
	else
		{
		int count = 0;
		float *str = pPainter->RetrievePointGatherStr(this->node, count);
			
		for (int i =0; i < count; i++)
			{
			if (*str > 0.0f)
				{
				Point3 uvw = uvwList[i];
	//draw in the bitmap
				if (bm)
					{
					BMM_Color_64 basebit;
					int x = uvw.x*width;
					int y = (1.0f-uvw.y)*width;
					float baseAlpha, incAlpha;
					incAlpha = *str;
					baseAlpha = 1.0f - *str;
					bm->GetPixels(x,y,1,&basebit);
					basebit.r = (basebit.r * baseAlpha) + (bit.r * incAlpha);
					basebit.g = (basebit.g * baseAlpha) + (bit.g * incAlpha);
					basebit.b = (basebit.b * baseAlpha) + (bit.b * incAlpha);
					bm->PutPixels(x,y,1,&basebit);
	
					}
				}
			str++;
			}
		}

	texHandleValid.Empty();
	DiscardTexHandle();

	NotifyDependents(FOREVER, PART_TEXMAP, REFMSG_CHANGE);
	return TRUE;
	}
Esempio n. 25
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BerconWood::~BerconWood() { DiscardTexHandle(); }