void DiscordRPC::ReplyToJoinRequest(const char* userId, int reply) { Discord_Respond(userId, reply); }
void UDiscordRpc::Respond(const FString& userId, int reply) { UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId); FTCHARToUTF8 utf8_userid(*userId); Discord_Respond(utf8_userid.Get(), reply); }