Esempio n. 1
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/*! @brief Determines the IDs of mobile objects that should be visible for a given field position.
 @param x x position of observer.
 @param y y position of observer.
 @param heading Heading of observer.
 @param headYaw Additional yaw caused by head position relative to body.
 @param headPitch Additional pitch caused by head position relative to body.
 @param FoV_x Horizontal field of view of the observer.
 @param FoV_y Vertical field of view of the observer.
 @return A vector of IDs representing the stationary field objects expected to be visible.
 */
std::vector<FieldObjects::MobileFieldObjectID> FieldObjects::GetPossibleMobileObservationIds(float x, float y, float heading,
        float headYaw, float headPitch,
        float FoV_x, float FoV_y)
{
    // Calculate limits.
    // Note: These limits assume that the camera is flat horizontally.
    float maxAngle = heading + headYaw + FoV_x / 2.0f; // Radians
    float minAngle = heading + headYaw - FoV_x / 2.0f; // Radians
    float minDistance = 0;      // cm
    float maxDistance = 200;    // cm

    // Create temporary variables for use inside loop.
    std::vector<MobileFieldObjectID> visibleIds;
    Vector2<float> basePos(x,y), targetPosition;
    float distance, angle;
    bool expectedVisible;

    visibleIds.clear(); // Make sure list is empty.

    std::vector<MobileObject>::iterator stat_obj_iterator;

    // Check all objects.
    for(stat_obj_iterator = mobileFieldObjects.begin();
            stat_obj_iterator != mobileFieldObjects.end();
            stat_obj_iterator++)
    {
        // Get position of current field object.
        targetPosition = stat_obj_iterator->getEstimatedFieldLocation();
        // Calculate expected measurments.
        distance = DistanceBetweenPoints(basePos,targetPosition);
        angle = AngleBetweenPoints(basePos,targetPosition);
        // Check if within limits.
        expectedVisible = (angle > minAngle) and (angle < maxAngle) and (distance > minDistance) and (distance < maxDistance);
        // If expected to be visible put on list.
        if(expectedVisible)
            visibleIds.push_back(MobileFieldObjectID(stat_obj_iterator->getID()));
    }
    return visibleIds;
}
 bool CircleToCircleCollision(double aX1, double aY1, double aRadius1, double aX2, double aY2, double aRadius2)
 {
     return (DistanceBetweenPoints(aX1, aY1, aX2, aY2) < aRadius1 + aRadius2) ? true : false;
 }
 double DistanceBetweenPoints(vec3 aPoint1, vec3 aPoint2)
 {
     return DistanceBetweenPoints(aPoint1.x, aPoint1.y, aPoint1.z, aPoint2.x, aPoint2.y, aPoint2.z);
 }
 double DistanceBetweenPoints(vec2 aPoint1, b2Vec2 aPoint2)
 {
     return DistanceBetweenPoints(aPoint1.x, aPoint1.y, aPoint2.x, aPoint2.y);
 }