// === Animation Thread ============================================= static PT_THREAD (protothread_anim_balls(struct pt *pt)) { PT_BEGIN(pt); while(1) { PT_YIELD_TIME_msec(20); iterator = initial_ball; while(iterator != NULL) { iterator2 = iterator->next; tft_fillCircle(fix2int16(iterator->xc), fix2int16(iterator->yc), RADIUS, ILI9340_BLACK); (iterator->xc) = (iterator->xc) + multfix16((iterator->vxc), drag); (iterator->yc) = (iterator->yc) + multfix16((iterator->vyc), drag); tft_fillCircle(fix2int16(iterator->xc), fix2int16(iterator->yc), RADIUS, ILI9340_WHITE); while(iterator2 != NULL) { if (balls_collide(iterator, iterator2) && (iterator->hit_counter <= 0) && (iterator2->hit_counter <= 0)) computeVelocityChange(iterator, iterator2); else if (balls_collide(iterator, iterator2)) { iterator->hit_counter = COUNTER; iterator2->hit_counter = COUNTER; } else{ iterator->hit_counter--; iterator2->hit_counter--; } iterator2 = iterator2->next; } // If the ball hits the paddle if ((myPaddle->xc+DIAMETER >= fix2int16(iterator->xc)) && (myPaddle->yc <= fix2int16(iterator->yc)) && ((myPaddle->yc+PADDLE_LEN) >= fix2int16(iterator->yc))){ iterator->vxc = -(iterator->vxc); iterator->vyc = iterator->vyc + multfix16(int2fix16(myPaddle->vyc),pdrag); //DmaChnSetTxfer(dmaChn, sine_table2, (void*)&CVRCON, sizeof(sine_table2), 1, 1); //DmaChnEnable(dmaChn); //PT_YIELD_TIME_msec(2); //DmaChnDisable(dmaChn); } // Else the ball went off the right edge else if (myPaddle->xc+DIAMETER >= fix2int16(iterator->xc)) { DmaChnSetTxfer(dmaChn, ball_scored, (void*)&CVRCON, sizeof(ball_scored), 1, 1); DmaChnEnable(dmaChn); PT_YIELD_TIME_msec(2); DmaChnDisable(dmaChn); deleteBall(iterator); score--; } // Calculate top bin else if ((iterator->xc) <= int2fix16(250+2) && iterator->xc >= int2fix16(175-2) && iterator->yc <= int2fix16(25+9)) { deleteBall(iterator); score++;} // Calculate bottom bin else if ((iterator->xc) <= int2fix16(250+2) && iterator->xc >= int2fix16(175-2) && iterator->yc >= int2fix16(233-2)) { deleteBall(iterator); score++;} // Bounce off right wall else if ((iterator->xc) >= int2fix16(315)) (iterator->vxc) = -(iterator->vxc); // Bounce off top or bottom wall else if ((iterator->yc) <= int2fix16(25) ||(iterator->yc) >= int2fix16(233)) (iterator->vyc) = -(iterator->vyc); iterator = iterator->next; } } // END WHILE(1) PT_END(pt); } // animation thread
//======================= Refresh ========================= // //Does Ball calculations and Draws the necessary elements on the screen static PT_THREAD (protothread_refresh(struct pt *pt)) { PT_BEGIN(pt); PT_YIELD_TIME_msec(100); //waits for the scoreboard to be set up while(1) { while (timeElapsed <=60) { PT_YIELD_TIME_msec(10); DmaChnDisable(dmaChn); DmaChnDisable(dmaChn2); //Generates a new ball at a given interval if(ballgen >= 10) { int troll1 = -((rand()) % 2)-1; int troll2 = ((rand()) % 6) - 3; struct Ball *temp = Ball_create(320,120,troll1,troll2,(numBalls+1)*500,0,NULL); temp->b = head; head = temp; ballgen = 0; numBalls++; } else ballgen ++; //collision calculations struct Ball *ti = head; struct Ball *tj = NULL; if(ti != NULL) tj = ti->b; while(ti !=NULL){ //Calculates the collisions between every ball while(tj != NULL) { int rij_x = ti->xpos - tj->xpos; int rij_y = ti->ypos - tj->ypos; int mag_rij = pow(rij_x,2) + pow(rij_y,2); //Checks if ti and tj are not pointing to the same ball, //If they close enough for a collision and there is no collision //delay. if( ti->delay + tj->delay == 0 && mag_rij < dist) { int vij_x = ti->xvel - tj->xvel; int vij_y = ti->yvel - tj->yvel; if (mag_rij==0) { mag_rij=dist; } int deltaVi_x = (int)((-1*(rij_x) * ((((rij_x * vij_x)+ (rij_y*vij_y)) << 7)/mag_rij)) >> 7); int deltaVi_y = (int)((-1*(rij_y) * ((((rij_x * vij_x)+ (rij_y*vij_y)) << 7)/mag_rij)) >> 7); /* tft_fillRoundRect(0,30, 320, 14, 1, ILI9340_BLACK);// x,y,w,h,radius,color tft_setCursor(0, 30); tft_setTextColor(ILI9340_WHITE); tft_setTextSize(2); sprintf(buffer,"%d:%d", (-1*(rij_x)/128 * (128*((rij_x * vij_x)+ (rij_y*vij_y))/mag_rij)), mag_rij); tft_writeString(buffer); */ //Updates the velocity ti->xvel = ti->xvel + deltaVi_x; ti->yvel = ti->yvel + deltaVi_y; tj->xvel = tj->xvel - deltaVi_x; tj->yvel = tj->yvel - deltaVi_y; ti->delay = delay_master; tj->delay = delay_master; } tj = tj->b; } //checks for wall collisions if(ti->xpos >= 320*scale || ti->xpos <= 0) ti->xvel = -1*ti->xvel; if(ti->ypos >= 240*scale || ti->ypos <= 35*scale) { ti->yvel = -1*ti->yvel; if (ti->xpos > 120*scale && ti->xpos < 200*scale) { //check for catch bin ti->delay=-1; //set to -1 to indicate +1 point } } //calculates the drag if(ti->xvel > 0) ti->xvel = ti->xvel - ti->xvel/drag; else ti->xvel = ti->xvel + ti->xvel/drag; if(ti->yvel > 0) ti->yvel = ti->yvel - ti->yvel/drag; else ti->yvel = ti->yvel - ti->yvel/drag; // Check for paddle Collisions if(abs(paddle_xpos-ti->xpos/scale) <= ballradius && ti->delay == 0) if(ti->ypos/scale > paddle_ypos - half_paddle_length && ti->ypos/scale < paddle_ypos + half_paddle_length) { ti->xvel = -1*ti->xvel; ti->yvel = ti->yvel + paddle_drag*paddle_v; ti->delay=delay_master; } //Decrement the collide delay if(ti->delay > 0) ti->delay = ti->delay -1; //iterates through the next set ti = ti->b; if(ti != NULL) tj = ti->b; //removes the last element if the limit is reached if(numBalls > maxBalls && tj->b == NULL) { tft_fillCircle(tj->xpos/scale,tj->ypos/scale,ballradius,ILI9340_BLACK); //erases from the screen ti->b = NULL; numBalls--; score++; //free(tj); } } // Calculates position of the paddle and draw //TODO: Calculate paddle position tft_drawLine(paddle_xpos,paddle_ypos - half_paddle_length, paddle_xpos, paddle_ypos + half_paddle_length, ILI9340_BLACK); paddle_v=paddle_ypos; paddle_ypos=(adc_9*240)/1023; paddle_v=paddle_ypos-paddle_v; tft_drawLine(paddle_xpos,paddle_ypos - half_paddle_length, paddle_xpos, paddle_ypos + half_paddle_length, ILI9340_WHITE); // Now it calculates the new position ti = head; tj = head; while(ti != NULL){ //"Clears" the image of the last ball tft_fillCircle(ti->xpos/scale,ti->ypos/scale,ballradius,ILI9340_BLACK); //Updates the new position of the ball ti->xpos = ti->xpos + ti->xvel; ti->ypos = ti->ypos + ti->yvel; //ensures the positions are within bounds //If the pos is less than 0 then we remove it //delay must also not be -1 (ie >=0) if(ti->xpos > paddle_xpos && ti->delay != -1) { if(ti->xpos > 320*scale) ti->xpos = 320*scale; if(ti->ypos > 240*scale) ti->ypos = 240*scale; else if(ti->ypos < 35*scale) ti->ypos = 35*scale; if(ti->delay > 0) tft_fillCircle(ti->xpos/scale, ti->ypos/scale, ballradius, ILI9340_WHITE); else tft_fillCircle(ti->xpos/scale, ti->ypos/scale, ballradius, ti->color); } else { //REMOVES THE BALL IF IT CROSSES THE BOUNDARY if (ti->delay==-1) { //check if went into catch bins score++; DmaChnEnable(dmaChn2); } else { DmaChnEnable(dmaChn); score--; } if(ti == head) head = head->b; else tj->b = ti->b; numBalls--; //free(ti); } tj = ti;//what does this do? ti = ti->b; } frames ++; } tft_fillRoundRect(0,35, 320, 205, 1, ILI9340_BLACK);// x,y,w,h,radius,color DmaChnDisable(dmaChn); DmaChnDisable(dmaChn2); DmaChnEnable(dmaChn3); while (1) { tft_setCursor(20, 120); tft_setTextColor(ILI9340_WHITE); tft_setTextSize(4); sprintf(buffer,"Game Over!"); tft_writeString(buffer); } }