void ReceiveEmote(Player* /*pPlayer*/, uint32 emote)
        {
            if (emote == TEXTEMOTE_SALUTE)
            {
                if (FlareCount >= 2)
                {
                    if (me->getFaction() == FACTION_FRIENDLY_F)
                        return;

                    DoFriend();
                }
            }
        }
Esempio n. 2
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 void ReciveEmote(Player* pPlayer, uint32 emote)
 {
     if (emote == TEXTEMOTE_SALUTE)
     {
         if (FlareCount >= 2)
         {
             if (m_creature->getFaction() == FACTION_FRIENDLY_F)
                 return;
             else
                 DoFriend();
         }
     }
 }