void UpdateAI(const uint32 diff) { if (CanDoQuest) { if (!UnkorUnfriendly_Timer) { //DoCastSpellIfCan(m_creature,SPELL_QUID9889); //not using spell for now DoNice(); } else { if (UnkorUnfriendly_Timer <= diff) { EnterEvadeMode(); }else UnkorUnfriendly_Timer -= diff; } } if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) return; if (Pulverize_Timer < diff) { DoCastSpellIfCan(m_creature,SPELL_PULVERIZE); Pulverize_Timer = 9000; }else Pulverize_Timer -= diff; DoMeleeAttackIfReady(); }
void UpdateAI(const uint32 diff) { if (CanDoQuest) { if (!UnkorUnfriendly_Timer) { //DoCast(me, SPELL_QUID9889); //not using spell for now DoNice(); } else { if (UnkorUnfriendly_Timer <= diff) { EnterEvadeMode(); return; } else UnkorUnfriendly_Timer -= diff; } } if (!UpdateVictim()) return; if (Pulverize_Timer <= diff) { DoCast(me, SPELL_PULVERIZE); Pulverize_Timer = 9000; } else Pulverize_Timer -= diff; DoMeleeAttackIfReady(); }
void UpdateAI(const uint32 uiDiff) { if (m_bCanDoQuest) { if (!m_uiUnfriendlyTimer) { //DoCastSpellIfCan(m_creature,SPELL_QUID9889); //not using spell for now DoNice(); } else { if (m_uiUnfriendlyTimer <= uiDiff) EnterEvadeMode(); else m_uiUnfriendlyTimer -= uiDiff; } } if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) return; if (m_uiPulverizeTimer < uiDiff) { DoCastSpellIfCan(m_creature, SPELL_PULVERIZE); m_uiPulverizeTimer = 9000; } else m_uiPulverizeTimer -= uiDiff; DoMeleeAttackIfReady(); }
void UpdateAI(const uint32 uiDiff) override { // Reset npc on timer if (m_uiUnfriendlyTimer) { if (m_uiUnfriendlyTimer <= uiDiff) EnterEvadeMode(); else m_uiUnfriendlyTimer -= uiDiff; } if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) return; // Do quest kill credit at 30% if (!m_bCanDoQuest && m_creature->GetHealthPercent() < 30.0f) { DoCastSpellIfCan(m_creature, SPELL_QUID9889, CAST_TRIGGERED); m_uiFriendlyTimer = 1000; m_bCanDoQuest = true; } // Set faction right after the spell is casted, in order to avoid any issues if (m_uiFriendlyTimer) { if (m_uiFriendlyTimer <= uiDiff) { DoNice(); m_uiFriendlyTimer = 0; } else m_uiFriendlyTimer -= uiDiff; } if (m_uiPulverizeTimer < uiDiff) { DoCastSpellIfCan(m_creature, SPELL_PULVERIZE); m_uiPulverizeTimer = 9000; } else m_uiPulverizeTimer -= uiDiff; DoMeleeAttackIfReady(); }